Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 15:30:32 Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2524) 2524 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6695 Bonus ------- High Alert Combat Kills 211 Cogmind --------- Core Integrity 832/850 Matter 231/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Utility Shielding High-powered Tractor Beam Enhanced Autogun Rocket Array Rocket Array Rocket Array Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Utility Shielding High-powered Tractor Beam Enhanced Autogun Rocket Array Rocket Array Rocket Array Rocket Array Improved Datajack [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 86 | 2 8 . 31 20 15 5 5 Power 12 | . 1 . 6 4 . . 1 Engine 11 | . 1 . 6 3 . . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 . 7 8 7 2 . Treads 26 | 1 1 . 7 8 7 2 . Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 3 . 12 2 3 . 4 Device 6 | . 1 . 3 . 1 . 1 Storage 3 | . 1 . 1 1 . . . Processor 5 | . . . 3 . 1 . 1 Hackware . | . . . . . . . . Protection 10 | . 1 . 5 1 1 . 2 Artifact . | . . . . . . . . Weapon 23 | . 3 . 6 6 5 3 . Energy Gun 5 | . 2 . 2 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | . 1 . 4 3 3 2 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 4 | . . . . 1 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 3 . . . Parts Lost 12 | . . . 6 5 1 . . Power 1 | . . . . 1 . . . Propulsion 5 | . . . 2 2 1 . . Utility 4 | . . . 3 1 . . . Weapon 2 | . . . 1 1 . . . Highest Loss Streak 3 | . . . 2 3 1 . . To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 99 | . 96 100 98 99 99 100 99 Engine 10 | . 14 14 11 8 9 9 6 Treads 28 | . 25 28 21 35 35 36 26 Device 5 | . 7 14 7 . 2 . 6 Storage 10 | . 14 14 11 9 9 9 6 Processor 12 | . . . 12 18 15 18 19 Protection 9 | . 3 . 12 9 9 9 19 Energy Gun 9 | . 19 28 12 . . . . Ballistic Gun 11 | . 8 . 9 16 17 17 13 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 18 18 31 45 47 41 50 Greatest Support 83 | 10 40 40 43 83 80 82 82 Greatest Overweight (x) 1 | 1 1 . 1 . . . . Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 8 9 10 10 14 15 15 15 Most Carried 15 | 6 10 10 10 15 15 15 14 Average Carried 11 | 6 6 9 9 13 14 15 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 15 | 6 8 10 10 14 15 15 14 Class Distribution -------------------- 90% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Matter Collected 1966 | 220 97 . 381 609 431 199 29 Remotely . | . . . . . . . . Salvage Created 3276 | . 207 116 1053 879 893 44 84 Parts 210 | . 16 15 53 47 67 8 4 Haulers Intercepted 6 | . 1 . 2 1 2 . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 74 | . 7 5 21 16 18 4 3 Guns 64 | . 6 5 20 13 13 4 3 Cannons 3 | . . . . 3 . . . AOE 6 | . 1 . . . 5 . . Classes Destroyed 13 | . 3 . 5 3 1 1 . Worker 1 | . . . 1 . . . . Builder 2 | . . . . . 2 . . Hauler 6 | . 1 . 2 1 2 . . Recycler 3 | . . . 1 . 2 . . Operator 1 | . . . . 1 . . . Drone 4 | . . . . . . 4 . Watcher 1 | . . . 1 . . . . Swarmer 22 | . 5 5 6 . 3 . 3 Grunt 27 | . 2 . 7 11 7 . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 17 | . . . 7 3 7 . . Hunter 2 | . . . . 1 1 . . Best Kill Streak 7 | . 3 3 4 5 7 3 3 Combat Bots Only 5 | . 3 3 3 4 5 3 3 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 1 Gunslinging 1 | . 1 1 1 . 1 . . Exploded 2 | . 1 . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Damage Taken 3840 | . 211 116 1028 1252 864 . 369 Core 362 | . 48 8 90 110 88 . 18 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 18 | . 3 . 15 . . . . Core Remaining (%) 79 | 100 . 77 77 . . 64 . Volleys Fired 220 | . 24 8 68 57 45 10 8 Largest 2 | . 2 2 2 2 2 2 2 Hottest 96 | . 80 80 96 64 48 46 46 Shots Fired 429 | . 48 16 135 114 82 18 16 Gun 413 | . 48 16 135 105 77 16 16 Cannon 9 | . . . . 9 . . . Launcher 7 | . . . . . 5 2 . Special . | . . . . . . . . Kinetic 280 | . 17 . 40 114 77 16 16 Thermal 133 | . 22 16 95 . . . . Explosive 7 | . . . . . 5 2 . Electromagnetic 9 | . 9 . . . . . . Robot Hit Streak 39 | . 7 7 19 39 22 3 6 Robot Miss Streak 4 | . 