Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 09:27:59 Player: Tallim Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1959) 1959 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6344 Bonus ------- None Cogmind --------- Core Integrity 818/850 Matter 230/300 Energy 450/450 System Corruption 8% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Zion Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Recalibrator > --- WEAPON (4) ------- High-powered Shock Rifle High-powered Shock Rifle Heavy Machine Gun Precision Grenade Launcher > --- INVENTORY (15) --- Ion Engine High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Ion Cannon Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Heavy Machine Gun Precision Grenade Launcher > --- INVENTORY -------- Ion Engine High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Ion Cannon Datajack Heavy Hammer [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . . . . . 1 1 1 . . Weapon 2 | . . 1 . . . . . 1 . . Parts Attached 71 | 6 4 6 . . 6 13 25 11 . . Power 12 | 1 . 1 . . 1 2 5 2 . . Engine 6 | 1 . 1 . . . 1 1 2 . . Core 6 | . . . . . 1 1 4 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 3 . . 1 7 8 1 . . Treads 8 | . . 1 . . . 3 4 . . . Leg 14 | 2 . 2 . . 1 4 4 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 2 1 . . . 2 2 3 . . Device 4 | . . . . . . . 2 2 . . Storage 2 | 1 . 1 . . . . . . . . Processor 3 | . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 2 1 . . 4 2 10 5 . . Energy Gun 3 | . . . . . 1 . . 2 . . Energy Cannon 5 | . . . . . 1 1 3 . . . Ballistic Gun 8 | 2 2 . . . 2 . 1 1 . . Ballistic Cannon 2 | . . 1 . . . . 1 . . . Launcher 6 | . . . . . . 1 4 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 31 | . . . . . 6 5 18 2 . . Power 7 | . . . . . 1 2 4 . . . Propulsion 10 | . . . . . 1 2 6 1 . . Utility 3 | . . . . . . . 2 1 . . Weapon 11 | . . . . . 4 1 6 . . . Highest Loss Streak 5 | . . . . . 3 3 5 1 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 100 100 99 97 94 86 86 86 Engine 7 | . 14 11 11 11 1 1 1 13 13 13 Core 4 | . . . . . 9 7 12 . . . Treads 2 | . . 5 . . . 2 1 6 6 6 Leg 24 | . 28 27 33 33 32 33 25 10 6 6 Device 3 | . . . . . . . 6 8 6 6 Storage 9 | . 14 11 11 11 11 9 7 6 6 6 Processor 12 | . 5 11 11 11 11 17 15 13 13 13 Protection 1 | . 7 . . . . . . 1 6 6 Energy Gun 1 | . . . . . 5 . . 3 13 13 Energy Cannon 2 | . . . . . 5 7 3 3 . . Ballistic Gun 13 | . 28 22 22 22 22 15 5 1 6 6 Ballistic Cannon 3 | . . 11 11 11 . . 3 . . . Launcher 2 | . . . . . . 3 6 5 6 6 Impact Weapon 1 | . . . . . . . 1 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 12 16 34 32 32 34 34 48 68 68 68 Greatest Support 70 | 20 20 30 30 30 30 47 70 38 18 18 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 3 3 3 Average Overweight (x) . | . . . 1 1 . . . 1 3 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 15 15 15 15 14 15 8 7 7 Average Carried 9 | 3 7 9 14 15 14 12 12 4 7 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 14 15 15 15 14 6 7 7 7 Class Distribution -------------------- 44% | Mutant 37% | Gunner 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Matter Collected 1456 | 221 99 340 100 . 138 92 364 102 . . Remotely . | . . . . . . . . . . . Salvage Created 1809 | . 257 295 158 . 273 342 379 105 . . Parts 116 | . 15 28 11 . 20 24 11 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Combat Hostiles Destroyed 56 | . 6 10 6 . 11 9 12 2 . . Guns 23 | . 6 5 3 . 6 . 2 1 . . Cannons 13 | . . 5 3 . 1 3 1 . . . AOE 16 | . . . . . 3 6 6 1 . . Classes Destroyed 12 | . 1 3 . . 1 1 4 2 . . Builder 1 | . . . . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . . Recycler 2 | . . . . . . 2 . . . . Operator 1 | . . 1 . . . . . . . . Swarmer 24 | . . 3 3 . 8 6 4 . . . Grunt 21 | . 6 6 3 . 2 2 2 . . . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 4 | . . 1 . . . 1 2 . . . Specialist 2 | . . . . . . . 2 . . . Hunter 2 | . . . . . . . . 2 . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 3 4 3 . 4 5 5 1 . . Combat Bots Only 4 | . 3 4 3 . 4 3 4 1 . . Max Kills in Single Turn 4 | . 1 1 2 . 3 4 4 1 . . Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . . . 2 3 3 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Damage Taken 4270 | . 209 476 81 . 473 297 2263 471 . . Core 628 | . 23 44 . . 66 15 448 32 . . Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 3 | . 3 . . . . . . . . . Core Remaining (%) 79 | 100 90 . . . 72 97 36 . . . Volleys Fired 116 | . 20 27 9 . 18 13 23 6 . . Largest 3 | . 2 3 3 . 3 3 3 3 . . Hottest 150 | . 40 81 81 . 103 103 132 150 . . Shots Fired 307 | . 40 81 27 . 53 36 51 19 . . Gun 210 | . 40 54 18 . 47 23 10 18 . . Cannon 88 | . . 27 9 . 