Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.12 @ 17:58:48 Player: itiswindytoday Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1115) 1115 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-147) -147 TOTAL SCORE: 2413 Bonus ------- Friendly Fire -147 Cogmind --------- Core Integrity 285/400 Matter 300/300 Energy 390/390 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Field Recycling Unit > --- WEAPON (2) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Medium Storage Unit Authchip [Armor] Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Propulsion Shielding > --- WEAPON ----------- Mini Grenade Launcher Plasma Flamer > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Medium Storage Unit Authchip [Armor] Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Mini Grenade Launcher Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 3 | . 1 . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . 1 . 1 Weapon . | . . . . Parts Attached 21 | 9 . 4 8 Power 4 | 2 . 1 1 Engine 3 | 2 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 3 . . 2 Device 2 | 1 . . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 11 | 4 6 9 12 Power 2 | 1 2 2 2 Propulsion 2 | 1 2 2 2 Utility 2 | . 1 1 2 Weapon 4 | . 1 2 4 Tool/Special . | . . . . Unused Backups 8 | . 1 . 7 Power 2 | . 1 . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 96 100 93 Engine 8 | . 12 3 10 Core 8 | . . 8 10 Leg 21 | . 25 25 19 Device 15 | . 12 12 17 Storage 10 | . 12 12 10 Protection 7 | . 8 12 6 Ballistic Gun 8 | . 25 2 8 Launcher 9 | . . 11 10 Special Weapon 3 | . . 9 1 Peak Build Rating 18 | 7 9 15 18 Average Rating 14 | 4 8 13 16 On Entrance 7 | . 7 9 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 66 | 19 20 25 66 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 5 | 1 . 1 5 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 20 | 10 10 10 20 Average Capacity 16 | 6 10 10 19 Most Carried 15 | 6 8 10 15 Average Carried 11 | 4 6 9 12 Final Capacity 20 | 10 10 10 20 Final Carried 14 | 6 7 10 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1033 | 265 45 134 589 Remotely . | . . . . Salvage Created 1226 | 17 45 141 1023 Parts 84 | 3 4 12 65 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled 28 | . . . 28 Retrieved Matter 101 | . . . 101 Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 29 | . 1 6 22 Guns 6 | . 1 1 4 Cannons 1 | . . 1 . AOE 22 | . . 4 18 Classes Destroyed 11 | 1 2 1 7 Worker 4 | . . . 4 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Recycler 6 | . . . 6 Mechanic 1 | . . . 1 Watcher 6 | . 1 . 5 Swarmer 7 | . . 2 5 Grunt 15 | . 1 4 10 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . . 5 Thug 1 | . . . 1 Best Kill Streak 9 | 1 1 2 9 Combat Bots Only 4 | . 1 2 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 107 | . 15 7 85 Missed 42 | . 7 2 33 Hits 65 | . 8 5 52 Projectile 65 | . 8 5 52 Critical Strikes 1 | . . . 1 Actively Blocked 1 | . . . 1 Damage Taken 748 | . 67 68 613 Core 122 | . 7 . 115 Absorbed by Shields . | . . . . Redirected to Shielding 50 | . . 8 42 Ignored by Resistances 476 | . 42 44 390 Regen/Repaired (Parts) 79 | . . . 79 Core Remaining (%) 98 | 100 . 97 . Volleys Fired 79 | 1 9 7 62 Largest 2 | 2 2 2 2 Hottest 130 | 40 40 130 130 Shots Fired 131 | 2 18 13 98 Gun 76 | 2 18 6 50 Cannon . | . . . . Launcher 50 | . . 5 45 Special 5 | . . 2 3 Kinetic 76 | 2 18 6 50 Thermal 5 | . . 2 3 Explosive 50 | . . 5 45 Electromagnetic . | . . . . Robot Hit Streak 40 | 1 7 10 40 Robot Miss Streak 2 | 1 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 98 | 1 13 10 74 Core Hits 84 | 1 4 9 70 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3458 | 10 143 291 3014 Guns 767 | 10 143 48 566 Cannons . | . . . . Explosions 2649 | . . 215 2434 Melee . | . . . . Ramming . | . . . . Kinetic 767 | 10 143 48 566 Thermal 42 | . . 28 14 Explosive 2649 | . . 215 2434 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . . 39 Projectiles . | . . . . Explosions 39 | . . . 39 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 259 | . . 38 221 Shots 17 | . . 2 15 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 146 | . 9 141 146 Average Temperature 26 | . 6 64 23 Received Heat Transfer 324 | . 60 21 243 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 240 | . . 160 80 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 171 | 5 30 67 171 Initial . | . . . . Average 15 | . 1 6 21 Influence Increases 1251 | 5 48 206 992 Destroy 0b10 Robot/C 580 | . 