Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 13:54:50

Player: Amberulez

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (162)     810
Value Destroyed (3948)     3948
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1343)               1343
              TOTAL SCORE: 8081

 Bonus
-------
High Alert Combat Kills    1343

 Cogmind 
---------
Core Integrity             0/550
Matter                     63/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Hovering (292) Ox4
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Improved Hover Unit
      Improved Hover Unit
      Improved Hover Unit
>              --- UTILITY (4) ------
               Huge Storage Unit
               Targeting Computer
               Propulsion Shielding
>              --- WEAPON (3) -------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY (25) ---
               Deuterium Engine
               Aerolev Unit
               Disposable Heat Sink
         Large Storage Unit
         Large Matter Pod (0)
               Propulsion Shielding
         Light Armor Plating
               Hacking Suite
               Hacking Suite
               System Shield
               System Shield
               Beam Rifle
     Precision Beam Rifle
     Precision Beam Rifle
     Precision Beam Rifle
     Precision Beam Rifle
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
               Grenade Launcher
               Axe

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Targeting Computer
  Improved Targeting Computer
           Insulated Plating
>          --- WEAPON -----------
           Minigun
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
           Deuterium Engine
           Deuterium Engine
     Light Deuterium Engine
  Improved Hover Unit
  Improved Hover Unit
           Disposable Heat Sink
     Large Storage Unit
     Large Matter Pod
           Propulsion Shielding
           Propulsion Shielding
     Light Armor Plating
           Insulated Plating
           Hacking Suite
           System Shield
           System Shield
  Advanced Beam Cannon
     Heavy Assault Rifle
           Autogun
           Autogun
           Autogun
           Autogun
           Grenade Launcher
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             103  | 7   11  7   34  44  
  Power                    9    | 1   1   2   3   2   
    Engine                 8    | 1   1   2   3   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   1   1   8   10  
    Treads                 4    | 2   1   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  14   | .   .   .   8   6   
    Hover                  4    | .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   3   .   6   8   
    Device                 2    | .   1   .   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              2    | .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             11   | .   1   .   5   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   54   | 3   6   4   17  24  
    Energy Gun             4    | 1   .   .   2   1   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          38   | 2   4   3   11  18  
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               10   | .   2   1   3   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   2   
Parts Lost                 25   | .   1   .   3   21  
  Power                    2    | .   1   .   .   1   
  Propulsion               10   | .   .   .   2   8   
  Utility                  5    | .   .   .   1   4   
  Weapon                   8    | .   .   .   .   8   
  Highest Loss Streak      10   | .   1   .   2   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 99  92  
  Engine                   11   | .   13  14  10  4   
  Treads                   13   | .   28  28  .   .   
  Wheel                    14   | .   .   .   32  21  
  Device                   1    | .   4   .   .   .   
  Storage                  12   | .   16  14  11  9   
  Processor                2    | .   .   .   .   14  
  Protection               10   | .   4   14  10  11  
  Ballistic Gun            25   | .   26  18  31  25  
  Launcher                 3    | .   1   9   1   .   
Peak Build Rating          29   | 6   8   9   18  29  
  Average Rating           14   | 4   7   8   16  24  
  On Entrance              8    | .   6   8   9   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 13  34  34  101 103 
  Greatest Support         42   | 40  40  40  40  42  
  Greatest Overweight (x)  13   | .   .   .   3   13  
  Average Overweight (x)   1    | .   .   .   2   2   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         19   | 6   11  15  24  25  
  Most Carried             25   | 6   15  15  25  25  
  Average Carried          17   | 3   9   14  23  23  
  Final Capacity           25   | 8   15  15  25  25  
  Final Carried            25   | 6   15  15  25  21  

