Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 22:22:01 Player: Andru7428 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (357) 1785 Value Destroyed (16979) 16979 Prototype IDs (73) 1460 Alien Tech Used (2) 400 Bonus (3333) 3333 TOTAL SCORE: 33857 Bonus ------- High Alert Combat Kills 1290 Follower Combat Kills 903 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1600 Matter 48/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (4) ---- Improved Recalibrator Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Salvage Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Improved Stasis Canceller Hardened Heavy Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Railgun > --- INVENTORY -------- Medium Treads Medium Treads Advanced Heat Sink Advanced Matter Compressor Advanced Signal Interpreter Heavy Armor Plating Phasing AFG Gamma Rifle Quantum Rifle Compact Linear Accelerator Smartbomb Launcher Lance [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . Utility 11 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 2 . . 1 . 1 2 Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 554 | 6 12 7 . 1 10 23 5 10 11 12 30 14 14 . 26 44 18 18 7 6 64 . 22 73 87 25 9 Power 41 | 1 1 1 . . 1 1 . 1 1 . 2 . 1 . 1 5 . . 2 1 3 . 1 10 6 2 . Engine 6 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Core 12 | . . . . . . . . 1 1 . . . . . 1 3 . . 1 1 3 . . 1 . . . Reactor 23 | . . . . . . . . . . . 2 . 1 . . 2 . . 1 . . . 1 8 6 2 . Propulsion 111 | 2 6 1 . . 1 5 . 4 2 4 4 6 2 . 7 6 5 2 . 1 21 . 3 11 12 6 . Treads 33 | . 3 1 . . 1 2 . . . . . . . . . . 3 1 . . 5 . 2 2 9 4 . Leg 49 | 2 3 . . . . 1 . 4 . 4 4 6 2 . 7 6 2 1 . 1 2 . 1 . 3 . . Wheel 23 | . . . . . . 2 . . 2 . . . . . . . . . . . 8 . . 9 . 2 . Hover 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 197 | 1 3 . . . 4 3 2 3 8 5 16 3 3 . 10 17 4 9 5 2 20 . 11 27 29 7 5 Device 141 | . . . . . 2 1 . 2 7 4 12 3 2 . 7 12 3 8 4 2 15 . 7 19 25 5 1 Storage 9 | 1 3 . . . 1 . . . . . . . . . . 1 . . . . 1 . . 2 . . . Processor 16 | . . . . . 1 . 1 . . . 1 . . . . . . . . . 4 . 3 3 2 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 31 | . . . . . . 2 1 1 1 1 3 . 1 . 3 4 1 1 1 . . . 1 3 2 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 205 | 2 2 5 . 1 4 14 3 2 . 3 8 5 8 . 8 16 9 7 . 2 20 . 7 25 40 10 4 Energy Gun 33 | . . 2 . . 3 5 . . . . . . . . . . . . . . 1 . 1 4 15 1 1 Energy Cannon 13 | . 2 1 . . . . . . . . . . . . . . . . . . 2 . 3 5 . . . Ballistic Gun 43 | 2 . . . 1 1 . . . . . . . . . . . . . . . 1 . 2 12 17 5 2 Ballistic Cannon 30 | . . . . . . 3 . . . 1 1 1 3 . 2 5 1 3 . 1 6 . . 2 . 1 . Launcher 24 | . . 2 . . . 2 . . . . . 2 1 . 1 2 2 . . . 3 . . 1 5 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Slashing Weapon 40 | . . . . . . 4 3 2 . 1 6 2 3 . 4 9 4 . . . 2 . . . . . . Piercing Weapon 19 | . . . . . . . . . . 1 1 . 1 . . . . 4 . 1 5 . 1 1 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 . . . 2 . 1 . . . 1 2 . . 4 . 2 . 1 2 9 1 . Parts Lost 153 | . 2 3 . . . 8 . 2 . 5 2 . 6 . 15 6 12 . . . 23 3 2 21 15 23 5 Power 15 | . 1 . . . . . . 1 . . . . 1 . 1 1 . . . . 1 . . 5 1 3 . Propulsion 41 | . . 1 . . . 2 . . . 2 2 . 2 . 6 2 4 . . . 9 1 . 3 . 7 . Utility 44 | . . . . . . 1 . 1 . 1 . . 1 . 4 3 5 . . . 8 . . 5 5 8 2 Weapon 53 | . 1 2 . . . 5 . . . 2 . . 2 . 4 . 3 . . . 5 2 2 8 9 5 3 Highest Loss Streak 18 | . 1 1 . . . 5 . 1 . 2 1 . 6 . 6 2 4 . . . 5 3 1 12 5 18 5 Average Slot Usage (%) 92 | . 99 99 100 100 99 93 84 88 93 92 99 99 98 100 98 97 74 96 99 100 92 76 78 90 88 73 5 Engine 2 | . 14 14 14 14 9 7 7 4 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 2 7 7 . . . . 4 1 5 5 4 5 5 5 2 . . . . Reactor 2 | . . . . . . . . . . . 5 6 6 6 1 3 . . . . . . 2 6 9 6 . Treads 9 | . 23 28 28 28 27 23 . . . . . . . . . . 2 16 17 17 5 10 12 4 9 12 . Leg 10 | . 4 . . . . . . 9 18 15 25 25 25 26 25 28 15 11 11 11 4 . 1 . 2 . . Wheel 2 | . . . . . . 1 15 10 5 6 . . . . . . . . . . 10 2 . 15 1 . . Device 9 | . . . . . 9 6 . 5 6 7 13 13 13 13 12 10 4 16 14 11 10 14 17 11 15 11 1 Storage 12 | . 27 28 28 28 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 9 8 5 7 9 6 . Processor 9 | . . . . . 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 19 21 14 17 19 16 . Protection 4 | . . . . . . 7 15 8 7 7 5 6 6 6 6 9 3 3 6 11 3 . 3 3 2 3 1 Energy Gun 2 | . . 12 14 2 9 12 . . . . . . . . . . . . . . . 2 . . 5 1 . Energy Cannon 2 | . 11 14 14 14 3 . . . . . . . . . . . . . . . 1 2 7 4 . . . Ballistic Gun 4 | . 16 1 . 11 13 6 . . . . . . . . . . . . . . . 2 4 9 10 13 . Ballistic Cannon 1 | . . . . . . 1 . . . . . . 1 . 1 2 2 4 5 4 4 5 . 1 . . . Slashing Weapon 8 | . . . . . . . 23 23 23 20 15 25 22 20 18 18 12 11 11 11 6 . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 10 . . 6 . . . 4 5 5 4 . 3 . . . 