Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 16:55:00 Player: Isakabibble Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (264) 264 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 1810 Bonus ------- Pacifist 200 Follower Combat Kills 7 Friendly Fire -16 Cogmind --------- Core Integrity 340/400 Matter 290/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Small Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Great Maul > --- INVENTORY (8) ---- Light Deuterium Engine Light Deuterium Engine VSS Leg Light Armor Plating Light Assault Rifle Mining Laser Great Maul Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Particle Charger > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Visual Processing Unit Light Armor Plating Improved EM Shotgun Improved EM Shotgun Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 27 | 6 1 20 . . Power 4 | 1 1 2 . . Engine 4 | 1 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 9 . . Treads 5 | . . 5 . . Leg 6 | 2 . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 . 3 . . Device 1 | . . 1 . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 8 | 2 . 6 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 5 2 . . Power 1 | . 1 . . . Propulsion 3 | . 2 1 . . Utility . | . . . . . Weapon 3 | . 2 1 . . Highest Loss Streak 3 | . 3 2 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 69 81 88 88 Engine 11 | . 11 11 11 11 Treads 20 | . . 29 . . Leg 9 | . 17 2 33 33 Storage 11 | . 14 11 11 11 Protection 8 | . . 9 11 11 Ballistic Gun 16 | . 25 16 11 11 Impact Weapon 2 | . . . 11 11 Peak Build Rating 23 | 6 6 23 21 21 Average Rating 11 | 3 4 11 21 21 On Entrance 10 | . 6 2 21 21 Naked Turns . | . . . . . Heaviest Build 22 | 11 11 22 22 22 Greatest Support 80 | 20 20 80 36 36 Greatest Overweight (x) 6 | 1 3 6 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 4 8 8 8 Average Carried 4 | 2 3 4 7 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 3 8 8 8 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 624 | 233 . 294 97 . Remotely . | . . . . . Salvage Created 338 | . . 306 32 . Parts 28 | . . 24 4 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 10 | . . 8 2 . Guns 10 | . . 8 2 . Classes Destroyed 4 | . . 4 . . Worker 1 | . . 1 . . Swarmer 5 | . . 3 2 . Grunt 2 | . . 2 . . Sentry 3 | . . 3 . . Best Kill Streak 3 | . . 3 2 . Combat Bots Only 3 | . . 3 2 . Max Kills in Single Turn 2 | . . 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 190 | . 101 86 1 2 Missed 70 | . 40 29 . 1 Damage Taken 1363 | . 665 628 29 41 Core 227 | . 167 60 . . Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 33 . . . Volleys Fired 33 | . . 24 7 2 Largest 2 | . . 2 1 1 Hottest 46 | . . 46 23 23 Shots Fired 52 | . . 43 7 2 Gun 52 | . . 43 7 2 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 52 | . . 43 7 2 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . . 5 1 . Robot Miss Streak 5 | . . 5 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 27 | . . 24 2 1 Core Hits 15 | . . 12 2 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 457 | . . 360 43 54 Guns 419 | . . 360 43 16 Cannons . | . . . . . Explosions . | . . . . . Melee 38 | . . . . 38 Ramming . | . . . . . Kinetic 419 | . . 360 43 16 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 38 | . . . . 38 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions . | . . . . . Melee 38 | . . . . 38 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 38 | . . 38 3 5 Average Temperature 14 | . . 14 3 5 Received Heat Transfer 357 | . 210 138 9 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 146 | . 105 146 68 . Initial 35 | . . 35 . . Average 58 | . 38 75 22 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 15 12 3 1 Peak Tracking Total 9 | . 9 4 3 1 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . 4 . . Successful 2 | . . 2 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 6 | . . . 6 . Total Damage 108 | . . . 108 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1086 | 70 137 701 126 52 Spaces Moved 717 | 65 96 383 123 50 Core 55 | 33 21 1 . . Treads 346 | . . 346 . . Legs 316 | 32 75 36 123 50 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 90 90 Average Speed 130 | 86 141 154 90 90 Slowest Speed 350 | 120 200 350 90 90 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 23 26 42 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 821 | 78 97 462 131 53 Wait . | . . . . . Move 713 | 64 95 382 122 50 Hop . | . . . . . Pick Up 27 | 8 1 17 1 . Fast Attach 11 | 1 . 10 . . Attach 16 | 5 1 10 . . Detach 4 | . . 4 . . Swap . | . . . . . Drop 15 | . . 14 1 . Fire 33 | . . 24 7 2 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Core integrity fell below 50% 181 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x2 225 | -9/Materials | Lost 3 parts (1n2w) 323 | -9/Materials | Build established: Mutant 892 | -9/Materials | Discovered new exit (range 15) 909 | -9/Materials | Entered Mines 912 | -9/Mines | Received a Mining Laser from a helpful Derelict 1023 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1035 | -9/Mines | Entered Zion 1083 | -7/Zion | Attacked by Zionites 1087 | -7/Zion | Self-destructed Last Messages --------------- spirit, I can tell. Ah to be young again and in the height of my Behemoth-slaying days... I like to jab them with a pointy stick until they fall over. I take your silence as disbelief. That's what they all say, but we'll prove them wrong! Take my pointy stick, and go forth to remind everyone that CR-A16 the Behemoth Slayer is no myth! CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! CR-A16 suffers critical hit (Smash). Destroyed Flexi-carbon Leg. CR-A16 system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????###?????? #???????????????? | | ????????????????????#### #????? #?###???????????? | | ????????????????????#<< ##??? #? #?? ??????? | | ????????????????????#< /l@### #? #?? ????? | | ??????????????"?????#<< ## ### ????? | | ??????????"""""""???### #????? | | ????????? #### ### ####??? | | ????????? # ##???? ???? | | ????????? ###????? ????? | | ????????? #### #???????# #?????? | | ??????????"""""""?????# #?????### #?????? | | ??????????????"???????# #####?# #????? | | ??????????????????????# #?# #???? | | ??????????????????????# ### ### | | ??????????????????????##### #??? | | ??????????????????????????###### #???? | | ???????????????????????????????## ######???? | | ????????????????????????????????## #????????? | | ?????????????????????????????????# # #???????? | | ?????????????????????????????????# # #???????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????#$ #### #????? | | ?????????????????????????????????# #???#####????? | | ?????????????????????????????????# #????????????? | | ????????????????????????????????## ##???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????## ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Storm Trooper Challenges ------------ None Game ------ Seed CarbideMeleeFragment Manual? 0 Play Time 00:26:31 Cumulative 1.0 hours Start 2025.01.13 @ 01:18:57 End 2025.01.13 @ 16:55:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: c09da649-8d05-48dc-8be6-a76c9cc67cdd