Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 17:19:52 Player: Anting Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (63) 315 Value Destroyed (3713) 3713 Prototype IDs (290) 5800 Alien Tech Used (10) 2000 Bonus (36198) 36198 TOTAL SCORE: 56726 Bonus ------- Pacifist 270 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2837 Follower Combat Kills 277 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A3 800 Friendly Fire -286 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 364/590 System Corruption 3% Temperature Cool (5) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Spacefold Activator Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer AEGIS Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Weapon Cycler Transdimensional Reconstructor Subatomic Replicator Sigix Sheargun Enhanced Nova Cannon [Rating: 249] Favorites ----------- Power Zero-point Reactor Engine Angular Momentum Engine Reactor Zero-point Reactor Propulsion Sigix Exoskeleton Treads Light Treads Leg Sigix Exoskeleton Hover Unit Improved Gravmag System Flight Unit Electron Diverter Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Smartbomb Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . 2 . . 2 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . 2 . 1 . 1 . . . . . Utility 10 | . . . . . 2 2 . 2 . . 2 . . . . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 98 | 4 . 1 . . 10 2 2 6 5 3 2 1 3 9 7 4 . 6 16 15 2 Power 7 | . . . . . . . . . 1 . . . . 2 2 . . . 1 1 . Engine 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 2 . . . 1 1 . Propulsion 17 | 2 . . . . 5 1 . 2 2 . . 1 . 2 1 . . 1 . . . Treads 2 | . . . . . 2 . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . Flight 11 | . . . . . 3 . . 1 2 . . 1 . 2 1 . . 1 . . . Utility 57 | . . 1 . . 4 1 2 3 2 3 2 . 3 2 1 1 . 5 12 13 2 Device 35 | . . 1 . . . . 1 3 . 1 . . 3 1 1 . . . 11 11 2 Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . 4 1 1 . . . . . . . . . . 3 . . . Hackware 6 | . . . . . . . . . . 2 2 . . 1 . 1 . . . . . Protection 2 | . . . . . . . . . 2 . . . . . . . . . . . . Artifact 5 | . . . . . . . . . . . . . . . . . . 2 1 2 . Weapon 17 | 2 . . . . 1 . . 1 . . . . . 3 3 3 . . 3 1 . Energy Gun 4 | 1 . . . . . . . . . . . . . . . . . . 2 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . . . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . Piercing Weapon 5 | . . . . . . . . 1 . . . . . 1 2 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . . . . . 1 2 . . 2 . 2 . Corrupted Parts 3 | . . . . . 3 . . . . . . . . . . . . . . . . System Corruption 21 | . . . . . 21 . . . . . . . . . . . . . . . . Parts Lost 21 | . . . . . . . 6 . . . . . 1 3 4 2 . 4 . . 1 Power 3 | . . . . . . . . . . . . . . 2 1 . . . . . . Propulsion 8 | . . . . . . . 4 . . . . . . . 2 1 . 1 . . . Utility 9 | . . . . . . . 1 . . . . . 1 1 1 1 . 3 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . 6 . . . . . 1 2 4 2 . 3 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 42 44 42 42 66 70 62 49 73 83 88 84 77 74 63 58 52 47 73 79 80 Reactor 4 | . . . . . . . . . . . . . . . 1 4 4 . 7 9 9 Leg 6 | . 28 28 28 28 16 . . . . . . . . . . . . 3 9 9 9 Flight 5 | . . . . . 1 23 11 . 17 20 17 21 19 18 16 12 8 3 . . . Device 13 | . . 2 . . . . 4 13 18 13 11 10 9 13 8 8 8 3 10 16 30 Processor 13 | . . . . . 22 35 36 22 20 18 11 10 10 9 9 8 8 7 18 17 5 Hackware 6 | . . . . . . . . . . 5 23 21 21 23 21 20 17 11 . . . Energy Gun 13 | . . . . . . . . . . . . . . . . . . 6 27 27 26 Ballistic Gun 1 | . 14 14 14 14 9 7 4 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 6 6 6 5 5 5 3 3 . . . . . . Peak Build Rating 249 | 4 3 10 4 4 21 24 28 31 57 62 67 79 79 87 86 104 67 220 246 249 244 Average Rating 144 | 2 3 4 4 4 15 21 23 24 48 58 66 78 73 78 77 98 66 100 234 242 242 On Entrance 65 | . 