Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 21:59:15 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2447) 2447 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 4979 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 192/550 Matter 233/300 Energy 100/100 System Corruption 12% Temperature Hot (261) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Matter Pod (100) Light Armor Plating Light Armor Plating Beam Rifle Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Signal Interpreter > --- WEAPON ----------- Beam Rifle Shotgun Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Aluminum Leg Small Matter Pod Medium Matter Pod Light Assault Rifle Autogun Autogun Autogun Shotgun Shotgun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Ballistic Gun Shotgun Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 104 | 7 5 43 . 1 48 Power 11 | 1 1 2 . . 7 Engine 8 | 1 1 1 . . 5 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 48 | 2 . 25 . 1 20 Treads 26 | 2 . 12 . . 12 Leg 21 | . . 12 . 1 8 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 3 . . 6 Device 2 | 1 . 1 . . . Storage 4 | 1 1 1 . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . 1 . . 4 Artifact . | . . . . . . Weapon 33 | 2 3 13 . . 15 Energy Gun 6 | 1 . 1 . . 4 Energy Cannon . | . . . . . . Ballistic Gun 27 | 1 3 12 . . 11 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 29 | . . 6 . . 23 Power 4 | . . 1 . . 3 Propulsion 8 | . . 2 . . 6 Utility 4 | . . 2 . . 2 Weapon 13 | . . 1 . . 12 Highest Loss Streak 9 | . . 3 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 99 89 77 72 90 Engine 7 | . 14 3 11 9 5 Core 2 | . . 5 . . 2 Treads 21 | . 28 23 22 18 16 Leg 13 | . . 17 11 18 17 Device 4 | . 14 4 . . . Storage 12 | . 14 11 11 9 13 Processor 3 | . . . . . 7 Protection 2 | . . 2 . . 3 Energy Gun 2 | . 3 . . . 4 Ballistic Gun 20 | . 24 20 22 18 18 Peak Build Rating 24 | 9 12 17 11 12 24 Average Rating 15 | 5 11 13 11 12 18 On Entrance 9 | . 9 12 11 11 12 Naked Turns . | . . . . . . Heaviest Build 42 | 14 30 32 31 31 42 Greatest Support 60 | 40 40 60 10 40 42 Greatest Overweight (x) 10 | . . 10 3 . 10 Average Overweight (x) . | . . . 3 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 6 15 15 15 14 15 Average Carried 13 | 4 12 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 14 13 Class Distribution -------------------- 45% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Tank 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 2829 | 277 264 656 86 . 1546 Remotely . | . . . . . . Salvage Created 3126 | 97 324 758 86 . 1861 Parts 188 | 4 29 46 4 . 105 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 57 | . 9 14 2 . 32 Guns 57 | . 9 14 2 . 32 Classes Destroyed 12 | 2 4 3 . . 3 Worker 12 | . 3 3 . . 6 Builder 5 | . . 2 . . 3 Tunneler 2 | 1 1 . . . . Recycler 2 | 1 . 1 . . . Mechanic 3 | . . 2 . . 1 Operator 1 | . . . . . 1 Watcher 5 | . 2 2 . . 1 Swarmer 8 | . 5 3 . . . Grunt 31 | . 4 8 2 . 17 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 14 | . . 3 . . 11 Best Kill Streak 6 | 2 3 5 2 . 6 Combat Bots Only 5 | . 3 3 2 . 5 Max Kills in Single Turn 2 | 1 2 1 1 . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 403 | . 58 112 9 . 224 Missed 88 | . 19 22 2 . 45 Damage Taken 5078 | . 452 1143 90 . 3393 Core 550 | . 61 131 . . 358 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 7 | . 7 . . . . Core Remaining (%) 80 | 100 75 . 67 . . Volleys Fired 244 | 7 30 70 4 . 133 Largest 3 | 2 2 2 2 . 3 Hottest 111 | 70 70 79 46 . 111 Shots Fired 554 | 14 60 128 8 . 344 Gun 554 | 14 60 128 8 . 344 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 491 | 7 51 123 8 . 302 Thermal 62 | 7 9 5 . . 41 Explosive . | . . . . . . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 11 | 7 11 11 7 . 9 Robot Miss Streak 10 | 1 5 5 2 . 10 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 345 | 11 32 90 7 . 205 Core Hits 173 | 4 22 43 5 . 99 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 4 | 1 . 1 . . 2 Burn 2 | 1 . . . . 1 Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5121 | 107 435 1194 113 . 3272 Guns 5047 | 107 434 1191 113 . 3202 Cannons . | . . . . . . Explosions 40 | . . . . . 40 Melee . | . . . . . . Ramming 34 | . 1 3 . . 30 Kinetic 4518 | 45 346 1117 113 . 2897 Thermal 512 | 62 88 74 . . 288 Explosive 40 | . . . . . 40 Electromagnetic 17 | . . . . . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . . 12 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 5 | . . . . . 5 Matter Fused 6 | . . . . . 