Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 18:33:35 Player: Gobbopathe Result: Destroyed by S1-Y4X(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1659) 1659 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5489 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 92/100 System Corruption 0% Temperature Cool (77) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Transmission Jammer System Shield Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Precision Beam Rifle Cooled Pulse Rifle Disruptor Cannon > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Advanced Terrain Scan Processor Nanoactuators Transmission Jammer Hardened Light Armor Plating Layered Light Armor Plating Hacking Suite System Shield System Shield System Shield System Shield Plasma Rifle Gauss Cannon Great Maul [Rating: 60] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 2 2 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 74 | 8 6 7 18 2 6 11 3 7 6 Power 8 | 1 2 . 2 . 1 2 . . . Engine 5 | 1 1 . 1 . 1 1 . . . Core 2 | . 1 . 1 . . . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 8 | 2 1 . 2 . 1 1 . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 8 | 2 1 . 2 . 1 1 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 . 3 10 2 2 3 . 5 2 Device 11 | 1 . . 4 1 1 1 . 3 . Storage 3 | 1 . 1 1 . . . . . . Processor 2 | . . . 1 . 1 . . . . Hackware 4 | . . . 1 1 . 2 . . . Protection 9 | . . 2 3 . . . . 2 2 Artifact . | . . . . . . . . . . Weapon 29 | 3 3 4 4 . 2 5 3 2 3 Energy Gun 14 | . 1 2 2 . . 5 3 . 1 Energy Cannon 2 | . . . . . 1 . . 1 . Ballistic Gun 8 | 3 . 2 2 . 1 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . 2 . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . 1 1 . 2 1 Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 8 | . . . . . 8 . . . . Parts Lost 16 | . . 1 . . 3 1 . . 11 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . 2 Utility 7 | . . . . . 2 . . . 5 Weapon 5 | . . 1 . . . 1 . . 3 Highest Loss Streak 11 | . . 1 . . 3 1 . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 99 99 100 72 92 91 90 86 Engine 3 | . 5 11 6 7 7 6 . . . Core 1 | . 8 . 1 . . . . . . Reactor 3 | . . . . . . . 7 7 6 Wheel 12 | . 28 22 18 15 15 8 7 7 6 Device 10 | . 14 11 18 15 2 7 7 8 6 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 4 | . . . . 7 7 7 7 7 7 Hackware 18 | . . . 9 15 15 29 30 25 14 Protection 3 | . . 10 8 7 2 . . . 13 Energy Gun 16 | . 3 10 12 15 8 22 22 17 19 Ballistic Gun 6 | . 21 20 14 7 3 . . . . Impact Weapon 1 | . 3 1 . . . . . 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 15 16 38 40 44 44 42 46 74 58 Greatest Support 32 | 26 26 26 26 26 32 32 28 28 28 Greatest Overweight (x) 2 | . . 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 12 15 15 15 15 15 15 14 Most Carried 15 | 4 8 14 15 14 15 15 15 15 15 Average Carried 13 | 1 7 8 14 13 14 14 15 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 14 15 14 14 15 15 15 4 Class Distribution -------------------- 39% | Hacker-Gunner 19% | Scavenger-Tank 16% | Hacker-Mutant 8% | Scavenger-Mutant 6% | Hacker-Tank 6% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Matter Collected 1715 | 304 229 268 399 . . 312 93 57 53 Remotely 1098 | 202 229 268 399 . . . . . . Salvage Created 2725 | 104 283 458 1003 . . 717 46 . 114 Parts 134 | 5 19 29 55 . . 26 . . . Haulers Intercepted 4 | . 1 1 2 . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 38 | . 5 6 12 . . 9 . . 6 Guns 34 | . 5 6 8 . . 9 . . 6 AOE 3 | . . . 3 . . . . . . Classes Destroyed 14 | 2 6 1 1 . . 2 1 . 1 Worker 5 | . 3 . 1 . . 1 . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 1 2 . . . . . . Recycler 6 | 1 . 1 2 . . 2 . . . Operator 3 | . 1 . 2 . . . . . . Watcher 6 | . 1 1 2 . . 2 . . . Swarmer 3 | . 3 . . . . . . . . Grunt 19 | . 2 3 10 . . 4 . . . Brawler 1 | . . . . . . 1 . . . Sentry 7 | . . 3 2 . . 2 . . . Programmer 2 | . . . . . . 2 . . . Samaritan 1 | . . . . . . . 1 . . Assembled 6 | . . . . . . . . . 6 Best Kill Streak 7 | 1 4 3 5 . . 7 . . 5 Combat Bots Only 5 | . 3 3 3 . . 4 . . 5 Max Kills in Single Turn 2 | 1 2 1 2 . . 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Damage Taken 3747 | . 