Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 20:58:09 Player: Zedx Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2782) 2782 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (521) 521 TOTAL SCORE: 7568 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 367 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 64/100 System Corruption 4% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Rocket Launcher > --- INVENTORY (15) --- Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Propulsion Shielding Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weight Redist. System Advanced Targeting Computer Core Analyzer Recoil Stabilizer > --- WEAPON ----------- Heavy Laser Proton Cannon Autogun Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg Improved Cooling System Large Storage Unit Advanced Targeting Computer Recoil Stabilizer Transmission Jammer EM Disruption Field Heavy Ion Cannon Grenade Launcher Rocket Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 1 . 1 . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 126 | 6 10 5 6 3 36 13 2 . 45 Power 24 | 1 2 2 . 1 6 2 . . 10 Engine 17 | 1 2 2 . 1 2 . . . 9 Core 7 | . . . . . 4 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 1 2 . 15 3 1 . 13 Treads . | . . . . . . . . . . Leg 39 | 2 2 1 2 . 15 3 1 . 13 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 3 1 2 1 6 3 . . 8 Device 12 | . . 1 . 1 1 3 . . 6 Storage 6 | 1 2 . 1 . 1 . . . 1 Processor 3 | . 1 . 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 4 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 3 1 2 1 9 5 1 . 14 Energy Gun 12 | 1 1 . . . 3 1 1 . 5 Energy Cannon 4 | . . . . . 2 . . . 2 Ballistic Gun 17 | 1 1 1 2 1 4 4 . . 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . . Corrupted Parts 2 | . . . . . . 1 . . 1 System Corruption 4 | . . . . . . 1 . . 3 Parts Lost 41 | . . 1 1 . 10 6 . . 23 Power 8 | . . . 1 . 2 1 . . 4 Propulsion 9 | . . . . . 3 1 . . 5 Utility 9 | . . . . . 3 1 . . 5 Weapon 15 | . . 1 . . 2 3 . . 9 Highest Loss Streak 13 | . . 1 1 . 6 6 . . 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 90 99 99 98 98 94 100 100 95 Engine 6 | . 14 14 11 8 2 . . . 6 Core 5 | . . . . . 6 11 15 15 5 Leg 24 | . 25 28 33 27 26 22 23 23 19 Device 12 | . . 5 11 18 9 15 15 15 17 Storage 8 | . 14 14 11 9 9 7 7 7 6 Processor 9 | . 7 8 11 9 9 7 7 7 12 Protection 3 | . . . . . 8 7 7 7 1 Energy Gun 6 | . 13 7 . . 7 4 7 7 7 Ballistic Gun 16 | . 14 20 21 26 17 14 15 15 12 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 12 17 23 28 32 59 44 44 44 66 Greatest Support 63 | 20 20 25 35 35 39 44 44 44 63 Greatest Overweight (x) 8 | 2 5 . . . 8 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 14 15 15 15 15 15 15 Most Carried 15 | 4 9 10 15 15 15 15 15 15 15 Average Carried 13 | 1 6 9 12 13 13 11 14 15 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Final Carried 15 | 2 8 10 15 15 10 15 15 15 4 Class Distribution -------------------- 38% | Scavenger-Gunner 23% | Gunner 18% | Mutant 10% | Scavenger-Mutant 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Matter Collected 2360 | 251 139 266 102 . 649 116 121 . 716 Remotely . | . . . . . . . . . . Salvage Created 2793 | . 139 103 59 . 836 116 135 . 1405 Parts 151 | . 11 10 2 . 50 9 7 . 62 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 68 | . 6 6 1 . 20 4 4 . 27 Melee 1 | . . . . . . . . . 1 Guns 53 | . 6 6 1 . 17 4 4 . 15 Cannons 6 | . . . . . 3 . . . 3 AOE 7 | . . . . . . . . . 7 Classes Destroyed 14 | . 2 1 1 . 7 . . . 3 Worker 2 | . . . . . . . . . 2 Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 4 | . 1 . . . 1 . . . 2 Swarmer 22 | . 6 3 . . 3 4 3 . 3 Saboteur 1 | . . . . . . . . . 1 Grunt 23 | . . . . . 4 . 1 . 18 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . . . 1 . . . 1 Sentry 9 | . . . 1 . 7 . . . 1 Demolisher 3 | . . . . . 3 . . . . Hunter 2 | . . . . . 1 . . . 1 Programmer 2 | . . . . . . . . . 2 Assembled 3 | . . 3 . . . . . . . Best Kill Streak 5 | . 3 3 1 . 5 4 3 . 5 Combat Bots Only 4 | . 3 3 1 . 4 4 3 . 4 Max Kills in Single Turn 2 | . 2 1 1 . 2 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 510 | . 