Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 12:51:35 Player: Shrewd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1117) 1117 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 4726 Bonus ------- Follower Combat Kills 122 Friendly Fire -18 Cogmind --------- Core Integrity 850/850 Matter 127/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (3) ------- Cooled Plasma Cannon Autogun Autogun > --- INVENTORY (15) --- Compact Wheel Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Heavy Assault Rifle Minigun Minigun Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Reactive Plating High-powered Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Compact Wheel Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Heavy Assault Rifle Minigun Minigun Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 6 | . . . 2 1 2 1 Weapon 1 | . . . . . . 1 Parts Attached 49 | 1 2 5 13 13 13 2 Power 6 | . . 2 1 3 . . Engine 5 | . . 1 1 3 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 10 | . 2 . 4 1 3 . Treads . | . . . . . . . Leg 10 | . 2 . 4 1 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . . 1 3 6 5 . Device 6 | . . 1 3 1 1 . Storage 1 | . . . . 1 . . Processor 6 | . . . . 4 2 . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 18 | 1 . 2 5 3 5 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | 1 . 1 4 . 3 1 Ballistic Cannon 4 | . . . . 3 1 . Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . 1 Parts Lost 16 | . . . 2 2 12 . Power 4 | . . . 2 . 2 . Propulsion 4 | . . . . . 4 . Utility 4 | . . . . 1 3 . Weapon 4 | . . . . 1 3 . Highest Loss Streak 7 | . . . 2 2 7 . To Critical Strikes 1 | . . . . . 1 . Average Backups 9 | 7 7 5 4 9 13 8 Power 1 | 1 1 . . 1 1 . Propulsion 1 | 4 4 2 1 1 1 1 Utility 2 | . . . . 1 4 3 Weapon 3 | 2 1 . 2 4 5 4 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 6 3 1 . 6 Power 3 | . . 1 1 1 . . Propulsion 6 | . 2 3 . . . 1 Utility 5 | . . 1 1 . . 3 Weapon 3 | . . 1 . . . 2 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 91 | . 85 84 83 97 93 85 Engine 7 | . 14 7 5 8 7 6 Core 1 | . . 6 4 . . . Leg 23 | . 28 28 21 27 19 13 Device 17 | . . 11 31 21 13 6 Storage 5 | . 14 2 . 6 7 6 Processor 13 | . . . . 15 24 26 Protection 2 | . . . . . 5 6 Ballistic Gun 9 | . 28 25 17 3 . 19 Ballistic Cannon 8 | . . . . 13 13 . Peak Build Rating 45 | 6 9 24 32 38 45 43 Average Rating 32 | 5 7 15 28 35 41 40 On Entrance 21 | 6 6 9 24 31 38 37 Avg Prop Armor Cover (%) 12 | . . . 12 . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 14 14 20 24 45 54 50 Greatest Support 52 | 20 26 26 34 51 52 36 Greatest Overweight (x) 5 | . . . 5 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 5 15 15 15 Average Capacity 10 | 8 8 5 5 11 15 15 Most Carried 15 | 7 8 8 5 15 15 9 Average Carried 9 | 6 7 5 4 9 13 8 Final Capacity 15 | 8 8 5 5 15 15 15 Final Carried 14 | 6 8 5 4 14 9 9 Scrap Suit Usage (%) 24 | . . 80 68 1 . . Parts Cannibalized 3 | . . 3 . . . . Class Distribution -------------------- 57% | Mutant 25% | Skirmisher 12% | Scrapper 3% | Gunner Dominant Class ---------------- Scrapper | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1368 | 200 . 144 189 224 611 . Remotely 672 | . . . . 146 526 . Salvage Created 892 | . . 85 146 123 538 . Parts 63 | . . 5 11 6 41 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . . 2 6 4 18 . Guns 11 | . . 2 6 . 3 . Cannons 14 | . . . . 4 10 . AOE 4 | . . . . . 4 . Classes Destroyed 11 | . . 1 1 3 6 . Worker 1 | . . . . . 1 . Builder 6 | . . . . . 6 . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 15 | . . . 4 . 11 . Grunt 11 | . . 2 2 2 5 . Brawler 1 | . . . . . 1 . Sentry 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . . 2 4 2 9 . Combat Bots Only 7 | . . 2 4 1 7 . Max Kills in Single Turn 2 | . . 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 229 | . 2 10 16 64 137 . Missed 68 | . 2 2 10 16 38 . Hits 161 | . . 8 6 48 99 . Melee 3 | . . . . . 3 . Projectile 158 | . . 8 6 48 96 . AOE 5 | . . 5 . . . . Critical Strikes 5 | . . 1 . 1 3 . Damage Taken 2781 | . . 324 56 768 1633 . Core 465 | . . 56 . 