1 Naked Turns 116 | . . . . . . . . . . . . . . . . . . . . . . . . . . 85 31 Heaviest Build 116 | 10 42 42 42 44 47 59 57 60 72 61 72 71 70 65 72 82 69 75 75 74 76 62 86 111 116 107 23 Greatest Support 235 | 20 46 46 46 46 66 94 56 63 63 60 71 71 69 69 78 103 60 78 78 78 150 150 180 185 188 235 3 Greatest Overweight (x) 7 | 1 1 1 . . . 1 1 1 1 2 1 1 1 . 1 . 3 1 . . 4 . . 2 7 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 10 14 14 14 4 Average Capacity 14 | 5 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 12 10 12 14 12 4 Most Carried 16 | 6 16 15 16 16 16 16 13 16 16 16 16 16 16 13 16 16 16 16 16 16 16 10 10 14 14 14 4 Average Carried 14 | 4 11 14 15 15 15 15 10 14 15 15 15 15 14 13 15 15 12 15 15 16 14 10 9 11 13 11 2 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 10 10 14 14 4 4 Final Carried 16 | 6 14 15 16 16 16 13 13 15 16 14 16 16 13 13 16 16 13 16 16 16 10 10 10 14 13 4 1 Class Distribution -------------------- 35% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner 9% | Derelict-Mutant 9% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Matter Collected 11859 | 260 188 121 . 19 226 285 159 100 41 201 295 229 212 . 485 660 559 412 108 99 977 . 858 2296 2325 744 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18890 | . 458 343 . 85 388 522 94 390 . 411 747 293 221 . 949 1365 805 256 127 99 1819 441 1040 3629 3052 1194 162 Parts 954 | . 32 29 . 3 22 29 7 13 . 15 28 21 14 . 33 63 19 5 . 2 99 8 29 196 206 71 10 Haulers Intercepted 14 | . . . . . 2 1 . . . . 3 . . . . 3 . . . . . . 2 1 . 2 . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 125 | . . . . . . . 7 19 . 13 . 15 10 . 41 . 10 9 . 1 . . . . . . . Prevented 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Combat Hostiles Destroyed 293 | . 14 13 . 2 4 15 4 7 . 6 7 10 6 . 20 12 14 2 . 2 33 2 15 36 43 22 4 Melee 87 | . . . . . . . 4 7 . 6 7 4 3 . 18 12 4 2 . 2 17 . . . 1 . . Guns 108 | . 9 2 . 2 4 10 . . . . . . . . . . . . . . 1 . 2 26 35 13 4 Cannons 43 | . 4 6 . . . . . . . . . . . . . . . . . . 8 2 13 9 1 . . AOE 55 | . 1 5 . . . 5 . . . . . 6 3 . 2 . 10 . . . 7 . . 1 6 9 . Classes Destroyed 20 | . 4 2 . . 2 3 . 1 . . . 2 . . . . . . . . . 1 . 2 3 . . Worker 15 | . . . . . . 1 . . . . . . . . . . . . . . 4 . . 8 . 2 . Builder 15 | . . 1 . . 1 . . . . . . . . . . . . . . . 4 . . 6 . 3 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . . . . . 2 1 . . . . 3 . . . . 3 . . . . . . 2 1 . 2 . Recycler 8 | . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . 3 . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Watcher 8 | . 1 . . . 3 . . . . . . . . . . 2 . . . . . . 1 . 1 . . Swarmer 78 | . 6 9 . . . 6 4 . . . . 6 3 . 7 . 5 . . . 8 . . . 8 13 3 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 83 | . 8 4 . 2 2 4 . 6 . 6 2 2 . . 5 1 2 . . 2 6 . 10 16 4 1 . Brawler 5 | . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . 1 . . . Duelist 9 | . . . . . . . . . . . . 1 . . 3 . 2 . . . . . . . 3 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 26 | . . . . . 2 1 . . . . 4 . . . 2 3 2 . . . 2 . 2 1 5 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 18 | . . . . . . 1 . . . . . . 2 . 1 2 1 . . . 4 . . 2 3 2 . Programmer 66 | . . . . . . 3 . . . . 1 1 1 . 1 6 . 2 . . 13 . 3 15 15 4 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Compactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 14 | . 5 4 . 1 2 4 4 4 . 4 2 3 3 . 5 3 9 1 . 1 5 2 3 11 4 14 2 Combat Bots Only 9 | . 5 3 . 1 2 4 4 4 . 4 2 3 3 . 5 2 9 1 . 1 4 2 3 5 4 9 2 Max Kills in Single Turn 4 | . 3 3 . 1 2 2 1 1 . 1 1 2 2 . 2 1 4 1 . 1 4 1 1 2 2 4 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploded 4 | . 1 3 . . . 2 . . . . . 2 2 . 2 . 4 . . . 3 . . 1 2 3 . Melee 2 | . . . . . . . 1 1 . 1 1 1 1 . 1 1 1 1 . 1 2 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Damage Taken 36435 | . 553 364 . 30 75 1519 270 284 . 750 558 397 1207 . 1830 1389 1610 490 . 303 4035 272 1933 5584 4417 4976 3589 Core 5763 | . 74 42 . . . 168 14 14 . 66 121 33 129 . 64 214 347 69 . 18 485 . 207 758 266 1072 1602 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 374 | . . . . . . . . . . . . . . . . . . . . . 17 . 35 . 172 150 . Core Remaining (%) 54 | 100 . . . 53 100 . . . . 62 . . . . 59 . . . . 35 . . 35 . 21 26 . Volleys Fired 701 | . 35 23 . 4 26 39 . . . 6 1 12 16 . 30 25 23 23 . 8 51 18 73 105 104 43 36 Largest 4 | . 2 2 . 2 3 3 . . . 1 1 1 1 . 1 1 1 1 . 1 4 4 3 4 4 4 1 Hottest 369 | . 80 100 . 100 143 174 . . . 57 48 48 48 . 57 57 57 57 . 57 267 267 223 369 258 184 94 Shots Fired 1640 | . 70 46 . 8 77 108 . . . 6 1 12 16 . 31 25 23 24 . 10 103 39 129 381 356 139 36 Gun 1118 | . 53 21 . 4 67 96 . . . . . . . . . . . . . . 26 17 60 273 336 129 36 Cannon 466 | . 17 23 . 4 10 7 . . . 6 1 6 13 . 28 25 13 24 . 10 69 22 69 103 16 . . Launcher 56 | . . 2 . . . 