 Class Distribution 
--------------------
 45% | Mutant
 22% | Tank
 10% | Gunner
  8% | Scavenger-Tank
  7% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           4515 | 188  472  296  1767 1792 
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5600 | .    749  203  2643 2005 
  Parts                    365  | .    58   24   169  114  
Haulers Intercepted        9    | .    1    .    6    2    
Recyclers Shooed           9    | .    3    .    3    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  118  | .   14  12  47  45  
  Guns                     92   | .   5   9   43  35  
  AOE                      26   | .   9   3   4   10  
Classes Destroyed          15   | .   8   1   3   3   
  Worker                   12   | .   3   .   7   2   
  Builder                  6    | .   1   .   3   2   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   9    | .   1   .   6   2   
  Recycler                 11   | .   5   .   4   2   
  Mechanic                 3    | .   .   .   2   1   
  Operator                 2    | .   1   .   1   .   
  Watcher                  6    | .   2   .   3   1   
  Swarmer                  39   | .   9   10  12  8   
  Grunt                    54   | .   5   2   26  21  
  Brawler                  5    | .   .   .   2   3   
  Duelist                  3    | .   .   .   .   3   
  Protector                2    | .   .   .   .   2   
  Sentry                   12   | .   .   .   7   5   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           16   | .   3   3   10  16  
  Combat Bots Only         16   | .   3   3   8   16  
Max Kills in Single Turn   3    | .   3   2   2   3   
  Gunslinging              1    | .   .   .   1   1   
  Exploded                 3    | .   3   1   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        433   | .    44   36   135  218  
  Missed                   111   | .    11   3    44   53   
Damage Taken               4664  | .    348  267  1119 2930 
  Core                     757   | .    12   22   143  580  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    50   
  Regen/Repaired (Parts)   171   | .    .    .    59   112  
Core Remaining (%)         83    | 100  .    86   64   .    
Volleys Fired              350   | .    73   25   137  115  
  Largest                  3     | .    2    2    3    3    
  Hottest                  119   | .    50   50   76   119  
Shots Fired                906   | .    139  40   405  322  
  Gun                      868   | .    134  36   398  300  
  Cannon                   3     | .    .    .    .    3    
  Launcher                 35    | .    5    4    7    19   
  Special                  .     | .    .    .    .    .    
  Kinetic                  868   | .    134  36   398  300  
  Thermal                  3     | .    .    .    .    3    
  Explosive                35    | .    5    4    7    19   
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         16    | .    10   7    10   16   
  Robot Miss Streak        6     | .    3    2    5    6    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        12    | .    .    3    4    5    
    Max Gunslinging Chain  1     | .    .    1    1    1    
Shots Hit Robots           538   | .    82   24   217  215  
  Core Hits                278   | .    45   17   94   122  
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    1    1    
  Critical Strikes         3     | .    1    .    1    1    
    Destroy                3     | .    1    .    1    1    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10385 | .    1331 379  3722 4953 
  Guns                     8105  | .    874  196  3419 3616 
  Cannons                  .     | .    .    .    .    .    
  Explosions               2176  | .    429  151  270  1326 
  Melee                    .     | .    .    .    .    .    
  Ramming                  104   | .    28   32   33   11   
  Kinetic                  8105  | .    874  196  3419 3616 
  Thermal                  356   | .    163  .    .    193  
  Explosive                1820  | .    266  151  270  1133 
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            85    | .    5    27   15   38   
  Projectiles              .     | .    .    .    .    .    
  Explosions               85    | .    5    27   15   38   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 2     | .    2    .    .    .    
  Impact                   2     | .    2    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      420   | .    .    .    126  294  
  Shots                    10    | .    .    .    3    7    
  Rammed                   16    | .    6    5    1    4    
Targets Rammed             17    | .    7    5    1    4    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    
Highest Temperature        426   | .    12   40   153  426  
  Average Temperature      65    | .    6    10   31   111  
  Received Heat Transfer   1509  | .    138  18   282  1071 
  Effects                  3     | .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    1    
    Interference           2     | .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    
  Heat Transferred         187   | .    100  .    .    87   
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  
Peak Influence             1425 | .    242  179  1036 1425 
  Initial                  437  | .    .    .    27   437  
  Average                  342  | .    88   51   353  1017 
Maximum Alert Level        4    | .    1    .    3    4    
  Low Security (%)         60   | 100  88   100  45   .    
  Level 1                  9    | .    11   .    22   .    
  Level 2                  10   | .    .    .    11   35   
  Level 3                  7    | .    .    .    19   7    
  Level 4                  11   | .    .    .    .    57   
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          21   | .    3    .    7    11   
  Investigation            8    | .    2    .    5    1    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            4    | .    1    .    2    1    
  Assault                  5    | .    .    .    .    5    
  Garrison                 4    | .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              185  | .   21  11  75  78  
  Peak Tracking Total      10   | .   3   3   7   10  
  Tactical Retreats        8    | .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          16   | .   3   1   5   7   