166 243 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 32 | . . . . . 32 . Regen/Repaired (Parts) 63 | . . 13 50 . . . Core Remaining (%) 82 | 100 . 77 100 69 65 . Volleys Fired 101 | . . 9 14 25 53 . Largest 2 | . . 2 2 2 2 . Hottest 80 | . . 40 46 80 80 . Shots Fired 171 | . . 18 28 46 79 . Gun 66 | . . 18 28 6 14 . Cannon 100 | . . . . 40 60 . Launcher 5 | . . . . . 5 . Special . | . . . . . . . Kinetic 166 | . . 18 28 46 74 . Thermal . | . . . . . . . Explosive 5 | . . . . . 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . . 4 7 13 13 . Robot Miss Streak 5 | . . 4 2 5 3 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 100 | . . 9 14 29 48 . Core Hits 55 | . . 4 7 10 34 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 2 . Blast 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3277 | . . 144 236 899 1998 . Guns 596 | . . 135 236 78 147 . Cannons 1906 | . . . . 783 1123 . Explosions 691 | . . . . . 691 . Melee . | . . . . . . . Ramming 84 | . . 9 . 38 37 . Kinetic 2502 | . . 135 236 861 1270 . Thermal 157 | . . . . . 157 . Explosive 534 | . . . . . 534 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 1 | . . . 2 2 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 2 2 3 . Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 121 | . . . . 2 119 . Projectiles 14 | . . . . 2 12 . Explosions 104 | . . . . . 104 . Melee 3 | . . . . . 3 . Knockbacks 15 | . . . . 8 7 . Impact . | . . . . . . . Kinetic 14 | . . . . 7 7 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 114 | . . . . . 114 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 16 | . . 1 . 9 6 . Kicked 16 | . . 1 . 9 6 . Crushed . | . . . . . . . Highest Temperature 333 | . . 20 87 333 204 . Average Temperature 94 | . . 7 46 143 52 . Received Heat Transfer 819 | . . 72 18 414 315 . Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 100 | . . . . . 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 95 100 100 100 Level 1 . | . . . 4 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 201 | . . 58 201 50 188 86 Initial 86 | . . . 8 50 8 86 Average 39 | . . 8 95 10 48 68 Influence Increases 1073 | . . 80 319 146 528 . Destroy 0b10 Robot/C 720 | . . 60 220 80 360 . Destroy 0b10 Robot/NC 65 | . . . 10 10 45 . Destroy Leader 126 | . . 10 42 32 42 . Allied During Kill 24 | . . 10 14 . . . Successful Hack 3 | . . . 3 . . . Disable Machine 45 | . . . . . 45 . Destroy Structure 30 | . . . . 9 21 . Lose Combat Pursuer 60 | . . . 30 15 15 . Influence Decreases 1027 | . . 58 221 247 371 130 Entered New Map 185 | . . . 14 70 11 90 Time Decay 634 | . . 50 147 157 240 40 Lost Part 160 | . . . 20 20 120 . Lost Ally 48 | . . 8 40 . . . Squads Dispatched 5 | . . . 2 1 2 . Investigation 2 | . . . 1 . 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . . 1 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 1 7 13 10 19 . Peak Tracking Total 5 | . 1 2 4 5 5 . Tactical Retreats 4 | . . . 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 . Max in Single Turn 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 3 | . . 1 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . 1 3 . 2 . Successful 3 | . . 1 2 . . . Failed 3 | . . . 1 . 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 5 | . . 5 . . . . Largest Group 3 | . . 3 2 . . . Highest-Rated Group 40 | . . 40 39 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 24 | . . 11 13 . . . Total Damage 317 | . . 83 234 . . . Kills 8 | . . 1 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 1713 | . . . 289 676 748 . Sensors 618 | . . . 33 585 . . Terrain 1712 | . . . 289 675 748 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2436 | 7 42 375 420 676 827 89 Spaces Moved 1327 | 5 28 274 199 420 356 45 Core 39 | . . . 39 . . . Treads . | . . . . . . . Legs 1288 | 5 28 274 160 420 356 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 130 120 190 Average Speed 147 | 120 120 120 154 130 182 190 Slowest Speed 300 | 120 120 120 300 130 200 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 2 9 64 18 42 9 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . . . . 9 19 . Melee . | . . . . . . . Projectile 14 | . . . . 9 5 . AOE 14 | . . . . . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1638 | 6 37 306 289 501 451 48 Wait 58 | . . . 37 10 11 . Move 1321 | 4 27 273 198 419 355 45 Hop . | . . . . . . . Pick Up 34 | . 4 4 7 14 5 . Fast Attach 23 | . . 2 7 9 4 1 Attach 19 | 1 . 1 3 3 10 1 Detach 9 | 1 . 1 1 4 1 1 Swap 18 | . 2 3 7 2 4 . Drop 39 | . 4 12 15 6 2 . Fire 101 | . . 9 14 25 53 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 16 | . . 1 . 9 6 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 6) 50 | -10/Materials | Entered Mines 72 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 92 | -10/Mines | Met a Derelict bent on vengeance 112 | -10/Mines | Assembled infested the area 116 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 117 | -10/Mines | Assisted by a Guerilla fighting off Assembled 122 | -10/Mines | Found Scrap Suit 304 | -10/Mines | Lost 3 allies 331 | -10/Mines | Learned 4 Materials zone layouts 356 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 406 | -10/Mines | Discovered new exit (range 12) 425 | -10/Mines | Entered Materials 425 | -9/Materials | Accompanied by 2 allies 425 | -9/Materials | Evolved 2 slots: Utility x2 426 | -9/Materials | Identified exit to Mines 430 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 544 | -9/Materials | Repaired Imp. Aluminum Leg 716 | -9/Materials | Build established: Mutant 802 | -9/Materials | Discovered new exit (range 4) 845 | -9/Materials | Entered another Materials area 845 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1113 | -8/Materials | Build established: Skirmisher 1504 | -8/Materials | Discovered new exit (range 12) 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Utility x2 1718 | -7/Factory | Build established: Mutant 2300 | -7/Factory | Lost 7 parts (1p2n2u2w) 2319 | -7/Factory | Destroyed 7 combat bots 2329 | -7/Factory | Discovered new exit (range 12) 2348 | -7/Factory | Entered another Factory area 2348 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2437 | -6/Factory | Self-destructed Last Messages --------------- 02336_ U-05 Engineer lays Concrete. 02338_ K-01 Serf collects debris. 02338_ U-05 Engineer lays Concrete. 02338_ R-06 Scavenger collects Wheel. 02338_ K-01 Serf collects debris. 02338_ U-05 Engineer lays Concrete. 02339_ K-01 Serf collects debris. 02339_ U-05 Engineer lays Concrete. 02340_ U-05 Engineer builds a Wall. 02340_ U-05 Engineer lays Concrete. 02342_ K-01 Serf collects debris. 02345_ U-05 Engineer lays Concrete. 02346_ Acquired Recoil Stabilizer. 02347_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE [Achievement: I Have A Map?] 02430_ Acquired Prototype Energy Cannon. 02430_ Identified Cld. Plasma Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ???????????????????????????????##############???? | | ???????????????????????????????# #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# """""" #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# #???? | | ????????????############+#############+######???? | | ??????????? #?????? | | ??????????? #?????? | | ?????????? #?????? | | ?????????? #?????? | | ?????????? #?????? | | ??????????????##########+########## T######?????? | | ??????????????????# #??####??????????? | | ??????????????????# #????????????????? | | ??????????????????# ]]]#????????????????? | | ??????????????????# ][#????????????????? | | ??????????????????# @ ]][#????????????????? | | ??????????????????# ] #????????????????? | | ??????????????????# ] #????????????????? | | ??????????????????# ! #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????##############????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 50% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Omniscient Cartographer Organ Harvest Overwhelming There's More Where That Came From Challenges ------------ None Game ------ Seed BlastHackingMatter Manual? 0 Play Time 00:58:32 Cumulative 17.3 hours Start 2025.10.25 @ 18:38:58 End 2025.10.28 @ 12:51:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b2adaf8-5ce9-47ec-b7b3-4f66333ead14