56 15 27 . 138 37 12 . 225 Missed 124 | . 20 3 5 . 22 7 3 . 64 Damage Taken 6862 | . 289 137 335 . 1975 450 132 . 3544 Core 1356 | . 44 30 25 . 377 30 . . 850 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 129 | . . . . . 129 . . . . Regen/Repaired (Parts) 692 | . 80 . 179 . 208 32 . . 193 Core Remaining (%) 77 | 100 . 70 93 . 31 . . 95 . Volleys Fired 173 | . 17 14 12 . 55 9 7 . 59 Largest 4 | . 2 2 2 . 3 3 3 . 4 Hottest 215 | . 60 60 40 . 106 98 98 . 215 Shots Fired 446 | . 34 25 24 . 141 19 21 . 182 Gun 410 | . 34 25 24 . 133 19 21 . 154 Cannon 28 | . . . . . 8 . . . 20 Launcher 8 | . . . . . . . . . 8 Special . | . . . . . . . . . . Kinetic 293 | . 17 16 24 . 100 15 14 . 107 Thermal 61 | . . . . . 41 . . . 20 Explosive 8 | . . . . . . . . . 8 Electromagnetic 84 | . 17 9 . . . 4 7 . 47 Robot Hit Streak 17 | . 3 4 12 . 17 7 9 . 12 Robot Miss Streak 4 | . 3 2 4 . 4 2 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . . . 3 . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . 1 Shots Hit Robots 309 | . 14 13 18 . 106 14 13 . 131 Core Hits 164 | . 7 9 4 . 44 7 8 . 85 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 5 | . . . 1 . 3 . . . 1 Burn 3 | . . . . . 3 . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Thermal 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6071 | . 153 174 244 . 1676 207 200 . 3417 Guns 4336 | . 153 168 219 . 1525 207 200 . 1864 Cannons 497 | . . . . . 136 . . . 361 Explosions 1167 | . . . . . . . . . 1167 Melee . | . . . . . . . . . . Ramming 71 | . . 6 25 . 15 . . . 25 Kinetic 2873 | . 101 124 219 . 1004 138 109 . 1178 Thermal 1139 | . . . . . 657 . . . 482 Explosive 1027 | . . . . . . . . . 1027 Electromagnetic 961 | . 52 44 . . . 69 91 . 705 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . 8 Effects 12 | . . . . . . 3 4 . 5 Message Errors 2 | . . . . . . . . . 2 Matter Fused 5 | . . . . . . 1 2 . 2 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . . . . . . . . 115 Projectiles . | . . . . . . . . . . Explosions 115 | . . . . . . . . . 115 Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . 1 Impact 1 | . . . . . 1 . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 494 | . . . . . . . . . 494 Shots 10 | . . . . . . . . . 10 Rammed . | . . . . . . . . . . Targets Rammed 15 | . . 1 6 . 5 . . . 3 Kicked 15 | . . 1 6 . 5 . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 525 | . . 24 17 . 248 2 186 . 525 Average Temperature 73 | . . 10 12 . 43 1 62 . 101 Received Heat Transfer 1669 | . . . 96 . 369 . 36 . 1168 Effects 4 | . . . . . . . . . 4 Shutdowns 3 | . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 2287 | . . . . . 1545 . . . 742 Parts Sabotaged 8 | . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Peak Influence 528 | . 169 80 284 31 250 98 . . 528 Initial 68 | . . 5 22 31 13 68 . . 35 Average 114 | . 119 13 113 31 80 66 . . 197 Maximum Alert Level 2 | . . . 1 . 1 . . . 2 Low Security (%) 85 | 100 100 100 89 100 98 100 . . 61 Level 1 5 | . . . 10 . 1 . . . 13 Level 2 8 | . . . . . . . . . 25 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 1 2 . 4 2 . . 10 Investigation 4 | . . 1 1 . . 1 . . 1 Extermination 3 | . . . . . . 1 . . 2 Reinforcement 7 | . 1 . 1 . . . . . 5 Assault 4 | . . . . . 2 . . . 2 Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Distress Signals 7 | . 2 . . . 3 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 9 9 19 . 41 4 4 . 38 Peak Tracking Total 12 | . 4 3 6 . 12 4 2 . 8 Tactical Retreats 7 | . . . 3 . 2 . . . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Traps Triggered 5 | . . . 1 . 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Disabled 7 | . . . . . 1 . . . 6 Max in Single Turn 2 | . . . . . 1 . . . 2 Garrison Access 3 | . . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Machines Accessed 41 | . 4 2 5 1 13 3 . . 13 Terminals 26 | . 2 1 3 1 9 1 . . 9 Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . 1 . 1 . 2 1 . . 1 Recycling Units 5 | . 1 . 1 . 1 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 119 | . 17 4 21 2 40 5 . . 30 Successful 66 | . 10 2 16 . 22 2 . . 