Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 13:30:54 Player: Shoebillionaire Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1153) 1153 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 3056 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 83/100 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Core Shielding > --- WEAPON (3) ------- EM Shotgun > --- INVENTORY (5) ---- Aluminum Leg Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Compact Battery > --- WEAPON ----------- Light Assault Rifle Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg EM Shotgun EM Shotgun EM Shotgun EM Shotgun [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 27 | 6 5 9 7 Power 4 | 1 1 2 . Engine 3 | 1 1 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 4 | 2 . 2 . Leg 3 | . . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 1 2 Device . | . . . . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 11 | 2 3 3 3 Energy Gun 4 | . 1 1 2 Energy Cannon . | . . . . Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 4 9 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility 3 | . . 1 2 Weapon 5 | . 1 . 4 Highest Loss Streak 7 | . 1 2 7 To Critical Strikes . | . . . . Average Backups 4 | 1 3 5 4 Power . | . . . . Propulsion 1 | 1 2 2 1 Utility . | . . . . Weapon 1 | . . 2 1 Tool/Special . | . . . . Unused Backups 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special 1 | . . 1 . Average Slot Usage (%) 70 | . 92 67 46 Engine 7 | . 14 6 . Core 2 | . . 5 2 Treads 18 | . 28 18 8 Leg 1 | . . . 3 Storage 11 | . 14 11 7 Processor 4 | . 8 3 . Protection 1 | . . . 6 Energy Gun 7 | . 9 4 8 Ballistic Gun 8 | . 11 9 4 Ballistic Cannon 2 | . . 1 5 Launcher 2 | . . 6 . Slashing Weapon 2 | . 6 . . Peak Build Rating 12 | 6 10 12 12 Average Rating 8 | 5 7 9 7 On Entrance 6 | . 6 10 9 Naked Turns . | . . . . Heaviest Build 20 | 13 15 20 20 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 5 | . . 5 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 3 8 8 5 Average Carried 4 | 1 3 5 4 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 2 7 4 1 Class Distribution -------------------- 84% | Mutant 6% | Tank 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 796 | 230 133 160 273 Remotely . | . . . . Salvage Created 1534 | . 604 664 266 Parts 114 | . 31 70 13 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 10 19 5 Melee 1 | . . . 1 Guns 16 | . 10 2 4 Cannons 1 | . . 1 . AOE 16 | . . 16 . Classes Destroyed 10 | . 5 4 1 Worker 4 | . 1 3 . Builder 5 | . . 5 . Hauler 1 | . . 1 . Recycler 6 | . 3 3 . Operator 1 | . . 1 . Watcher 5 | . 2 3 . Swarmer 14 | . 6 8 . Grunt 15 | . 4 8 3 Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Best Kill Streak 9 | . 7 9 2 Combat Bots Only 5 | . 5 5 2 Max Kills in Single Turn 5 | . 1 5 1 Gunslinging . | . . . . Exploded 4 | . . 4 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 261 | . 67 75 119 Missed 81 | . 22 23 36 Hits 180 | . 45 52 83 Projectile 180 | . 45 52 83 Critical Strikes 6 | . 1 2 3 Actively Blocked 2 | . . . 2 Damage Taken 2363 | . 455 619 1289 Core 727 | . 34 132 561 Absorbed by Shields . | . . . . Redirected to Shielding 55 | . . . 55 Core Remaining (%) 84 | 100 86 67 . Volleys Fired 103 | . 47 37 19 Largest 3 | . 2 2 3 Hottest 109 | . 45 66 109 Shots Fired 177 | . 61 68 48 Gun 139 | . 61 41 37 Cannon 16 | . . 5 11 Launcher 22 | . . 22 . Special . | . . . . Kinetic 95 | . 30 37 28 Thermal 16 | . . . 16 Explosive 22 | . . 22 . Electromagnetic 44 | . 31 9 4 Robot Hit Streak 13 | . 11 13 5 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 101 | . 44 34 23 Core Hits 84 | . 19 48 17 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 5 | . 2 3 . Destroy 2 | . 1 1 . Blast 1 | . . 1 . Corrupt 2 | . 1 1 . Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing 1 | . 1 . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3198 | . 709 2132 357 Guns 1148 | . 640 234 274 Cannons 69 | . . 20 49 Explosions 1947 | . 69 1878 . Melee . | . . . . Ramming 34 | . . . 34 Kinetic 587 | . 229 184 174 Thermal 200 | . 69 . 131 Explosive 1878 | . . 1878 . Electromagnetic 499 | . 411 70 18 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 27 | . . 27 . Projectiles . | . . . . Explosions 27 | . . 27 . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 55 | . 7 35 13 Shots 2 | . 1 1 . Rammed 15 | . . . 15 Targets Rammed 20 | . . . 20 Kicked 5 | . . . 5 Crushed . | . . . . Highest Temperature 95 | . 56 27 95 Average Temperature 18 | . 16 9 27 Received Heat Transfer 915 | . 147 201 567 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 483 | . 150 . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 72 | 100 100 52 57 Level 1 18 | . . 23 42 Level 2 8 | . . 23 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 583 | . 179 583 238 Initial 238 | . . 58 238 Average 160 | . 99 233 193 Influence Increases 1164 | . 289 745 130 Destroy 0b10 Robot/C 680 | . 200 380 100 Destroy 0b10 Robot/NC 110 | . 30 80 . Destroy Leader 162 | . 44 88 30 Successful Hack 12 | . 12 . . Disable Machine 60 | . . 60 . Destroy Structure 140 | . 3 137 . Influence Decreases 1016 | . 150 319 547 Entered New Map 408 | . . 81 327 Time Decay 468 | . 140 198 130 Lost Part 140 | . 10 40 90 Squads Dispatched 7 | . 1 4 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 52 | . 19 22 11 Peak Tracking Total 7 | . 7 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 2 4 . Successful 5 | . 2 3 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 1 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Record 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 2 . Recycle Component 3 | . 1 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . 1 2 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 333 | . 205 128 . Optics 333 | . 205 128 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1131 | 108 346 409 268 Spaces Moved 506 | 63 140 176 127 Core 28 | 3 . 4 21 Treads 442 | 60 140 172 70 Legs 36 | . . . 36 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 155 | 154 160 163 140 Slowest Speed 300 | 160 160 300 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 27 22 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 159 | . 2 157 . Melee . | . . . . Projectile . | . . . . AOE 159 | . 2 157 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 680 | 71 201 234 174 Wait . | . . . . Move 503 | 62 139 175 127 Hop . | . . . . Pick Up 16 | 3 7 5 1 Fast Attach 14 | 5 2 4 3 Attach 11 | 1 1 5 4 Detach 2 | . 1 1 . Swap 2 | . 2 . . Drop 8 | . 1 7 . Fire 103 | . 47 37 19 Melee 1 | . 1 . . Ram 15 | . . . 15 Kick 5 | . . . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 13) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 737 | -9/Materials | Discovered new exit (range 11) 855 | -9/Materials | First assault squad dispatched 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1051 | -8/Materials | Core integrity fell below 50% 1063 | -8/Materials | Core integrity fell below 20% 1130 | -8/Materials | Lost 7 parts (1n2u4w) 1132 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Kicked G-47 Trooper out of the way. Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Hadron Collector disabled. R-06 Scavenger collects Imp. Heat Sink. G-47 Trooper destroyed. Acquired 40 matter. EM Shotgun destroyed. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. System corrupted: Component data lost. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. Acquired 57 matter. R-06 Scavenger inserts Corrupted Lgt. Nuclear Core into recycling unit. 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