Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 17:48:01 Player: Pawtter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (817) 817 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 3608 Bonus ------- Follower Combat Kills 91 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 262/275 System Corruption 2% Temperature Critical (584) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Experimental Sensor Array Heavy Armor Plating > --- WEAPON (4) ------- Improved Medium Laser Beam Cannon Assault Cannon > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Visual Processing Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Heavy Armor Plating > --- WEAPON ----------- Small Laser Improved Medium Laser Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Aluminum Leg Visual Processing Unit Light Armor Plating Beam Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Protection Heavy Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . . 2 . Weapon 2 | . . . 1 . 1 Parts Attached 33 | 7 1 5 9 6 5 Power 6 | 1 . 1 1 . 3 Engine 5 | 1 . 1 1 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 . 2 4 3 . Treads 2 | 2 . . . . . Leg 9 | . . 2 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 . 1 . 2 1 Device 3 | 1 . 1 . 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 10 | 2 1 1 4 1 1 Energy Gun 6 | 1 1 1 3 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 6 | . . 2 1 . 3 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 2 | . . 2 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 96 78 98 84 Engine 10 | . 14 12 11 9 9 Core 1 | . . . . . 4 Treads 4 | . 28 2 . . . Leg 20 | . . 22 22 27 22 Device 12 | . 14 14 11 17 7 Storage 10 | . 14 14 11 9 7 Protection 3 | . . . . 9 7 Energy Gun 19 | . 20 28 20 18 14 Ballistic Gun 1 | . 7 . 3 . . Ballistic Cannon 3 | . . . . 7 7 Peak Build Rating 35 | 9 9 15 24 32 35 Average Rating 21 | 4 9 10 17 31 34 On Entrance 14 | . 9 9 15 24 32 Naked Turns . | . . . . . . Heaviest Build 46 | 15 15 14 18 29 46 Greatest Support 43 | 40 40 40 39 43 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 7 7 8 8 7 Average Carried 5 | 1 2 3 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 7 4 8 8 5 Class Distribution -------------------- 42% | Mutant 24% | Skirmisher 23% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 743 | 186 148 47 82 191 89 Remotely . | . . . . . . Salvage Created 954 | 28 238 104 140 364 80 Parts 48 | 9 8 3 8 17 3 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 19 | . 6 2 1 8 2 Guns 12 | . 5 2 1 4 . Cannons 6 | . . . . 4 2 Classes Destroyed 11 | 1 1 . 2 6 1 Builder 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 4 | . . . 3 1 . Swarmer 3 | . . . . 3 . Grunt 11 | . 6 2 1 2 . Duelist 1 | . . . . 1 . Sentry 2 | . . . . 1 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | 2 4 2 2 6 1 Combat Bots Only 4 | . 4 2 1 3 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 203 | . 41 23 5 39 95 Missed 60 | . 8 4 1 13 34 Damage Taken 2754 | . 394 234 117 470 1539 Core 1097 | . 88 43 12 128 826 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 47 97 76 . Volleys Fired 96 | 6 21 12 12 29 16 Largest 3 | 2 2 2 3 3 3 Hottest 160 | 70 90 90 116 140 160 Shots Fired 224 | 12 41 22 27 76 46 Gun 174 | 12 41 22 27 49 23 Cannon 50 | . . . . 27 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | 6 12 . 9 27 16 Thermal 154 | 6 29 22 18 49 30 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 2 9 14 7 6 4 Robot Miss Streak 6 | 3 1 2 4 6 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 135 | 5 30 17 14 45 24 Core Hits 48 | 2 12 5 8 16 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 1 1 1 1 2 2 Burn 7 | 1 1 1 1 2 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2161 | 94 366 213 182 822 484 Guns 1389 | 94 366 209 180 355 185 Cannons 766 | . . . . 467 299 Explosions . | . . . . . . Melee . | . . . . . . Ramming 6 | . . 4 2 . . Kinetic 944 | 69 100 . 49 467 259 Thermal 1211 | 25 266 209 131 355 225 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . . . 28 . Projectiles 28 | . . . . 28 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . 7 2 Impact . | . . . . . . Kinetic 8 | . . . . 6 2 Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . . 1 3 . . Kicked 4 | . . 1 3 . . Crushed . | . . . . . . Highest Temperature 701 | 45 327 340 90 504 701 Average Temperature 206 | 20 137 204 38 208 353 Received Heat Transfer 576 | . 237 150 30 99 60 Effects 42 | . 2 1 . 8 31 Shutdowns 11 | . . . . 2 9 Energy Bleed 2 | . . . . 1 1 Interference 8 | . 2 . . 3 3 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . 1 . 1 . Damage (minor) 3 | . . . . . 3 Damage (major) 5 | . . . . . 5 Damage (core) 8 | . . . . 1 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 10 | . 