Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 11:51:57 // Halloween2020/ForbiddenLore

Player: Alvin

Result: Destroyed by PH-O99(g) with Beamcaster

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (687)      687
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 2558

 Bonus
-------
Follower Combat Kills      46

 Cogmind 
---------
Core Integrity             0/400
Matter                     253/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
      Small Storage Unit
     Medium Storage Unit
   Improved Weapon Shielding
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
   Advanced Heat Sink
            Terrain Scanner
  Precision Energy Filter
   Improved Particle Charger
            Relay Coupler [Programmer] (82)
            Hacking Drone Bay (1/1)

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
     Medium Storage Unit
            Hacking Drone Bay
>           --- WEAPON -----------
      Heavy Assault Rifle
   Improved Light Cannon
>           --- INVENTORY --------
            Terrain Scanner
            Relay Coupler [Programmer]
            Assault Rifle
            Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 6   5   .   9   2   4   15  
  Power                    5    | 1   1   .   1   .   .   2   
    Engine                 3    | 1   1   .   .   .   .   1   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   3   1   4   .   
    Treads                 1    | .   .   .   .   1   .   .   
    Leg                    10   | 2   1   .   3   .   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   2   1   .   3   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   3   .   .   10  
    Energy Gun             5    | 2   .   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   .   3   .   .   6   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 24   | .   1   .   4   2   .   17  
  Power                    5    | .   1   .   1   .   .   3   
  Propulsion               5    | .   .   .   1   1   .   3   
  Utility                  4    | .   .   .   1   1   .   2   
  Weapon                   10   | .   .   .   1   .   .   9   
  Highest Loss Streak      9    | .   1   .   2   2   .   9   
Average Slot Usage (%)     96   | .   99  100 97  100 100 86  
  Engine                   5    | .   14  14  8   .   .   7   
  Core                     5    | .   .   .   1   11  11  1   
  Treads                   3    | .   .   .   .   4   7   .   
  Leg                      26   | .   28  28  31  28  25  22  
  Storage                  23   | .   27  28  22  22  22  22  
  Processor                5    | .   .   .   .   4   11  1   
  Protection               2    | .   .   .   11  6   .   5   
  Energy Gun               5    | .   22  14  5   .   .   5   
  Ballistic Gun            17   | .   6   14  16  22  22  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 12  20  17  24  24  21  34  
  Greatest Support         60   | 20  20  20  30  30  60  60  
  Greatest Overweight (x)  6    | 3   .   .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  
  Average Carried          8    | 2   8   10  7   9   9   7   
  Final Capacity           10   | 6   10  10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  9   10  6   

