Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 14:08:41 Player: JackZewap Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (96) 480 Value Destroyed (2752) 2752 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2335) 2335 TOTAL SCORE: 14307 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 346 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/1600 Matter 204/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Machine Analyzer Advanced Signal Interpreter Transport Network Coupler Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Myomer Leg Transmission Jammer Mini Drone Bay (2/3) Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Antigrav Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Transport Network Coupler Advanced Melee Analysis Suite Core Analyzer Experimental Core Analyzer Advanced Transmission Jammer Graphene Brace Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Transmission Jammer Mini Drone Bay [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Hover Unit Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . 2 . . 2 2 . . 2 . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . 2 . . 2 . . 2 2 . . 2 . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 229 | 6 6 . 40 1 15 32 10 18 4 14 7 12 . 3 . 14 17 10 20 Power 45 | 1 2 . 6 . 3 8 2 2 1 2 1 3 . 1 . 2 4 2 5 Engine 19 | 1 2 . 4 . 2 7 2 1 . . . . . . . . . . . Core 17 | . . . 2 . 1 1 . 1 1 2 1 3 . 1 . 2 2 . . Reactor 9 | . . . . . . . . . . . . . . . . . 2 2 5 Propulsion 45 | 2 1 . 10 1 3 5 1 3 . 1 . 3 . . . 2 3 3 7 Treads 20 | 2 1 . 10 1 3 3 . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . 2 1 1 . . . . . . . . . 2 3 Flight 14 | . . . . . . . . 2 . 1 . 3 . . . 2 3 1 2 Utility 74 | 1 . . 13 . 7 16 2 7 . 9 2 4 . . . 5 3 1 4 Device 32 | . . . 2 . 5 9 . 2 . 5 1 1 . . . 4 1 . 2 Storage 3 | 1 . . 1 . . 1 . . . . . . . . . . . . . Processor 18 | . . . 3 . 1 1 . 4 . 4 1 1 . . . 1 . 1 1 Hackware 8 | . . . . . . 1 2 1 . . . 2 . . . . 2 . . Protection 13 | . . . 7 . 1 4 . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 . 11 . 2 3 5 6 3 2 4 2 . 2 . 5 7 4 4 Energy Gun 20 | . . . 6 . 2 3 2 3 1 . . 1 . . . . . 1 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 11 | 2 2 . 5 . . . . . . . . 1 . 1 . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . 1 . . . Launcher 6 | . . . . . . . 1 . . . 1 . . 1 . 2 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 2 1 2 . . . . . . . . Piercing Weapon 15 | . . . . . . . 2 1 . . . . . . . 2 6 3 1 Special Melee Weapon 2 | . . . . . . . . . . 1 1 . . . . . . . . Unidentified Prototypes 13 | . . . 2 . 1 . . 1 . 1 1 1 . . . . 1 3 2 Parts Lost 51 | . . . . . . 5 1 7 3 1 . 8 2 1 . . 2 2 19 Power 8 | . . . . . . 2 . 1 1 1 . 1 . . . . . . 2 Propulsion 13 | . . . . . . 1 1 1 . . . 1 2 . . . 1 1 5 Utility 24 | . . . . . . 2 . 4 1 . . 5 . 1 . . . 1 10 Weapon 6 | . . . . . . . . 1 1 . . 1 . . . . 1 . 2 Highest Loss Streak 13 | . . . . . . 3 1 6 2 1 . 8 2 3 . . 2 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 84 85 93 100 95 96 84 86 88 93 98 75 50 46 42 60 65 62 47 Engine 5 | . 14 14 6 11 8 6 8 2 . . . . . . . . . . . Core 1 | . . . 4 . . . . 2 2 5 6 2 . 4 5 2 . . . Treads 12 | . 27 28 21 22 18 14 . . . . . . . . . . . . . Hover 1 | . . . . . . 3 17 12 . . . . . . . . . . 4 Flight 3 | . . . . . . . . 1 15 14 13 10 9 . . 9 8 7 . Device 9 | . . . 5 11 15 16 14 10 . 6 12 6 . . . 15 19 14 6 Storage 7 | . 14 14 11 11 9 9 9 7 7 1 . . . . . . . . . Processor 20 | . . . 10 22 18 12 9 21 38 43 45 38 35 35 31 30 28 26 26 Hackware 3 | . . . . . . 1 10 16 14 7 6 7 5 . . . 4 8 5 Protection 4 | . . . 