Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 21:21:39 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (682) 682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2727 Bonus ------- None Cogmind --------- Core Integrity 501/550 Matter 246/300 Energy 280/280 System Corruption 0% Temperature Hot (233) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Minigun > --- INVENTORY (15) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Faulty Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Structural Scanner Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Minigun > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Structural Scanner Assault Rifle Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 20 | 6 1 1 11 1 Power 4 | 1 . . 3 . Engine 4 | 1 . . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 6 . Treads 8 | 2 . . 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 1 . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . . 2 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 6 | . 2 3 10 13 Power . | . 1 1 . . Propulsion 3 | . . . 6 10 Utility . | . . 1 1 1 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 13 | . . . 1 12 Power . | . . . . . Propulsion 10 | . . . . 10 Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 84 93 87 72 Engine 12 | . 14 14 10 9 Treads 30 | . 28 28 32 27 Storage 12 | . 13 14 11 9 Processor 6 | . . 7 11 9 Energy Gun 12 | . 14 14 10 2 Energy Cannon 3 | . . . 5 9 Ballistic Gun 9 | . 14 14 5 6 Peak Build Rating 17 | 6 6 7 15 17 Average Rating 8 | 4 5 6 11 16 On Entrance 6 | . 6 6 7 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 35 | 14 29 29 34 35 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 6 8 15 15 15 Most Carried 15 | 1 4 3 15 13 Average Carried 6 | . 2 3 10 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 1 3 3 13 13 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 649 | 227 105 29 288 . Remotely . | . . . . . Salvage Created 1259 | . 219 18 946 76 Parts 94 | . 19 4 65 6 Haulers Intercepted 5 | . . . 5 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 9 . 11 3 Guns 20 | . 9 . 9 2 Cannons 3 | . . . 2 1 Classes Destroyed 10 | . 3 1 6 . Builder 1 | . . . 1 . Tunneler 2 | . . 1 1 . Hauler 5 | . . . 5 . Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 5 | . 2 . 3 . Swarmer 13 | . 8 . 3 2 Grunt 7 | . 1 . 5 1 Sentry 3 | . . . 3 . Best Kill Streak 8 | . 4 1 8 3 Combat Bots Only 3 | . 3 . 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 171 | . 53 . 77 41 Missed 56 | . 22 . 22 12 Hits 115 | . 31 . 55 29 Projectile 115 | . 31 . 55 29 Critical Strikes 2 | . . . 2 . Damage Taken 1237 | . 254 . 672 311 Core 212 | . 53 . 110 49 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 64 | . . . 64 . Core Remaining (%) 83 | 100 . 78 72 . Volleys Fired 117 | . 24 3 79 11 Largest 2 | . 2 2 2 2 Hottest 118 | . 70 70 118 93 Shots Fired 220 | . 48 6 145 21 Gun 188 | . 48 6 123 11 Cannon 32 | . . . 22 10 Launcher . | . . . . . Special . | . . . . . Kinetic 94 | . 24 3 56 11 Thermal 126 | . 24 3 89 10 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 10 5 15 7 Robot Miss Streak 9 | . 9 1 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 144 | . 26 5 101 12 Core Hits 62 | . 13 1 44 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 1 4 . Burn 6 | . 1 1 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2070 | . 348 62 1448 212 Guns 1640 | . 348 62 1119 111 Cannons 430 | . . . 329 101 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 876 | . 212 37 516 111 Thermal 1194 | . 136 25 932 101 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles 6 | . . . . 6 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 306 | . 66 9 306 249 Average Temperature 59 | . 22 6 68 108 Received Heat Transfer 333 | . 30 . 213 90 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 . 2 . Heat Transferred 3515 | . 481 148 2701 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 132 | . 75 5 132 52 Initial 12 | . . . . 12 Average 28 | . 25 . 44 16 Influence Increases 722 | . 249 5 408 60 Destroy 0b10 Robot/C 460 | . 180 . 220 60 Destroy 0b10 Robot/NC 90 | . 10 5 75 . Destroy Leader 130 | . 44 . 86 . Successful Hack 11 | . . . 11 . Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 680 | . 249 5 378 48 Entered New Map 18 | . . . . 18 Time Decay 662 | . 249 5 378 30 Squads Dispatched 4 | . 1 . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 15 . 21 7 Peak Tracking Total 7 | . 5 . 3 7 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 2 . 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 7 . 8 . Successful 5 | . . . 5 . Failed 10 | . 7 . 3 . Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 10 | . 7 . 3 . Terminals 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 3 | . . . 3 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2446 | 116 766 369 1133 62 Spaces Moved 1263 | 70 425 225 524 19 Core 4 | 4 . . . . Treads 1259 | 66 425 225 524 19 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 153 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 81 50 40 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1472 | 76 464 228 673 31 Wait 48 | . 11 . 37 . Move 1259 | 69 424 224 523 19 Hop . | . . . . . Pick Up 14 | 1 2 . 11 . Fast Attach 12 | 6 1 1 4 . Attach . | . . . . . Detach 3 | . 1 . 2 . Swap 9 | . . . 8 1 Drop 10 | . 1 . 9 . Fire 117 | . 24 3 79 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 11) 883 | -10/Materials | Entered Mines 1216 | -10/Mines | Discovered new exit (range 13) 1228 | -10/Mines | Discovered new exit (range 14) 1252 | -10/Mines | Entered Materials 1252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -9/Materials | Repaired Med. Laser 1712 | -9/Materials | Build established: Scavenger-Mutant 2065 | -9/Materials | Build established: Mutant 2115 | -9/Materials | Discovered new exit (range 9) 2349 | -9/Materials | Discovered new exit (range 9) 2385 | -9/Materials | Entered another Materials area 2385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2386 | -8/Materials | Identified exit to Storage 2447 | -8/Materials | Self-destructed Last Messages --------------- 02268_ G-34 Mercenary destroyed. 02340_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02342_ O-16 Technician uses terminal to summon reinforcements. 02342_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 02342_ O-16 Technician locks terminal. 02349_ EXIT=FOUND 02354_ O-16 Technician destroyed. 02375_ G-34 Mercenary destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Storage entrance... 02390_ Acquired Minigun. 02423_ S-10 Pest destroyed. 02437_ Destroyed Lgt. Nuclear Core. 02440_ G-47 Trooper destroyed. 02445_ Overheating: System interference. 02445_ Targeting Computer temporarily disabled. 02445_ Adv. Beam Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ???????????+???????# #?????????????????????????? | | ???????????# ??????# #?????????????????????????? | | ??????##+### ###### ###########+#?????????????? | | ??????# =[%b@ ????????? | | ??????# g[%s% ????????? | | ??????# " """"" =##############+???????????? | | ??????# """"""""" #?????????????????????????? | | ???????????"" """ #?????????????????????????? | | ??????????? #?????????????????????????? | | ????????? = #?????????????????????????? | | ????????############ #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????+ "????????????????????????? | | ???????????????????# "????????????????????????? | | ???????????????????# "????????????????????????? | | ???????????????????? "????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 8% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerGreatPlateshifter Manual? 0 Play Time 00:10:08 Cumulative 53.5 hours Start 2026.11.08 @ 21:10:33 End 2026.11.08 @ 21:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1070442-e874-475b-9267-ce10041b0fb4