254 468 336 . 72 395 . . 2222 Core 930 | . 51 109 45 . . 79 . . 646 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 225 | . . . 73 . . 152 . . . Core Remaining (%) 85 | 100 79 72 91 . . . . . . Volleys Fired 176 | 5 43 32 37 . 5 30 2 . 22 Largest 3 | 2 2 3 3 . 3 3 3 . 3 Hottest 196 | 40 85 108 120 . 114 142 156 . 196 Shots Fired 450 | 10 85 83 110 . 15 84 8 . 55 Gun 440 | 10 85 83 110 . 15 84 8 . 45 Cannon 10 | . . . . . . . . . 10 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 216 | 10 60 64 66 . 10 . . . 6 Thermal 157 | . 25 2 . . 5 72 8 . 45 Explosive . | . . . . . . . . . . Electromagnetic 77 | . . 17 44 . . 12 . . 4 Robot Hit Streak 22 | 6 6 13 9 . 6 22 7 . 16 Robot Miss Streak 4 | 2 4 3 4 . 3 1 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 1 . 2 . . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . 1 Shots Hit Robots 305 | 7 48 58 70 . 9 68 4 . 41 Core Hits 127 | 3 15 17 43 . 1 32 2 . 14 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | . 4 . 1 . . 7 . . 3 Burn 12 | . 3 . . . . 7 . . 2 Destroy 2 | . 1 . 1 . . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 18 | . 14 . . . . . . 1 3 Impact 18 | . 14 . . . . . . 1 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5669 | 67 686 875 1487 . 197 1295 78 . 984 Guns 4863 | 67 626 847 1141 . 197 1225 78 . 682 Cannons 152 | . . . . . . . . . 152 Explosions 444 | . . 28 346 . . 70 . . . Melee 210 | . 60 . . . . . . . 150 Ramming . | . . . . . . . . . . Kinetic 1812 | 67 420 544 543 . 131 . . . 107 Thermal 2534 | . 206 59 346 . 66 1097 78 . 682 Explosive . | . . . . . . . . . . Electromagnetic 1113 | . . 272 598 . . 198 . . 45 Impact 210 | . 60 . . . . . . . 150 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . . 21 23 23 23 . Average Corruption 21 | . . . . . 7 21 23 23 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . . . . 5 40 37 2 . Message Errors 13 | . . . . . 2 8 3 . . Matter Fused 21 | . . . . . . 10 11 . . Heat Flow Errors 10 | . . . . . 1 2 6 1 . Energy Discharges 13 | . . . . . . 6 6 1 . Parts Rejected 2 | . . . . . 1 1 . . . Data Loss (minor) 11 | . . . . . 1 4 6 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 5 | . . . . . . 3 2 . . Alerts 4 | . . . . . . 2 2 . . Weapon Failures 4 | . . . . . . 4 . . . Overload Shots 4 | . . . . . . . . . 4 Overflow Damage 74 | . 45 . . . . . . . 29 Projectiles 20 | . . . . . . . . . 20 Explosions . | . . . . . . . . . . Melee 54 | . 45 . . . . . . . 9 Knockbacks 3 | . . . . . . . . . 3 Impact 2 | . . . . . . . . . 2 Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 130 | . . 35 64 . . 31 . . . Shots 5 | . . 1 3 . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 475 | . 246 233 83 . 171 161 185 57 475 Average Temperature 98 | . 108 87 23 . 47 43 88 57 199 Received Heat Transfer 1224 | . 138 207 198 . . 114 . . 567 Effects 5 | . . 1 . . . . . . 4 Energy Bleed 1 | . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried 5 | . 1 1 3 . . . . . . Impact Corruptions 5 | . 2 . . . . . . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 2 . . . . 10 2 . . Heat Transferred 5218 | . 703 124 300 . 148 2727 161 . 1055 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 3 . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Peak Influence 357 | 10 240 304 357 91 31 181 . . . Initial 128 | . 6 48 128 91 31 . . . . Average 108 | 3 105 163 161 91 12 71 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 88 | 100 89 55 82 100 100 100 . . . Level 1 11 | . 10 44 17 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 2 . . 1 . . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 2 . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Distress Signals 4 | . 2 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 14 9 20 . 6 14 . . 9 Peak Tracking Total 6 | . 5 4 3 . 6 4 . . 3 Tactical Retreats 4 | . 2 . 1 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Machines Disabled 5 | . 1 . 3 . . . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Machines Accessed 26 | . 7 2 6 1 . 7 2 1 . Terminals 17 | . 7 2 3 1 . 3 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . 1 . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 2 . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 27 6 16 2 . 26 2 5 . Successful 51 | . 14 4 14 . . 12 2 5 . Failed 33 | . 13 2 2 2 . 14 . . . Catastrophic 4 | . . 2 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 17 6 2 . . 4 . 4 . Terminals 56 | . 27 6 8 2 . 12 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 10 | . . . 2 . . 8 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . 6 . . 4 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 9 2 5 . . 3 2 5 . Record 1 | . . . . . . . 1 . . Part Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . Terminal Index 4 | . 1 1 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . Locate Traps 3 | . 3 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 7 | . . . 2 . . 5 . . . Scan Component 4 | . . . 1 . . 3 . . . Repair 3 | . . . 1 . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . 6 . . 3 . . . Insert Component 5 | . . . 3 . . 2 . . . Analyze 4 | . . . 3 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 5 2 1 . . . . . . Terminals 8 | . 5 2 1 . . . . . . Track 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 2 1 1 . . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 6 2 6 1 . 6 . . . Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 24 | . . . 3 . . 1 . 20 . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 152 | . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired 3 | . . . 1 . . 2 . . . Time 100 | . . . 26 . . 74 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . 2 . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Turns Passed 4718 | 64 574 276 703 92 137 775 792 995 310 Spaces Moved 3529 | 36 427 154 476 85 108 549 678 821 195 Core 8 | 3 . . . . . . . . 5 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3521 | 33 427 154 476 85 108 549 678 821 190 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 105 100 115 115 115 50 Average Speed 109 | 87 90 97 105 105 104 115 115 118 114 Slowest Speed 130 | 100 90 105 105 105 115 115 115 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 54 17 41 2 92 18 82 82 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . 3 2 . Spaces Dug 5 | . 5 . . . . . . . . Terrain Destroyed 25 | . 5 6 12 . . 1 . . 1 Melee 5 | . 5 . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 19 | . . 6 12 . . 1 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Dee Total 3965 | 54 507 209 607 88 121 629 685 837 228 Wait 77 | 2 7 8 43 . . 16 . . 1 Move 3519 | 35 426 153 475 85 107 548 677 818 195 Hop 1 | . . . . . . . . 1 . Pick Up 48 | 4 6 7 13 1 2 12 . 3 . Fast Attach 33 | 7 2 1 7 . 2 6 3 3 2 Attach 16 | . . 2 2 2 2 4 . 2 2 Detach 4 | . . . . . 1 1 . 2 . Swap 25 | 1 4 4 9 . 2 1 . 2 2 Drop 48 | . 5 2 21 . . 11 3 5 1 Fire 176 | 5 43 32 37 . 5 30 2 . 22 Melee 18 | . 14 . . . . . . 1 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 478 | -10/Materials | Build established: Scavenger-Mutant 588 | -10/Materials | Discovered new exit (range 15) 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -9/Materials | Discovered new exit (range 7) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Utility x2 1171 | -8/Materials | Build established: Scavenger-Tank 1304 | -8/Materials | Repaired Lgt. Armor Plating? 1602 | -8/Materials | Discovered new exit (range 16) 1618 | -8/Materials | Entered Factory 1618 | -7/Factory | Evolved 2 slots: Utility x2 1710 | -7/Factory | Sucked down chute 1710 | -7/Factory | Entered Waste 1716 | -7/Waste | Found Prototype Processor 1717 | -7/Waste | Identified Exp. Signal Interpreter 1725 | -7/Waste | EMP discharged 1728 | -7/Waste | Spotted C-40 Crusher 1741 | -7/Waste | Spotted C-40 Crusher 1741 | -7/Waste | Spotted C-40 Crusher 1752 | -7/Waste | Spotted C-40 Crusher 1758 | -7/Waste | Spotted C-40 Crusher 1759 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1763 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1794 | -7/Waste | Lost 3 parts (1n2u) 1804 | -7/Waste | Spotted C-40 Crusher 1825 | -7/Waste | EMP discharged 1825 | -7/Waste | System corruption reached 10% 1832 | -7/Waste | Discovered new exit (range 10) 1847 | -7/Waste | Entered Factory 2121 | -7/Factory | Build established: Hacker-Gunner 2445 | -7/Factory | Discovered new exit (range 7) 2473 | -7/Factory | Fabricated Cold Fusion Reactor? 