11 . 6 13 . . . . . . . . . . . . . Energy Gun 9 | . . . 15 22 17 17 12 2 1 . . . . . . . . . . Ballistic Gun 3 | . 27 14 6 . . . . . . . . . . 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 12 12 12 36 36 43 51 21 20 14 10 11 14 . 11 8 14 22 22 25 Greatest Support 52 | 40 40 40 40 40 44 52 20 20 14 10 14 14 18 3 3 14 15 15 30 Greatest Overweight (x) 5 | . . . 1 . . 5 1 1 2 . 1 1 . 3 2 4 1 4 2 Average Overweight (x) . | . . . . . . . . . . . . . . 2 2 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 8 8 8 15 15 13 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 8 8 8 15 15 15 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 4 8 7 13 14 12 7 7 7 5 4 4 5 4 5 4 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | . 8 8 8 15 14 7 8 7 8 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 63% | Mutant 8% | Sprinter 7% | Hacker-Mutant 6% | Infiltrator-Mutant 5% | Scout 3% | Hacker-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Garrison Sprinter | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Infiltrator-Mutant | -4/DSF Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Matter Collected 2749 | 182 188 . 611 27 120 399 118 140 71 139 . 168 . 18 . 246 . . 322 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4103 | . 174 . 1172 228 410 597 321 276 27 145 . 191 . 49 . 238 24 . 251 Parts 212 | . 17 . 61 10 17 32 17 10 1 11 . 10 . 5 . 9 1 . 11 Haulers Intercepted 11 | . . . 5 . 3 . . . . 2 . . . . . . . . 1 Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . 2 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Combat Hostiles Destroyed 67 | . 6 . 16 3 4 16 6 3 1 . . 3 . 4 . 1 2 . 2 Melee 4 | . . . . . . . 1 1 . . . 2 . . . . . . . Guns 50 | . 6 . 16 3 4 16 2 . 1 . . 1 . 1 . . . . . Cannons 2 | . . . . . . . . 1 . . . . . . . . . . 1 AOE 9 | . . . . . . . 3 . . . . . . 3 . 1 2 . . Classes Destroyed 16 | . 3 . 5 1 2 1 2 1 . . . . . . . 1 . . . Worker 2 | . . . 2 . . . . . . . . . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . . . . . . . Hauler 11 | . . . 5 . 3 . . . . 2 . . . . . . . . 1 Recycler 4 | . . . 2 1 . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 4 | . . . . . . . 2 1 . 1 . . . . . . . . . Watcher 5 | . 1 . 1 . . . 2 . . 1 . . . . . . . . . Swarmer 26 | . 3 . 4 . . 12 . . . . . 1 . 4 . . 2 . . Grunt 19 | . 3 . 4 2 3 3 4 . . . . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . Sentry 12 | . . . 8 . . . . 2 . . . 2 . . . . . . . Hunter 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 3 . 4 3 3 4 6 2 1 2 . 1 . 4 . 1 2 . 2 Combat Bots Only 5 | . 3 . 3 3 3 4 5 1 1 . . 1 . 4 . 1 2 . 2 Max Kills in Single Turn 3 | . 1 . 2 1 2 2 2 1 1 1 . 1 . 3 . 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . . 1 . . . . . . 3 . 1 1 . . Melee 1 | . . . . . . . 1 1 . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Hostile Shots Fired 854 | . 46 . 72 7 20 119 22 105 55 1 18 56 55 11 . 11 4 28 224 Missed 333 | . 14 . 24 2 2 40 6 36 27 . 12 22 35 5 . 9 . 15 84 Damage Taken 8628 | . 347 . 598 75 282 1151 247 584 310 18 64 684 299 151 . 117 200 286 3215 Core 3137 | . 92 . 53 . 45 116 . 208 140 18 21 292 240 16 . 100 30 165 1601 Absorbed by Shields 29 | . . . . . . . . . 29 . . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . 46 . . . . 33 . . . . . . . . . Core Remaining (%) 78 | 100 . 63 . 86 . . 70 . . 47 97 . . 45 . 91 97 88 . Volleys Fired 259 | . 32 . 70 8 25 71 10 7 6 . . 12 . 6 . 2 2 . 8 Largest 2 | . 2 . 2 2 2 2 2 2 1 . . 2 . 1 . 1 1 . 1 Hottest 122 | . 40 . 112 112 122 122 122 122 80 . . 98 . 43 . 43 43 . 120 Shots Fired 475 | . 64 . 140 16 50 136 19 13 6 . . 