Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.17 @ 20:28:57 Player: Glitch Artist Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3540) 3540 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 9141 Bonus ------- Follower Combat Kills 379 Met Imprinter 300 Was Imprinted 300 Friendly Fire -283 Cogmind --------- Core Integrity 206/1000 Matter 14/300 Energy 600/600 System Corruption 10% Temperature Cool (62) Movement Walking (220) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (3) --- Light Armored Exoskeleton Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Energy Well Launcher Guidance Computer Core Analyzer Improved Field Recycling Unit (fused) > --- WEAPON (5) ------- Wave Gun Proton Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Light Ion Engine Transmission Jammer Layered Medium Armor Plating Remote Force Field Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor Neutrino Core > --- PROPULSION ------- Light Armored Exoskeleton Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Medium Matter Pod Advanced Visual Processing Unit Launcher Guidance Computer Core Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Wave Gun Proton Cannon Heavy Phase Cannon Proton Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Energy Well Transmission Jammer Layered Medium Armor Plating Z-Drone Bay [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . 2 2 Power 2 | . . 1 . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . 1 . 1 . . . . 2 1 Weapon 3 | . . 1 1 . . . . . 1 Parts Attached 85 | 7 1 3 10 17 . . . 35 12 Power 16 | 1 . 1 2 4 . . . 5 3 Engine 10 | 1 . 1 2 3 . . . 2 1 Core 6 | . . . . 1 . . . 3 2 Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 1 7 . . . 5 . Treads 3 | 2 . . 1 . . . . . . Leg 12 | . . . . 7 . . . 5 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 1 1 3 3 . . . 16 4 Device 16 | . . 1 1 2 . . . 11 1 Storage 9 | 1 1 . 2 . . . . 3 2 Processor 5 | 1 . . . 1 . . . 2 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 . 1 4 3 . . . 9 5 Energy Gun 7 | 1 . . 2 1 . . . 2 1 Energy Cannon 6 | . . 1 . 1 . . . 1 3 Ballistic Gun 5 | 1 . . 2 1 . . . 1 . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 4 | . . . . . . . . 3 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . Corrupted Parts 5 | . . . . . . . . 2 3 System Corruption 15 | . . . . . . . . 4 11 Parts Lost 31 | . . . . 3 . . . 23 5 Power 8 | . . . . 1 . . . 6 1 Propulsion 1 | . . . . . . . . 1 . Utility 10 | . . . . 1 . . . 7 2 Weapon 12 | . . . . 1 . . . 9 2 Highest Loss Streak 7 | . . . . 2 . . . 7 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 87 98 100 97 100 100 100 87 80 Engine 14 | . 12 20 16 13 14 14 14 15 2 Core 4 | . . . . 5 7 7 7 1 8 Treads 2 | . 25 20 16 . . . . . . Leg 15 | . . . . 20 21 21 21 12 11 Device 8 | . . 8 8 6 7 7 7 13 6 Storage 12 | . 12 10 16 14 14 14 14 10 15 Processor 9 | . 12 10 8 7 7 7 7 11 13 Energy Gun 7 | . 12 10 16 9 7 7 7 4 3 Energy Cannon 5 | . . 10 7 4 7 7 7 3 8 Ballistic Gun 10 | . 12 10 8 13 14 14 14 6 . Ballistic Cannon 1 | . . . . . . . . 4 . Peak Build Rating 80 | 7 7 12 29 54 54 54 55 68 80 Average Rating 49 | 4 7 10 20 46 54 54 54 61 66 On Entrance 31 | . 7 7 12 29 54 54 54 55 43 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 18 28 38 50 77 77 77 77 100 119 Greatest Support 58 | 40 40 40 40 57 57 57 57 58 58 Greatest Overweight (x) 24 | . . . 1 3 1 1 1 24 2 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 8 10 15 15 15 15 15 15 17 20 Most Carried 18 | 5 5 8 15 15 15 15 15 18 7 Average Carried 12 | . . 3 11 13 15 15 14 14 4 Final Capacity 20 | 10 15 15 15 15 15 15 15 20 20 Final Carried 15 | . 3 8 15 15 15 15 15 7 5 Class Distribution -------------------- 85% | Hacker-Gunner 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 1964 | 131 146 104 36 465 10 . . 835 237 Remotely . | . . . . . . . . . . Salvage Created 3780 | . 