Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 20:38:27 // Halloween2020/ForbiddenLore Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (669) 669 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2424 Bonus ------- None Cogmind --------- Core Integrity 77/550 Matter 278/300 Energy 37/100 System Corruption 5% Temperature Cool (57) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Visual Processing Unit Seismic Analyzer > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (6) ---- Light Ion Engine Medium Battery (200) Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Advanced Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Medium Battery Advanced Terrain Scanner Assault Rifle Shock Bomb Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 24 | . 2 6 16 Power 1 | . . . 1 Engine 1 | . . . 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | . . 1 7 Treads 3 | . . 1 2 Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 9 | . 1 5 3 Device 5 | . 1 2 2 Storage 2 | . . 2 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . 1 . 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | . 1 . 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 14 | . . . 14 Power 1 | . . . 1 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 6 | . . . 6 Average Slot Usage (%) 94 | . 98 97 93 Engine 9 | . 14 11 8 Treads 6 | . . 9 6 Leg 19 | . 28 22 17 Device 15 | . 12 12 16 Storage 9 | . 14 11 9 Processor 13 | . . 8 17 Energy Gun 5 | . 14 11 2 Ballistic Gun 13 | . 14 11 13 Naked Turns . | . . . . Heaviest Build 17 | 10 12 14 17 Greatest Support 35 | 20 20 20 35 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 6 6 5 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 6 5 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 3 Class Distribution -------------------- 56% | Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 748 | 200 16 60 472 Remotely . | . . . . Salvage Created 749 | . 95 60 594 Parts 25 | . 2 3 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 13 | . 2 1 10 Guns 11 | . 1 1 9 AOE 2 | . 1 . 1 Classes Destroyed 5 | . 1 1 3 Builder 1 | . . . 1 Watcher 1 | . . . 1 Grunt 7 | . 2 . 5 Sentry 4 | . . 1 3 Hunter 2 | . . . 2 Best Kill Streak 3 | . 2 1 3 Combat Bots Only 2 | . 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1932 | . 81 92 1759 Core 530 | . 57 . 473 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 77 100 . Volleys Fired 93 | . 6 3 84 Largest 2 | . 2 2 2 Hottest 69 | . 60 60 69 Shots Fired 145 | . 12 6 127 Gun 142 | . 12 6 124 Cannon . | . . . . Launcher 3 | . . . 3 Special . | . . . . Kinetic 127 | . 6 3 118 Thermal 5 | . . . 5 Explosive . | . . . . Electromagnetic 13 | . 6 3 4 Robot Hit Streak 21 | . 4 8 21 Robot Miss Streak 3 | . 1 . 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 112 | . 9 6 97 Core Hits 37 | . 3 2 32 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1786 | . 144 72 1570 Guns 1607 | . 94 72 1441 Cannons . | . . . . Explosions 173 | . 50 . 123 Melee . | . . . . Ramming 6 | . . . 6 Kinetic 1408 | . 26 40 1342 Thermal 127 | . 50 . 77 Explosive . | . . . . Electromagnetic 245 | . 68 32 145 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 60 | . . . 60 Shots 3 | . . . 3 Rammed 3 | . . . 3 Targets Rammed 4 | . . . 4 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 73 | . 67 6 73 Average Temperature 27 | . 30 4 28 Received Heat Transfer 729 | . 45 27 657 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 198 | . 50 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 130 | . 65 60 130 Initial 25 | . . 5 25 Average 27 | . 9 10 34 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 4 1 27 Peak Tracking Total 7 | . 3 1 7 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 4 2 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 25 | . 8 12 5 Successful 17 | . 4 11 2 Failed 8 | . 4 1 3 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 5 | . 2 1 2 Terminals 20 | . 8 7 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 12 | . 4 6 2 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 1 | . 1 . . Unreport Threat 3 | . 1 1 1 Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 3 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1958 | 3 235 362 1358 Spaces Moved 685 | 3 151 201 330 Core . | . . . . Treads 18 | . . . 18 Legs 667 | 3 151 201 312 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 121 | 120 120 120 122 Slowest Speed 160 | 120 120 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 2 30 19 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 6 . . Melee . | . . . . Projectile . | . . . . AOE 6 | . 6 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1702 | 2 195 317 1188 Wait 871 | . 32 97 742 Move 682 | 2 150 200 330 Hop . | . . . . Pick Up 11 | . 2 5 4 Fast Attach 11 | . 1 4 6 Attach 9 | . . 2 7 Detach 3 | . . 1 2 Swap 4 | . 1 . 3 Drop 14 | . 3 5 6 Fire 93 | . 6 3 84 Melee . | . . . . Ram . | . . . . Kick 4 | . . . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 239 | -10/Materials | Entered another Materials area 239 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 332 | -9/Materials | Build established: Mutant 406 | -9/Materials | Discovered new exit (range 13) 601 | -9/Materials | Entered another Materials area 601 | -8/Materials | Evolved 2 slots: Utility x2 901 | -8/Materials | Build established: Skirmisher 1530 | -8/Materials | Lost 3 parts (2n1w) 1885 | -8/Materials | Core integrity fell below 50% 1932 | -8/Materials | Lost 6 parts (2n2u2w) 1949 | -8/Materials | Core integrity fell below 20% 1959 | -8/Materials | Self-destructed Last Messages --------------- 01943_ U-05 Engineer repairs door. 01943_ Slammed into G-47 Trooper. 01944_ G-47 Trooper IFF system glitched. 01944_ K-01 Serf destroyed. 01944_ R-06 Scavenger collects Med. Matter Pod. 01945_ U-05 Engineer lays Concrete. 01945_ Slammed into G-47 Trooper. 01945_ Visual Processing Unit permanently disabled. 01945_ Destabilizing: Short circuit. 01946_ U-05 Engineer lays Concrete. 01947_ R-06 Scavenger collects Adv. Heat Sink. 01947_ U-05 Engineer lays Concrete. 01948_ Acquired Hvy. Laser. 01948_ U-05 Engineer lays Concrete. 01952_ R-06 Scavenger collects Structural Scanner. 01953_ R-06 Scavenger collects Terrain Scanner. 01956_ G-47 Trooper IFF system glitched. 01957_ Imp. Heat Sink fried. 01957_ G-47 Trooper destroyed. 01958_ System corrupted: Matter fused (-5). 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"?" ??????#? ???? ???????????????? | | #???### #### ?##?#??????? ??? ????????????????? | | #####?# ####?####???#??#???????????????????????? | | ???### #??##?##?????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 60 Reclamation Efficiency 10 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- Seismic Analyzer | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeStormPropulsion Manual? 0 Play Time 00:18:55 Cumulative 67.8 hours Start 2020.10.29 @ 20:21:48 End 2020.10.29 @ 20:38:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 678b33d3-2e76-4c6b-95fa-9c21fe9a0eba