 Class Distribution 
--------------------
 64% | Scavenger-Mutant
 35% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           743  | 260 52  .   166 46  40  179 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            958  | .   189 .   291 90  .   388 
  Parts                    50   | .   13  .   16  6   .   15  
Haulers Intercepted        2    | .   .   .   1   .   .   1   
Recyclers Shooed           2    | .   .   .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   11  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | .   4   .   7   2   .   5   
  Guns                     17   | .   4   .   7   2   .   4   
  Cannons                  1    | .   .   .   .   .   .   1   
Classes Destroyed          6    | .   1   .   3   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   1   .   .   1   
  Swarmer                  4    | .   .   .   3   1   .   .   
  Grunt                    10   | .   4   .   2   .   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   
Best Kill Streak           3    | .   2   .   3   2   .   2   
  Combat Bots Only         3    | .   2   .   3   1   .   2   
Max Kills in Single Turn   1    | .   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3104 | .    266  .    628  127  .    2083 
  Core                     419  | .    16   .    98   18   .    287  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    93   .    .    .    .    
Volleys Fired              97   | .    20   .    26   8    .    43   
  Largest                  2    | .    2    .    2    2    .    2    
  Hottest                  113  | .    80   .    60   43   .    113  
Shots Fired                184  | .    40   .    49   16   .    79   
  Gun                      177  | .    40   .    49   16   .    72   
  Cannon                   7    | .    .    .    .    .    .    7    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  130  | .    7    .    46   16   .    61   
  Thermal                  41   | .    20   .    3    .    .    18   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          13   | .    13   .    .    .    .    .    
  Robot Hit Streak         14   | .    9    .    5    5    .    14   
  Robot Miss Streak        4    | .    3    .    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           126  | .    24   .    28   11   .    63   
  Core Hits                57   | .    10   .    14   6    .    27   
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1675 | .    302  .    345  113  .    915  
  Guns                     1524 | .    277  .    345  113  .    789  
  Cannons                  126  | .    .    .    .    .    .    126  
  Explosions               25   | .    25   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1091 | .    35   .    334  113  .    609  
  Thermal                  487  | .    170  .    11   .    .    306  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          97   | .    97   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      25   | .    25   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        335  | .    216  .    40   6    .    335  
  Average Temperature      122  | .    93   .    12   4    .    167  
  Received Heat Transfer   1041 | .    138  .    147  .    .    756  
  Effects                  2    | .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1029 | .    375  .    25   .    .    629  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             180  | .   180 .   162 133 .   .   
  Initial                  .    | .   .   .   .   .   .   .   
  Average                  48   | .   62  .   50  79  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   12  .   14  6   .   10  
  Peak Tracking Total      7    | .   5   .   7   4   .   5   
  Tactical Retreats        3    | .   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   .   .   1   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   3   .   3   .   
  Successful               6    | .   .   .   3   .   3   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   3   .   
  Part Schematic           3    | .   .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   
  Total Damage             147  | .   .   .   .   147 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3146 | 114  424  159  402  197  1234 616  
Spaces Moved               1947 | 73   280  128  141  126  850  349  
  Core                     23   | 19   .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1924 | 54   280  128  141  126  850  345  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  126  130  
  Average Speed            133  | 122  120  120  120  130  143  132  
  Slowest Speed            350  | 200  120  120  150  150  150  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    46   33   20   37   72   27   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    5    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      5    | .    5    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      2322 | 94  332 133 327 145 866 425 
  Wait                     192  | 12  12  6   146 5   .   11  
  Move                     1941 | 72  279 127 140 125 849 349 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  36   | 4   11  .   6   3   5   7   
  Fast Attach              9    | 6   .   .   1   .   2   .   
  Attach                   21   | .   2   .   6   2   .   11  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     11   | .   3   .   2   .   2   4   
  Drop                     15   | .   5   .   .   2   8   .   
  Fire                     97   | .   20  .   26  8   .   43  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   28 | -11/Scrapyard      | Discovered new exit (range 15)
  115 | -11/Scrapyard      | Entered Materials
  241 | -10/Materials      | Discovered new exit (range 14)
  317 | -10/Materials      | Build established: Mutant
  539 | -10/Materials      | Entered Mines
  682 | -10/Mines          | Discovered new exit (range 7)
  698 | -10/Mines          | Entered Materials
  698 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  855 | -9/Materials       | Repaired Aluminum Leg
 1079 | -9/Materials       | Discovered new exit (range 10)
 1100 | -9/Materials       | Entered Mines
 1103 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1140 | -9/Mines           | Learned 4 Materials zone layouts
 1173 | -9/Mines           | Met a Derelict bent on vengeance
 1280 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1297 | -9/Mines           | Entered Zion
 1297 | -7/Zion            | Accompanied by 1 ally
 1325 | -7/Zion            | Build established: Scavenger-Mutant
 1590 | -7/Zion            | Found Relay Coupler [Programmer]
 1817 | -7/Zion            | Learned location of 1 exit from Factory
 1853 | -7/Zion            | Given the Hacking Drone Bay
 1857 | -7/Zion            | Found Prototype Device
 2042 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2467 | -7/Zion            | Discovered new exit (range 15)
 2531 | -7/Zion            | Entered Proximity Caves
 2621 | -6/Proximity Caves | Identified Hacking Drone Bay
 2682 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w)
 3096 | -6/Proximity Caves | Core integrity fell below 50%
 3099 | -6/Proximity Caves | Attacked by a faux Warlord
 3145 | -6/Proximity Caves | Core integrity fell below 20%
 3147 | -6/Proximity Caves | Destroyed by PH-O99(g) with Beamcaster

 Last Messages 
---------------
02840_ Acquired Imp. Weapon Shielding.
02844_ Acquired Prototype Device.
02846_ Acquired 12 matter.
02850_ Acquired Imp. Particle Charger.
03097_ S4-D8I(g) destroyed.
03097_ Switching to secondary target: PH-O99(g).
03098_ C3-7OD(M): "I've never seen anything like that down here. It must be an
  Unaware spy!"
03099_ C3-7OD(M): "You are tresspassing on Warlord territory, MY territory!
  Guards, destroy it!"
03103_ Hvy. Laser destroyed.
03103_ Critical hit.
03103_ Lgt. Angular Momentum Engine destroyed.
03104_ Imp. Titanium Leg destroyed.
03108_ Assault Rifle destroyed.
03115_ Imp. Titanium Leg destroyed.
03120_ Lgt. Assault Rifle destroyed.
03128_ Med. Insulated Plating destroyed.
03131_ Lgt. Assault Rifle destroyed.
03141_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ##?????????????????#  #??????##??  #?   #????? |
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| ##    ###??????  ##????#  #????##           ?????? |
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| ????#####??????     #??#  #??##         #????????? |
| #??????????????#    #??#  #?##         ??????????? |
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|   #????????????#  #????#  #?#      ??????????????? |
|   #???????????##  ######  #### =%#???????????????? |
|   #??????????##        Mgg# ### !#???????????????? |
|   #?????????##        # #   ###  #???????????????? |
|   ###########     ###?##         #???????????????? |
| ###               #??###         #???????????????? |
| ??#               #?## #     #####???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             20
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         5

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumFireInverter
  Manual?         0
Play Time         00:27:13
  Cumulative      31.3 hours
  Start           2020.11.07 @ 11:19:40
  End             2020.11.07 @ 11:51:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9bf668d5-ff27-4db1-8cb6-c6cb8cb55b40