Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 00:54:31

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (512)                512
              TOTAL SCORE: 2512

 Bonus
-------
Pacifist                   470
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             550/550
Matter                     210/300
Energy                     149/150
System Corruption          0%
Temperature                Cool (3)
Movement                   Hovering (52)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY (5) ------
           Structural Scanner
           ECM Suite
>          --- WEAPON (2) -------
  Improved Datajack
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Gravmag System
           Flight Unit
           Flight Unit
           ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
           Structural Scanner
           ECM Suite
>          --- WEAPON -----------
  Improved Datajack
>          --- INVENTORY --------
     Micro Nuclear Core
           Gravmag System
           Flight Unit
           Flight Unit
           ECM Suite
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
Weapon                     Improved Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             15   | 1   1   3   1   1   8   
  Power                    3    | 1   .   .   .   1   1   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   .   2   .   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 4    | .   .   2   .   .   2   
  Utility                  4    | .   1   1   1   .   1   
    Device                 4    | .   1   1   1   .   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   3   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     37   | .   16  28  50  52  56  
  Engine                   11   | .   14  14  11  11  1   
  Core                     1    | .   .   .   .   .   7   
  Hover                    3    | .   .   .   .   .   20  
  Flight                   11   | .   .   9   22  19  5   
  Device                   10   | .   2   4   17  22  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             10   | 3   5   5   6   6   10  
  Greatest Support         27   | 3   3   8   8   8   27  
  Greatest Overweight (x)  1    | .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | .   2   5   5   5   5   
  Average Carried          3    | .   .   2   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | .   2   5   5   4   5   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Infiltrator-Mutant | -9/Materials
 Infiltrator-Mutant | -9/Mines
 Infiltrator-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           250  | 210 .   40  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Damage Taken               376  | .   .   7   14  311 44  
  Core                     216  | .   .   .   .   216 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         82   | 100 .   100 .   46  .   
Volleys Fired              .    | .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        12   | .   .   .   .   .   12  
  Average Temperature      12   | .   .   .   .   .   12  
  Received Heat Transfer   27   | .   .   .   .   .   27  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             151  | .   35  151 117 60  41  
  Initial                  58   | .   .   13  58  45  11  
  Average                  48   | .   22  55  76  53  18  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | .   5   6   2   17  7   
  Peak Tracking Total      22   | .   4   3   2   22  7   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   10  .   4   .   .   
  Successful               7    | .   6   .   1   .   .   
  Failed                   7    | .   4   .   3   .   .   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   10  .   4   .   .   
  Terminals                14   | .   10  .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   1   .   .   
  Terminals                5    | .   4   .   1   .   .   
    Assimilate             2    | .   2   .   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               18   | .   .   18  .   .   .   
  Total Damage             180  | .   .   180 .   .   .   
  Kills                    6    | .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Mat 
Turns Passed               474  | 18  53  195 89  51  68  
Spaces Moved               932  | 33  91  351 235 125 97  
  Core                     347  | 33  91  218 .   5   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    85   | .   .   .   .   .   85  
  Flight                   500  | .   .   133 235 120 12  
  Fastest Speed            37   | 50  50  37  37  37  37  
  Average Speed            44   | 50  54  45  37  40  53  
  Slowest Speed            120  | 50  100 50  37  120 117 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            8    | .   .   1   4   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   26  73  27  16  14  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      976  | 33  93  385 231 122 112 
  Wait                     29   | .   .   29  .   .   .   
  Move                     911  | 32  90  348 226 118 97  
  Hop                      8    | .   .   1   4   3   .   
  Pick Up                  9    | .   1   4   .   .   4   
  Fast Attach              7    | 1   1   2   1   .   2   
  Attach                   5    | .   .   1   .   1   3   
  Detach                   2    | .   1   .   .   .   1   
  Swap                     3    | .   .   .   .   .   3   
  Drop                     2    | .   .   .   .   .   2   
  Fire                     .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 16)
   19 | -11/Junkyard  | Entered Materials
   56 | -10/Materials | Discovered new exit (range 17)
   56 | -10/Materials | Identified exit to Mines
   72 | -10/Materials | Entered Mines
   84 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   95 | -10/Mines     | Discovered new exit (range 15)
  110 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  116 | -10/Mines     | Discovered new exit (range 14)
  127 | -10/Mines     | Learned Materials emergency access door positions
  151 | -10/Mines     | Learned location of 1 exit from Materials
  267 | -10/Mines     | Entered Materials
  267 | -9/Materials  | Evolved 2 slots: Utility x2
  268 | -9/Materials  | Identified exit to Materials
  300 | -9/Materials  | Build established: Mutant
  331 | -9/Materials  | Discovered new exit (range 15)
  356 | -9/Materials  | Entered Mines
  360 | -9/Mines      | Assembled infested the area
  402 | -9/Mines      | Discovered exit to Materials (range 9)
  405 | -9/Mines      | Core integrity fell below 50%
  407 | -9/Mines      | Entered Materials
  407 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  435 | -8/Materials  | Lost 3 parts (1p2n)
  475 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00401_ K-01 Serf cleans the Laser Drill.
00402_ Lgt. Ion Engine destroyed.
00402_ EXIT=FOUND: MATERIALS
00404_ The unstable cave ceiling collapses. <x2>
00404_ K-01 Serf destroyed.
00404_ Laser Drill disabled.
00404_ Flight Unit destroyed.
00405_ The unstable cave ceiling collapses. <x3>
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=MATERIALS
GOAL=ESCAPE
00418_ Acquired Gravmag System. <x3>
00429_ Dropped Lgt. Ion Engine. <x2>
00430_ Acquired Gravmag System.
00432_ Acquired Mic. Nuclear Core.
00436_ K-01 Serf collects debris. <x3>
00457_ Acquired Imp. Datajack.
00460_ K-01 Serf collects debris.
00471_ Critical hit (Burn: +37).
00475_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ???? +                        ##???                |
| ???? #  ^                     ####?                |
| ???? ####+##########   ###    ####?                |
| ???? ##     #      #   ###      ##?                |
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| ???????     #      +   ###***   ##?                |
| ?????##% ]  #      #   ###########?                |
| ?????##     # "Y"  #   ###########?                |
| ?????##     # """  #   ##??????????                |
| ?????## *   ########   ##??????????                |
| ?????###############   ##??????????                |
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| ??????????????????##   ##??????????                |
| ??????????????????##   ###########?                |
| ??????????????????##   ###########?                |
| ??????????????????##   #[       ##?                |
| ??????????????????##   #  """"" ##?                |
| ??????????????????##   #  """"" ##?                |
| ??????????????????##   # @""""" ##?                |
| ??????????????????##  s/s       ##?                |
| ????????????     u   s #  """"" ##?                |
| ????????               #  """"" ##?                |
| ?????????              #  """"" ##?                |
| ?????????    ###########        ##?                |
| ????????????####################???                |
| ??????????????????????##########???                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
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| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              DeliveryArmorKit
  Manual?         0
Play Time         00:09:26
  Cumulative      18.9 hours
  Start           2023.12.09 @ 00:46:33
  End             2023.12.09 @ 00:54:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42d9e33c-efe6-4171-90aa-a0348dacd71c