3 3 4 4 4 19 24 12 31 56 61 67 79 62 79 83 67 67 220 241 244 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 2 2 10 2 2 2 2 3 6 25 25 25 25 25 19 25 27 21 22 49 57 58 Greatest Support 60 | 10 3 3 3 3 12 12 12 10 25 25 25 38 38 45 45 37 24 60 60 60 60 Greatest Overweight (x) 3 | . . 3 . . . . . 1 . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 4 4 5 2 5 4 5 5 5 5 5 5 5 5 5 5 5 5 3 Average Carried 4 | 1 2 3 4 4 4 2 4 3 4 4 4 4 5 3 4 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 4 4 4 2 2 5 4 5 5 5 5 5 5 5 5 4 5 5 3 2 Class Distribution -------------------- 48% | Alien-Sigix 24% | Hacker-Scout 10% | Mutant 8% | Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -4/DSF Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1279 | 187 . . . . 17 . . 53 211 50 . . . 95 30 . 17 82 177 323 37 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4459 | . . . . . 45 . . 53 69 167 . . . 269 101 . . 350 553 2672 180 Parts 216 | . . . . . 4 . . 5 1 6 . . . 21 5 . . 22 36 95 21 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 46 | . . . . . 3 . . . . . . . . 2 5 . . 4 6 24 2 Guns 35 | . . . . . . . . . . . . . . . . . . 4 6 24 1 AOE 10 | . . . . . 3 . . . . . . . . 2 5 . . . . . . Classes Destroyed 17 | . . . . . 1 . . 1 . 2 . . . 4 . . . 2 3 4 . Worker 8 | . . . . . . . . . . . . . . 4 1 . . . 3 . . Builder 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Operator 2 | . . . . . . . . . . 2 . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . Swarmer 16 | . . . . . 3 . . . . . . . . . 5 . . . 3 5 . Cutter 2 | . . . . . . . . . . . . . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . Grunt 4 | . . . . . . . . . . . . . . . . . . . . 4 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . 2 . . . Programmer 6 | . . . . . . . . . . . . . . . . . . . . 6 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 14 | . . . . . 3 . . 1 . 3 . . . 3 5 . . 4 7 14 1 Combat Bots Only 14 | . . . . . 3 . . . . . . . . 2 5 . . 4 5 14 1 Max Kills in Single Turn 3 | . . . . . 3 . . 1 . 1 . . . 3 3 . . 1 2 3 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 . Exploded 3 | . . . . . 3 . . . . . . . . 2 3 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1296 | . . 4 . 4 32 . 19 6 . 6 2 . 26 30 70 26 35 112 136 190 598 Missed 757 | . . 3 . 2 16 . 8 4 . 5 2 . 14 18 36 14 22 55 72 67 419 Damage Taken 8194 | . . 12 . 27 214 . 371 11 . 5 . 220 283 343 565 227 258 1149 1081 1859 1569 Core 3116 | . . . . 16 30 . 231 5 . . . 42 101 122 194 19 213 621 383 653 486 Absorbed by Shields 2311 | . . . . . . . 29 . . . . . 40 . . . . . . 745 1497 Redirected to Shielding 65 | . . . . . . . . . . . . 41 24 . . . . . . . . Ignored by Resistances 6979 | . . . . . . . . . . . . . . . . . . 507 1059 2538 2875 Regen/Repaired (Parts) 84 | . . . . . . . . . . . . . . . 21 63 . . . . . Core Remaining (%) 84 | 100 . . . 93 94 . 67 . . 99 100 . 87 . 75 . . 41 . . . Volleys Fired 177 | . . . . . 3 . . . . . . . . 1 3 . . 16 22 70 62 Largest 3 | . . . . . 1 . . . . . . . . 1 1 . . 2 3 3 3 Hottest 300 | . . . . . 39 . . . . . . . . 46 46 . . 200 300 300 300 Shots Fired 432 | . . 1 . . 3 . . . . . . . . 1 3 . . 30 50 182 162 Gun 427 | . . 1 . . 2 . . . . . . . . . . . . 30 50 182 162 Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . . . . . . . . 1 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . 1 3 . . . . . . Electromagnetic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Slashing 424 | . . . . . . . . . . . . . . . . . . 30 50 182 162 Robot Hit Streak 31 | . . . . . 2 . . . . . . . . . 5 . . 4 7 31 14 Robot Miss Streak 5 | . . . . . . . . . . . . . . . . . . 3 3 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 14 | . . . . . . . . . . . . . . . . . . 