Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 13:41:53 Player: Orrad Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1452) 1452 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 4829 Bonus ------- Aligned with FarCom 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/700 Matter 221/300 Energy 32/100 System Corruption 80% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator Mini Assault Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Rifle Longsword +1 > --- INVENTORY -------- Heat Sink ECM Suite Improved Medium Armor Plating Light Assault Rifle Mining Laser Mace [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Longsword +1 Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 2 . Weapon . | . . . . . . . . Parts Attached 51 | 8 2 2 3 4 12 14 6 Power 6 | 1 . 1 . . 2 2 . Engine 5 | 1 . 1 . . 2 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 13 | 4 . . . . 3 6 . Treads 3 | 2 . . . . . 1 . Leg 6 | 2 . . . . 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 10 | 1 2 . 1 . 2 3 1 Device 4 | . . . 1 . . 2 1 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . 1 . . Hackware 2 | . . . . . 1 1 . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 . 1 2 4 5 3 5 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 7 | 2 . . 1 1 1 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 6 | . . 1 . 1 4 . . Special Weapon 2 | . . . . 1 . . 1 Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 3 | . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 32 | . . 3 . . 10 6 13 Power 6 | . . 1 . . 3 . 2 Propulsion 9 | . . 1 . . 4 3 1 Utility 8 | . . 1 . . . 1 6 Weapon 9 | . . . . . 3 2 4 Highest Loss Streak 6 | . . 2 . . 3 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 73 | . 99 76 84 85 64 74 33 Engine 8 | . 14 14 14 14 11 4 1 Core 1 | . . . . . . 5 1 Treads 8 | . 28 19 14 14 1 3 . Leg 3 | . . . . . 10 1 6 Flight 2 | . . . . . . 6 . Device 6 | . . . 13 14 1 9 5 Storage 9 | . 14 14 14 14 9 7 1 Processor 4 | . . . . . 8 7 1 Hackware 5 | . . . . . 7 12 2 Protection 1 | . 13 . . . . . . Ballistic Gun 8 | . 28 20 20 13 1 2 . Ballistic Cannon 1 | . . . . . . 4 . Launcher 1 | . . 7 . . 5 . . Slashing Weapon 5 | . . . 6 12 9 7 . Naked Turns 10 | . . . . . . . 10 Heaviest Build 32 | 13 21 21 20 22 32 29 29 Greatest Support 40 | 40 40 40 20 20 40 24 18 Greatest Overweight (x) 7 | 2 . . . 1 7 7 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 6 Most Carried 10 | 5 10 10 9 10 10 10 7 Average Carried 7 | 3 6 9 8 9 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 1 10 9 9 10 8 7 2 Class Distribution -------------------- 58% | Mutant 22% | Hacker-Mutant 13% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1054 | 218 150 121 . 97 235 233 . Remotely . | . . . . . . . . Salvage Created 1660 | . 354 226 . 110 573 397 . Parts 117 | . 24 12 . 5 43 33 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 34 | . 10 4 . 3 12 5 . Melee 9 | . . . . 2 6 1 . Guns 15 | . 10 4 . . . 1 . Cannons 3 | . . . . . . 3 . AOE 7 | . . . . 1 6 . . Classes Destroyed 10 | . 3 . . 1 5 1 . Worker 6 | . . . . 1 3 2 . Builder 4 | . . . . . 1 3 . Tunneler 1 | . . . . . 1 . . Recycler 2 | . . . . . 1 1 . Watcher 3 | . 1 . . . 2 . . Swarmer 6 | . 3 . . . 3 . . Grunt 17 | . 7 4 . 3 3 . . Sentry 6 | . . . . . 5 1 . Hunter 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Thug 1 | . . 1 . . . . . Best Kill Streak 6 | . 4 2 . 4 6 3 . Combat Bots Only 4 | . 4 2 . 3 4 2 . Max Kills in Single Turn 2 | . 2 1 . 1 2 1 . Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . 1 1 . . Melee 1 | . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 239 | . 25 40 . 12 79 77 6 Missed 71 | . 6 7 . 6 24 28 . Damage Taken 3577 | . 254 507 32 77 1000 520 1187 Core 1244 | . 89 98 . 13 330 158 556 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 . . . 20 40 . . Volleys Fired 95 | . 20 27 . 13 13 21 1 Largest 2 | . 2 2 . 1 1 1 1 Hottest 100 | . 40 50 . 100 33 48 69 Shots Fired 133 | . 41 43 1 12 13 22 1 Gun 100 | . 41 42 . 1 2 14 . Cannon 9 | . . . . . . 8 1 Launcher 15 | . . 1 1 2 11 . . Special 9 | . . . . 9 . . . Kinetic 108 | . 41 42 . 1 2 22 . Thermal 9 | . . . . 9 . . . Explosive 15 | . . 1 1 2 11 . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 13 | . 13 8 . 2 5 9 10 Robot Miss Streak 2 | . 2 2 . 1 2 1 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 124 | . 31 27 . 8 27 30 1 Core Hits 76 | . 21 11 . 3 29 12 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Blast 1 | . . . . . . 1 . Melee Attacks 159 | . . . . 6 18 12 123 Impact 122 | . . . . . . . 122 Slashing 37 | . . . . 6 18 12 1 Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . 1 4 8 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3974 | . 337 307 . 488 1621 1201 20 Guns 766 | . 326 301 . . 10 129 . Cannons 187 | . . . . . . 185 2 Explosions 836 | . . 6 . 166 664 . . Melee 2156 | . . . . 322 947 887 . Ramming 29 | . 11 . . . . . 18 Kinetic 951 | . 326 301 . . 10 314 . Thermal 92 | . . . . . 92 . . Explosive 744 | . . 6 . 166 572 . . Electromagnetic 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2156 | . . . . 322 947 887 . Piercing . | . . . . . . . . Highest Corruption 80 | . 3 3 3 3 . 2 80 Average Corruption 8 | . 2 3 3 3 . 1 46 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . 11 9 6 9 . 13 31 Message Errors 13 | . 3 1 1 . . 2 6 Matter Fused 22 | . 4 2 2 4 . 2 8 Heat Flow Errors 9 | . 1 1 . 1 . 1 5 Energy Discharges 8 | . 1 3 . 1 . 2 1 Data Loss (minor) 14 | . 1 1 . 1 . 3 8 Data Loss (major) 3 | . . . 1 1 . 1 . Misfires 4 | . 1 1 1 . . 1 . Alerts 2 | . . . 1 . . 1 . Misdirections 3 | . . . . . . . 3 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 612 | . . . . 102 230 280 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 612 | . . . . 102 230 280 . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . . . 32 . 77 . 18 Shots 4 | . . . 1 . 3 . . Rammed 2 | . 2 . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 180 263 . 122 8 149 121 Average Temperature 45 | . 26 47 . 66 8 31 56 Received Heat Transfer 627 | . 81 285 . 45 144 72 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . . . . . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 235 | . 235 67 . 111 231 124 6 Initial 32 | . . . . . . 32 5 Average 41 | . 60 55 . 16 70 33 . Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 98 | 100 94 100 . 100 94 100 100 Level 1 1 | . 5 . . . 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 2 5 . Investigation 2 | . 1 . . . . 1 . Extermination 3 | . . . . . . 3 . Reinforcement 4 | . 1 . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 5 | . 1 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 19 4 . 3 21 8 8 Peak Tracking Total 5 | . 5 2 . 3 4 2 4 Tactical Retreats 7 | . 1 . . . 3 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 4 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 4 | . . . . . 4 . . Max in Single Turn 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 11 | . 2 . . . 3 6 . Terminals 8 | . 2 . . . 2 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 18 | . 3 . . . 5 10 . Successful 12 | . 3 . . . 