6 10 36 . . . Launcher 9 | . . . . . . 3 5 1 . . Special . | . . . . . . . . . . . Kinetic 235 | . 40 81 27 . 38 23 20 6 . . Thermal 11 | . . . . . . 1 10 . . . Explosive 9 | . . . . . . 3 5 1 . . Electromagnetic 52 | . . . . . 15 9 16 12 . . Robot Hit Streak 15 | . 13 5 4 . 8 7 15 4 . . Robot Miss Streak 11 | . 2 4 7 . 4 4 11 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 184 | . 31 40 11 . 30 18 43 11 . . Core Hits 97 | . 14 12 8 . 15 17 27 4 . . Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 5 | . 2 . . . . . 3 . . . Destroy 2 | . 2 . . . . . . . . . Smash 3 | . . . . . . . 3 . . . Melee Attacks 12 | . . . . . . . 12 . . . Impact 12 | . . . . . . . 12 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4706 | . 276 664 203 . 664 633 1921 345 . . Guns 1452 | . 276 369 124 . 319 79 81 204 . . Cannons 1248 | . . 295 79 . 141 159 574 . . . Explosions 1599 | . . . . . 204 395 859 141 . . Melee 407 | . . . . . . . 407 . . . Ramming . | . . . . . . . . . . . Kinetic 1824 | . 276 664 203 . 286 79 252 64 . . Thermal 1024 | . . . . . 204 . 820 . . . Explosive 740 | . . . . . . 395 204 141 . . Electromagnetic 711 | . . . . . 174 159 238 140 . . Impact 407 | . . . . . . . 407 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 8 8 8 Average Corruption 5 | . . . . . . . 1 7 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . . 3 8 . 2 Message Errors 2 | . . . . . . . 1 1 . . Heat Flow Errors 3 | . . . . . . . . 2 . 1 Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 509 | . . . . . . 13 481 15 . . Projectiles . | . . . . . . . . . . . Explosions 313 | . . . . . . 13 285 15 . . Melee 196 | . . . . . . . 196 . . . Knockbacks 16 | . . 2 3 . . . 11 . . . Impact 3 | . . . . . . . 3 . . . Kinetic 11 | . . 2 2 . . . 7 . . . Secondary 2 | . . . 1 . . . 1 . . . Self-Inflicted Damage 604 | . . . . . 40 59 405 100 . . Shots 10 | . . . . . 1 2 6 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 411 | . 18 130 48 . 252 123 399 411 . 106 Average Temperature 83 | . 9 36 26 . 67 44 140 130 . 56 Received Heat Transfer 936 | . 117 171 9 . 108 81 450 . . . Effects 6 | . . . . . . . 4 2 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 3 | . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . Parts Fried 9 | . . . . . . . 6 3 . . Impact Corruptions 8 | . . . . . . . 8 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 1009 | . . . . . 250 . 759 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Peak Influence 440 | . 216 266 177 . 211 272 440 185 . . Initial 161 | . . 6 37 . . 3 123 161 . . Average 139 | . 66 109 152 . 152 98 241 101 . . Maximum Alert Level 2 | . 1 1 . . 1 1 2 . . . Low Security (%) 74 | 100 99 81 100 . 64 74 32 100 . . Level 1 23 | . . 18 . . 35 25 58 . . . Level 2 2 | . . . . . . . 8 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 3 . . . 1 5 . . . Investigation 4 | . 1 1 . . . 1 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 6 | . 1 2 . . . . 3 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Distress Signals 3 | . 1 1 . . . 1 . . . . Communications Jammed 7 | . . . . . . . 7 . . . Distress Signals . | . . . . . . . . . . . Times Spotted 68 | . 8 12 6 . 11 11 17 3 . . Peak Tracking Total 5 | . 4 5 3 . 4 4 4 2 . . Tactical Retreats 4 | . 1 . . . . 1 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Traps Triggered 5 | . 1 1 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Machines Disabled 18 | . . . . . . . 17 1 . . Max in Single Turn 11 | . . . . . . . 11 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Machines Accessed 13 | . 5 1 . . . 2 4 1 . . Terminals 9 | . 5 1 . . . 1 2 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 8 3 . . . 4 7 1 . . Successful 15 | . 5 2 . . . 3 4 1 . . Failed 8 | . 3 1 . . . 1 3 . . . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 17 | . 8 3 . . . 3 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 3 1 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 5 2 . . . 2 2 . . . Record 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 3 | . 1 1 . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . 1 2 1 . . Insert Component 3 | . . . . . . 1 1 1 . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 2 . . . . 1 2 . . . Full Trace Events 2 | . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Turns Passed 4031 | 61 499 609 204 57 440 283 973 832 20 53 Spaces Moved 2074 | 45 342 234 92 31 208 177 589 333 7 16 Core 8 | 8 . . . . . . . . . . Treads 111 | . . . . . . 6 49 56 . . Legs 1955 | 37 342 234 92 31 208 171 540 277 7 16 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 122 195 330 330 Average Speed 164 | 107 120 188 190 190 178 122 140 233 330 330 Slowest Speed 330 | 120 120 190 190 190 190 190 240 330 330 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 3 58 28 21 8 55 20 19 9 3 4 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 171 | . . . . . 