1 4 8 1 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . 1 2 2 1 Shots Hit Robots 278 | . . . . . 2 . . 5 4 3 . . . 11 5 . . 13 25 125 85 Core Hits 133 | . . . . . 4 . . 1 1 3 . . . 10 9 . . 8 13 62 22 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . 1 . . . . . 2 . . . 1 . 1 1 Sever 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 Impale 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . Melee Attacks 101 | . . . . . . . . 18 4 10 7 . . 27 15 8 5 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . . . . 8 5 7 . . . Piercing 81 | . . . . . . . . 18 4 10 7 . . 27 15 . . . . . . Sneak Attacks 12 | . . . . . . . . 4 . 1 . . . 6 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17844 | . . 4 . . 98 . . 300 286 169 . . . 876 776 . . 995 1582 8496 4262 Guns 15037 | . . . . . 24 . . . . . . . . . . . . 974 1448 8496 4095 Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 921 | . . . . . 74 . . . . . . . . 192 655 . . . . . . Melee 1560 | . . . . . . . . 300 286 169 . . . 684 121 . . . . . . Ramming 326 | . . 4 . . . . . . . . . . . . . . . 21 134 . 167 Kinetic 24 | . . . . . 24 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 847 | . . . . . . . . . . . . . . 192 655 . . . . . . Electromagnetic 74 | . . . . . 74 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 15013 | . . . . . . . . . . . . . . . . . . 974 1448 8496 4095 Piercing 1560 | . . . . . . . . 300 286 169 . . . 684 121 . . . . . . Highest Corruption 21 | . . 2 2 2 21 . . . . . . 1 1 1 1 . 2 2 1 5 3 Average Corruption 2 | . . 2 2 2 12 . . . . . . 1 1 1 1 . 1 2 1 3 1 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . 4 . 1 1 . . . . . . . . . 3 . 2 8 . 25 6 Message Errors 11 | . . . . . . . . . . . . . . . 2 . . 1 . 6 2 Matter Fused 12 | . . 1 . . . . . . . . . . . . . . . 4 . 7 . Heat Flow Errors 10 | . . 1 . . . . . . . . . . . . 1 . 1 1 . 5 1 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . 1 . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 . . . . . . . . . . . . 1 . . 2 . Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 395 | . . . . . . . . 132 35 . . . . 128 4 . . . 54 . 42 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 4 | . . . . . . . . . . . . . . . 4 . . . . . . Melee 391 | . . . . . . . . 132 35 . . . . 128 . . . . 54 . 42 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . 2 . . . . . . . . . . . . . . . 2 2 . 3 Kicked 7 | . . . . . . . . . . . . . . . . . . 2 2 . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 394 | . . 96 . . . . . . . . . . . 17 221 . 254 130 148 394 344 Average Temperature 123 | . . 58 . . . . . . . . . . . 7 113 . 131 67 148 154 100 Received Heat Transfer 789 | . . . . 15 108 . . . . . . . 12 75 45 18 . 135 72 98 211 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . 3 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2209 | . . 21 . . 223 115 84 104 36 196 201 98 88 524 697 378 338 1894 2209 2030 . Initial 1413 | . . . . . . 100 84 12 36 25 95 98 68 49 291 279 209 189 1136 1413 . Average 525 | . . 8 . . 90 103 63 47 36 99 149 98 73 179 442 316 255 759 1581 1567 . Maximum Alert Level 5 | . . . . . 1 . . . . . 1 . . 2 2 1 1 5 5 5 . Low Security (%) 31 | 100 100 100 . 100 82 100 100 100 100 100 98 100 100 73 . . . 2 . . . Level 1 13 | . . . . . 17 . . . . . 1 . . 10 46 100 100 16 . . . Level 2 11 | . . . . . . . . . . . . . . 15 53 . . 56 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 8 | . . . . . . . . . . . . . . . . . . . 37 19 . Level 5 27 | . . . . . . . . . . . . . . . . . . . . 76 . High Security 1 | . . . . . . . . . . . . . . . . . . . . 4 . Max Security 5 | . . . . . . . . . . . . . . . . . . 24 62 . . Squads Dispatched 50 | . . . . . 4 1 1 2 . 1 . . 1 3 3 1 . 