Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 02:29:39 Player: Pitt Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (998) 998 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3433 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 57/100 System Corruption 0% Temperature Cool (101) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Heat Sink Advanced Heat Sink Advanced Signal Interpreter Heavy Particle Cannon Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scanner Seismic Analyzer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Katana > --- INVENTORY -------- Advanced Heat Sink Advanced Signal Interpreter Electrolaser Heavy Particle Cannon Heavy Particle Cannon Hammer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 50 | 7 5 . 14 19 5 Power 8 | 1 1 . 2 3 1 Engine 4 | 1 1 . 2 . . Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 13 | 2 1 . 5 4 1 Treads 1 | . . . . . 1 Leg 5 | 2 1 . . 2 . Wheel . | . . . . . . Hover 4 | . . . 2 2 . Flight 3 | . . . 3 . . Utility 13 | 2 . . 2 7 2 Device 3 | 1 . . . 2 . Storage 2 | 1 . . . 1 . Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 5 | . . . 1 2 2 Artifact . | . . . . . . Weapon 16 | 2 3 . 5 5 1 Energy Gun 3 | . . . 1 2 . Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 2 | . . . 1 1 . Special Weapon 2 | . 1 . 1 . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . . . 2 8 7 Power 4 | . . . 1 2 1 Propulsion 5 | . . . 1 2 2 Utility 6 | . . . . 3 3 Weapon 2 | . . . . 1 1 Highest Loss Streak 7 | . . . 1 4 7 Average Slot Usage (%) 85 | . 100 100 77 78 67 Engine 7 | . 14 14 10 2 . Core 1 | . . . . 4 . Leg 12 | . 28 28 5 2 7 Hover 5 | . . . 11 10 . Device 10 | . 14 14 11 8 8 Storage 13 | . 14 14 11 12 18 Processor 4 | . . . 7 6 9 Hackware 2 | . . . . 5 . Protection 4 | . . . 1 9 8 Energy Gun 1 | . . . 2 3 . Energy Cannon 1 | . . . 4 3 . Ballistic Gun 6 | . 16 14 3 . . Ballistic Cannon 4 | . 11 14 3 . . Slashing Weapon 4 | . . . . 9 9 Naked Turns . | . . . . . . Heaviest Build 22 | 11 13 13 16 22 16 Greatest Support 20 | 20 20 20 20 12 20 Greatest Overweight (x) 5 | 3 . . 4 5 3 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 6 8 Most Carried 8 | 4 6 6 6 8 8 Average Carried 5 | 3 5 5 5 6 7 Final Capacity 8 | 6 6 6 6 8 8 Final Carried 6 | 4 6 6 6 6 6 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1059 | 350 213 88 131 252 25 Remotely . | . . . . . . Salvage Created 1578 | 205 406 64 213 634 56 Parts 84 | 16 19 . 18 28 3 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 7 | . 3 . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 25 | . 7 . 5 12 1 Melee 13 | . . . . 12 1 Guns 9 | . 6 . 3 . . Cannons 3 | . 1 . 2 . . Classes Destroyed 8 | 2 3 . . 3 . Builder 1 | . . . . 1 . Tunneler 5 | 5 . . . . . Hauler 2 | . . . . 2 . Recycler 8 | 1 4 1 1 1 . Operator 2 | . 1 . 1 . . Swarmer 13 | . 6 . 3 4 . Grunt 10 | . 1 . 2 7 . Sentry 2 | . . . . 1 1 Best Kill Streak 6 | 2 3 1 5 6 1 Combat Bots Only 5 | . 3 . 3 5 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2209 | . 318 . 258 968 665 Core 688 | . 70 . 64 364 190 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 . 72 84 . . Volleys Fired 118 | 20 35 5 37 19 2 Largest 2 | 2 2 2 2 1 1 Hottest 100 | 40 100 55 100 75 75 Shots Fired 190 | 40 69 10 50 19 2 Gun 116 | 40 34 5 28 9 . Cannon 72 | . 34 5 21 10 2 Launcher . | . . . . . . Special 2 | . 1 . 1 . . Kinetic 144 | 40 68 10 26 . . Thermal 46 | . 1 . 24 19 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 5 8 5 5 5 2 Robot Miss Streak 6 | 3 3 4 6 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 139 | 22 44 5 24 40 4 Core Hits 57 | 9 16 1 10 19 2 Critical Hits 3 | . . . . 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 49 | . . . . 46 3 Impact . | . . . . . . Slashing 49 | . . . . 46 3 Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2667 | 222 618 94 331 1289 113 Guns 836 | 222 296 40 192 86 . Cannons 765 | . 322 54 139 200 50 Explosions . | . . . . . . Melee 1066 | . . . . 1003 63 Ramming . | . . . . . . Kinetic 1051 | 222 618 94 117 . . Thermal 550 | . . . 214 286 50 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1066 | . . . . 1003 63 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . 14 10 . 22 . Projectiles 27 | . 14 10 . 3 . Explosions . | . . . . . . Melee 19 | . . . . 19 . Knockbacks 4 | . 4 . . . . Impact . | . . . . . . Kinetic 4 | . 4 . . . . Secondary . | . . . . . . Self-Inflicted Damage 92 | . . . . . 92 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 169 | . 20 . 89 169 96 Average Temperature 33 | . 6 . 26 53 64 Received Heat Transfer 771 | . 78 . 72 423 198 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1003 | . . . 448 481 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 327 | 30 228 93 245 327 278 Average Influence 118 | 13 111 89 162 184 233 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 75 | 100 78 100 74 53 37 Level 1 24 | . 21 . 25 46 62 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 2 2 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 1 . 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 10 . 9 19 9 Peak Tracking Total 11 | . 3 . 3 5 11 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 2 | . . . 