5 . . . . . 6 3 . 3 . 10 . . . 8 . . 5 4 10 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1039 | . 53 2 . 3 42 41 . . . 6 1 6 13 . 28 25 13 24 . 10 46 8 54 309 204 128 23 Thermal 387 | . 17 23 . 4 35 62 . . . . . . . . . . . . . . 36 18 58 56 64 1 13 Explosive 47 | . . 2 . . . 5 . . . . . 6 3 . 3 . 10 . . . 8 . . . . 10 . Electromagnetic 167 | . . 19 . 1 . . . . . . . . . . . . . . . . 13 13 17 16 88 . . Robot Hit Streak 40 | . 33 8 . 10 14 19 . . . . . 2 . . . 1 6 . . . 16 11 24 25 40 16 6 Robot Miss Streak 8 | . 2 2 . 1 4 2 . . . . . 2 . . 1 . . . . . 4 3 3 8 8 4 5 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 1 1 . Secondary Targets 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 4 4 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . Shots Hit Robots 1294 | . 51 31 . 7 44 73 5 27 . 17 26 16 10 . 70 73 42 17 1 11 114 32 86 200 226 98 17 Core Hits 694 | . 25 20 . 3 17 38 4 9 . 11 15 13 7 . 31 28 34 6 1 5 68 7 36 129 115 63 9 Critical Hits 170 | . 1 . . 1 . 1 . 1 . . 1 . 1 . 2 4 1 . . . 11 3 10 58 50 18 7 Critical Kills 68 | . 1 . . . . . . 1 . . 1 . . . 2 2 . . . . 5 1 3 24 23 3 2 Critical Parts Destroyed 90 | . . . . 1 . 1 . . . . . . 1 . . 2 . . . . 6 1 7 26 26 14 5 Melee Attacks 629 | . . . . . . 8 13 31 . 25 73 20 21 . 89 123 51 33 1 14 107 . 4 7 6 . 3 Impact 22 | . . . . . . . . . . . . . . . 6 4 12 . . . . . . . . . . Slashing 468 | . . . . . . 8 13 31 . 24 57 20 21 . 82 119 39 12 1 1 40 . . . . . . Piercing 139 | . . . . . . . . . . 1 16 . . . 1 . . 21 . 13 67 . 4 7 6 . 3 Sneak Attacks 23 | . . . . . . . . . . . 5 2 . . . 7 2 . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 124 | . . . . . . . 4 9 . 7 7 7 5 . 31 22 9 6 . 3 14 . . . . . . Damage Inflicted 46254 | . 940 720 . 132 666 2238 161 865 . 620 1329 1219 570 . 2797 3309 4028 814 105 326 6688 888 2915 5511 4689 4176 548 Guns 14599 | . 350 171 . 78 543 1397 . . . . . . . . . . . . . . 224 89 932 3964 4241 2062 548 Cannons 6429 | . 258 301 . 54 123 106 . . . . . . . . . 38 . . . . 1468 799 1919 1187 176 . . Explosions 8469 | . 332 248 . . . 735 . . . . . 532 116 . 167 . 1864 . . . 1739 . . 360 272 2104 . Melee 16717 | . . . . . . . 161 865 . 620 1329 687 454 . 2630 3271 2164 814 105 326 3235 . 56 . . . . Ramming 40 | . . . . . . . . . . . . . . . . . . . . . 22 . 8 . . 10 . Kinetic 11982 | . 350 15 . 63 429 596 . . . . . . . . . 38 . . . . 540 222 818 4122 2344 2035 410 Thermal 8690 | . 590 301 . 54 237 907 . . . . . . . . . . . . . . 1551 642 1644 1100 1499 27 138 Explosive 7048 | . . 248 . . . 735 . . . . . 532 116 . 167 . 1864 . . . 1239 . . . 43 2104 . Electromagnetic 1777 | . . 156 . 15 . . . . . . . . . . . . . . . . 101 24 389 289 803 . . Impact 414 | . . . . . . . . . . . . . . . 130 112 172 . . . . . . . . . . Slashing 13130 | . . . . . . . 161 865 . 595 1067 687 454 . 2470 3159 1992 414 105 33 1128 . . . . . . Piercing 3173 | . . . . . . . . . . 25 262 . . . 30 . . 400 . 293 2107 . 56 . . . . Highest Corruption 22 | . . . . . . 2 2 7 7 . 1 2 3 3 5 4 4 8 8 8 21 21 22 11 15 3 15 Average Corruption 6 | . . . . . . 1 2 3 7 . 1 1 2 3 4 2 4 5 8 8 9 21 18 6 10 1 7 Corruption Purged 53 | . . . . . . . . . . . . . . . . . . . . . . . 14 18 21 . . Effects 693 | . . . . . . 22 3 9 . . 3 4 11 1 29 36 39 31 7 28 110 24 105 65 150 7 9 Message Errors 141 | . . . . . . 10 2 3 . . 3 2 6 1 9 5 8 4 2 6 22 2 19 10 25 1 1 Matter Fused 110 | . . . . . . . . . . . . . 1 . 5 9 13 10 1 5 19 1 20 7 18 . 1 Heat Flow Errors 55 | . . . . . . 2 . . . . . . . . 1 4 6 2 1 4 11 1 8 5 9 1 . Energy Discharges 72 | . . . . . . 5 1 3 . . . 2 . . 4 6 4 5 . 1 4 4 8 9 16 . . Parts Rejected 9 | . . . . . . . . 1 . . . . . . . . . . . 1 4 1 . . 1 . 1 Data Loss (minor) 68 | . . . . . . 1 . 1 . . . . 2 . 4 8 5 4 3 6 8 2 4 6 13 . 1 Data Loss (major) 24 | . . . . . . . . 1 . . . . . . 2 . . 1 . 2 5 . 4 2 7 . . Misfires 14 | . . . . . . . . . . . . . . . 1 . . 1 . 2 3 . . 2 5 . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . . Misdirections 45 | . . . . . . . . . . . . . . . . . . . . . 16 4 17 . 8 . . Targeting Errors 130 | . . . . . . 4 . . . . . . 2 . 3 4 3 4 . 1 14 8 18 20 39 5 5 Weapon Failures 20 | . . . . . . . . . . . . . . . . . . . . . 4 . 5 4 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1812 | . 108 5 . . 13 65 . 28 . . 63 213 49 . 143 88 407 165 . 14 263 . 10 23 . 155 . Projectiles 99 | . . . . . 13 23 . . . . . . . . . . . . . . 31 . 9 23 . . . Explosions 478 | . 108 5 . . . 42 . . . . . 13 . . 27 . 64 . . . 64 . . . . 155 . Melee 1235 | . . . . . . . . 28 . . 63 200 49 . 116 88 343 165 . 14 168 . 1 . . . . Knockbacks 16 | . . . . . . 3 . . . . . . . . 1 1 2 . . . 2 . . 2 5 . . Impact 5 | . . . . . . . . . . . . . . . 1 1 2 . . . 1 . . . . . . Kinetic 11 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . 2 5 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 623 | . 93 71 . . . 90 . . . . . 62 . . 56 . 62 . . . 63 . . 42 43 41 . Shots 26 | . 1 2 . . . 2 . . . . . 3 . . 1 . 1 . . . 3 . . 7 5 1 . Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . Targets Rammed 6 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 574 | . 113 253 . 117 63 363 . . . 30 . . . . 302 256 272 147 229 248 243 129 196 574 279 195 140 Average Temperature 81 | . 35 81 . 50 21 95 . . . 13 . . . . 67 38 115 77 141 106 95 54 94 112 44 63 76 Received Heat Transfer 3150 | . 147 72 . 18 27 339 . 90 . 204 201 36 . . 177 144 207 18 . 99 264 . 255 453 120 216 63 Effects 24 | . . . . . . 1 . . . . . . . . 2 . 3 . . . 1 . . 17 . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 11 | . . . . . . . . . . . . . . . 2 . 3 . . . 1 . . 5 . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 7 4 . Total Turns 384 | . . . . . . . . . . . . . . . . . . . . . 14 . 95 6 220 49 . Longest Duration 65 | . . . . . . . . . . . . . . . . . . . . . 14 . 42 6 65 21 . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 2 2 . . 3 1 . . . . . . . . 1 . . . . . 2 . 1 4 . . . Heat Transferred 10877 | . 755 629 . 111 592 1709 . . . . . . . . . . . . . . 1705 555 2068 938 1593 37 185 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Peak Influence 1012 | . 235 222 . 73 165 223 . . . . 278 . . . . 226 . . . . 1012 362 322 632 963 813 458 Initial 505 | . . . . . 14 23 . . . . 31 . . . . 53 . . . . 25 354 233 132 331 505 397 Average 185 | . 93 57 . 44 44 39 . . . . 56 . . . . 106 . . . . 235 347 185 200 471 485 407 Maximum Alert Level 3 | . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . 3 1 1 2 3 3 2 Low Security (%) 67 | 100 83 98 . 100 100 99 . . . . 95 . . . . 85 . . . . 66 . 58 64 7 . . Level 1 18 | . 16 1 . . . . . . . . 4 . . . . 14 . . . . 14 100 41 21 40 30 52 Level 2 10 | . . . . . . . . . . . . . . . . . . . . . 12 . . 13 36 63 47 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . 6 . . . 15 6 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . . . . 6 . . . . 5 . . . 1 5 . . . . 12 . 6 7 11 7 . Investigation 9 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 1 2 . . Extermination 30 | . . . . . . 3 . . . . 2 . . . . 3 . . . . 7 . 2 4 7 2 . Reinforcement 16 | . 2 . . . . . . . . . 2 . . . . 1 . . . . 3 . 2 1 1 4 . Assault 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Distress Signals 18 | . 2 . . . . 2 . . . . . . . . . . . . . . 5 . 3 3 3 . . Communications Jammed 40 | . . . . . . . . . . . . . . . . 14 . . . . 24 . . . 2 . . Distress Signals 39 | . . . . . . . . . . . . . . . . 13 . . . . 24 . . . 2 . . Times Spotted 476 | . 26 13 . 3 10 22 4 7 . 12 10 10 6 . 31 24 17 6 . 4 52 7 36 51 58 37 30 Peak Tracking Total 17 | . 5 3 . 3 2 6 4 4 . 4 2 3 3 . 6 4 13 2 . 4 7 4 5 7 5 12 17 Tactical Retreats 37 | . 2 . . . . 1 . 1 . 1 . . . . 2 2 . 1 . 1 2 2 4 1 6 4 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Traps Triggered 17 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 5 4 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 1 . . . . . . . . . 6 . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Machines Disabled 38 | . 2 1 . . . 1 . 1 . . . . . . . 1 2 1 . . 19 . . . 10 . . Max in Single Turn 4 | . 2 1 . . . 1 . 1 . . . . . . . 1 1 1 . . 4 . . . 2 . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Machines Accessed 57 | . 4 2 3 1 4 3 . 2 . . 2 . . 4 . 7 . 1 4 1 10 . 1 3 2 3 . Terminals 29 | . 4 2 . . 3 3 . . . . 1 . . . . 3 . . . 1 4 . . 3 2 3 . Fabricators 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 7 | . . . . . 1 . . . . . 1 . . . . 2 . . . . 2 . 1 . . . . Total Hacks 125 | . 9 7 3 1 10 3 . 2 . . 4 . . 18 . 13 . 1 17 2 20 . 2 5 2 6 . Successful 82 | . 4 4 3 1 6 1 . 2 . . 2 . . 18 . 7 . 1 17 1 10 . . 3 . 2 . Failed 43 | . 5 3 . . 4 2 . . . . 2 . . . . 6 . . . 1 10 . 2 2 2 4 . Catastrophic 14 | . . 2 . . 1 1 . . . . 1 . . . . 2 . . . 1 4 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 2 7 1 . 2 1 . . . . 1 . . 1 . 2 . . . 2 6 . 1 2 1 . . Terminals 59 | . 9 7 . . 8 3 . . . . 2 . . . . 7 . . . 2 8 . . 5 2 6 . Fabricators 9 | . . . . . . . . . . . . . . . . 3 . . . . 6 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 13 | . . . . . 2 . . . . . 2 . . . . 3 . . . . 4 . 2 . . . . Terminal Hacks 62 | . 3 2 3 1 4 1 . 2 . . 1 . . 18 . 3 . 1 17 . 3 . . 1 . 2 . Record 12 | . . . 2 . 1 . . . . . . . . 3 . . . . 5 . . . . 1 . . . Part Schematic 12 | . . 1 . . . . . . . . . . . 7 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 4 | . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Zone Layout 4 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Build 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . 1 2 . . 1 . . . . . 1 . . . . 1 . . . 1 3 . . 2 . . . Terminals 11 | . 1 2 . . 1 . . . . . . . . . . 1 . . . 