13 . 6 . 2 2 . 8 Gun 458 | . 64 . 140 16 50 136 16 12 6 . . 13 . 5 . . . . . Cannon 8 | . . . . . . . . . . . . . . . . . . . 8 Launcher 8 | . . . . . . . 3 . . . . . . 1 . 2 2 . . Special 1 | . . . . . . . . 1 . . . . . . . . . . . Kinetic 119 | . 64 . 38 . . . . . . . . 12 . 5 . . . . . Thermal 311 | . . . 66 16 50 136 16 13 6 . . . . . . . . . 8 Explosive 8 | . . . . . . . 3 . . . . . . 1 . 2 2 . . Electromagnetic 37 | . . . 36 . . . . . . . . 1 . . . . . . . Robot Hit Streak 26 | . 6 . 9 24 26 14 4 7 14 . . 17 . 6 . 5 7 . 11 Robot Miss Streak 4 | . 4 . 3 . 1 4 3 2 1 . . 1 . 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 1 1 . 5 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 350 | . 35 . 100 15 41 72 15 20 7 9 . 19 . 4 . 2 2 . 9 Core Hits 170 | . 17 . 42 5 17 28 16 7 6 3 . 7 . 5 . 11 2 . 4 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 28 | . . . 5 2 3 10 1 3 . 1 . 1 . . . . . . 2 Burn 24 | . . . 5 2 3 10 1 3 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 100 | . . . . . . . 5 21 11 18 9 24 . . . . 2 4 6 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . . 11 17 8 24 . . . . . . . Piercing 38 | . . . . . . . 5 21 . . . . . . . . 2 4 6 Sneak Attacks 6 | . . . . . . . 1 1 . 3 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8488 | . 294 . 1573 253 825 1596 777 625 207 362 . 539 . 360 . 369 246 . 462 Guns 5382 | . 294 . 1573 253 825 1596 200 180 174 . . 248 . 39 . . . . . Cannons 308 | . . . . . . . . . . . . . . . . . . . 308 Explosions 1298 | . . . . . . . 351 . . . . . . 321 . 369 246 . 11 Melee 1488 | . . . . . . . 226 433 33 362 . 291 . . . . . . 143 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 903 | . 294 . 322 . . . . . . . . 248 . 39 . . . . . Thermal 4330 | . . . 782 253 825 1596 200 192 174 . . . . . . . . . 308 Explosive 1287 | . . . . . . . 351 . . . . . . 321 . 369 246 . . Electromagnetic 480 | . . . 469 . . . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 686 | . . . . . . . . . 33 362 . 291 . . . . . . . Piercing 802 | . . . . . . . 226 433 . . . . . . . . . . 143 Highest Corruption 10 | . . . 1 1 . . . 1 1 1 . . . . . . . 3 10 Average Corruption 1 | . . . 1 1 . . . 1 1 1 . . . . . . . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . 11 5 . . . 1 2 4 . . . . . . . 4 2 Message Errors 10 | . . . 3 2 . . . . 1 2 . . . . . . . 2 . Matter Fused 5 | . . . 2 . . . . . 1 1 . . . . . . . 1 . Heat Flow Errors 5 | . . . 2 1 . . . 1 . . . . . . . . . . 1 Energy Discharges 4 | . . . 1 1 . . . . . 1 . . . . . . . . 1 Data Loss (minor) 4 | . . . 2 1 . . . . . . . . . . . . . 1 . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . . . . . . 47 . 7 . 15 . . 18 . 25 Projectiles 25 | . . . . . . . . . . . . . . . . . . . 25 Explosions 33 | . . . . . . . . . . . . . . 15 . . 18 . . Melee 54 | . . . . . . . . . . 47 . 7 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . 30 . . . . . . . . . . 65 . . 109 . 28 Shots 5 | . . . 1 . . . . . . . . . . 1 . . 2 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 339 | . 31 . 306 152 72 339 13 155 48 . . 3 . . . . . . 252 Average Temperature 77 | . 16 . 85 83 31 81 5 34 16 . . 3 . . . . . . 120 Received Heat Transfer 1152 | . 132 . 204 24 135 153 126 162 45 9 . 117 . . . . . 27 18 Effects 2 | . . . . . . 2 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 1 . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . 1 Parts Melted 28 | . . . 8 1 4 8 . 4 . . . . . . . . . . 3 Heat Transferred 9621 | . . . 2072 703 1776 3626 444 592 186 . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Peak Influence 655 | . 