15 16 2 . Investigation 6 | . . . . . 2 . . 1 . 1 . . . . . 1 . . 1 . . Extermination 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Reinforcement 17 | . . . . . 2 1 1 1 . . . . 1 2 3 . . 3 3 . . Assault 25 | . . . . . . . . . . . . . . . . . . 12 12 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 34 | . . . . . 1 . . . . 1 . . . 1 1 . . 5 . 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 302 | . . 13 . 2 14 1 3 3 . 5 3 . 5 21 22 10 7 58 51 35 49 Peak Tracking Total 38 | . . 19 . 2 8 2 3 5 . 5 1 . 4 14 9 8 7 38 30 9 33 Tactical Retreats 47 | . . 1 . . 2 . . 1 . 3 . . 2 4 3 2 1 6 9 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 11 | . . . . . 1 . 1 2 . . . 1 3 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 26 | . . . . . 1 . . . . . . . . 1 4 . 2 9 2 2 5 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 1 . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 27 | . . 1 1 . 2 1 . . . 4 2 1 . 6 3 3 . 2 1 . . Terminals 22 | . . . . . 2 1 . . . 3 2 1 . 5 2 3 . 2 1 . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 61 | . . 1 1 . 5 1 . . . 11 5 2 . 16 5 10 . 2 2 . . Successful 26 | . . 1 1 . . 1 . . . 5 4 1 . 7 3 1 . 2 . . . Failed 35 | . . . . . 5 . . . . 6 1 1 . 9 2 9 . . 2 . . Catastrophic 9 | . . . . . 2 . . . . 1 . . . 1 2 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . . . . . 5 . . . . 1 4 . . 5 2 6 . . . . . Terminals 50 | . . . . . 5 1 . . . 7 5 2 . 13 3 10 . 2 2 . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . . . . Repair Stations 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . . 1 1 . . 1 . . . 4 2 1 . 3 . 1 . 2 . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Level Access Points 3 | . . . . . . . . . . 1 1 . . 1 . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Network Status 2 | . . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . Scan Component 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . . 2 . . 2 1 . . . . . . Terminals 5 | . . . . . . . . . . . 2 . . 2 1 . . . . . . Assimilate 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Botnet 3 | . . . . . . . . . . . 1 . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 2 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . . . 2 . . . . 4 1 . . 5 2 3 . . 1 . . Full Trace Events 4 | . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . . . . Time 50 | . . . . . . . . . . . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total Allies 83 | . . 3 . 1 . . . . . . 1 . . 1 . . . . 24 53 . Largest Group 10 | . . 3 . 1 1 . . . . . 1 . . 1 . . . . 6 10 . Highest-Rated Group 142 | . . 40 . 31 31 . . . . . 26 . . 45 . . . . 86 142 . Highest-Rated Ally 45 | . . 16 . 31 31 . . . . . 26 . . 45 . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . 8 . . 13 . . . . . . . . . . . . . 18 46 . Total Damage 1497 | . . 74 . . 167 . . . . . . . . . . . . . 230 1026 . Kills 8 | . . 1 . . 2 . . . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5440 | 25 8 130 64 50 153 80 60 269 106 201 102 33 54 386 402 167 139 502 234 1738 537 Spaces Moved 8818 | 28 15 217 128 99 243 225 115 291 278 550 216 110 113 633 450 392 327 913 494 1645 1336 Core 814 | 25 15 217 128 99 242 . 33 55 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 3733 | 3 . . . . . . . . . . . . . . . . . 267 490 1637 1336 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 211 | . . . . . . . . 211 . . . . . . . . . . . . . Flight 4030 | . . . . . 1 225 82 25 278 550 216 110 113 633 450 392 327 628 . . . Fastest Speed 27 | 50 50 50 50 50 34 34 34 40 29 29 29 27 27 29 31 34 37 30 30 30 30 Average Speed 34 | 57 50 57 50 50 49 34 39 60 30 29 29 27 27 33 36 34 37 33 30 30 30 Slowest Speed 200 | 120 50 200 50 50 50 34 50 100 40 29 29 27 34 95 40 37 37 37 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 1 1 1 . . . 