1 3 . . 2 . . . Track 11 | . 1 2 . . 1 . . . . . . . . . . 1 . . . 1 3 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 2 . . 3 3 . . . . 2 . . . . 5 . . . 1 9 . 1 3 2 3 . Full Trace Events 4 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . . . . . . . . 7 . . . . 4 . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Matter 874 | . . . . . . . . . . . . . . . . 278 . . . . 596 . . . . . . Time 354 | . . . . . . . . . . . . . . . . 46 . . . . 308 . . . . . . Total Part Build Rating 33 | . . . . . . . . . . . . . . . . 9 . . . . 24 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . 2 . 2 . . . . . . . 1 . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Total Allies 24 | . . 3 . . . . . . 2 . . . . . 3 . 2 . . . . . . . 11 . 3 Largest Group 10 | . . 3 3 3 1 1 . . 2 2 . . . . 2 . 2 . . . . . . . 10 . 3 Highest-Rated Group 481 | . . 40 40 40 16 16 . . 50 50 . . . . 94 . 59 . . . . . . . 481 . 138 Highest-Rated Ally 94 | . . 16 16 16 16 16 . . 25 25 . . . . 94 . 30 . . . . . . . 58 . 46 Total Orders 16 | . . . . . . . . . 1 . 5 . . . . 2 2 2 . . 1 . 2 . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 14 | . . . . . . . . . 1 . 5 . . . . 2 . 2 . . 1 . 2 . 1 . . Ally Attacks 210 | . . . . 18 21 . . . . 4 . . . . 34 . 20 21 . . 8 . 23 . 54 . 7 Total Damage 3960 | . . . . 233 291 . . . . 119 . . . . 1086 . 365 132 . . 48 . 140 . 1379 . 167 Kills 24 | . . . . 3 2 . . . . 1 . . . . 7 . 2 1 . . 1 . 1 . 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . . 2 3 1 . 2 1 . 3 . 2 1 . . . . . . . . . Drone Launches 33 | . . . . . . . . . 1 . 5 . . . . 2 . 11 . . 3 . 9 . 2 . . Drone Recoveries 32 | . . . . . . . . . 1 . 5 . . . . 2 . 11 . . 3 . 8 . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Turns Passed 34121 | 76 1011 1279 483 735 1325 1994 396 844 1059 735 2286 783 1125 209 1099 3190 1653 1208 339 954 2787 237 1565 2598 2914 1003 234 Spaces Moved 20225 | 54 496 713 302 408 727 969 358 676 863 417 1438 516 763 135 650 1962 815 563 193 385 1777 129 836 1742 1419 645 274 Core 515 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . 224 274 Treads 8093 | . 435 713 302 408 727 883 . . . . . . . . . . . 335 193 385 492 129 836 535 1302 418 . Legs 7433 | 37 61 . . . . . . 208 517 63 1438 516 763 135 650 1962 815 228 . . 40 . . . . . . Wheels 3719 | . . . . . . 86 358 468 346 354 . . . . . . . . . . 780 . . 1207 117 3 . Hover 465 | . . . . . . . . . . . . . . . . . . . . . 465 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 160 160 160 160 100 100 100 100 110 120 120 120 120 120 120 126 155 163 163 40 145 145 90 102 50 50 Average Speed 130 | 112 158 160 160 160 160 154 102 110 115 112 120 120 124 120 120 122 151 159 163 163 103 145 147 113 148 118 51 Slowest Speed 400 | 120 160 180 160 160 160 160 110 150 150 120 150 150 150 120 150 125 220 163 163 163 265 145 150 165 190 180 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 53 | 3 81 98 64 98 43 23 59 70 84 44 36 60 76 69 57 41 79 59 62 61 29 73 17 30 58 19 10 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 9 | . . 1 1 . . . . . 1 1 . . . . 2 . . . 3 . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 1 1 . . 1 . . . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 . 1 1 1 1 . . . 1 1 . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 36 | . . 3 . 2 . . 1 11 4 1 . 2 3 . 4 . 2 2 . 1 . . . . . . . Spaces Dug 242 | . . . . . . 8 1 . . 6 22 1 12 . 33 49 19 37 . 12 30 . 5 6 . . 1 Terrain Destroyed 958 | . 27 19 . . 3 52 1 . . 6 22 53 46 . 66 49 155 38 . 14 226 5 16 38 8 110 4 Melee 94 | . . . . . . 8 1 . . 2 21 1 2 . 4 22 2 7 . . 16 . 3 4 . . 1 Projectile 243 | . . . . . 3 2 . . . 4 1 5 12 . 33 27 17 31 . 14 35 5 13 23 8 7 3 AOE 621 | . 27 19 . . . 42 . . . . . 47 32 . 29 . 136 . . . 175 . . 11 . 103 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Arm Res Acc Total 26182 | 66 656 805 302 486 834 1365 373 745 926 651 1941 646 899 182 861 2657 1150 816 216 691 2514 146 1036 2106 1989 796 327 Wait 3667 | . 85 54 . 62 48 313 . 29 26 187 403 89 91 48 63 489 215 176 3 282 502 . 81 98 270 53 . Move 20199 | 53 495 712 301 407 726 968 357 675 862 416 1437 515 762 134 649 1961 814 562 192 384 1777 128 835 1741 1418 644 274 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 210 | 7 15 6 1 6 12 5 2 7 10 8 13 1 2 . 18 15 1 3 3 . 6 . 2 32 24 10 1 Fast Attach 233 | 5 2 . . . 3 4 1 1 7 2 3 3 1 . 3 15 6 9 7 1 43 . 17 43 44 7 6 Attach 130 | 1 3 3 . . 4 6 2 6 2 4 5 . 5 . 12 9 10 2 . . 13 . 4 12 12 12 3 Detach 46 | . 2 . . . . . 1 1 . . 1 . . . . 5 6 1 . . 4 . 7 7 3 6 2 Swap 193 | . 7 4 . 1 3 13 2 3 2 6 22 11 8 . 11 20 2 7 1 5 8 . 2 18 31 6 . Drop 287 | . 11 3 . 6 12 9 . 3 17 6 13 5 . . 5 28 . 10 9 1 28 . 8 43 55 13 2 Fire 701 | . 35 23 . 4 26 39 . . . 6 1 12 16 . 30 25 23 23 . 8 51 18 73 105 104 43 36 Melee 432 | . . . . . . 8 8 20 . 