Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 11:51:57 // Halloween2020/ForbiddenLore Player: Alvin Result: Destroyed by PH-O99(g) with Beamcaster Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (687) 687 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2558 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 0/400 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Terrain Scanner Precision Energy Filter Improved Particle Charger Relay Coupler [Programmer] (82) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Terrain Scanner Relay Coupler [Programmer] Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 41 | 6 5 . 9 2 4 15 Power 5 | 1 1 . 1 . . 2 Engine 3 | 1 1 . . . . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 1 . 3 1 4 . Treads 1 | . . . . 1 . . Leg 10 | 2 1 . 3 . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 2 . 2 1 . 3 Device 1 | . . . . . . 1 Storage 3 | 1 2 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . . . 2 . . 2 Artifact . | . . . . . . . Weapon 16 | 2 1 . 3 . . 10 Energy Gun 5 | 2 . . . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 10 | . 1 . 3 . . 6 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 24 | . 1 . 4 2 . 17 Power 5 | . 1 . 1 . . 3 Propulsion 5 | . . . 1 1 . 3 Utility 4 | . . . 1 1 . 2 Weapon 10 | . . . 1 . . 9 Highest Loss Streak 9 | . 1 . 2 2 . 9 Average Slot Usage (%) 96 | . 99 100 97 100 100 86 Engine 5 | . 14 14 8 . . 7 Core 5 | . . . 1 11 11 1 Treads 3 | . . . . 4 7 . Leg 26 | . 28 28 31 28 25 22 Storage 23 | . 27 28 22 22 22 22 Processor 5 | . . . . 4 11 1 Protection 2 | . . . 11 6 . 5 Energy Gun 5 | . 22 14 5 . . 5 Ballistic Gun 17 | . 6 14 16 22 22 14 Naked Turns . | . . . . . . . Heaviest Build 34 | 12 20 17 24 24 21 34 Greatest Support 60 | 20 20 20 30 30 60 60 Greatest Overweight (x) 6 | 3 . . 1 1 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 8 | 2 8 10 7 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 9 10 6 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 743 | 260 52 . 166 46 40 179 Remotely . | . . . . . . . Salvage Created 958 | . 189 . 291 90 . 388 Parts 50 | . 13 . 16 6 . 15 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 4 . 7 2 . 5 Guns 17 | . 4 . 7 2 . 4 Cannons 1 | . . . . . . 1 Classes Destroyed 6 | . 1 . 3 2 . . Tunneler 1 | . . . . 1 . . Hauler 2 | . . . 1 . . 1 Swarmer 4 | . . . 3 1 . . Grunt 10 | . 4 . 2 . . 4 Brawler 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Thug 1 | . . . . . . 1 Best Kill Streak 3 | . 2 . 3 2 . 2 Combat Bots Only 3 | . 2 . 3 1 . 2 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3104 | . 266 . 628 127 . 2083 Core 419 | . 16 . 98 18 . 287 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 97 | . 20 . 26 8 . 43 Largest 2 | . 2 . 2 2 . 2 Hottest 113 | . 80 . 60 43 . 113 Shots Fired 184 | . 40 . 49 16 . 79 Gun 177 | . 40 . 49 16 . 72 Cannon 7 | . . . . . . 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 130 | . 7 . 46 16 . 61 Thermal 41 | . 20 . 3 . . 18 Explosive . | . . . . . . . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 14 | . 9 . 5 5 . 14 Robot Miss Streak 4 | . 3 . 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 126 | . 24 . 28 11 . 63 Core Hits 57 | . 10 . 14 6 . 27 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1675 | . 302 . 345 113 . 915 Guns 1524 | . 277 . 345 113 . 789 Cannons 126 | . . . . . . 126 Explosions 25 | . 25 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1091 | . 35 . 334 113 . 609 Thermal 487 | . 170 . 11 . . 306 Explosive . | . . . . . . . Electromagnetic 97 | . 97 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 25 | . 25 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 335 | . 216 . 40 6 . 335 Average Temperature 122 | . 93 . 12 4 . 167 Received Heat Transfer 1041 | . 138 . 147 . . 756 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1029 | . 375 . 25 . . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 180 | . 180 . 162 133 . . Initial . | . . . . . . . Average 48 | . 62 . 50 79 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 12 . 14 6 . 10 Peak Tracking Total 7 | . 5 . 7 4 . 5 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 3 . 3 . Successful 6 | . . . 3 . 3 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . . 3 . Part Schematic 3 | . . . . . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 9 . . Total Damage 147 | . . . . 