4 1 . . 4 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . Spacefolds 11 | . . . . . . . . . . . . . . . . . . 7 2 2 . Exploration Rate (%) 40 | 4 6 62 48 21 34 7 73 10 97 21 9 5 88 26 76 14 50 64 20 80 80 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 . . . 1 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 113 | . . . . . . . . 7 . 7 4 . . 10 8 8 3 4 18 24 20 Terrain Destroyed 451 | . . . . . . . . 7 . 7 4 . . 23 39 8 3 6 43 115 196 Melee 50 | . . . . . . . . 7 . 7 4 . . 10 8 8 3 3 . . . Projectile 357 | . . . . . . . . . . . . . . . . . . 3 43 115 196 AOE 44 | . . . . . . . . . . . . . . 13 31 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total 10783 | 34 14 221 127 98 273 226 129 345 289 572 240 113 134 747 650 408 336 1051 547 2818 1411 Wait 1497 | . . . . . 2 . 2 29 . . 15 . 7 76 170 . 3 106 4 1075 8 Move 8755 | 27 14 216 127 98 242 224 114 289 275 547 215 109 112 625 447 391 326 893 491 1638 1335 Hop 11 | . . . . . . . . 1 1 1 . . . 3 1 . . 4 . . . Pick Up 40 | 2 . 1 . . 7 . 4 1 2 5 1 2 . 2 2 1 1 7 . 2 . Fast Attach 63 | 4 . 1 . . 4 2 1 4 4 1 . . 2 3 6 3 . 9 13 6 . Attach 29 | . . . . . 6 . 1 2 1 1 2 1 . 6 2 1 . 1 1 3 1 Detach 10 | . . 1 . . 1 . . . . . . . . 3 1 1 . . 2 1 . Swap 13 | . . . . . . . . . . 1 . . 1 . . . . . 2 8 1 Drop 52 | 1 . . . . 8 . 1 1 2 6 . 1 1 1 3 3 1 6 10 7 . Fire 177 | . . . . . 3 . . . . . . . . 1 3 . . 16 22 70 62 Melee 101 | . . . . . . . . 18 4 10 7 . . 27 15 8 5 7 . . . Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . 2 2 . 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 6 . . . . . 11 . . . . . . . 1 Rewire 8 | . . . . . . . . . . . . . . . . . . . . 8 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 14) 34 | -10/Materials | Entered Mines 35 | -10/Mines | Assembled infested the area 40 | -10/Mines | Assisted by a Guerilla fighting off Assembled 95 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 100 | -10/Mines | Found the Drone Emporium 102 | -10/Mines | Found Prototype Device 102 | -10/Mines | Identified Splice Drone Bay 162 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 162 | -10/Mines | Discovered new exit (range 5) 164 | -10/Mines | Entered Exiles 177 | -10/Exiles | Met 8R-AWN 186 | -10/Exiles | Met EX-HEX 205 | -10/Exiles | Met EX-DEC 207 | -10/Exiles | Learned location of Zion (-6) 223 | -10/Exiles | Discovered new exit (range 10) 228 | -10/Exiles | Entered Mines 231 | -9/Mines | Received a Mining Laser from a helpful Derelict 249 | -9/Mines | Met a Derelict bent on vengeance 266 | -9/Mines | Discovered new exit (range 4) 272 | -9/Mines | Learned location of 2 exits from Materials 278 | -9/Mines | Entered Materials 278 | -8/Materials | Accompanied by 1 ally 278 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 279 | -8/Materials | Identified exit to Factory 300 | -8/Materials | Build established: Mutant 430 | -8/Materials | System corruption reached 10% 431 | -8/Materials | Entered Factory 431 | -7/Factory | Evolved 2 slots: Utility x2 511 | -7/Factory | Identified exit to DSF 511 | -7/Factory | Entered DSF 540 | -7/DSF | Additional patrols routed to DSF 564 | -7/DSF | Discovered new exit (range 15) 571 | -7/DSF | Identified exit to Factory 571 | -7/DSF | Entered Factory 571 | -6/Factory | Evolved 2 slots: Utility x2 588 | -6/Factory | Lost 6 parts (4n1u1w) 840 | -6/Factory | Sucked down chute 840 | -6/Factory | Entered Waste 840 | -6/Waste | The area was eerily silent 901 | -6/Waste | Discovered new exit (range 10) 946 | -6/Waste | Identified exit to Factory 946 | -6/Waste | Entered Factory 948 | -6/Factory | Build established: Scout 1038 | -6/Factory | Identified exit to Factory 1147 | -6/Factory | Entered another Factory area 1147 | -5/Factory | Evolved 2 slots: Utility x2 1209 | -5/Factory | Identified exit to Factory 1249 | -5/Factory | Entered another Factory area 1249 | -4/Factory | Evolved 2 slots: Propulsion x2 1282 | -4/Factory | Identified exit to DSF 1282 | -4/Factory | Entered DSF 1304 | -4/DSF | Additional patrols routed to DSF 1317 | -4/DSF | Discovered new exit (range 16) 1336 | -4/DSF | Identified exit to Research 1336 | -4/DSF | Entered Research 1336 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1615 | -3/Research | Discovered new exit (range 15) 1620 | -3/Research | Identified exit to Research 1625 | -3/Research | Identified exit to Armory 1668 | -3/Research | Build established: Hacker-Scout 1672 | -3/Research | Identified exit to Quarantine 1719 | -3/Research | Spotted B-90 Cyclops 1722 | -3/Research | Entered Quarantine 1735 | -3/Quarantine | Found Alien Artifact 1813 | -3/Quarantine | Cryocooling Duct disabled 1828 | -3/Quarantine | Ambient heat levels rising (+20) 1828 | -3/Quarantine | Non-combat units ordered to evacuate 1980 | -3/Quarantine | Spotted Alpha 7 1985 | -3/Quarantine | Repaired Adv. Sensor Array 2004 | -3/Quarantine | Found Alien Artifact 2004 | -3/Quarantine | Identified Core Reset Matrix 2004 | -3/Quarantine | Identified Subatomic Replicator 2004 | -3/Quarantine | Used Core Reset Matrix 2008 | -3/Quarantine | Detected hypermatrix surge 2008 | -3/Quarantine | Sensed 4 artifacts in vicinity 2019 | -3/Quarantine | Found Sigix Broadsword 2042 | -3/Quarantine | Lost 4 parts (1p2n1u) 2092 | -3/Quarantine | Cryocooling Duct disabled 2097 | -3/Quarantine | Discovered exit to Research (range 11) 2107 | -3/Quarantine | Ambient heat levels rising (+20) 2107 | -3/Quarantine | Combat units ordered to evacuate 2124 | -3/Quarantine | Entered Research 2124 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2154 | -2/Research | Spotted B-90 Cyclops 2179 | -2/Research | Discovered new exit (range 13) 2184 | -2/Research | Identified exit to Access 2210 | -2/Research | Discovered exit to Access (range 16) 2235 | -2/Research | Spotted B-90 Cyclops 2267 | -2/Research | System Shield fried by hacking feedback 2278 | -2/Research | Identified exit to Testing 2291 | -2/Research | Entered Testing 2321 | -2/Testing | Found Portable AFG 2325 | -2/Testing | Discovered exit to Access (range 15) 2402 | -2/Testing | Spotted Fortress 2428 | -2/Testing | Discovered new exit (range 6) 2429 | -2/Testing | Identified exit to Section 7 2430 | -2/Testing | Entered Section 7 2431 | -2/Section 7 | Sensed 18 artifacts in vicinity 2452 | -2/Section 7 | Found Spacefold Activator 2492 | -2/Section 7 | Spotted B-90 Cyclops 2495 | -2/Section 7 | Spotted S7 Guard 2499 | -2/Section 7 | Discovered exit to Access (range 12) 2537 | -2/Section 7 | Found Transdimensional Reconstructor 2546 | -2/Section 7 | Lost 3 parts (1n2u) 2557 | -2/Section 7 | Spotted B-99 Colossus 2570 | -2/Section 7 | Found Integrated Dissipator 2570 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2572 | -2/Section 7 | Found Integrated Dissipator 2572 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2587 | -2/Section 7 | Found LRC Energy Well 2587 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 2602 | -2/Section 7 | Found Integrated Reactor 2602 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2672 | -2/Section 7 | Spotted Striker 2672 | -2/Section 7 | Spotted Striker 2680 | -2/Section 7 | Search patrols dispatched 2785 | -2/Section 7 | Integrated with Sigix Exoskeleton 2826 | -2/Section 7 | Spotted Executioner 2827 | -2/Section 7 | Spotted Executioner 2830 | -2/Section 7 | Destroyed Executioner 2838 | -2/Section 7 | Core integrity fell below 50% 2838 | -2/Section 7 | Destroyed Executioner 2842 | -2/Section 7 | Found Prototype Processor 2842 | -2/Section 7 | Identified Exp. Core Analyzer 2845 | -2/Section 7 | Found Prototype Processor 2845 | -2/Section 7 | Identified Exp. Targeting Computer 2847 | -2/Section 7 | Found Exp. Core Analyzer 2879 | -2/Section 7 | Found Sigix Sheargun 2880 | -2/Section 7 | Found Sigix Sheargun 2905 | -2/Section 7 | Spotted Executioner 2905 | -2/Section 7 | Spotted Executioner 2925 | -2/Section 7 | Spotted Investigator 2932 | -2/Section 7 | Entered Access 2932 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2937 | -1/Access | Emitted hypermatrix ping 2942 | -1/Access | Assembled emerged from beneath the floor 2952 | -1/Access | Assembled emerged from beneath the floor 2974 | -1/Access | Assembled emerged from beneath the floor 3079 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 3124 | -1/Access | Build established: Alien-Sigix 3149 | -1/Access | Assembled emerged from beneath the floor 3152 | -1/Access | Discovered new exit (range 17) 3166 | -1/Access | Entered Command 3171 | -1/Command | Emitted hypermatrix ping 3176 | -1/Command | Assembled emerged from beneath the floor 3176 | -1/Command | Assembled emerged from beneath the floor 3204 | -1/Command | Assembled emerged from beneath the floor 3231 | -1/Command | Lost 6 allies 3352 | -1/Command | Assembled emerged from beneath the floor 3465 | -1/Command | First assault squad dispatched 3495 | -1/Command | Spotted Combat Programmer 3496 | -1/Command | Spotted Combat Programmer 3498 | -1/Command | Destroyed Combat Programmer 3500 | -1/Command | Destroyed Combat Programmer 3505 | -1/Command | Spotted M Guard 3505 | -1/Command | Spotted M Guard 3516 | -1/Command | Destroyed M Guard 3521 | -1/Command | Destroyed M Guard 3521 | -1/Command | All MAIN.C guards destroyed 3527 | -1/Command | High security lockdown imminent 3546 | -1/Command | Found Prototype Device 3546 | -1/Command | Identified AEGIS Remote Shield 3562 | -1/Command | Destroyed 14 combat bots 3566 | -1/Command | Met MAIN.C 3569 | -1/Command | 0b10 Conduit disabled 3602 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3602 | -1/Command | Destroyed MAIN.C Shell 3602 | -1/Command | Spotted M Shell/Def 3602 | -1/Command | Spotted M Shell/Atk 3602 | -1/Command | Spotted M Shell/Def 3602 | -1/Command | Spotted M Shell/Atk 3602 | -1/Command | Spotted M Shell/Atk 3602 | -1/Command | Spotted M Shell/Def 3602 | -1/Command | Spotted M Shell/Atk 3602 | -1/Command | Spotted M Shell/Def 3603 | -1/Command | Core integrity fell below 50% 3604 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3604 | -1/Command | MAIN.C activated Command garrisons 3644 | -1/Command | Destroyed MAIN.C 3647 | -1/Command | Discovered new exit (range 47) 3647 | -1/Command | Discovered new exit (range 113) 3647 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3648 | -1/Command | Found Zero-point Reactor 4676 | -1/Command | Assembled emerged from beneath the floor 4709 | -1/Command | Assembled emerged from beneath the floor 4798 | -1/Command | Assembled emerged from beneath the floor 4896 | -1/Command | Used Subatomic Replicator to create Supercharged TR 4900 | -1/Command | Warped through subspace to slip node 4900 | -1/Command | Discovered new exit (range 3) 4904 | -1/Command | Entered Access_0 4905 | -1/Access_0 | Sensed 1 artifact in vicinity 4905 | -1/Access_0 | Met Architect 4939 | -1/Access_0 | Subspace Access Node disabled 4954 | -1/Access_0 | Subspace Access Node disabled 4965 | -1/Access_0 | A6 warped into view 5017 | -1/Access_0 | A5 warped into view 5066 | -1/Access_0 | Singularity Gate disabled 5110 | -1/Access_0 | A4 warped into view 5184 | -1/Access_0 | Subspace Access Node disabled 5199 | -1/Access_0 | Subspace Access Node disabled 5213 | -1/Access_0 | Crushed by falling debris 5222 | -1/Access_0 | A3 warped into view 5251 | -1/Access_0 | Core integrity fell below 20% 5335 | -1/Access_0 | Destroyed A3 5375 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 5441 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- to cycle. 