16 43 10 14 . 51 90 37 23 1 10 81 . 4 7 6 . 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 77 | . . . . . . . . . . . . . . . 19 . 36 . . . . . . . 22 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Discovered new exit (range 14) 888 | -10/Materials | Discovered new exit (range 10) 987 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Entered Mines 1494 | -10/Mines | Learned location of Storage (-7) 1655 | -10/Mines | Discovered new exit (range 4) 1828 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1829 | -10/Mines | Discovered new exit (range 5) 1900 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1905 | -10/Mines | Discovered new exit (range 7) 2014 | -10/Mines | Learned 2 Materials zone layouts 2133 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2367 | -10/Mines | Entered Exiles 2367 | -10/Exiles | Accompanied by 3 allies 2388 | -10/Exiles | Discovered new exit (range 15) 2407 | -10/Exiles | Met 8R-AWN 2435 | -10/Exiles | Met EX-HEX 2495 | -10/Exiles | Met EX-DEC 2503 | -10/Exiles | Learned location of Zion (-7) 2537 | -10/Exiles | Met EX-BIN 2556 | -10/Exiles | Aligned with FarCom system 2558 | -10/Exiles | Given EX-Vault access code 2595 | -10/Exiles | Opened EX-Vault 2695 | -10/Exiles | Found Gui. Plasma Cannon 2728 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2832 | -10/Exiles | Discovered new exit (range 14) 2850 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2850 | -10/Exiles | Entered Mines 2850 | -9/Mines | Accompanied by 3 allies 2853 | -9/Mines | Discovered new exit (range 11) 2858 | -9/Mines | Learned Materials trap positions 2967 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3238 | -9/Mines | Discovered new exit (range 10) 3350 | -9/Mines | Found the Drone Emporium 3356 | -9/Mines | Found Prototype Device 3415 | -9/Mines | Found a hidden stash of uninstalled traps 3585 | -9/Mines | Entered Materials 3585 | -8/Materials | Accompanied by 1 ally 3585 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3586 | -8/Materials | Identified Thief Drone Bay 3587 | -8/Materials | Loaded intel: 12 trap records 3877 | -8/Materials | Build established: Skirmisher 3894 | -8/Materials | Identified exit to Factory 4910 | -8/Materials | Entered Factory 4910 | -7/Factory | Accompanied by 1 ally 4910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -7/Factory | Discovered new exit (range 9) 6482 | -7/Factory | Garrison activated, responded to threat 6583 | -7/Factory | Discovered new exit (range 4) 6884 | -7/Factory | Lost 5 parts (1u4w) 6904 | -7/Factory | Entered Lower Caves 7138 | -7/Lower Caves | Build established: Mutant 7282 | -7/Lower Caves | Discovered new exit (range 15) 7300 | -7/Lower Caves | Entered another Lower Caves area 7623 | -7/Lower Caves | Learned 8 Factory zone layouts 7914 | -7/Lower Caves | Learned 4 Factory zone layouts 8104 | -7/Lower Caves | Discovered new exit (range 7) 8144 | -7/Lower Caves | Entered Zion 8178 | -7/Zion | Build established: Derelict-Mutant 8179 | -7/Zion | System corruption cleaned by Quarantine Array 8200 | -7/Zion | Received a visual enhancement algorithm 8227 | -7/Zion | Discovered new exit (range 12) 8399 | -7/Zion | Learned Factory trap positions 8499 | -7/Zion | Given A8's code to call for help 8529 | -7/Zion | Gained Derelict followers 8684 | -7/Zion | Found CR-A16's Pointy Stick 8773 | -7/Zion | Found Prototype Device 8773 | -7/Zion | Identified Phasing AFG 8844 | -7/Zion | Learned Factory recycling unit intel 8891 | -7/Zion | Rebuked by Imprinter 9025 | -7/Zion | Learned location of 1 exit from Proximity Caves 9073 | -7/Zion | Given the Hacking Drone Bay 9075 | -7/Zion | Found Prototype Device 9075 | -7/Zion | Identified Hacking Drone Bay 9203 | -7/Zion | Entered Proximity Caves 9203 | -6/Proximity Caves | Accompanied by 2 allies 9204 | -6/Proximity Caves | Identified exit to Factory 9520 | -6/Proximity Caves | Spotted B-75 Beast 9938 | -6/Proximity Caves | Entered Factory 9938 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9939 | -6/Factory | Identified exit to Lower Caves 9939 | -6/Factory | Identified exit to Factory 9940 | -6/Factory | Loaded intel: 98 trap records 9941 | -6/Factory | Loaded intel: 6 recycling unit locations 11121 | -6/Factory | Discovered exit to Factory (range 16) 11407 | -6/Factory | Build established: Mutant 12224 | -6/Factory | Entered Lower Caves 12434 | -6/Lower Caves | Identified exit to Lower Caves 12739 | -6/Lower Caves | Learned Factory trap positions 13007 | -6/Lower Caves | Entered another Lower Caves area 13008 | -6/Lower Caves | Encountered a Warlord checkpoint 13056 | -6/Lower Caves | Discovered exit to Factory (range 12) 13123 | -6/Lower Caves | Learned Factory emergency access door positions 13522 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 14110 | -6/Lower