4 3 3 1 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 2 1 3 . 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 310 | . 26 8 94 97 67 6 12 Core Hits 157 | . 12 6 37 41 50 5 6 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 6 | . . . 4 . 2 . . Burn 4 | . . . 4 . . . . Destroy 2 | . . . . . 2 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5272 | . 295 96 1376 1588 1628 104 185 Guns 4416 | . 262 96 1376 1392 1006 99 185 Cannons 196 | . . . . 196 . . . Explosions 655 | . 33 . . . 622 . . Melee . | . . . . . . . . Ramming 5 | . . . . . . 5 . Kinetic 3354 | . 73 . 403 1588 1006 99 185 Thermal 1258 | . 189 96 973 . . . . Explosive 622 | . . . . . 622 . . Electromagnetic 33 | . 33 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 58 | . . . . . 58 . . Shots 4 | . . . . . 4 . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 189 | . 60 . 147 189 57 . . Average Temperature 35 | . 26 . 39 44 15 . . Received Heat Transfer 1239 | . 18 . 345 567 297 . 12 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . . . 6 . . . . Heat Transferred 3077 | . 400 225 2452 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Peak Influence 1185 | . 270 180 524 387 582 361 1185 Initial 1051 | . . 105 15 143 163 204 1051 Average 321 | . 153 98 289 242 344 283 950 Maximum Alert Level 4 | . 1 . 2 1 2 1 4 Low Security (%) 36 | 100 57 100 23 35 22 . . Level 1 41 | . 42 . 61 64 32 100 . Level 2 10 | . . . 15 . 44 . . Level 3 9 | . . . . . . . 83 Level 4 1 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . 2 1 5 . 1 Investigation 3 | . . . 1 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 1 1 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Distress Signals 6 | . 2 . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 10 6 33 21 22 14 5 Peak Tracking Total 6 | . 4 3 5 6 5 4 3 Tactical Retreats 7 | . 2 . 4 1 . . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Machines Disabled 5 | . . . 2 . 3 . . Max in Single Turn 3 | . . . 1 . 3 . . Garrison Access 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Machines Accessed 19 | . 2 . 8 . 3 1 5 Terminals 12 | . 1 . 6 . 2 1 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 Total Hacks 48 | . 5 . 22 . 6 1 14 Successful 20 | . 2 . 10 . 2 1 5 Failed 28 | . 3 . 12 . 4 . 9 Catastrophic 3 | . 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 24 | . 5 . 10 . 1 1 7 Terminals 27 | . 2 . 18 . 3 1 3 Fabricators 5 | . . . . . . . 5 Repair Stations 3 | . 3 . . . . . . Recycling Units 4 | . . . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access 9 | . . . . . 3 . 6 Terminal Hacks 11 | . . . 7 . 2 1 1 Open Door 2 | . . . . . 2 . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 Recall Investigation 1 | . . . 1 . . . . Zone Layout 3 | . . . 3 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 4 | . 2 . . . . . 2 Terminals 1 | . 1 . . . . . . Disrupt 1 | . 1 . . . . . . Fabricators 1 | . . . . . . . 1 Report 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 6 . 2 . 5 Full Trace Events 3 | . 1 . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 16 | . . . . . 16 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Turns Passed 4411 | 15 327 705 1172 755 635 308 494 Spaces Moved 2146 | 7 122 420 528 331 278 168 292 Core . | . . . . . . . . Treads 2116 | . 99 420 528 331 278 168 292 Legs 30 | 7 23 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 158 | 190 160 160 160 160 160 158 158 Average Speed 160 | 190 165 160 160 160 160 160 158 Slowest Speed 240 | 190 190 160 240 160 160 162 158 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 25 87 47 25 53 53 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 34 | . . . . . . 34 . Terrain Destroyed 178 | . 5 . . . 105 68 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 178 | . 5 . . . 105 68 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Total 2734 | 8 202 437 733 470 390 186 308 Wait 158 | . 35 7 48 32 35 1 . Move 2139 | 6 121 419 527 330 277 167 292 Hop . | . . . . . . . . Pick Up 45 | . 6 2 20 14 1 . 2 Fast Attach 28 | . 3 . 13 8 3 . 1 Attach 17 | . . . 