6 Heat Flow Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . . . 20 Projectiles . | . . . . . . Explosions 20 | . . . . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 141 | . . . . . 141 Shots 2 | . . . . . 2 Rammed 9 | . . 3 . . 6 Targets Rammed 11 | . 1 3 . . 7 Kicked 1 | . . . . . 1 Crushed 1 | . 1 . . . . Highest Temperature 364 | 100 163 92 1 . 364 Average Temperature 83 | 43 60 18 1 . 96 Received Heat Transfer 2085 | . 201 396 48 . 1440 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 1480 | 259 259 185 . . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 602 | 10 157 224 137 53 602 Initial 87 | . 6 29 87 53 22 Average 137 | 3 65 95 106 53 206 Maximum Alert Level 2 | . . 1 . . 2 Low Security (%) 82 | 100 100 92 100 100 66 Level 1 5 | . . 7 . . 8 Level 2 11 | . . . . . 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 2 . 1 7 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . . 2 . 1 3 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 5 | . 1 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 17 33 2 . 56 Peak Tracking Total 5 | . 3 5 2 . 5 Tactical Retreats 6 | . 2 1 . . 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 9 | . 2 5 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 5 | . . . . . 5 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 3 | . 1 . . . 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 . . . 3 Successful 5 | . 2 . . . 3 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Record 2 | . . . . . 2 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 4304 | 143 919 1079 69 83 2011 Spaces Moved 1618 | 69 429 383 17 16 704 Core 20 | 2 . 1 . . 17 Treads 1347 | 67 429 299 . 16 536 Legs 250 | . . 82 17 . 151 Wheels 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 330 160 152 Average Speed 185 | 156 160 180 330 160 204 Slowest Speed 550 | 160 160 550 330 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 5 48 29 14 4 82 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . . . . 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . . . . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2453 | 88 604 644 24 74 1019 Wait 414 | . 121 132 4 58 99 Move 1613 | 68 428 382 16 15 704 Hop . | . . . . . . Pick Up 29 | 6 12 4 . . 7 Fast Attach 31 | 7 2 14 . . 8 Attach 21 | . . 5 . 1 15 Detach 1 | . . 1 . . . Swap 52 | . 3 24 . . 25 Drop 36 | . 7 9 . . 20 Fire 244 | 7 30 70 4 . 133 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 10 | . 1 3 . . 6 Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 774 | -10/Materials | Repaired Shotgun 994 | -10/Materials | Discovered new exit (range 6) 1044 | -10/Materials | Derelicts attacked the area 1063 | -10/Materials | Entered another Materials area 1063 | -9/Materials | Evolved 2 slots: Propulsion x2 1846 | -9/Materials | Lost 3 parts (1p1n1w) 2022 | -9/Materials | Discovered new exit (range 13) 2138 | -9/Materials | Build established: Scavenger-Mutant 2142 | -9/Materials | Entered Mines 2152 | -9/Mines | Learned location of Zion (-7) 2169 | -9/Mines | Discovered new exit (range 5) 2211 | -9/Mines | Entered Materials 2211 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2290 | -8/Materials | Discovered new exit (range 3) 2294 | -8/Materials | Entered Storage 2870 | -8/Storage | Build established: Scavenger-Gunner 3252 | -8/Storage | Build established: Scavenger-Mutant 3308 | -8/Storage | Lost 5 parts (1p2n2w) 3754 | -8/Storage | Garrison activated, responded to threat 3773 | -8/Storage | Build established: Scavenger-Tank 4292 | -8/Storage | Core integrity fell below 50% 4292 | -8/Storage | Garrison activated, responded to threat 4300 | -8/Storage | Crushed by falling debris 4300 | -8/Storage | System corruption reached 10% 4305 | -8/Storage | Self-destructed Last Messages --------------- 04292_ The unstable cave ceiling collapses. 04292_ G-47 Trooper calls for garrison reinforcements. 04292_ ALERT: Activating Garrison Access S001. 04293_ U-05 Engineer builds a Wall. 04293_ Critical hit (Burn: +37). 04295_ Beam Rifle destroyed. 04299_ Imp. Aluminum Leg destroyed. 04300_ The unstable cave ceiling collapses. 04300_ Crushed by falling debris. 04300_ Shotgun destroyed. 04300_ System corrupted by crushing effect (+4). 04300_ Imp. Signal Interpreter destroyed. 04300_ System corrupted by crushing effect (+3). 04301_ System corrupted: Substantial component data lost. 04303_ Rnf. Ion Engine destroyed. 04303_ Hvy. Assault Rifle destroyed. 04303_ U-05 Engineer lays Concrete. 04305_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ! 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