147 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3146 | 114 424 159 402 197 1234 616 Spaces Moved 1947 | 73 280 128 141 126 850 349 Core 23 | 19 . . . . . 4 Treads . | . . . . . . . Legs 1924 | 54 280 128 141 126 850 345 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 130 Average Speed 133 | 122 120 120 120 130 143 132 Slowest Speed 350 | 200 120 120 150 150 150 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 46 33 20 37 72 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 5 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2322 | 94 332 133 327 145 866 425 Wait 192 | 12 12 6 146 5 . 11 Move 1941 | 72 279 127 140 125 849 349 Hop . | . . . . . . . Pick Up 36 | 4 11 . 6 3 5 7 Fast Attach 9 | 6 . . 1 . 2 . Attach 21 | . 2 . 6 2 . 11 Detach . | . . . . . . . Swap 11 | . 3 . 2 . 2 4 Drop 15 | . 5 . . 2 8 . Fire 97 | . 20 . 26 8 . 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 539 | -10/Materials | Entered Mines 682 | -10/Mines | Discovered new exit (range 7) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Repaired Aluminum Leg 1079 | -9/Materials | Discovered new exit (range 10) 1100 | -9/Materials | Entered Mines 1103 | -9/Mines | Received a Mining Laser from a helpful Derelict 1140 | -9/Mines | Learned 4 Materials zone layouts 1173 | -9/Mines | Met a Derelict bent on vengeance 1280 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1297 | -9/Mines | Entered Zion 1297 | -7/Zion | Accompanied by 1 ally 1325 | -7/Zion | Build established: Scavenger-Mutant 1590 | -7/Zion | Found Relay Coupler [Programmer] 1817 | -7/Zion | Learned location of 1 exit from Factory 1853 | -7/Zion | Given the Hacking Drone Bay 1857 | -7/Zion | Found Prototype Device 2042 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2467 | -7/Zion | Discovered new exit (range 15) 2531 | -7/Zion | Entered Proximity Caves 2621 | -6/Proximity Caves | Identified Hacking Drone Bay 2682 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 3096 | -6/Proximity Caves | Core integrity fell below 50% 3099 | -6/Proximity Caves | Attacked by a faux Warlord 3145 | -6/Proximity Caves | Core integrity fell below 20% 3147 | -6/Proximity Caves | Destroyed by PH-O99(g) with Beamcaster Last Messages --------------- 02840_ Acquired Imp. Weapon Shielding. 02844_ Acquired Prototype Device. 02846_ Acquired 12 matter. 02850_ Acquired Imp. Particle Charger. 03097_ S4-D8I(g) destroyed. 03097_ Switching to secondary target: PH-O99(g). 03098_ C3-7OD(M): "I've never seen anything like that down here. It must be an Unaware spy!" 03099_ C3-7OD(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 03103_ Hvy. Laser destroyed. 03103_ Critical hit. 03103_ Lgt. Angular Momentum Engine destroyed. 03104_ Imp. Titanium Leg destroyed. 03108_ Assault Rifle destroyed. 03115_ Imp. Titanium Leg destroyed. 03120_ Lgt. Assault Rifle destroyed. 03128_ Med. Insulated Plating destroyed. 03131_ Lgt. Assault Rifle destroyed. 03141_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #???##???????????????????????????????????????????? | | #?## #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #??????????????????? ???????????????????????? | | #??????????????????? ???????????????????????? | | #??????????????????? ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????# #????????????? ???????? | | ##??????????????????# ???????????? ????????? | | #???????????????????# ??????????? ???#?????? | | ##??????????????????# #??????????? #?? ##????? | | ##?????????????????# #??????##?? #? #????? | | ##????????###?????# #?????? ### # ????? | | ## ###?????? ##????# #????## ?????? | | ?#### #?????? ###??# #???## ???????? | | ????#####?????? #??# #??## #????????? | | #??????????????# #??# #?## ??????????? | | ###????????????# #???# @#?# ????????????? | | #????????????# #????# #?# ??????????????? | | #???????????## ###### #### =%#???????????????? | | #??????????## Mgg# ### !#???????????????? | | #?????????## # # ### #???????????????? | | ########### ###?## #???????????????? | | ### #??### #???????????????? | | ??# #?## # #####???????????????? | | ### #### ## ### #???????????????????? | | #??## ## # #???????????????????? | | #####???## ####### ###???????????????????? | | ?????????### ##?????## ##?????????????????????? | | ???????????####???????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumFireInverter Manual? 0 Play Time 00:27:13 Cumulative 31.3 hours Start 2020.11.07 @ 11:19:40 End 2020.11.07 @ 11:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bf668d5-ff27-4db1-8cb6-c6cb8cb55b40