3 2 2 1 2 Heat Transferred 3417 | 148 816 620 360 942 531 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 281 | 10 176 98 182 281 88 Initial 76 | . 6 68 37 76 43 Average 90 | 3 73 93 126 132 59 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 100 70 100 Level 1 6 | . . . . 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation 2 | . 1 . 1 . . Extermination 1 | . . . . . 1 Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 2 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 9 2 8 16 3 Peak Tracking Total 6 | . 5 2 4 6 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 2 . 3 2 4 Terminals 5 | . 1 . 1 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 . 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 24 | . 3 . 9 7 5 Successful 11 | . 3 . 5 3 . Failed 13 | . . . 4 4 5 Catastrophic 4 | . . . 1 1 2 Database Lockouts . | . . . . . . Manual 9 | . . . 3 3 3 Terminals 12 | . 2 . 4 3 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 7 | . 1 . 2 4 . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 4 | . 2 . 2 . . Robot Analysis 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . Process 1 | . . . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 3 2 4 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 4 | . . . . 4 . Retrieved Matter 4 | . . . . 4 . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 . Highest-Rated Group 55 | . . 55 55 24 . Highest-Rated Ally 31 | . . 31 31 24 . Total Orders . | . . . . . . Ally Attacks 27 | . . . 23 4 . Total Damage 377 | . . . 326 51 . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2115 | 96 311 353 348 433 574 Spaces Moved 1136 | 49 148 215 227 225 272 Core 14 | 14 . . . . . Treads 189 | 35 148 6 . . . Legs 933 | . . 209 227 225 272 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 120 123 Average Speed 141 | 128 160 121 120 122 182 Slowest Speed 193 | 160 160 160 190 123 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 33 58 27 37 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 7 . Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1447 | 71 181 286 275 320 314 Wait 142 | . 6 51 14 57 14 Move 1131 | 48 147 214 226 224 272 Hop . | . . . . . . Pick Up 29 | 9 6 1 7 3 3 Fast Attach 5 | . . . 5 . . Attach 19 | 7 . 4 1 4 3 Detach . | . . . . . . Swap 9 | . 1 1 3 2 2 Drop 12 | 1 . 2 4 1 4 Fire 96 | 6 21 12 12 29 16 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . 1 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Entered Mines 446 | -10/Mines | Core integrity fell below 50% 519 | -10/Mines | Learned 4 Materials zone layouts 520 | -10/Mines | Discovered new exit (range 16) 652 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 655 | -10/Mines | Found Prototype Device 656 | -10/Mines | Identified Exp. Sensor Array 745 | -10/Mines | Discovered new exit (range 9) 761 | -10/Mines | Entered Materials 761 | -9/Materials | Accompanied by 2 allies 761 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 762 | -9/Materials | Identified exit to Materials 766 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 897 | -9/Materials | Identified exit to Mines 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Accompanied by 1 ally 1109 | -8/Materials | Evolved 2 slots: Utility x2 1464 | -8/Materials | Build established: Skirmisher 1520 | -8/Materials | Discovered new exit (range 16) 1542 | -8/Materials | Entered Factory 1542 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1914 | -7/Factory | Build established: Tank 2083 | -7/Factory | Core integrity fell below 50% 2094 | -7/Factory | Core integrity fell below 20% 2117 | -7/Factory | Core destroyed Last Messages --------------- 02098_ Overheating: Sml. Storage Unit damaged (-65). 02098_ U-05 Engineer builds a Door. 02099_ Overheating: Hvy. Armor Plating damaged (-48). 02099_ K-01 Serf collects debris. 02100_ Slug penetrates Wall. 02103_ Penetrated by Slug. 02106_ Lgt. Nuclear Core destroyed. 02107_ Power failure, Deuterium Engine shutdown. 02109_ Penetrated by Slug. 02109_ Aluminum Leg destroyed. 02110_ Overheating: Matter decay (-23). 02110_ System corrupted: Imp. Medium Laser failed to cycle. 02112_ Overheating: Matter decay (-21). 02112_ Penetrated by Slug. 02113_ Overheating: Titanium Leg damaged (-21). 02113_ Overheating: Deuterium Engine damaged (-48). 02113_ Overheating: Exp. Sensor Array damaged (-8). 02115_ Critical hit (Destroy). 02116_ Power failure, Deuterium Engine shutdown. 02117_ Overheating: Core damaged (-140). 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StoragePortableRecalibrator Manual? 0 Play Time 00:23:28 Cumulative 9.0 hours Start 2024.11.01 @ 17:25:51 End 2024.11.01 @ 17:48:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 550dae72-f920-4d88-b172-da7f36894604