6 6 2 . 3 Detach 8 | . . . 4 1 3 . . Swap 41 | 2 5 . 12 6 10 5 1 Drop 69 | . 8 . 35 16 7 2 1 Fire 220 | . 24 8 68 57 45 10 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 6) 296 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Entered Mines 452 | -10/Mines | Build established: Scavenger-Mutant 543 | -10/Mines | Received a Mining Laser from a helpful Derelict 1022 | -10/Mines | Discovered new exit (range 5) 1048 | -10/Mines | Entered Materials 1048 | -9/Materials | Evolved 2 slots: Utility x2 1170 | -9/Materials | Identified exit to Mines 1853 | -9/Materials | Discovered new exit (range 11) 2220 | -9/Materials | Entered another Materials area 2220 | -8/Materials | Evolved 2 slots: Propulsion x2 2221 | -8/Materials | Identified exit to Storage 2747 | -8/Materials | Lost 3 parts (1p1n1w) 2802 | -8/Materials | Found Prototype Launcher 2802 | -8/Materials | Identified Rocket Array 2805 | -8/Materials | Found Rocket Array 2807 | -8/Materials | Found Rocket Array 2810 | -8/Materials | Found Rocket Array 2975 | -8/Materials | Entered Storage 3602 | -8/Storage | Used back door to open Recycling access 3602 | -8/Storage | Discovered new exit (range 5) 3610 | -8/Storage | Entered Recycling 3635 | -8/Recycling | Spotter reported a threat 3652 | -8/Recycling | Spotter reported a threat 3653 | -8/Recycling | Spotter reported a threat 3682 | -8/Recycling | Identified exit to Factory 3692 | -8/Recycling | Spotter reported a threat 3693 | -8/Recycling | Spotter reported a threat 3706 | -8/Recycling | Spotter reported a threat 3718 | -8/Recycling | Spotter reported a threat 3739 | -8/Recycling | Spotter reported a threat 3748 | -8/Recycling | Spotter reported a threat 3748 | -8/Recycling | Spotter reported a threat 3759 | -8/Recycling | Spotter reported a threat 3771 | -8/Recycling | Spotter reported a threat 3774 | -8/Recycling | Spotter reported a threat 3818 | -8/Recycling | Spotter reported a threat 3827 | -8/Recycling | Spotter reported a threat 3880 | -8/Recycling | Spotter reported a threat 3886 | -8/Recycling | Spotter reported a threat 3910 | -8/Recycling | Spotter reported a threat 3918 | -8/Recycling | Entered Factory 3918 | -6/Factory | Evolved 4 slots: Utility x4 4268 | -6/Factory | Search patrols dispatched 4412 | -6/Factory | Self-destructed Last Messages --------------- >>Force(Jam) ACCESS_DOOR_JAMMED 04186_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 04210_ ALERT: All DSF locations entering lockdown mode. 04225_ S-27 Virus destroyed. 04225_ Switching to secondary target: S-27 Virus. 04228_ S-27 Virus destroyed. 04228_ Switching to secondary target: S-27 Virus. 04234_ S-27 Virus destroyed. 04237_ Acquired 29 matter. 04257_ K-01 Serf collects debris. 04264_ K-01 Serf cleans the Pressure Siphon. 04268_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 04268_ K-01 Serf collects debris. 04343_ K-01 Serf pushes A-15 Conveyor. 04351_ Connecting with Terminal... 04355_ K-01 Serf collects debris. 04403_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | """ """ """ """ #???????????????????????????????? | | """ """ """ """ #???????????????????????????????? | | #???????????????????????????????? | | """ """ """ """ #???????????????????????????????? | | """ """ """ """ ###?????????????????????????????? | | """ "?" 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"??""" #???????????????????????????? | | #?? ????""" #???????????????????????????? | | #?????? ???????????????????????????? | | #??????"""" #???????????????????????????? | | #?????????" #???????????????????????????? | | #?????????" #???????????????????????????? | | #?????????" #???????????????????????????? | | #????????? #???????????????????????????? | | #??????????###???????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussSurveybotLaser Manual? 0 Play Time 00:44:55 Cumulative 261.5 hours Start 2022.05.16 @ 15:45:44 End 2022.05.19 @ 15:30:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 432 Rogue 429 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 1b46b534-49cf-4725-b99c-ed68ec24a885