126 428 146 1043 95 . . 1204 738 Parts 173 | . 7 24 11 41 . . . 63 27 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . Parts Field Recycled 44 | . . . . 5 . 16 4 13 6 Retrieved Matter 387 | . . . . 29 . 198 2 132 26 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 61 | . 4 8 2 12 . . . 25 10 Guns 31 | . 4 4 2 11 . . . 10 . Cannons 15 | . . 4 . 1 . . . 8 2 AOE 10 | . . . . . . . . 3 7 Classes Destroyed 14 | . 2 2 1 7 . . . 1 1 Worker 6 | . . . . 1 . . . 4 1 Builder 5 | . . . . 1 . . . 4 . Recycler 6 | . . 1 . 4 . . . . 1 Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 Watcher 12 | . . . 1 6 . . . 4 1 Swarmer 6 | . 2 . . . . . . 4 . Grunt 26 | . 2 7 . 3 . . . 10 4 Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . . 1 . . . 1 1 Protector 1 | . . . . . . . . 1 . Sentry 7 | . . 1 2 1 . . . 2 1 Hunter 3 | . . . . 1 . . . 2 . Programmer 15 | . . . . 5 . . . 6 4 Best Kill Streak 5 | . 2 2 1 5 . . . 4 4 Combat Bots Only 3 | . 2 2 1 3 . . . 3 3 Max Kills in Single Turn 2 | . 1 1 1 2 . . . 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 857 | . 15 25 8 215 25 . 9 507 53 Missed 326 | . 3 4 2 99 8 . 3 191 16 Damage Taken 5743 | . 74 116 38 640 159 . 56 3033 1627 Core 1504 | . 18 9 6 60 30 . 10 577 794 Absorbed by Shields 320 | . . 49 17 188 . . . 66 . Ignored by Resistances 2997 | . 50 104 36 526 95 . 35 1787 364 Regen/Repaired (Parts) 349 | . . . . . . 339 . 10 . Core Remaining (%) 84 | 100 92 97 98 . . . 85 32 . Volleys Fired 164 | . 12 21 6 35 1 . . 67 22 Largest 5 | . 2 3 4 4 4 . . 4 5 Hottest 328 | . 60 120 165 213 213 . . 233 328 Shots Fired 503 | . 24 63 24 129 4 . . 199 60 Gun 314 | . 24 42 18 119 3 . . 101 7 Cannon 145 | . . 21 6 10 1 . . 80 27 Launcher 44 | . . . . . . . . 18 26 Special . | . . . . . . . . . . Kinetic 229 | . 12 21 6 66 2 . . 122 . Thermal 147 | . . 21 6 46 2 . . 51 21 Explosive 13 | . . . . . . . . 2 11 Electromagnetic 114 | . 12 21 12 17 . . . 24 28 Robot Hit Streak 34 | . 8 30 34 24 16 . . 30 20 Robot Miss Streak 5 | . 1 1 1 3 . . . 5 1 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 3 | . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 383 | . 19 53 20 96 2 . . 143 50 Core Hits 212 | . 10 19 6 54 3 . . 88 32 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 1 . 2 . . . 4 . Burn 1 | . . . . 1 . . . . . Destroy 1 | . . . . 1 . . . . . Blast 4 | . . . . . . . . 4 . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10316 | . 199 674 258 2343 129 . 8 4624 2081 Guns 4827 | . 194 390 189 1942 102 . . 1846 164 Cannons 2219 | . . 280 69 107 27 . . 1209 527 Explosions 3183 | . . . . 268 . . . 1525 1390 Melee . | . . . . . . . . . . Ramming 87 | . 5 4 . 26 . . 8 44 . Kinetic 3545 | . 69 146 47 1145 68 . . 2070 . Thermal 3227 | . . 280 69 998 61 . . 1225 594 Explosive 1076 | . . . . . . . . 299 777 Electromagnetic 2381 | . 125 244 142 174 . . . 986 710 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 1 . 2 2 2 . 6 11 Average Corruption 2 | . . 1 . 1 2 2 . 2 6 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 80 | . . . . 24 3 2 . 34 17 Message Errors 24 | . . . . 9 . 1 . 8 6 Matter Fused 17 | . . . . 3 1 . . 10 3 Heat Flow Errors 9 | . . . . 4 . 1 . 1 3 Energy Discharges 10 | . . . . 3 1 . . 5 1 Parts Rejected 3 | . . . . 1 . . . . 2 Parts Fused 2 | . . . . 1 . . . . 1 Data Loss (minor) 4 | . . . . 1 1 . . 2 . Data Loss (major) 4 | . . . . . . . . 4 . Misfires 5 | . . . . 2 . . . 2 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . . . 33 . . . 86 27 Projectiles 34 | . . . . 16 . . . 6 12 Explosions 112 | . . . . 17 . . . 80 15 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . . 11 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . 11 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 401 | . . . . 65 . . . 186 150 Shots 18 | . . . . 1 . . . 9 8 Rammed 2 | . 1 1 . . . . . . . Targets Rammed 12 | . 1 1 . 4 . . 2 4 . Kicked 10 | . . . . 