155 44 496 238 150 575 655 416 403 357 311 206 . . 114 147 225 343 273 Initial 297 | . . 44 16 168 . 3 280 297 277 211 111 151 . . 109 79 82 126 205 Average 206 | . 82 44 269 83 55 339 435 345 308 226 134 165 . . 110 130 151 240 203 Maximum Alert Level 2 | . . . 2 1 . 2 2 2 2 1 1 1 . . . . 1 1 1 Low Security (%) 54 | 100 100 100 30 88 100 25 . . . 40 94 77 . . 100 100 79 30 32 Level 1 33 | . . . 43 11 . 34 33 96 98 59 5 22 . . . . 20 69 67 Level 2 12 | . . . 26 . . 39 66 3 1 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 4 . 1 . 3 . . 3 2 2 . . . 2 2 . 3 Investigation 11 | . 2 . 4 . . . 1 . . 1 . 1 . . . . 1 . 1 Extermination 4 | . . . . . . . . . . 1 . 1 . . . . 1 . 1 Reinforcement 9 | . . . . . 1 . 2 . . 1 2 . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Distress Signals 10 | . 1 1 3 . 1 . . . . . . 1 . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 13 . 34 3 8 24 19 4 12 15 11 14 16 4 . 6 6 15 31 Peak Tracking Total 13 | . 5 . 4 3 3 4 10 2 10 3 11 8 10 4 . 3 3 6 13 Tactical Retreats 26 | . 2 . 2 . . 2 1 . 1 4 1 2 2 . . . 1 3 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Traps Triggered 26 | . 2 . 6 . . 4 1 . 6 1 . 3 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Machines Disabled 6 | . . . . . 2 . 1 2 . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . 1 . 1 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Machines Accessed 44 | . 4 . 7 . 5 1 2 1 . 11 2 3 . . 1 . 4 3 . Terminals 26 | . 3 . 6 . 2 1 2 . . 3 . 2 . . 1 . 3 3 . Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . Repair Stations 6 | . . . . . 1 . . . . 3 1 . . . . . 1 . . Recycling Units 6 | . 1 . 1 . 1 . . . . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . . . Total Hacks 109 | . 13 . 14 . 17 1 8 1 . 24 4 8 . . 1 . 12 6 . Successful 40 | . 5 . 5 . 7 1 4 1 . 6 3 2 . . 1 . 1 4 . Failed 69 | . 8 . 9 . 10 . 4 . . 18 1 6 . . . . 11 2 . Catastrophic 12 | . . . 2 . 1 . 1 . . 4 . 1 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 47 | . 7 . 13 . 2 . 7 . . 8 . 3 . . . . 7 . . Terminals 69 | . 11 . 12 . 8 1 8 . . 6 . 6 . . 1 . 10 6 . Fabricators 6 | . . . . . . . . . . 6 . . . . . . . . . Repair Stations 15 | . . . . . 4 . . . . 7 2 . . . . . 2 . . Recycling Units 13 | . 2 . 2 . 2 . . . . 5 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . 1 . . 2 . . . . . . . . Terminal Hacks 12 | . . . 2 . 3 1 . . . 1 . . . . 1 . . 4 . Record 2 | . . . . . . . . . . . . . . . . . . 2 . Prototype ID Bank 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . Open DSF 2 | . . . . . . . . . . . . . . . 1 . . 1 . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . 2 1 . . . . . . . . Scan Component 3 | . . . . . 1 . . . . 1 1 . . . . . . . . Repair 2 | . . . . . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . 1 . 1 . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 . . 2 . . . . . . . . Unlock Access 3 | . . . . . 1 . . 1 . . 1 . . . . . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 4 . 3 . 1 . 4 . . 1 . 1 . . . . 1 . . Terminals 10 | . 3 . 2 . . . 4 . . . . . . . . . 1 . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 7 | . 3 . 1 . . . 2 . . . . . . . . . 1 . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . Reject 5 | . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 6 . 3 1 2 1 . 9 2 2 . . . . 4 2 . Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . 16 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . 1 . . . . . . . . . Time 108 | . . . . . 38 . . . . 70 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Used RIF Installer 2 | . . . . . . 1 . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . no_distress 1 | . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Total Allies 12 | . . 3 . 2 . 3 . . . 4 . . . . . . . . . Largest Group 4 | . . 3 3 2 2 3 . . . 4 . . . . . . . . . Highest-Rated Group 51 | . . 40 40 51 51 48 . . . 48 . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 16 . . . 12 . . . . . . . . . Total Orders 9 | . . . 7 . . 1 . . . . . . . . . . . . 1 STAY 4 | . . . 3 . . 1 . . . . . . . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . . . . . . . . . . AID 1 | . . . 1 . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 136 | . . 3 41 . 15 49 . . . 28 . . . . . . . . . Total Damage 1527 | . . 14 344 . 212 655 . . . 302 . . . . . . . . . Kills 25 | . . 1 12 . 4 6 . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Turns Passed 10793 | 82 650 147 2046 1116 916 1572 238 356 237 756 305 836 151 96 8 148 353 291 489 Spaces Moved 8984 | 47 323 92 1062 654 312 913 169 356 256 1184 419 804 454 54 6 232 527 530 590 Core 316 | 1 . . . . . 7 . . . . . 2 43 54 6 6 . 2 195 Treads 3092 | 46 323 92 1062 654 312 603 . . . . . . . . . . . . . Legs 3 | . . . . . . . . . . . . . . . . . . . 3 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1236 | . . . . . . 303 169 300 . . . . . . . . . 80 384 Flight 4337 | . . . . . . . . 56 256 1184 419 802 411 . . 226 527 448 8 Fastest Speed 26 | 50 160 160 160 160 145 51 51 32 26 32 26 26 26 50 150 37 37 37 40 Average Speed 82 | 157 160 160 160 160 150 123 69 59 38 32 30 34 32 150 150 42 37 42 65 Slowest Speed 360 | 160 160 160 240 160 160 360 111 110 97 32 97 112 50 200 150 250 120 250 150 Overloaded Moves 338 | . . . . . . . . . 60 . 108 93 77 . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hopped 32 | . . . . . . . . . 4 4 2 14 3 . . 1 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 57 26 74 99 32 63 27 10 46 28 14 23 65 8 . 92 10 17 27 Regions Visited 19 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 . . 1 . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . . . . . . . . Scrap Searched 4 | . . . . 2 . . . . . . . . 2 . . . . . . Spaces Dug 47 | . . . . . . . 1 9 1 9 8 12 . . . . 1 4 2 Terrain Destroyed 137 | . . . 3 . . . 25 9 1 9 8 12 . 25 . 19 18 4 4 Melee 47 | . . . . . . . 1 9 1 9 8 12 . . . . 1 4 2 Projectile 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 89 | . . . 3 . . . 24 . . . . . . 25 . 19 17 . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Upp Upp Fac DSF Res Res Acc Total 11696 | 52 403 92 1285 707 711 1226 262 451 363 1531 581 1302 452 63 5 277 673 591 669 Wait 1811 | . 34 1 68 39 340 148 62 37 7 302 140 434 2 . . 20 117 31 29 Move 8903 | 46 322 91 1061 653 311 911 168 355 247 1175 414 777 448 53 5 229 518 529 590 Hop 28 | . . . . . . . . . 3 4 2 12 2 . . 1 4 . . Pick Up 49 | . 7 . 9 6 5 4 . 2 . 4 2 2 . . . 1 . 3 4 Fast Attach 131 | 6 4 . 20 . 7 15 3 11 1 10 6 9 . 2 . 11 9 6 11 Attach 40 | . . . . . 1 5 1 4 1 3 1 1 . 1 . 2 7 4 9 Detach 47 | . . . . . 2 4 4 4 2 5 1 1 . 1 . 3 7 6 7 Swap 60 | . 2 . 20 1 7 12 6 3 2 2 . 2 . . . 1 1 . 1 Drop 136 | . 2 . 37 . 13 26 3 6 . 8 6 10 . . . 7 6 8 4 Fire 259 | . 32 . 70 8 25 71 10 7 6 . . 12 . 6 . 2 2 . 8 Melee 100 | . . . . . . . 5 21 11 18 9 24 . . . . 2 4 6 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . 1 . . 83 . . 18 . . . . . . . Rewire 29 | . . . . . . 