2492 | -7/Factory | Repaired Broken Disruptor Cannon? 2605 | -7/Factory | Repaired Cld. Pulse Rifle 2622 | -7/Factory | Entered Lower Caves 2743 | -7/Lower Caves | Learned location of Zion (-7) 2749 | -7/Lower Caves | Identified exit to Lower Caves 3401 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3414 | -7/Lower Caves | Entered Zion 3469 | -7/Zion | System corruption cleaned by Quarantine Array 3498 | -7/Zion | Discovered new exit (range 10) 3625 | -7/Zion | Learned location of Recycling (-7) 3755 | -7/Zion | Learned Factory terminal intel 3992 | -7/Zion | Build established: Hacker-Mutant 3993 | -7/Zion | Given the Hacking Drone Bay 3993 | -7/Zion | Found Prototype Device 3993 | -7/Zion | Identified Hacking Drone Bay 4009 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4117 | -7/Zion | Found Prototype Device 4117 | -7/Zion | Identified Bomb Factory No. 2 4260 | -7/Zion | Learned Factory interactive machine intel 4384 | -7/Zion | Opened final containment barrier to the Deep Caves 4406 | -7/Zion | Discovered new exit (range 3) 4406 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4409 | -7/Zion | Entered Deep Caves 4663 | -7/Deep Caves | Z-Facility disabled 4666 | -7/Deep Caves | Attacked by Z-Imprinter 4700 | -7/Deep Caves | Core integrity fell below 50% 4716 | -7/Deep Caves | Core integrity fell below 20% 4719 | -7/Deep Caves | Destroyed by S1-Y4X(z) with Zionite Laser-S Last Messages --------------- 04698_ Cld. Pulse Rifle destroyed. 04698_ Slug penetrates Z-Imprinter. 04699_ Gauss Cannon destroyed. 04699_ Plasma Rifle destroyed. 04702_ Cold Fusion Reactor destroyed. 04702_ R7-XZP(z) destroyed. 04705_ Com. Wheel destroyed. 04706_ Dropped Lrg. Storage Unit. 04708_ Acquired Prototype Protection. 04708_ Identified Zio. Light Carapace. 04708_ Hacking Suite destroyed. 04709_ Zio. Light Carapace destroyed. 04711_ Destroyed Prototype Storage. 04711_ Destroyed Zio. Light Carapace. 04711_ Z-Imprinter system corrupted by crushing effect. 04711_ Z-Imprinter knocked back. 04718_ Z-Imprinter suffers critical hit (Smash). 04718_ Destroyed Prototype Protection. 04718_ Z-Imprinter system corrupted by crushing effect. 04718_ Z-Imprinter knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??############?????????????????????????????????### | | ?? #??????????????????????????????### | | ? #?##?###?????????????????????## | | ? ;##;## ##?????######?????????# | | ;# # #???### ##????????# | | ##### #????????# # | | #????????# ### | | #????????# #?? | | [ ##????????# #?? | | ? !!* ! #?????????# #?? | | ?" """""" !!! %! z ##????????# #?? | | ?????""""" ]!! !@%I ########## ### | | ???????"""" % # | | ???????"""" % | | ???????" | | ???????"""" ###### | | ???????"""" ###????##### | | ?????????"" ##?????????##% | | ?????????"" ;#?????????# | | ?????????" ##?????????# # | | ????????? #?????????# | | ???????? #?????????# | | ?????????? #?????????# ## | | ???????????? #??????????# ## | | ?????????????? ???????????# # | | ????????????????? ???????????## # | | ??????????????????? ??????????#### # | | ?????????????????????????? ? ??????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# #### | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# ##?? | | ??????????????????????????????????????????## ##? | | ?????????????????????????????????????????## #? | | ????????????????????????????????????????## ## | | ????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 30 Evasion (%) 42 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Disruptor Cannon | -7/Factory | Scanalyzed Arm. Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lance | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Cold Fusion Reactor | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFieldArray Manual? 0 Play Time 01:10:32 Cumulative 205.0 hours Start 2022.06.18 @ 19:07:45 End 2022.06.21 @ 18:33:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d4dd22-730d-40e5-92d6-c783ae8c2db1