Caves | Discovered new exit (range 13) 14132 | -6/Lower Caves | Entered Data Miner 14132 | -6/Data Miner | Discovered new exit (range 6) 14155 | -6/Data Miner | Met Data Miner 14177 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14195 | -6/Data Miner | Received God Mode back door access code from Data Miner 14341 | -6/Data Miner | Entered Proximity Caves 14353 | -5/Proximity Caves | Escorted by Enhanced Grunt 14395 | -5/Proximity Caves | Learned location of Warlord (-4) 14530 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 14574 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14652 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14713 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 14776 | -5/Proximity Caves | Build established: Scavenger-Mutant 14946 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 15440 | -5/Proximity Caves | Entered Factory 15440 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15441 | -5/Factory | Loaded intel: 80 trap records 15502 | -5/Factory | Discovered new exit (range 7) 15916 | -5/Factory | Fabricated Enh. Nova Cannon? 18103 | -5/Factory | Discovered new exit (range 15) 18321 | -5/Factory | Discovered new exit (range 16) 18630 | -5/Factory | Entered Upper Caves 18632 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18657 | -5/Upper Caves | Destroyed 9 combat bots 18676 | -5/Upper Caves | Lost 4 parts (2n2u) 18730 | -5/Upper Caves | Lost 4 parts (2u2w) 18881 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18956 | -5/Upper Caves | Build established: Mutant 19479 | -5/Upper Caves | Learned location of 1 exit from Factory 20021 | -5/Upper Caves | Core integrity fell below 50% 20219 | -5/Upper Caves | Discovered new exit (range 15) 20283 | -5/Upper Caves | Entered another Upper Caves area 20337 | -5/Upper Caves | Discovered new exit (range 15) 20360 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 20434 | -5/Upper Caves | Build established: Scavenger-Mutant 21243 | -5/Upper Caves | Learned Factory stockpile data 21476 | -5/Upper Caves | Discovered new exit (range 10) 21491 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21491 | -5/Upper Caves | Entered Zhirov 21494 | -5/Zhirov | Discovered new exit (range 3) 21524 | -5/Zhirov | Met Zhirov 21560 | -5/Zhirov | Learned location of Quarantine (-3) 21560 | -5/Zhirov | Learned location of Testing (-2) 21560 | -5/Zhirov | Learned location of Command (-1) 21586 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21617 | -5/Zhirov | Found Alien Artifact 21617 | -5/Zhirov | Identified Integrated Reactor 21617 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21640 | -5/Zhirov | Found Alien Artifact 21830 | -5/Zhirov | Entered Proximity Caves 22774 | -4/Proximity Caves | Discovered new exit (range 7) 22784 | -4/Proximity Caves | Entered Factory 22784 | -4/Factory | Evolved 2 slots: Utility x2 22785 | -4/Factory | Identified exit to Upper Caves 23620 | -4/Factory | Lost 3 parts (2n1u) 23764 | -4/Factory | Incoming investigation squad redirected 23900 | -4/Factory | Identified Transdimensional Reconstructor 24234 | -4/Factory | System corruption reached 10% 24250 | -4/Factory | Build established: Gladiator 24593 | -4/Factory | Fabricated Kinetic Spear (x1) 24683 | -4/Factory | Lost 5 parts (1p1n3w) 25033 | -4/Factory | Fabricated Biometal Heavy Treads? 25035 | -4/Factory | Build established: Scavenger-Gunner 25171 | -4/Factory | Lost 4 parts (2n2u) 25571 | -4/Factory | Sucked down chute 25571 | -4/Factory | Entered Waste 25621 | -4/Waste | Spotted C-40 Crusher 25622 | -4/Waste | Spotted C-40 Crusher 25641 | -4/Waste | Destroyed C-40 Crusher 25647 | -4/Waste | Spotted C-40 Crusher 25652 | -4/Waste | Destroyed C-40 Crusher 25671 | -4/Waste | Spotted C-40 Crusher 25699 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25703 | -4/Waste | Spotted C-40 Crusher 25708 | -4/Waste | Crushed by Compactor (1 part destroyed) 25711 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 25739 | -4/Waste | Lost 3 parts (1n2w) 25759 | -4/Waste | Spotted C-40 Crusher 25792 | -4/Waste | Discovered new exit (range 12) 25808 | -4/Waste | Entered Factory 25977 | -4/Factory | Core integrity fell below 50% 26000 | -4/Factory | Build established: Mutant 26369 | -4/Factory | Warped through subspace 27343 | -4/Factory | Discovered new exit (range 6) 27373 | -4/Factory | Entered Research 27373 | -3/Research | Evolved 2 slots: Power x1, Utility x1 28107 | -3/Research | System corruption reached 10% 28307 | -3/Research | Build established: Gunner 28464 | -3/Research | Spotted B-86 Titan 28589 | -3/Research | Destroyed B-86 Titan 28621 | -3/Research | Lost 12 parts (2p2n4u4w) 28699 | -3/Research | Found Quantum Capacitor 28946 | -3/Research | Build established: Scavenger-Gunner 29111 | -3/Research | Lost 3 parts (2p1w) 