29 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 14) 733 | -10/Materials | Entered Mines 734 | -10/Mines | Assembled infested the area 739 | -10/Mines | Assisted by a Guerilla fighting off Assembled 740 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 868 | -10/Mines | Discovered new exit (range 7) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Accompanied by 3 allies 880 | -9/Materials | Evolved 2 slots: Utility x2 1460 | -9/Materials | Discovered new exit (range 6) 2156 | -9/Materials | Discovered new exit (range 5) 2543 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Identified exit to Materials 2804 | -9/Materials | Identified exit to Mines 2926 | -9/Materials | Entered Mines 2933 | -9/Mines | Learned Materials stockpile data 3013 | -9/Mines | Learned location of Storage (-7) 3094 | -9/Mines | Discovered exit to Materials (range 16) 3686 | -9/Mines | Discovered exit to Materials (range 13) 3718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4042 | -9/Mines | Entered Materials 4042 | -8/Materials | Accompanied by 2 allies 4042 | -8/Materials | Evolved 2 slots: Utility x2 4047 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4885 | -8/Materials | Repaired Shock Bomb Launcher 4955 | -8/Materials | Identified exit to Garrison 4958 | -8/Materials | Entered Garrison 4982 | -8/Garrison | Triggered checkpoint 5037 | -8/Garrison | Discovered new exit (range 6) 5226 | -8/Garrison | Triggered checkpoint 5354 | -8/Garrison | Triggered checkpoint 5438 | -8/Garrison | Triggered checkpoint 5474 | -8/Garrison | Triggered checkpoint 5597 | -8/Garrison | Spotted B-75 Beast 5661 | -8/Garrison | Lost 3 parts (1p1n1u) 5696 | -8/Garrison | Discovered new exit (range 3) 5728 | -8/Garrison | Triggered checkpoint 5868 | -8/Garrison | Triggered checkpoint 6016 | -8/Garrison | Triggered checkpoint 6114 | -8/Garrison | Installed Relay Interface Framework 6123 | -8/Garrison | Destroyed B-75 Beast 6530 | -8/Garrison | Entered Materials 6752 | -8/Materials | Discovered new exit (range 10) 6768 | -8/Materials | Entered Factory 6768 | -7/Factory | Evolved 2 slots: Utility x2 7079 | -7/Factory | Lost 6 parts (1p1n3u1w) 7124 | -7/Factory | Identified exit to Garrison 7124 | -7/Factory | Entered Garrison 7336 | -7/Garrison | Discovered new exit (range 11) 7349 | -7/Garrison | Expanded RIF knowledge: Robot Detection 7361 | -7/Garrison | Entered Factory 7519 | -7/Factory | Discovered new exit (range 8) 7619 | -7/Factory | Core integrity fell below 50% 7623 | -7/Factory | Fabricated S-27 Virus? 8054 | -7/Factory | Repaired Cld. VTOL Module 8112 | -7/Factory | Discovered new exit (range 13) 8117 | -7/Factory | Identified exit to Factory 8117 | -7/Factory | Entered another Factory area 8117 | -6/Factory | Evolved 2 slots: Utility x2 8144 | -6/Factory | Spotted B-75 Beast 8162 | -6/Factory | Identified exit to Garrison 8344 | -6/Factory | Build established: Scout 8416 | -6/Factory | Discovered new exit (range 22) 8422 | -6/Factory | Identified exit to Factory 8422 | -6/Factory | Entered another Factory area 8422 | -5/Factory | Evolved 2 slots: Utility x2 8759 | -5/Factory | Spotted B-75 Beast 8760 | -5/Factory | Build established: Hacker-Scout 8930 | -5/Factory | Discovered new exit (range 21) 8940 | -5/Factory | Lost 8 parts (1p1n5u1w) 8947 | -5/Factory | Identified exit to Upper Caves 9258 | -5/Factory | Entered Upper Caves 9283 | -5/Upper Caves | Spotted B-75 Beast 9319 | -5/Upper Caves | Build established: Sprinter 9346 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9346 | -5/Upper Caves | Identified exit to Upper Caves 9404 | -5/Upper Caves | Core integrity fell below 50% 9409 | -5/Upper Caves | Entered another Upper Caves area 9448 | -5/Upper Caves | Lost 3 parts (2n1u) 9491 | -5/Upper Caves | Discovered new exit (range 9) 9502 | -5/Upper Caves | Identified exit to Factory 9505 | -5/Upper Caves | Entered Factory 9505 | -4/Factory | Evolved 2 slots: Utility x2 9511 | -4/Factory | Identified exit to DSF 9513 | -4/Factory | Entered DSF 9514 | -4/DSF | Joined Warlord attack on 0b10 via DSF 9541 | -4/DSF | Additional patrols routed to DSF 9542 | -4/DSF | Discovered new exit (range 21) 9577 | -4/DSF | Found Enh. Force Lance 9580 | -4/DSF | Lost 9 allies 9581 | -4/DSF | Found Enh. Force Lance 9660 | -4/DSF | Identified exit to Research 9661 | -4/DSF | Entered Research 9661 | -3/Research | Evolved 2 slots: Utility x2 9821 | -3/Research | Build established: Infiltrator-Mutant 9918 | -3/Research | Discovered new exit (range 7) 9920 | -3/Research | Identified exit to Research 10014 | -3/Research | Entered another Research area 10014 | -2/Research | Evolved 2 slots: Utility x2 10237 | -2/Research | Found Prototype Processor 10237 | -2/Research | Identified Exp. Core Analyzer 10289 | -2/Research | Discovered new exit (range 17) 10305 | -2/Research | Identified exit to Access 10305 | -2/Research | Entered Access 10305 | -1/Access | Evolved 2 slots: Utility x2 10510 | -1/Access | Build established: Hacker-Mutant 10622 | -1/Access | Found Adv. Powered Armor 10633 | -1/Access | Spotted B-99 Colossus 10655 | -1/Access | Core integrity fell below 50% 10684 | -1/Access | Lost 13 parts (2p4n7u) 10763 | -1/Access | Core integrity fell below 20% 10766 | -1/Access | System corruption reached 10% 10791 | -1/Access | Found Gamma Bomb Array 10794 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10762_ Penetrated by Slug. 10762_ Drone sends a signal. 10763_ U-05 Engineer builds a Wall. 10763_ U-05 Engineer lays Concrete. 10764_ Penetrated by Slug. 10764_ Adv. Melee Analysis Suite destroyed. 10765_ K-01 Serf collects debris. 10765_ Penetrated by Slug. 10768_ P-80 Master resets H-88 Terminator, system corruption cleaned. 10769_ K-01 Serf collects debris. 10775_ Enh. Optical Array destroyed. 10789_ Triggered Alarm Trap. 10789_ An alarm sounds. 10789_ ALERT: Alarm triggered, dispatching investigation squad. 10789_ Slug penetrates W-44 Eye. 10789_ W-44 Eye suffers critical hit (Destroy). 10789_ Slug penetrates Wall. 10791_ Dropped Mic. Antimatter Reactor. 10791_ Acquired Gamma Bomb Array. 10793_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####################????? | | ????????????????????????# #????? | | ????????????????????????# ######## ##### #????? | | ????????????????????????#p#??????#+##??#+## #????? | | ???????????????????????## ##??# ? ???# #????? | | ????????????????????#### p #??# ???# #????? | | ????????????????????+ #??# ??# ###### | | ????????????????????#### #??# ????# | | ?????????????????????####/####; ==H ?# | | ?????????????????????#[ @ ; =!! ! " | | ?????????????????????# # =! + | | ?????????????????????# # # | | ?????????????????????#! * + # | | ?????????????????????########## ! + | | ??????????????????????????????# # | | ??????????????????????????????# ??# | | ??????????????????????????????# ] ???# | | ??????????????????????????????########????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ????????????????????????????A?????????????# | | ??????????????????????????????????????? | | ??????????????????????????????????????##### | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 11 Core Analysis 11 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed CouplerCargoDetector Manual? 0 Play Time 01:32:32 Cumulative 118.7 hours Start 2024.07.07 @ 23:19:30 End 2024.07.08 @ 14:08:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 137 Adventurer 6 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0233699-201b-42c0-9809-20730ce0435e