4 5 . Failed 6 | . . . . . 1 5 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 13 | . 3 . . . 3 7 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 8 | . 3 . . . 2 3 . Record 2 | . . . . . 1 1 . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 2 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 3 | . . 2 . . . . 1 Largest Group 2 | . . 2 . . . . 1 Highest-Rated Group 43 | . . 43 . . . . 31 Highest-Rated Ally 31 | . . 31 . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 19 | . . 10 . . . . 9 Total Damage 292 | . . 146 . . . . 146 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 6122 | 75 833 379 413 523 1240 2085 574 Spaces Moved 2680 | 51 433 187 255 144 450 991 169 Core 195 | 33 . . . . 84 75 3 Treads 1420 | 2 433 187 255 144 47 352 . Legs 639 | 16 . . . . 319 138 166 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 426 | . . . . . . 426 . Fastest Speed 31 | 50 160 160 160 160 120 31 50 Average Speed 170 | 110 160 160 160 163 179 185 132 Slowest Speed 400 | 160 160 160 160 240 400 400 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 8 | . . . . . . . 8 Exploration Rate (%) 45 | 4 71 58 68 27 44 20 69 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 118 | . . . . 9 . . 109 Terrain Destroyed 230 | . . 9 4 29 79 . 109 Melee 109 | . . . . . . . 109 Projectile 9 | . . . . 9 . . . AOE 112 | . . 9 4 20 79 . . Terrain Rammed 3 | . . . . . . . 3 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 3850 | 71 536 230 261 392 846 1211 303 Wait 819 | . 70 15 . 225 351 158 . Move 2669 | 50 432 186 254 143 449 991 164 Hop . | . . . . . . . . Pick Up 39 | 10 10 . 2 1 2 13 1 Fast Attach 5 | . . . . . 5 . . Attach 33 | 8 1 1 2 . 3 14 4 Detach 1 | . . . 1 . . . . Swap 13 | . 1 1 1 4 4 . 2 Drop 7 | 3 . . 1 . 1 2 . Fire 95 | . 20 27 . 13 13 21 1 Melee 159 | . . . . 6 18 12 123 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 13) 895 | -10/Materials | Discovered new exit (range 7) 909 | -10/Materials | Entered Mines 1049 | -10/Mines | Core integrity fell below 50% 1173 | -10/Mines | Discovered new exit (range 10) 1280 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1282 | -10/Mines | Discovered new exit (range 5) 1288 | -10/Mines | Entered Exiles 1318 | -10/Exiles | Discovered new exit (range 14) 1336 | -10/Exiles | Met 8R-AWN 1363 | -10/Exiles | Met EX-HEX 1408 | -10/Exiles | Met EX-BIN 1438 | -10/Exiles | Aligned with FarCom system 1440 | -10/Exiles | Given EX-Vault access code 1477 | -10/Exiles | Opened EX-Vault 1508 | -10/Exiles | Found Prototype Slashing Weapon 1509 | -10/Exiles | Identified Longsword +1 1543 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1589 | -10/Exiles | Met EX-DEC 1681 | -10/Exiles | Discovered new exit (range 14) 1701 | -10/Exiles | Left Exiles lab with Longsword +1 1701 | -10/Exiles | Entered Mines 1708 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1712 | -9/Mines | Met a Derelict bent on vengeance 2174 | -9/Mines | Discovered new exit (range 7) 2224 | -9/Mines | Entered Materials 2224 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2900 | -8/Materials | Lost 3 parts (1p1n1w) 3392 | -8/Materials | Discovered new exit (range 11) 3446 | -8/Materials | Core integrity fell below 50% 3461 | -8/Materials | Identified exit to Factory 3464 | -8/Materials | Entered Factory 3464 | -7/Factory | Evolved 2 slots: Utility x2 3775 | -7/Factory | Build established: Hacker-Mutant 4045 | -7/Factory | Lost 3 parts (2n1w) 5177 | -7/Factory | Build established: Infiltrator-Mutant 5549 | -7/Factory | Sucked down