  Max in Single Turn       2    | .   2   1   2   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          18   | .   7   1   7   3   
  Terminals                13   | .   6   1   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                43   | .   15  2   21  5   
  Successful               15   | .   5   1   7   2   
  Failed                   27   | .   9   1   14  3   
    Catastrophic           9    | .   2   .   4   3   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   22   | .   9   .   11  2   
  Terminals                33   | .   13  2   16  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   2   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             8    | .   4   1   3   .   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   
  Scan Component           2    | .   .   .   1   1   
  Repair                   2    | .   .   .   1   1   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   4   1   6   3   
  Full Trace Events        7    | .   2   .   4   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   
  Time                     70   | .   .   .   26  44  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               6925 | 121  1697 1564 2201 1342 
Spaces Moved               3649 | 73   873  917  1228 558  
  Core                     10   | 10   .    .    .    .    
  Treads                   1857 | 63   873  917  4    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1776 | .    .    .    1224 552  
  Hover                    6    | .    .    .    .    6    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  116  116  
  Average Speed            142  | 144  160  160  122  131  
  Slowest Speed            840  | 160  160  160  160  840  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 6    74   98   79   42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          150  | .    28   15   20   87   
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      147  | .    28   15   20   84   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      4716 | 85   1043 982  1682 924  
  Wait                     452  | .    64   8    225  155  
  Move                     3645 | 72   872  916  1227 558  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  74   | 6    11   9    26   22   
  Fast Attach              26   | 6    5    .    7    8    
  Attach                   30   | .    1    .    9    20   
  Detach                   14   | .    1    .    6    7    
  Swap                     47   | 1    5    7    18   16   
  Drop                     61   | .    4    12   26   19   
  Fire                     350  | .    73   25   137  115  
  Melee                    .    | .    .    .    .    .    
  Ram                      5    | .    .    .    1    4    
  Kick                     .    | .    .    .    .    .    
  Crush                    12   | .    7    5    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  122 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 5)
  748 | -10/Materials | Discovered new exit (range 15)
  884 | -10/Materials | Central database locked down
 1819 | -10/Materials | Entered Mines
 1867 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1869 | -10/Mines     | Discovered new exit (range 5)
 2002 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2684 | -10/Mines     | Learned location of Storage (-8)
 2686 | -10/Mines     | Learned Materials security intel
 3003 | -10/Mines     | Discovered new exit (range 5)
 3227 | -10/Mines     | Discovered new exit (range 8)
 3334 | -10/Mines     | Build established: Scavenger-Mutant
 3383 | -10/Mines     | Entered Materials
 3383 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3837 | -9/Materials  | Build established: Tank
 3953 | -9/Materials  | Discovered new exit (range 14)
 4375 | -9/Materials  | Discovered new exit (range 10)
 4907 | -9/Materials  | Discovered new exit (range 7)
 4992 | -9/Materials  | Repaired Lgt. Armor Plating
 5228 | -9/Materials  | Destroyed 8 combat bots
 5347 | -9/Materials  | Identified exit to Mines
 5378 | -9/Materials  | Build established: Scavenger-Tank
 5506 | -9/Materials  | Discovered new exit (range 15)
 5584 | -9/Materials  | Entered another Materials area
 5584 | -8/Materials  | Evolved 2 slots: Utility x2
 6049 | -8/Materials  | Build established: Scavenger-Gunner
 6206 | -8/Materials  | Destroyed 16 combat bots
 6335 | -8/Materials  | Repaired Gauss Rifle
 6384 | -8/Materials  | First assault squad dispatched
 6485 | -8/Materials  | Discovered new exit (range 9)
 6525 | -8/Materials  | Destroyed 11 combat bots
 6529 | -8/Materials  | Lost 10 parts (2n3u5w)
 6746 | -8/Materials  | Build established: Gunner
 6846 | -8/Materials  | Core integrity fell below 50%
 6914 | -8/Materials  | Lost 5 parts (2n1u2w)
 6918 | -8/Materials  | Core integrity fell below 20%
 6926 | -8/Materials  | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
06860_ K-01 Serf collects debris.
06861_ Core Shielding destroyed.
06865_ K-01 Serf collects debris.
06865_ B-36 Bruiser destroyed.
06868_ K-01 Serf collects debris. <x2>
06872_ Slammed into M-28 Smith.
06872_ Destabilizing: Core damaged (-22).
06874_ K-01 Serf collects debris.
06876_ K-01 Serf cleans the Fusion Modulator.
06878_ G-47 Trooper destroyed.
06878_ K-01 Serf collects debris.
06881_ K-01 Serf destroyed.
06883_ Hpw. Shotgun destroyed.
06889_ Acquired 84 matter.
06902_ Acquired 25 matter.
06911_ G-47 Trooper destroyed.
06923_ Deuterium Engine destroyed.
06926_ Fusion Modulator explodes.
06926_ I-25 Savior destroyed.
06926_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
| ???  ???  ???  ??????????????????????????????????? |
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| #?# #   /  #?????#        =              ????????? |
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|   # # """  #?????# #######+######+###????????????? |
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| ??#        #   """  "        ! !!#???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Coolant Potential          50
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         11
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictPlatingKatana
  Manual?         0
Play Time         00:58:10
  Cumulative      46.7 hours
  Start           2024.12.01 @ 12:55:58
  End             2024.12.01 @ 13:54:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          32
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2b94a04-b31d-452f-959c-c3a858de92bd