29153 | -3/Research | Discovered new exit (range 10) 29245 | -3/Research | Found Gamma Bomb Array 29581 | -3/Research | Found Unknown Piercing Weapon 29581 | -3/Research | Identified Enh. Force Lance 29663 | -3/Research | First assault squad dispatched 29889 | -3/Research | Core integrity fell below 50% 29971 | -3/Research | Entered Armory 30367 | -3/Armory | Lost 5 parts (3u2w) 31050 | -3/Armory | Lost 3 parts (1p1u1w) 31471 | -3/Armory | First assault squad dispatched 31493 | -3/Armory | Incoming assault squad redirected 31648 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 31744 | -3/Armory | Found Unknown Device 31744 | -3/Armory | Identified Launcher Loader 31776 | -3/Armory | Found Prototype Device 31776 | -3/Armory | Identified Exp. Thermal Shield 31811 | -3/Armory | Found Prototype Processor 31811 | -3/Armory | Identified Exp. Melee Analysis Suite 32024 | -3/Armory | Found Exp. Transmission Jammer 32040 | -3/Armory | Found Prototype Processor 32040 | -3/Armory | Identified Exp. Target Analyzer 32050 | -3/Armory | Found Prototype Device 32050 | -3/Armory | Identified Exp. Thermal Defense Suite 32116 | -3/Armory | Found Prototype Launcher 32116 | -3/Armory | Identified Tactical Quantum Warhead 32869 | -3/Armory | Discovered new exit (range 4) 32885 | -3/Armory | Entered Research 32885 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 33635 | -2/Research | First assault squad dispatched 33659 | -2/Research | Incoming assault squad redirected 33734 | -2/Research | Destroyed 9 combat bots 33778 | -2/Research | Core integrity fell below 50% 33817 | -2/Research | Lost 18 parts (2p7n6u3w) 33880 | -2/Research | Discovered new exit (range 15) 33888 | -2/Research | Entered Access 33888 | -1/Access | Evolved 2 slots: Utility x2 33898 | -1/Access | Allied Derelicts emerged from ambush trap array 33939 | -1/Access | P-80 Master assimilated allied UJ-01D(g) 34015 | -1/Access | Core integrity fell below 50% 34029 | -1/Access | Core integrity fell below 20% 34064 | -1/Access | System corruption reached 10% 34101 | -1/Access | Build established: Mutant 34122 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 34079_ Enh. Coil Gun destroyed. 34081_ P-80 Master resets S-43 Plague, system corruption cleaned. 34082_ Lyr. Heavy Armor Plating destroyed. 34085_ S-43 Plague suffers critical hit. 34085_ Destroyed Lgt. Antimatter Reactor. 34085_ Critical hit. 34089_ S-43 Plague suffers critical hit. 34089_ S-43 Plague destroyed. 34091_ Lance destroyed. 34099_ S-43 Plague suffers critical hit. 34099_ Destroyed Hvy. Machine Gun. 34101_ System corrupted: Hvy. Dispersion Rifle targeting data glitched. 34107_ Hvy. Dispersion Rifle destroyed. 34109_ Acquired Hvy. Machine Gun. 34115_ U-05 Engineer builds a Wall. 34116_ Critical hit. 34116_ Lyr. Heavy Armor Plating destroyed. 34117_ S-43 Plague destroyed. 34121_ System corrupted: Hvy. Machine Gun targeting data glitched. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??#????????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ???? ?????????????##############?????????????? | | ????? ????????????# #?????????????? | | ??????? ???????????# #?????????????? | | #########+########### #?????????????? | | # !! #?????????????? | | ^ # #?????????????? | | #[= #?????????????? | | +%= #?????????????? | | #**u @% #?????????????? | | ! # = % #?????????????? | | # up #?????????????? | | # u #?????????????? | | # #?????????????? | | " ##########+###?????????????? | | """" #????????? #???????????????? | | """"" #??????????#???????????????? | | """"" #??????????????????????????? | | "" "" "?"" #??????????????????????????? | | ""F"" ?? ??????????????????????????? | | """ ?? ??????????????????????????? | | ??? ?? ??????????????????????????? | | ???? ??? s ??????????????????????????? | | ????????????? ??????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 55 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Corruption Prevention 20 Armor Coverage 1200 Resistance: TH 15 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 90 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 56 Targeting Accuracy 6 Melee Accuracy 20 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 12 Particle Charging 20 Salvage Targeting 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Mines | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Enh. Nova Cannon | x1 | -5/Factory | Preloaded Kinetic Spear | x1 | -4/Factory Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Ambidextrous I Think I Know What's Going On Prolific Hacker Safety First Challenges ------------ None Game ------ Seed DynamicBiomechanicalClaw Manual? 0 Play Time 05:22:02 Cumulative 80.2 hours Start 2020.10.06 @ 23:54:32 End 2020.10.09 @ 22:22:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cb466b2-c098-4fc5-b59f-a1b9f2e25abd