4 . . 2 4 . Crushed . | . . . . . . . . . . Highest Temperature 792 | . 88 332 204 420 198 280 . 593 792 Average Temperature 157 | . 36 149 90 127 91 141 . 174 260 Received Heat Transfer 2066 | . 48 86 12 217 153 . . 1388 162 Effects 97 | . . 2 . 11 . . . 50 34 Shutdowns 30 | . . . . 3 . . . 15 12 Energy Bleed 8 | . . . . . . . . 5 3 Interference 25 | . . 1 . 5 . . . 14 5 Matter Decay 5 | . . 1 . . . . . 3 1 Short Circuit 8 | . . . . 3 . . . 3 2 Damage (minor) 5 | . . . . . . . . 1 4 Damage (major) 10 | . . . . . . . . 7 3 Damage (core) 6 | . . . . . . . . 2 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 4 1 Combat Hostiles 5 | . . . . . . . . 4 1 Parts Fried 6 | . . . . . . . . 3 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 1 . 3 . . . 2 1 Heat Transferred 5615 | . . 592 148 1930 125 . . 2152 668 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 4 3 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Peak Influence 293 | . 156 237 153 163 . . . 150 293 Initial 71 | . . . 71 . . . . . 12 Average 42 | . 39 51 71 25 . . . 41 109 Maximum Alert Level 1 | . . 1 . . . . . . 1 Low Security (%) 98 | 100 100 96 100 100 . . . 100 73 Level 1 1 | . . 3 . . . . . . 26 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 2 . 6 . . . 10 3 Investigation 3 | . 1 1 . . . . . 1 . Extermination 12 | . . . . 5 . . . 5 2 Reinforcement 6 | . . 1 . . . . . 4 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 4 | . . . 1 . . . . 3 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 5 12 4 20 6 . 5 48 14 Peak Tracking Total 7 | . 2 3 3 4 6 . 3 7 3 Tactical Retreats 11 | . . 1 . . . . 1 9 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . 1 . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 13 | . . . . 2 . . . 7 4 Max in Single Turn 3 | . . . . 2 . . . 3 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 22 | . 5 3 3 5 . . . 4 2 Terminals 14 | . 5 2 3 2 . . . 1 1 Fabricators 3 | . . . . 2 . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 . . . 1 1 Garrison Access . | . . . . . . . . . . Total Hacks 66 | . 18 12 7 13 . . . 12 4 Successful 46 | . 11 11 5 7 . . . 9 3 Failed 20 | . 7 1 2 6 . . . 3 1 Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 1 1 . . . 4 . 11 . Terminals 41 | . 18 8 7 5 . . . 2 1 Fabricators 9 | . . . . 4 . . . 5 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 4 | . . 4 . . . . . . . Scanalyzers 10 | . . . . 4 . . . 3 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 11 7 5 4 . . . 1 1 Record 2 | . . 2 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . . 1 1 Emergency Access Points 3 | . . 1 2 . . . . . . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . Assault Status 2 | . 1 . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 7 | . 3 1 1 2 . . . . . Fabricator Hacks 6 | . . . . 2 . . . 4 . Network Status 2 | . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . 2 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 4 | . . 4 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 5 | . . . . 1 . . . 2 2 Insert Component 3 | . . . . 1 . . . 1 1 Analyze 2 | . . . . . . . . 1 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 1 3 5 . . . 4 1 Full Trace Events 3 | . 1 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . Robots Built 5 | . . . . . . . . 5 . Authchips . | . . . . . . . . . . Time 268 | . . . . . . . . 268 . Total Robot Build Rating 20 | . . . . . . . . 20 . Part Schematics Acquired 31 | . . . . . . 15 . 15 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 61 | . . . . . . . . 61 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . . 8 . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . 1 1 Part Schematics Acquired 2 | . . . . . . . . 1 1 Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies 12 | . . . . . . 6 . 6 . Largest Group 9 | . . . . . . 6 6 9 . Highest-Rated Group 345 | . . . . . . 