1 . 2 Phase Generator 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 7 | . 1 . 2 4 . Terminals 5 | . 1 . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 7 . 4 14 . Successful 18 | . 4 . 2 12 . Failed 7 | . 3 . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 2 . 1 4 . Terminals 18 | . 7 . 4 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 6 . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 . 2 5 . Record 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Locate Traps 2 | . 1 . . 1 . Dispatch Records 2 | . . . . 2 . Security Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 4 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1931 | 504 354 166 235 568 104 Spaces Moved 1149 | 344 194 125 161 271 54 Core 53 | 38 . . 3 11 1 Treads 38 | . . . . . 38 Legs 709 | 306 194 125 16 53 15 Wheels . | . . . . . . Hover 328 | . . . 121 207 . Flight 21 | . . . 21 . . Fastest Speed 37 | 50 120 120 37 116 150 Average Speed 118 | 121 120 120 73 130 157 Slowest Speed 300 | 200 120 120 250 300 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 15 25 24 16 23 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 3 | . 1 . 1 1 . Terrain Destroyed 82 | . 1 . 1 2 78 Melee 1 | . . . . 1 . Projectile 3 | . 1 . 1 1 . AOE 78 | . . . . . 78 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1451 | 390 243 131 226 395 66 Wait 39 | 14 6 . 4 15 . Move 1145 | 343 193 124 160 271 54 Hop . | . . . . . . Pick Up 20 | 5 2 1 1 10 1 Fast Attach 33 | 7 . . 9 14 3 Attach 9 | . . . 4 3 2 Detach 8 | . . . 4 3 1 Swap 8 | . 5 . 1 2 . Drop 22 | 1 2 1 6 12 . Fire 118 | 20 35 5 37 19 2 Melee 49 | . . . . 46 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 505 | -11/Scrapyard | Entered Materials 506 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Discovered new exit (range 18) 859 | -10/Materials | Entered Mines 927 | -10/Mines | Discovered new exit (range 16) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Discovered new exit (range 7) 1260 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1358 | -8/Materials | Build established: Scavenger-Mutant 1632 | -8/Materials | Core integrity fell below 50% 1636 | -8/Materials | Lost 4 parts (1p2n1u) 1821 | -8/Materials | Lost 3 parts (1p1u1w) 1828 | -8/Materials | Identified exit to Garrison 1828 | -8/Materials | Entered Garrison 1868 | -8/Garrison | Phase Generator disabled 1918 | -8/Garrison | Triggered checkpoint 1922 | -8/Garrison | Triggered checkpoint 1932 | -8/Garrison | Core integrity fell below 20% 1932 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01868_ Machine disabled. 01869_ The unstable cave ceiling collapses. 01908_ C-30 ARC bursts open, deploying its payload. 01908_ H-55 Commando unfolds itself. 01914_ Penetrated by Slug. 01914_ Critical hit. 01915_ Lgt. Nuclear Core severed. 01918_ Beams of light sweep through the air. An alarm sounds. 01918_ Lgt. Armor Plating destroyed. 01918_ Aluminum Leg destroyed. 01919_ Acquired Lgt. Nuclear Core. 01921_ Slug penetrates Wall. 01921_ Lgt. Nuclear Core destroyed. 01922_ Beams of light sweep through the air. An alarm sounds. 01924_ Lgt. Treads destroyed. 01926_ Structural Scanner destroyed. 01929_ Slug penetrates Wall. 01930_ Hvy. Particle Cannon destroyed. 01930_ Imp. Utility Shielding destroyed. 01932_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????## # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # ###?????????????????? | | ????????????# # # #??????????????????? | | ????????????# ## ##??????????????????? | | ????????????# ### ## ###???????????????????? | | ????????????? ??## #? # ###????????????????????? | | ???????????????????# #?####??????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ????????????# #### #######?????????????????????? | | ????? #?????????????????????? | | ????? #?????????????????????? | | ????????##### ######### #?????????????????????? | | ????????????# ?????????# #?????????????????????? | | ????????????#???????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?#####???????????????? | | ????????????# ?????#????# #? #??? #??????????? | | ????????????# #### #### ## ## #??????????? | | ????????????# % ###????????? | | ????????????# ?????? | | ??????????? Y ?????? | | ????????????############ @ ## ## ###????????? | | ???????????????????????# #? #??? #??????????? | | ?????????????????????# h? ?????????????? | | ?????????????????????# g ???????????? | | ?????????????????????# g "??????????? | | ?????????????????????# g "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????????????# #? #? #??????????? | | ??????????????????????? ? ? ?????????? | | ??????????????????????? ?? ? ?????????? | | ??????????????????????## ?? Y ?##?????????? | | ???????????????????????## #???""## #???????????? | | ????????????????????????# #??????? #???????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Utility Shielding 66 Evasion (%) 62 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeFortressAnalyzer Manual? 0 Play Time 00:31:45 Cumulative 46.9 hours Start 2019.11.17 @ 01:07:46 End 2019.11.17 @ 02:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c58bb98d-7bda-49a7-bd07-cd880568e29c