Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 23:05:19 Player: APerTAS Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (836) 836 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2706 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 221/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Actuator Array Core Shielding Hacking Suite > --- WEAPON (2) ------- Beam Rifle Maul > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Wheel Actuator Array Hacking Suite Beam Rifle Improved Assault Rifle Heavy Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Actuator Array Propulsion Shielding Hacking Suite > --- WEAPON ----------- Beam Rifle Maul > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Wheel Improved Targeting Computer Core Shielding Beam Rifle Improved Assault Rifle Grenade Launcher Maul [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Actuator Array Storage Medium Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Maul Energy Gun Beam Rifle Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 34 | 7 13 14 . . Power 5 | 1 1 3 . . Engine 5 | 1 1 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 4 2 . . Treads 4 | 2 2 . . . Leg 4 | . 2 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 4 4 . . Device 3 | 1 . 2 . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 11 | 2 4 5 . . Energy Gun 5 | 1 2 2 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . 1 . . System Corruption 14 | . . 14 . . Parts Lost 7 | . 1 5 1 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 3 | . 1 1 1 . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . 1 2 1 . To Critical Strikes . | . . . . . Average Backups 8 | 1 8 9 9 9 Power 1 | . 1 1 2 2 Propulsion 2 | . 2 2 2 2 Utility 1 | . 2 1 1 1 Weapon 3 | . 2 2 4 4 Tool/Special . | . . . . . Unused Backups 19 | . 6 2 . 11 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 7 | . 3 1 . 3 Weapon 8 | . 2 1 . 5 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 98 | . 99 92 100 100 Engine 11 | . 13 10 11 11 Treads 6 | . 24 . . . Leg 16 | . 3 18 22 22 Device 9 | . 6 8 11 11 Storage 11 | . 14 11 11 11 Hackware 8 | . . 11 11 11 Protection 10 | . 7 11 11 11 Energy Gun 10 | . 11 7 11 11 Ballistic Gun 4 | . 16 2 . . Impact Weapon 8 | . . 11 11 11 Peak Build Rating 21 | 7 11 21 21 21 Average Rating 16 | 4 7 16 20 21 On Entrance 12 | . 7 11 21 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 30 | 14 22 30 30 30 Greatest Support 40 | 40 40 26 26 26 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 10 10 10 10 Average Carried 8 | 1 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 10 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 865 | 282 327 177 69 10 Remotely . | . . . . . Salvage Created 1274 | 119 577 484 94 . Parts 64 | 6 31 22 5 . Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . . 1 Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 28 | . 14 11 3 . Melee 6 | . . 4 2 . Guns 19 | . 14 4 1 . Classes Destroyed 9 | 2 5 2 . . Tunneler 1 | 1 . . . . Hauler 3 | . 1 2 . . Recycler 2 | 1 . 1 . . Operator 1 | . 1 . . . Watcher 3 | . 2 1 . . Swarmer 10 | . 3 7 . . Grunt 15 | . 11 2 2 . Brawler 2 | . . 1 1 . Sentry 1 | . . 1 . . Best Kill Streak 6 | 2 5 6 3 . Combat Bots Only 4 | . 4 4 3 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 167 | . 74 83 10 . Missed 45 | . 19 25 1 . Hits 122 | . 55 58 9 . Melee 6 | . . 2 4 . Projectile 116 | . 55 56 5 . Critical Strikes 1 | . . . 1 . Damage Taken 1345 | . 574 589 182 . Core 276 | . 97 162 17 . Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . 48 4 . Core Remaining (%) 80 | 100 61 . . . Volleys Fired 84 | 4 59 19 2 . Largest 2 | 2 2 1 1 . Hottest 70 | 60 70 56 56 . Shots Fired 144 | 8 116 18 2 . Gun 144 | 8 116 18 2 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 83 | 4 79 . . . Thermal 42 | 4 34 2 2 . Explosive . | . . . . . Electromagnetic 19 | . 3 16 . . Robot Hit Streak 16 | 4 16 5 6 . Robot Miss Streak 5 | 1 5 3 . . Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | 5 74 41 9 . Core Hits 50 | 3 32 11 4 . Critical Kills 2 | . . 2 . . Critical Parts Destroyed 6 | . 2 3 1 . Critical Strikes 12 | . 4 6 2 . Burn 4 | . 2 1 1 . Destroy 2 | . 2 . . . Smash 6 | . . 5 1 . Melee Attacks 43 | . . 36 7 . Impact 43 | . . 36 7 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2133 | 55 861 980 237 . Guns 1142 | 55 861 198 28 . Cannons . | . . . . . Explosions . | . . . . . Melee 991 | . . 782 209 . Ramming . | . . . . . Kinetic 584 | 34 550 . . . Thermal 356 | 21 277 30 28 . Explosive . | . . . . . Electromagnetic 202 | . 34 168 . . Impact 991 | . . 782 209 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . 22 24 24 Average Corruption 22 | . . 19 23 24 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 34 | . . 15 18 1 Message Errors 10 | . . 6 4 . Matter Fused 5 | . . 3 2 . Heat Flow Errors 7 | . . 1 6 . Energy Discharges 4 | . . 2 2 . Data Loss (minor) 4 | . . 2 2 . Data Loss (major) 1 | . . . 1 . Alerts 2 | . . . 1 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 130 | . . 107 23 . Projectiles . | . . . . . Explosions . | . . . . . Melee 130 | . . 107 23 . Knockbacks 4 | . . 3 1 . Impact 4 | . . 3 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 216 | . 216 170 190 . Average Temperature 57 | . 49 60 83 . Received Heat Transfer 423 | . 270 123 30 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 4 . . Combat Hostiles 3 | . . 3 . . Parts Fried 5 | . 1 4 . . Impact Corruptions 8 | . . 7 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1226 | 50 880 148 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 180 | 5 137 180 63 . Initial 46 | . . 46 23 . Average 59 | . 