345 345 290 . Highest-Rated Ally 96 | . . . . . . 96 96 96 . Zionite Dispatches 3 | . . . . . . . . 3 . Recon 2 | . . . . . . . . 2 . Offense Resupply 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 81 | . . . . . . . 19 62 . Total Damage 1665 | . . . . . . . 481 1184 . Kills 15 | . . . . . . . 7 8 . Allies Corrupted 3 | . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches 15 | . . . . . . . . 15 . Drone Recoveries 13 | . . . . . . . . 13 . Zionite Intel Received 1 | . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 14052 | 77 530 720 638 3352 324 2636 958 4165 652 Spaces Moved 6155 | 54 305 295 245 1549 161 1319 473 1515 239 Core 24 | 23 . . . . . . . 1 . Treads 899 | 31 305 295 245 23 . . . . . Legs 5232 | . . . . 1526 161 1319 473 1514 239 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 126 200 200 200 200 220 Average Speed 206 | 113 160 160 240 200 200 200 200 234 233 Slowest Speed 1250 | 160 160 160 240 340 200 200 200 1250 310 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 31 | 3 49 20 17 27 20 89 60 29 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . 1 . . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 193 | . . . . 18 . . . 72 103 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . . 8 2 AOE 183 | . . . . 18 . . . 64 101 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total 7115 | 69 325 500 283 1706 161 1318 485 1981 287 Wait 571 | 4 . 171 . 62 . . 4 330 . Move 6146 | 53 304 294 244 1548 160 1318 472 1514 239 Hop . | . . . . . . . . . . Pick Up 87 | 5 5 9 15 22 . . 2 18 11 Fast Attach 7 | 2 . . . 1 . . . 4 . Attach 55 | 5 . 3 2 10 . . . 24 11 Detach 1 | . . . . . . . . 1 . Swap 24 | . 1 . 8 6 . . . 8 1 Drop 45 | . 2 1 8 18 . . 2 11 3 Fire 164 | . 12 21 6 35 1 . . 67 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . . 4 . . 2 4 . Crush 2 | . 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 593 | -10/Materials | Identified exit to Materials 593 | -10/Materials | Discovered exit to Materials (range 8) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 917 | -9/Materials | Build established: Hacker-Gunner 1311 | -9/Materials | Identified exit to Materials 1311 | -9/Materials | Discovered exit to Materials (range 3) 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1896 | -8/Materials | Identified exit to Factory 1896 | -8/Materials | Discovered exit to Factory (range 5) 1966 | -8/Materials | Entered Factory 1966 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2505 | -7/Factory | Garrison activated, responded to threat 5003 | -7/Factory | Identified exit to Lower Caves 5003 | -7/Factory | Discovered exit to Lower Caves (range 17) 5318 | -7/Factory | Entered Lower Caves 5323 | -7/Lower Caves | Encountered a Warlord checkpoint 5565 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5642 | -7/Lower Caves | Entered Zion 5702 | -7/Zion | Given A8's code to call for help 5818 | -7/Zion | System corruption cleaned by Quarantine Array 6298 | -7/Zion | Learned Factory stockpile data 6513 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6518 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6676 | -7/Zion | Met Imprinter 6732 | -7/Zion | Imprinted 6734 | -7/Zion | Declared Zion's savior 7830 | -7/Zion | Visited the Megawrench Repair Shop 7830 | -7/Zion | Megawrench repaired 13 parts 8252 | -7/Zion | Identified exit to Proximity Caves 8252 | -7/Zion | Discovered exit to Proximity Caves (range 12) 8278 | -7/Zion | Entered Proximity Caves 8278 | -6/Proximity Caves | Accompanied by 6 allies 8443 | -6/Proximity Caves | Learned 8 Factory zone layouts 9228 | -6/Proximity Caves | Identified exit to Factory 9228 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9236 | -6/Proximity Caves | Entered Factory 9236 | -6/Factory | Accompanied by 5 allies 9236 | -6/Factory | Evolved 2 slots: Utility x2 9237 | -6/Factory | Identified exit to Factory 9690 | -6/Factory | Zion Recon squad teleported in 10509 | -6/Factory | Fabricated I-36 Angel (x1) 10649 | -6/Factory | Fabricated S-27 Virus (x4) 10942 | -6/Factory | Build established: Commander-Gunner 11064 | -6/Factory | Lost 7 allies 11269 | -6/Factory | Build established: Hacker-Gunner 12153 | -6/Factory | Repaired Broken Transmission Jammer 12375 | -6/Factory | Retrieved Zion intel report: Component Schematics 12376 | -6/Factory | Zion Offense Resupply teleported in 12555 | -6/Factory | Lost 7 parts (2p1n1u3w) 12566 | -6/Factory | Core integrity fell below 50% 12698 | -6/Factory | Zion Recon squad teleported in 12825 | -6/Factory | Build established: Hacker-Mutant 13219 | -6/Factory | Lost 4 parts (3p1u) 13330 | -6/Factory | Discovered exit to Factory (range 6) 13401 | -6/Factory | Entered another Factory area 13401 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13431 | -5/Factory | Lost 3 parts (1p1u1w) 13559 | -5/Factory | System corruption reached 10% 13819 | -5/Factory | Build established: Hacker-Gunner 14008 | -5/Factory | Core integrity fell below 50% 14030 | -5/Factory | Crushed by falling debris 14053 | -5/Factory | Self-destructed Last Messages --------------- 14030_ Adv. Visual Processing Unit destroyed. 14030_ System corrupted by crushing effect (+3). 14036_ System corrupted: Lgt. Ion Engine rejected. 14037_ Imp. Field Recycling Unit collects Broken Neutrino Core, recycling 5 matter... 14039_ Imp. Field Recycling Unit collects Backup Plating VII, recycling 14 matter... 14044_ Acquired Lgt. Ion Engine. 14045_ G-50 Soldier destroyed. 14045_ K-01 Serf collects debris. 14047_ U-05 Engineer lays Concrete. 14049_ K-01 Serf collects debris. 14050_ The unstable cave ceiling collapses. 14050_ Lrn. Missile Launcher destroyed. 14050_ U-05 Engineer lays Concrete. 14051_ The unstable cave ceiling collapses. 14052_ U-05 Engineer lays Concrete. 14053_ K-01 Serf collects debris. 14053_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????"????????????????? | | ??????????????????????????????? ??###########??? | | ????????????????????????????"?""" ??# #??? | | ????????????????????????????" """ ?# """ #??? | | ????????????????????" ?????"" """ ?# """ #??? | | ???????????????????? ?#?? ?# """ #??? | | ???????????????????"" ?# """ """ ## "" #??? | | ???????????????????"" [# """ """ # """ #??? | | ???????????????????"" # """ """ = S" #??# | | ??????????????????? # ! ### | | ??????????????????##+ # ### ##+## ### | | ???????????????? ?? k | | ???????????????? % | | ????????????????? k | | ?????????????????? % | | ??????????????????? = | | ?????????????????##### ### #+#######" | | ?????????????????# %*= #?#### | | ?????????????????# """ g% """ #????# | | ?????????????????# ""R ! u""" #????# | | ?????????????????# ! "" """ #????# | | ?????????????????# g@ #????# | | ?????????????????# ! #????# ! | | ?????????????????# | #????# ! | | ?????????????????# # T"" #????# ! | | ?????????????????# """ #????# | | ?????????????????# " ## #####????###### | | ?????????????????# ######?????????????? | | ?????????????????# #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 44 Energy Capacity 1020 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Energy Well | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Coolant Injector | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Adv. Energy Well | -5/Factory | Scanalyzed Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ I-36 Angel | x1 | -6/Factory S-27 Virus | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! My Command Is Your Wish Challenges ------------ None Game ------ Seed AssemblyLongswordConstruct Manual? 0 Play Time 01:08:35 Cumulative 9.5 hours Start 2024.12.06 @ 20:28:12 End 2025.01.17 @ 20:28:57 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 8 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce768cc4-30de-4e20-8e01-e8787cd5f017