05426_ Quantum Shear penetrates Architect. 05427_ Penetrated by Quantum Shear. 05427_ Sigix Sheargun severed. 05428_ Quantum Shear penetrates Architect. 05428_ Quantum Shear penetrates Wall. 05430_ Penetrated by Quantum Shear. 05430_ Quantum Shear penetrates Architect. 05432_ Quantum Shear penetrates Wall. 05432_ Quantum Shear penetrates Earth. 05432_ Penetrated by Quantum Shear. 05433_ Architect regenerates Adv. Quantum Shading Machine. 05434_ Quantum Shear penetrates Architect. 05434_ Penetrated by Quantum Shear. 05436_ Quantum Shear penetrates Architect. 05438_ Quantum Shear penetrates Wall. 05438_ Quantum Shear penetrates Architect. 05439_ Penetrated by Quantum Shear. 05440_ Quantum Shear penetrates Architect. Map ----- +----------------------------------------------------+ | ??????######"!=/"" "####### ############### | | ???????#####"=!="" ####### ############### | | ???????#####""/""" ##### ###### | | ???????######"""# #### ###### | | ???????############ ## ### ## #### # | | ??????############# #"# ## ## ### | | ?????############## #### ## ### #" ## | | ?????############### ## #### # # # | | ????################ #" #"## # ## #### # # " | | ???################# #" #"## # ## #### # " " | | ???################# ;## # ## " " ##"" | | ???################# #;## # ### ###" ####" | | ??################# ;;## ##### ## # ###" | | ??################# ### "### #### | | ??################# ### #### # # | | ??################# ;####### ;##### ## # | | ??############ ### ## ###### | | ?########## ### ;### ###p ############### | | ??####### #####;## ##; ############### | | ??####### Y #####;##;#;;# ;;;############ | | ??####### # ####; ### ######### | | ??######### # # ####; !! **p** ; ######## | | ??########## ### ; ####; !! ** ** ; ########## | | ???######### #### # ; ; p ############# | | ???######### ; ; ;;; ;;;;0[[ !! !! ############# | | ???############## ##; X [[ !! !! ; ########### | | ????############# ####;;;; ############# | | ????############# ##### ; ############# | | ????############# #### ###;#####;################# | | ????############# ###;#### #####################?# | | ?????######### ##### #####################?# | | ?????######### ##### ####################??? | | ?????######### #########################???? | | ??????######## """ ########################????? | | ???????####### "A" #######################?????? | | ???????####### """ #####################???????? | | ????????###### ####################????????? | | ?????????##############################??????????? | | ??????????############################???????????? | | ???????????##########################????????????? | | ?????????????######################??????????????? | | ??????????????####################???????????????? | | ?????????????????##############??????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 85 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 610 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 96 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Spacefold Activator Integrated Dissipator LRC Energy Well Integrated Reactor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Supercharged TR Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricParticleBay Manual? 0 Play Time 01:25:19 Cumulative 222.5 hours Start 2025.04.22 @ 14:36:14 End 2025.04.22 @ 17:19:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/1/0/0/0/1/0 Lore% 74 Gallery% 75 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e035454-c443-40d0-8009-fd29f5435a55