54 110 12 . Influence Increases 862 | 10 447 335 70 . Destroy 0b10 Robot/C 560 | . 280 220 60 . Destroy 0b10 Robot/NC 50 | 10 20 20 . . Destroy Leader 122 | . 66 46 10 . Successful Hack 37 | . 33 4 . . Disable Machine 30 | . . 30 . . Destroy Structure 3 | . 3 . . . Lose Combat Pursuer 60 | . 45 15 . . Influence Decreases 862 | 10 337 384 131 . Entered New Map 102 | . . 64 38 . Time Decay 690 | 10 327 270 83 . Lost Part 70 | . 10 50 10 . Squads Dispatched 5 | . 5 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 28 13 3 . Peak Tracking Total 6 | . 5 6 3 . Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 6 | . 6 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 8 | . 6 2 . . Terminals 7 | . 6 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 22 7 . . Successful 21 | . 16 5 . . Failed 8 | . 6 2 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 18 | . 12 6 . . Terminals 26 | . 22 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 12 1 . . Part Schematic 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 3 | . 2 1 . . Disarm Traps 1 | . 1 . . . Hauler Manifests 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 3 . . Terminals 5 | . 4 1 . . Botnet 3 | . 2 1 . . Disrupt 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Reject 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 6 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . 1 . . 15 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . 8 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 91 | . . . . 91 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 505 | 38 467 . . . Seismic 505 | 38 467 . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 3985 | 123 1035 597 406 1824 Spaces Moved 1986 | 63 491 278 200 954 Core 2 | 2 . . . . Treads 467 | 61 406 . . . Legs 1517 | . 85 278 200 954 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 190 Average Speed 173 | 156 153 144 190 190 Slowest Speed 190 | 160 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 73 29 43 83 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2306 | 76 662 392 210 966 Wait 93 | . 55 32 1 5 Move 1982 | 62 490 277 199 954 Hop . | . . . . . Pick Up 32 | 3 18 7 . 4 Fast Attach 17 | 7 7 3 . . Attach 8 | . 2 5 1 . Detach . | . . . . . Swap 20 | . 13 7 . . Drop 27 | . 18 6 . 3 Fire 84 | 4 59 19 2 . Melee 43 | . . 36 7 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 552 | -10/Materials | Identified exit to Mines 1039 | -10/Materials | Discovered new exit (range 16) 1159 | -10/Materials | Entered another Materials area 1159 | -9/Materials | Evolved 2 slots: Utility x2 1330 | -9/Materials | Discovered new exit (range 12) 1494 | -9/Materials | System corruption reached 10% 1596 | -9/Materials | Discovered new exit (range 15) 1756 | -9/Materials | Entered Mines 1938 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1949 | -9/Mines | Discovered new exit (range 10) 2162 | -9/Mines | Entered Zion 2237 | -7/Zion | System corruption cleaned by Quarantine Array 2375 | -7/Zion | Gained Derelict followers 2392 | -7/Zion | Discovered new exit (range 14) 2400 | -7/Zion | Learned Factory stockpile data 2876 | -7/Zion | Given the Hacking Drone Bay 2877 | -7/Zion | Found Prototype Device 3215 | -7/Zion | Learned Factory terminal intel 3649 | -7/Zion | Met Imprinter 3986 | -7/Zion | Self-destructed Last Messages --------------- participate in the system, or seek to ruin it for others. They are a natural byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 03769_ ZO-XDH(z) toys with the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????###?????????????? | | ??????????????????????????????### ##????????????? | | ??????????????????????????????# #????????????? | | ?????????????????????????????? < #????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????########??########### #??????????????? | | ???????????# ####" #" ## #??????????????? | | ???????????## ## # # #??????????????? | | ????????????## # #" #?####?????????? | | ?????????????## # #"" ## ### #?????????? | | ??????????????# # ##" ### #?????????? | | ????????????### ### ##" ### #?????????? | | ???????????## ####### ## ##?????????? | | ???????????# ### #### ###### #??????????? | | ???????????# ## ### ##??## #??????????? | | #########??## ## ## ########??????????? | | """"""""#??## ###?# ##????????????? | | "" """""#??# ##???# #????????????? | | #### ##???# #????????????? | | ##??# @ #????????????? | | %% ##?# #### ## #????????????? | | ## ### g ##??###### ##????????????? | | """ ""## ## i ######???###?????????????? | | """"""""## ##M ##??????????????????? | | ########## ## ##?????????????????? | | ?????????# ## ###???????????????? | | ?????????##### ### ##??????????????? | | ?????????????# ##?## ## ##?????????????? | | ?????????????######???###### ##????????????? | | ???????????????????????????# ##???????????? | | ???????????????????????????## #???????????? | | ????????????????????????????#### #???????????? | | ???????????????????????????????## #???????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ???????????????????????????????## ##????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????## ##????????????? | | ??????????????????????????????## #????????????? | | ??????????????????????????????# ##????????????? | | ??????????????????????????????## #????????????? | | ??????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Corruption Screen | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Point Defense System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetRingDeconstructor Manual? 0 Play Time 00:29:26 Cumulative 64.9 hours Start 2026.05.01 @ 14:34:52 End 2026.05.28 @ 23:05:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b0f1afd-041c-46b2-82cd-226a50f16080