Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 19:26:25

Player: mako

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (628)      628
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (860)                860
              TOTAL SCORE: 3168

 Bonus
-------
Follower Combat Kills      306
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     68/100
System Corruption          2%
Temperature                Cool (0)
Location                   -6/Proximity Caves

 Parts 
-------
Power (1)
Propulsion (3)
Utility (3)
  Medium Storage Unit
  Weapon Shielding
Weapon (2)
Inventory (8)
  Improved Energy Well (0)
  Utility Shielding
  Layered Medium Armor Plating
  EM Pulse Gun
  Rocket Launcher

 Peak State 
------------
Power
  Angular Momentum Engine
Propulsion
  Light Treads
  Armored Treads
  Medium Treads
Utility
  Medium Storage Unit
  Improved Energy Well
  Tactical Coordination Suite
Weapon
  Assault Rifle
  Heavy Battle Rifle
Inventory
  Light Treads
  Utility Shielding
  Weapon Shielding
  Layered Medium Armor Plating
  EM Pulse Gun
  Rocket Launcher
  Phasing Sabre
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Medium Storage Unit
  Protection               Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             41   | 7   6   10  3   .   15  
  Power                    4    | 1   .   .   1   .   2   
    Engine                 4    | 1   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   3   .   .   3   
    Treads                 6    | .   .   3   .   .   3   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   2   4   .   .   7   
    Device                 5    | .   1   1   .   .   3   
    Storage                4    | 2   1   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   3   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   4   3   2   .   3   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   3   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 11   | .   .   1   1   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   .   .   1   .   3   
  Highest Loss Streak      9    | .   .   1   1   .   9   
Average Slot Usage (%)     98   | .   100 93  100 100 95  
  Engine                   11   | .   14  11  11  11  10  
  Treads                   28   | .   .   17  33  33  30  
  Leg                      3    | .   28  9   .   .   .   
  Device                   4    | .   13  11  .   .   8   
  Storage                  12   | .   14  11  11  11  14  
  Protection               15   | .   .   9   22  22  9   
  Energy Gun               7    | .   .   5   11  11  1   
  Ballistic Gun            5    | .   14  9   .   .   12  
  Launcher                 9    | .   13  6   11  11  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 14  22  25  26  26  43  
  Greatest Support         68   | 20  20  60  60  60  68  
  Greatest Overweight (x)  2    | 1   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          7    | 4   6   7   7   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   5   