7 27 111 26 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 171 | . . . . . 7 27 111 26 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Fac Low Zio Total 2443 | 54 400 341 101 30 238 215 670 372 6 16 Wait 120 | . 25 63 . . 1 1 13 17 . . Move 2064 | 44 341 233 91 30 207 176 588 332 6 16 Hop . | . . . . . . . . . . . Pick Up 46 | 4 6 10 1 . 6 9 4 6 . . Fast Attach 12 | 6 1 . . . . 1 1 3 . . Attach 34 | . 1 2 . . 6 6 14 5 . . Detach 1 | . . . . . . . 1 . . . Swap 25 | . 2 4 . . . 6 10 3 . . Drop 13 | . 4 2 . . . 3 4 . . . Fire 116 | . 20 27 9 . 18 13 23 6 . . Melee 12 | . . . . . . . 12 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Zion History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 11) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 840 | -9/Materials | Build established: Gunner 1127 | -9/Materials | Discovered new exit (range 6) 1170 | -9/Materials | Entered Mines 1179 | -9/Mines | Met a Derelict bent on vengeance 1366 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1366 | -9/Mines | Discovered new exit (range 5) 1374 | -9/Mines | Entered Exiles 1407 | -9/Exiles | Discovered new exit (range 14) 1431 | -9/Exiles | Entered Mines 1702 | -8/Mines | Lost 3 parts (1n2w) 1846 | -8/Mines | Discovered new exit (range 7) 1871 | -8/Mines | Entered Materials 1871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -8/Materials | Build established: Scavenger-Gunner 2073 | -8/Materials | Lost 3 parts (1p2n) 2112 | -8/Materials | Discovered new exit (range 11) 2153 | -8/Materials | Identified exit to Factory 2154 | -8/Materials | Entered Factory 2154 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2328 | -7/Factory | Build established: Scavenger-Mutant 2631 | -7/Factory | Discovered new exit (range 8) 2662 | -7/Factory | Identified exit to Lower Caves 2693 | -7/Factory | Build established: Mutant 2899 | -7/Factory | Lost 3 parts (1p2w) 2950 | -7/Factory | Discovered new exit (range 11) 2985 | -7/Factory | Lost 3 parts (1p2w) 3048 | -7/Factory | Lost 5 parts (1p3n1w) 3101 | -7/Factory | Core integrity fell below 50% 3124 | -7/Factory | Identified exit to Factory 3127 | -7/Factory | Entered another Factory area 3127 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3152 | -6/Factory | Lost 4 parts (1p1n1u1w) 3946 | -6/Factory | Discovered new exit (range 4) 3956 | -6/Factory | Identified exit to Lower Caves 3959 | -6/Factory | Entered Lower Caves 3960 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3963 | -6/Lower Caves | Identified exit to Zion 3979 | -6/Lower Caves | Entered Zion 4010 | -6/Zion | Build established: Gunner 4032 | -6/Zion | Self-destructed Last Messages --------------- 03836_ System corrupted: Heat flow error (+177). 03839_ The unstable cave ceiling collapses. 03840_ Acquired 48 matter. 03887_ System corrupted: Energy discharge (-99). 03946_ EXIT=FOUND 03953_ H6KE>=FBZBBWIE#3JFJDJN:K69 03956_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 03960_ A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." P2-9YF(z) disappears into a concealed tunnel. 03963_ EXIT=IDENTIFIED: ZION LOCATION=ZION GOAL=ESCAPE 03980_ P2-9YF(z): "It's not far from here, follow me." 03997_ System corrupted: Substantial component data lost. 04013_ System corrupted: Heat flow error (+126). 04020_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? ?###?????????????????????? | | ????????????????????# ## ##????????????????????? | | ????????????????????# #?????????? ?????????? | | ????????????????????# #??????### ????????? | | ??????????????????### ##????# #????????? | | ?????????????????## ###?# #?????????? | | ?????????????????# @ ## #?????????? | | ?????????????????# #?????????? | | ?????????????????## #?????????? | | ??????????????????#### #?????????? | | ?????????????????????##### ??????? | | ?????????????????????????# ??????? | | ?????????????????????????# # ??????? | | ?????????????????????????# ## ### ??????? | | ?????????????????????????# #?## #???? ?#???????? | | ?????????????????????????# #???###??????????????? | | ????????????????????????## ##???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????????????## #???????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????## #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Serviceable Loadout Challenges ------------ None Game ------ Seed TargetTerrainCasing Manual? 0 Play Time 00:42:27 Cumulative 15.0 hours Start 2023.11.06 @ 08:45:14 End 2023.11.06 @ 09:27:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b19cce8-e3c9-4332-b090-7ef2fe981f8d