14 Failed 53 | . 7 2 5 2 18 3 . . 16 Catastrophic 15 | . . . . 2 6 . . . 7 Database Lockouts . | . . . . . . . . . . Manual 25 | . 2 1 5 2 10 . . . 5 Terminals 70 | . 7 3 10 2 29 2 . . 17 Fabricators 1 | . . . . . . 1 . . . Repair Stations 31 | . 6 . 8 . 6 2 . . 9 Recycling Units 13 | . 4 . 3 . 4 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 Terminal Hacks 29 | . 3 2 7 . 12 . . . 5 Record 7 | . . . 2 . 4 . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 2 | . . 1 . . 1 . . . . Open DSF 3 | . . . . . . . . . 3 Branch Access Points 2 | . . . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 3 | . . . . . 2 . . . 1 Unreport Threat 2 | . . . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 4 | . . 1 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 26 | . 4 . 7 . 6 2 . . 7 Scan Component 14 | . 2 . 4 . 3 1 . . 4 Repair 12 | . 2 . 3 . 3 1 . . 3 Recycling Unit Hacks 10 | . 3 . 2 . 3 . . . 2 Recycle Component 2 | . 2 . . . . . . . . Report Inventory 6 | . 1 . 1 . 2 . . . 2 Retrieve Components 2 | . . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 2 1 4 1 11 3 . . 10 Full Trace Events 3 | . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 12 | . 2 . 3 . 3 1 . . 3 Time 368 | . 52 . 78 . 90 19 . . 129 Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . . 9 . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total Allies 15 | . . 3 . . 12 . . . . Largest Group 11 | . . 3 3 . 11 . . . . Highest-Rated Group 219 | . . 40 40 . 219 . . . . Highest-Rated Ally 31 | . . 16 16 . 31 . . . . Total Orders 1 | . . . . . 1 . . . . GUARD 1 | . . . . . 1 . . . . Ally Attacks 100 | . . 5 28 . 67 . . . . Total Damage 1367 | . . 56 278 . 1033 . . . . Kills 21 | . . 2 8 . 11 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Turns Passed 7541 | 88 418 687 761 163 1995 529 600 16 2284 Spaces Moved 4347 | 56 216 501 415 123 866 312 555 16 1287 Core 32 | 28 1 . . . 3 . . . . Treads . | . . . . . . . . . . Legs 4315 | 28 215 501 415 123 863 312 555 16 1287 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 103 103 103 Average Speed 134 | 117 120 120 120 120 180 140 103 103 129 Slowest Speed 450 | 150 300 120 120 120 450 180 103 103 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 33 76 40 12 85 5 59 8 28 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 95 | . . . . . 1 . . . 94 Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE 94 | . . . . . . . . . 94 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Total 5730 | 78 337 568 657 139 1187 390 568 15 1791 Wait 871 | 9 78 23 201 7 178 31 3 . 341 Move 4338 | 55 215 500 414 122 865 311 554 15 1287 Hop . | . . . . . . . . . . Pick Up 135 | 8 13 14 14 5 29 20 1 . 31 Fast Attach . | . . . . . . . . . . Attach 73 | 6 3 2 4 3 19 8 . . 28 Detach 7 | . 2 1 . . 2 . . . 2 Swap 53 | . 7 3 2 . 17 5 2 . 17 Drop 56 | . 2 10 4 2 16 6 1 . 15 Fire 173 | . 17 14 12 . 55 9 7 . 59 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick 15 | . . 1 6 . 5 . . . 3 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 7) 430 | -10/Materials | Repaired Aluminum Leg 458 | -10/Materials | Repaired Aluminum Leg 506 | -10/Materials | Identified exit to Mines 507 | -10/Materials | Entered Mines 587 | -10/Mines | Assembled infested the area 595 | -10/Mines | Met a Derelict bent on vengeance 620 | -10/Mines | Learned Materials interactive machine intel 966 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1132 | -10/Mines | Discovered new exit (range 10) 1146 | -10/Mines | Met a Derelict shopkeep closing up shop 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Accompanied by 3 allies 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1195 | -9/Materials | Loaded intel: 18 interactive machine locations 1411 | -9/Materials | Repaired Aluminum Leg 1438 | -9/Materials | Repaired Assault Rifle 1466 | -9/Materials | Repaired Assault Rifle 1581 | -9/Materials | Identified exit to Mines 1621 | -9/Materials | Build established: Scavenger-Mutant 1901 | -9/Materials | Discovered new exit (range 15) 1955 | -9/Materials | Entered another Materials area 1955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2022 | -8/Materials | Discovered new exit (range 7) 2118 | -8/Materials | Entered Storage 2182 | -8/Storage | Garrison activated, responded to threat 2233 | -8/Storage | Repaired Aluminum Leg 2255 | -8/Storage | Build established: Scavenger-Gunner 2274 | -8/Storage | Repaired Carbon-fiber Leg? 2338 | -8/Storage | Lost 3 parts (1p2u) 2569 | -8/Storage | Repaired Aluminum Leg 3373 | -8/Storage | Identified exit to Recycling 3376 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3665 | -8/Storage | Build established: Commander-Gunner 3831 | -8/Storage | Met a pair of Derelict thieves 3899 | -8/Storage | Core integrity fell below 50% 3924 | -8/Storage | Lost 11 allies 3943 | -8/Storage | Lost 6 parts (1p2n1u2w) 3991 | -8/Storage | Discovered new exit (range 5) 4113 | -8/Storage | Entered Factory 4113 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4195 | -7/Factory | Build established: Gunner 4338 | -7/Factory | Lost 6 parts (1p1n1u3w) 4538 | -7/Factory | Discovered new exit (range 9) 4598 | -7/Factory | Repaired VSS Leg 4635 | -7/Factory | Build established: Scavenger-Gunner 4642 | -7/Factory | Entered Lower Caves 4886 | -7/Lower Caves | Encountered a Warlord checkpoint 5178 | -7/Lower Caves | Learned Factory emergency access door positions 5191 | -7/Lower Caves | Discovered new exit (range 10) 5242 | -7/Lower Caves | Entered another Lower Caves area 5242 | -7/Lower Caves | Discovered new exit (range 9) 5258 | -7/Lower Caves | Entered Factory 5258 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5559 | -6/Factory | Build established: Gunner 6004 | -6/Factory | Lost 4 parts (1u3w) 6179 | -6/Factory | Repaired Imp. Titanium Leg 6216 | -6/Factory | Repaired Autogun 6275 | -6/Factory | Repaired Broken Recoil Stabilizer 6747 | -6/Factory | Lost 3 parts (1p2w) 7031 | -6/Factory | Build established: Scavenger-Gunner 7342 | -6/Factory | Cargo convoy interrupted 7514 | -6/Factory | Core integrity fell below 50% 7530 | -6/Factory | Core integrity fell below 20% 7542 | -6/Factory | Destroyed self with Rocket Launcher Last Messages --------------- 07512_ G-50 Soldier destroyed. 07512_ Recoil Stabilizer destroyed. 07513_ Grenade Launcher destroyed. 07516_ Weight Redist. System destroyed. 07517_ System corrupted: EM Disruption Field rejected. 07517_ Critical hit (Burn: +37). 07522_ Lgt. Angular Momentum Engine destroyed. 07523_ G-50 Soldier destroyed. 07523_ Integrated Corrupted Carbon-fiber Leg (+3). 07527_ Angular Momentum Engine destroyed. 07532_ G-50 Soldier destroyed. 07532_ K-01 Serf collects debris. 07537_ VSS Leg destroyed. 07537_ Critical hit (Burn: +37). 07539_ Carbon-fiber Leg destroyed. 07540_ G-50 Soldier destroyed. 07541_ K-01 Serf collects debris. 07542_ K-01 Serf destroyed. 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""" # ######= ## | | ???????????# ""T"" # #????# #? | | ???????????# """"""" "" "" ! #????#######? | | ???????????# """"""" * =% #???????????? | | ???????????# """"""" % #???????????? | | ???????????# """"""" g #???????????? | | ???????????# @ #???????????# | | ???????????####+##### % ############# | | ???????????# = | | ???????????# [==g | | ???????????# | | ???????????# kR | | ???????????# k | | ???????????# | | ???????????# | | ???????????### ###### #######+############# | | ???########### #????# ## #?????# | | ???# # #????### ## #?????# | | ???# """ # #??????####### #?????# | | ???#!! """ # #????????????# ####### | | ???# ! """ # #????????????# + | | ???#!! "" # #????????????# = ####### | | ???# "" # #????????????# #?????### | | ???# / ! + #????????????# #???????? | | ???# # #????????????# #???????? | | ############## #????????????# ###?????? | | # # #????????????# %+"#?????? | | # "" # #????####?#??# % # #?????? | | # """ "" # ##### ? ??############## #?????? | | # """ "" # # ] ???????????????# #?????? | | # """ Y" # # ???????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed BeamFlightTreads Manual? 0 Play Time 01:58:37 Cumulative 8.8 hours Start 2024.04.13 @ 17:34:28 End 2024.04.13 @ 20:58:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f75f0b9-37b1-45a8-b692-f9a675e8f9e3