 Class Distribution 
--------------------
 54% | Messiah-Mutant
 45% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
 Messiah-Mutant | -7/Zion
 Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1004 | 409 10  160 48  84  293 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            708  | 182 63  205 20  .   238 
  Parts                    48   | 14  3   14  8   .   9   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   24  
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  20   | .   4   6   4   .   6   
  Guns                     11   | .   1   4   1   .   5   
  AOE                      9    | .   3   2   3   .   1   
Classes Destroyed          7    | 3   2   1   .   .   1   
  Worker                   3    | 2   .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  10   | .   3   .   4   .   3   
  Grunt                    5    | .   1   2   .   .   2   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           4    | 3   3   4   4   .   3   
  Combat Bots Only         4    | .   3   4   4   .   3   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   1   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2028 | .    72   242  111  .    1603 
  Core                     420  | .    11   54   29   .    326  
  Absorbed by Shields      120  | .    28   92   .    .    .    
Core Remaining (%)         97   | 100  95   .    .    .    .    
Volleys Fired              56   | 16   5    16   3    .    16   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  70   | 40   63   63   70   .    53   
Shots Fired                106  | 32   9    32   6    .    27   
  Gun                      85   | 32   4    20   3    .    26   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    5    12   3    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  77   | 32   4    15   .    .    26   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                21   | .    5    12   3    .    1    
  Electromagnetic          8    | .    .    5    3    .    .    
  Robot Hit Streak         18   | 6    3    9    12   .    18   
  Robot Miss Streak        3    | 3    1    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           78   | 17   4    22   5    .    30   
  Core Hits                51   | 9    7    16   4    .    15   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1769 | 205  231  384  261  .    688  
  Guns                     829  | 205  10   167  34   .    413  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               732  | .    221  217  226  .    68   
  Melee                    203  | .    .    .    .    .    203  
  Ramming                  5    | .    .    .    1    .    4    
  Kinetic                  725  | 205  10   97   .    .    413  
  Thermal                  128  | .    .    .    128  .    .    
  Explosive                604  | .    221  217  98   .    68   
  Electromagnetic          104  | .    .    70   34   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 203  | .    .    .    .    .    203  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            34   | .    16   .    18   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               34   | .    16   .    18   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      91   | .    16   50   24   .    1    
  Shots                    5    | .    1    3    1    .    .    
  Rammed                   3    | .    .    .    .    .    3    
Targets Rammed             4    | .    .    .    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        42   | .    3    14   18   .    42   
  Average Temperature      11   | .    2    7    8    .    18   
  Received Heat Transfer   463  | .    18   70   .    .    375  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             248  | 35  127 248 196 .   .   
  Average Influence        111  | 18  58  168 191 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         82   | .   .   .   .   .   .   
  Level 1                  17   | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   6   8   4   .   32  
  Peak Tracking Total      6    | .   3   4   4   .   6   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total Allies               6    | .    .    .    .    6    .    
  Largest Group            6    | .    .    .    .    6    5    
  Highest-Rated Group      340  | .    .    .    .    340  302  
  Highest-Rated Ally       94   | .    .    .    .    94   94   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               58   | .    .    .    .    .    58   
  Total Damage             1503 | .    .    .    .    .    1503 
  Kills                    12   | .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3546 | 215  289  313  222  1715 792  
Spaces Moved               2000 | 131  202  167  129  944  427  
  Core                     17   | 7    .    .    .    .    10   
  Treads                   1580 | .    .    90   129  944  417  
  Legs                     403  | 124  202  77   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  150  
  Average Speed            151  | 117  120  141  160  160  160  
  Slowest Speed            190  | 120  150  160  160  160  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    41   13   31   91   47   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          124  | .    29   66   24   .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      124  | .    29   66   24   .    5    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      2392 | 160  238  212  138  1151 493  
  Wait                     243  | .    17   13   .    200  13   
  Move                     1995 | 130  201  166  128  943  427  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  24   | 7    5    3    2    4    3    
  Fast Attach              14   | 6    .    3    .    .    5    
  Attach                   9    | 1    1    3    1    .    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     18   | .    5    4    2    .    7    
  Drop                     22   | .    4    4    1    4    9    
  Fire                     56   | 16   5    16   3    .    16   
  Melee                    7    | .    .    .    .    .    7    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    .    .    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
  216 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  465 | -10/Materials      | Discovered new exit (range 15)
  505 | -10/Materials      | Entered another Materials area
  505 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  768 | -9/Materials       | Discovered new exit (range 11)
  818 | -9/Materials       | Entered Mines
  977 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1040 | -9/Mines           | Entered Zion
 1626 | -7/Zion            | Imprinted
 1628 | -7/Zion            | Declared Zion's savior
 1904 | -7/Zion            | Given A8's code to call for help
 1912 | -7/Zion            | Build established: Messiah-Mutant
 2016 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2017 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2628 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2718 | -7/Zion            | Discovered new exit (range 15)
 2755 | -7/Zion            | Entered Proximity Caves
 2755 | -6/Proximity Caves | Accompanied by 5 allies
 2882 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3211 | -6/Proximity Caves | Found Prototype Device
 3212 | -6/Proximity Caves | Identified Exp. Thermal Shield
 3370 | -6/Proximity Caves | Learned Factory interactive machine intel
 3393 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3495 | -6/Proximity Caves | Core integrity fell below 50%
 3536 | -6/Proximity Caves | Core integrity fell below 20%
 3547 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
03451_ I-36 Angel unfolds itself.
03464_ Dropped Rnf. Deuterium Engine.
03464_ Acquired Angular Momentum Engine.
03471_ Hvy. Battle Rifle destroyed.
03484_ Assault Rifle destroyed.
03490_ Lgt. Treads destroyed.
03496_ Med. Treads destroyed.
03509_ Arm. Treads destroyed.
03513_ Phasing Sabre destroyed.
03513_ System corrupted by crushing effect (+2).
03519_ Angular Momentum Engine destroyed.
03522_ Acquired derelict log, extracted data.
World map updated: -7/Factory.
03526_ Slammed into G-67 Veteran.
03526_ Lgt. Treads destroyed.
03527_ Slammed into G-67 Veteran. <x2>
03532_ Tactical Coordination Suite destroyed.
03545_ C-30 ARC bursts open, deploying its payload.
03545_ G-67 Veteran unfolds itself.
03545_ G-50 Soldier unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
|         #?#             #????????????????????????? |
|         #???#           #????????????????????????? |
|         #????#         #?????????????????????????? |
| #       #???##         #?????????????????????????? |
| #       ##??#          ##????????????????????????? |
|          ##?#           #????????????????????????? |
|           #?## ###  ### #????????????????????????? |
|        ####??# #     "# #????????????????????????? |
|        ##????#*#     "# #????????????????????????? |
|         ###??# [!  # "# #????????????????????????? |
|           ##?#%!% ## "# #????????????????????????? |
|            #?# #     "# #????????????????????????? |
| ##         ###=#""""""# #????????????????????????? |
| ?##           =######## #????????????????????????? |
| ??##                    ##???????????????????????? |
| ???#        ####%  %     ##??????????????????????? |
| ???##       #??#   ###    #??????????????????????? |
| ????#       #??##% #?##   #??????????????????????? |
| ??        ###???#  #??#   #??????????????????????? |
| ?#    #####?????#  #??#  ##??????????????????????? |
| ?#  ##??????????#  #??#  #???????????????????????? |
| ?#  ????????????#  #??#b #???????????????????????? |
| ?#  ????????????#  #??#  #???????????????????????? |
| ?# ?????????????  "#??#  #???????????????????????? |
| ?##?????????????  %#??# l###?????????????????????? |
| ????????????????    ??#  @ #?????????????????????? |
| ???????????????           ##?????????????????????? |
| ????????????              #??????????????????????? |
| ???????????               #??????????????????????? |
| ???????????               #??????????????????????? |
| ????????????         ###gg#??????????????????????? |
| ????????????      ###??##g#??????????????????????? |
| ????????????#   ##??????#%#??????????????????????? |
| ????????????## ?????????#  ??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            900
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              AerolevTacticalDatajack
  Manual?         0
Play Time         00:39:35
  Cumulative      10.0 hours
  Start           2019.11.03 @ 18:41:32
  End             2019.11.03 @ 19:26:25
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b9fbe55-3db4-4836-935d-2ee3447ececd