chute 5549 | -7/Factory | Entered Waste 5550 | -7/Waste | Met a frightened Derelict 5563 | -7/Waste | Spotted C-40 Crusher 5564 | -7/Waste | EMP discharged 5588 | -7/Waste | Spotted C-40 Crusher 5664 | -7/Waste | EMP discharged 5664 | -7/Waste | System corruption reached 10% 5690 | -7/Waste | Crushed by falling debris 5690 | -7/Waste | System corruption reached 30% 5695 | -7/Waste | Crushed by falling debris 5711 | -7/Waste | Spotted C-40 Crusher 5726 | -7/Waste | Lost 6 parts (2p4u) 5728 | -7/Waste | Crushed by falling debris 5764 | -7/Waste | EMP discharged 5773 | -7/Waste | Crushed by falling debris 5845 | -7/Waste | Crushed by falling debris 5864 | -7/Waste | EMP discharged 5887 | -7/Waste | Spotted C-40 Crusher 5905 | -7/Waste | Crushed by falling debris 5964 | -7/Waste | EMP discharged 6002 | -7/Waste | Build established: Mutant 6047 | -7/Waste | Crushed by falling debris 6048 | -7/Waste | Core integrity fell below 50% 6055 | -7/Waste | Crushed by falling debris 6064 | -7/Waste | EMP discharged 6076 | -7/Waste | Spotted C-40 Crusher 6085 | -7/Waste | Spotted C-40 Crusher 6108 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6111 | -7/Waste | Crushed by Compactor (1 part destroyed) 6117 | -7/Waste | Crushed by Compactor (1 part destroyed) 6118 | -7/Waste | Core integrity fell below 20% 6123 | -7/Waste | Crushed by Compactor (1 part destroyed) 6123 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Crushed by falling debris. System corrupted: Matter fused (-6). System corrupted (+10). The unstable cave ceiling collapses. System corrupted: Matter fused (-5). System corrupted: Component data lost. Imp. Carbon-fiber Leg crushed. Mace crushed. JXFHH,8E>:SKFORYN,XDYREONM2W37 PV DZKV Longsword +1 crushed. Slammed into Earth. Destabilizing: System corrupted (+1). Slammed into Earth. Destabilizing: Core damaged (-14). Slammed into Earth. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-21). Imp. EM Pulse Cannon crushed. Acquired Mace. Mace crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ???????? ???????######???????????????????????? | | ????????# ???????# #???????????????????????? | | ????????# #??????# ##??????????????????????? | | ????????# #??????# CC;#??????????????????????? | | ????????# #??????# CC@#??????????????????????? | | ######## ######## CC###?????????????????????? | | CC #?????????????????????? | | CC #?????????????????????? | | CC CC #?????????????????????? | | CC #?????????????????????? | | ?????#### ######## ###?????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | #??????# #??????# #???????????????????????? | | ######## #??????# #???????????????????????? | | #??????# ???????????????????????? | | #??????# ??????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | ###"#### #??????# ###?????????????????????? | | #?###??# #??????# #???????????????????????? | | #?###??# #??????# #???????????????????????? | | #?# #??# #??????? #???????????????????????? | | #?# #??# #??????? #???????????????????????? | | #?# #??# #??????? ?????????????????????????? | | #?# #??# #???????????????????????????????????? | | #?# #??# #???????????????????????????????????? | | #?# #??# #???????????????????????????????????? | | #?###??# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Part-time Excavator Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TargetAuthchipMantle Manual? 0 Play Time 00:46:00 Cumulative 4.0 hours Start 2024.05.27 @ 12:59:36 End 2024.05.27 @ 13:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8e54c07-7851-487e-ab1b-c517d7519d57