20 120 440 Destroy 0b10 Robot/NC 95 | 5 5 . 85 Destroy Leader 192 | . 12 30 150 Successful Hack 34 | . 11 . 23 Disable Machine 16 | . . 4 12 Destroy Structure 319 | . . 37 282 Lose Combat Pursuer 15 | . . 15 . Influence Decreases 1251 | 5 48 206 992 Time Decay 1231 | 5 48 206 972 Lost Part 20 | . . . 20 Squads Dispatched 8 | . 1 1 6 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 5 | . . . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 10 5 35 Peak Tracking Total 7 | . 7 2 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 7 | . . . 7 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 3 1 8 Terminals 7 | . 2 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 45 | . 12 1 32 Successful 33 | . 9 1 23 Failed 12 | . 3 . 9 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 35 | . 11 . 24 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units 5 | . 1 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 27 | . 8 1 18 Record 9 | . . . 9 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Scanalyzer Index 1 | . . . 1 Alert Level 2 | . 1 . 1 Locate Traps 2 | . 1 . 1 Disarm Traps 2 | . . . 2 Maintenance Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Transport Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Registered Components 1 | . . . 1 Registered Prototypes 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . 1 . 3 Retrieve Matter 1 | . . . 1 Retrieve Components 3 | . 1 . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 1 . 6 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 13 | . . . 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 19 | . 3 . 16 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 4371 | 54 359 1017 2941 Structural 4371 | 54 359 1017 2941 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 4429 | 112 359 1017 2941 Spaces Moved 1963 | 79 275 529 1080 Core 16 | 16 . . . Treads . | . . . . Legs 1947 | 63 275 529 1080 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 211 | 113 120 187 254 Slowest Speed 470 | 120 120 190 470 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 5 34 88 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 1 | . . 1 . Spaces Dug 9 | . . . 9 Terrain Destroyed 379 | . . 52 327 Melee . | . . . . Projectile . | . . . . AOE 379 | . . 52 327 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2093 | 96 288 543 1166 Wait 2 | . . . 2 Move 1960 | 78 274 528 1080 Hop . | . . . . Pick Up 24 | 8 3 3 10 Fast Attach 5 | 5 . . . Attach 7 | 2 1 . 4 Detach . | . . . . Swap 12 | 2 . 4 6 Drop 4 | . 1 1 2 Fire 79 | 1 9 7 62 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 14) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Utility x1 125 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Identified exit to Subcaves 261 | -10/Materials | Discovered exit to Subcaves (range 9) 311 | -10/Materials | Build established: Hacker-Mutant 456 | -10/Materials | Identified exit to Mines 456 | -10/Materials | Discovered exit to Mines (range 6) 472 | -10/Materials | Entered Mines 641 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 761 | -10/Mines | Met a Derelict shopkeep closing up shop 787 | -10/Mines | Learned Materials emergency access door positions 823 | -10/Mines | Learned Materials security intel 841 | -10/Mines | Discovered exit to Materials (range 12) 943 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1182 | -10/Mines | Discovered exit to Subcaves (range 16) 1474 | -10/Mines | Discovered exit to Materials (range 5) 1489 | -10/Mines | Entered Materials 1489 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1532 | -9/Materials | Identified exit to Mines 1532 | -9/Materials | Discovered exit to Mines (range 14) 1931 | -9/Materials | Discovered exit to Mines (range 8) 2984 | -9/Materials | Repaired Aluminum Leg 4091 | -9/Materials | Identified exit to Materials 4091 | -9/Materials | Discovered exit to Materials (range 16) 4430 | -9/Materials | Self-destructed Last Messages --------------- Acquired 27 matter. Connecting with Repair Station... ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. Acquired Imp. Ion Engine. Dropped Ion Engine. G-34 Mercenary destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." EXIT=FOUND: MATERIALS ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. G-34 Mercenary destroyed. Acquired 7 matter. The unstable cave ceiling collapses. Connecting with Terminal... Acquired 186 matter. 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