Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 13:28:52 Player: Hans Gruber Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (176) 880 Value Destroyed (7813) 7813 Prototype IDs (19) 380 Alien Tech Used (3) 600 Bonus (5527) 5527 TOTAL SCORE: 21300 Bonus ------- High Alert Combat Kills 30 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -3 Cogmind --------- Core Integrity 0/1300 Matter 255/300 Energy 438/700 System Corruption 5% Temperature Cool (21) Movement Core (900) Ox17 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Matter Drive > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Improved Cooling System Experimental Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Improved Focal Shield Improved Dynamic Insulation System > --- WEAPON (2) ------- Nova Cannon Nova Cannon > --- INVENTORY (5) ---- HERF Cannon Neutron Missile Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Compact Particle Reactor Matter Drive > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System Experimental Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Improved Focal Shield Antimissile System Improved Dynamic Insulation System > --- WEAPON ----------- HERF Cannon Nova Cannon > --- INVENTORY -------- Nova Cannon Hypervelocity Railgun Neutron Missile Launcher Sigix Containment Pod [Rating: 151] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Armored Heavy Treads Leg Improved Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Layered Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . 2 2 . Power 2 | . . . 1 . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . . . 1 1 . Utility 8 | . . 1 . 2 2 . . 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 253 | 6 10 26 42 16 30 10 3 11 9 12 8 33 37 Power 36 | 1 1 2 6 4 6 1 . 3 2 1 . 3 6 Engine 14 | 1 1 1 4 1 5 . . . 1 . . . . Core 13 | . . 1 2 3 1 1 . 3 1 1 . . . Reactor 9 | . . . . . . . . . . . . 3 6 Propulsion 59 | 2 2 10 13 2 6 2 2 2 2 2 4 7 3 Treads 11 | . . . . 1 . 1 . . . 2 . 4 3 Leg 40 | 2 2 10 13 1 6 1 2 . . . 2 1 . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . 1 . . 1 2 . Flight 4 | . . . . . . . . 1 2 . 1 . . Utility 61 | 1 3 5 6 5 7 4 . 3 . 1 1 11 14 Device 33 | . 1 4 3 3 3 2 . 3 . . . 6 8 Storage 10 | 1 1 1 1 . 1 . . . . . 1 2 2 Processor 10 | . 1 . 1 1 . 1 . . . 1 . 1 4 Hackware 2 | . . . . 1 1 . . . . . . . . Protection 6 | . . . 1 . 2 1 . . . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 97 | 2 4 9 17 5 11 3 1 3 5 8 3 12 14 Energy Gun 14 | . . 2 5 1 3 . . . . 1 . 2 . Energy Cannon 17 | . . 2 4 . . . . . 1 . . 2 8 Ballistic Gun 25 | 2 3 3 2 2 1 . 1 1 . 3 . 5 2 Ballistic Cannon 19 | . . . 5 2 6 1 . 1 1 . 1 2 . Launcher 13 | . 1 2 1 . 1 2 . 1 2 . . . 3 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 3 | . . . . . . . . . 1 1 1 . . Unidentified Prototypes 8 | . . 1 . 1 . . . . . . 2 1 3 Parts Lost 109 | . 3 1 16 6 12 3 . 10 4 16 5 20 13 Power 20 | . 1 . 3 1 3 . . 2 . 2 1 2 5 Propulsion 34 | . 1 . 5 3 4 1 . 3 1 5 1 5 5 Utility 29 | . 1 . 2 1 2 1 . 4 1 5 2 7 3 Weapon 26 | . . 1 6 1 3 1 . 1 2 4 1 6 . Highest Loss Streak 18 | . 2 1 13 2 5 2 . 10 4 7 5 18 3 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 77 | . 96 97 91 87 85 57 83 78 51 47 20 50 73 Engine 3 | . 13 2 8 4 6 . . . 3 1 . . . Core 4 | . . 8 5 9 2 1 6 7 1 4 . . . Reactor 1 | . . . . . . . . . . . . 4 9 Treads 3 | . . . . 2 2 1 4 . . 2 . 4 15 Leg 15 | . 27 30 32 17 19 8 11 12 . . 2 8 . Device 6 | . 7 11 3 3 6 2 6 12 . . . 7 13 Storage 5 | . 14 11 9 7 6 3 . . . . . 4 4 Processor 16 | . 4 11 13 23 20 22 26 21 17 17 . 1 18 Hackware 2 | . . . . 3 5 6 6 5 5 4 . . . Protection 1 | . . . . . 2 2 6 3 . . 2 3 . Energy Gun 2 | . . 10 6 1 . . . . . 1 . . . Energy Cannon 1 | . . 2 2 . . . . . 4 1 . 1 7 Ballistic Gun 5 | . 27 9 1 8 4 . 3 4 . 1 . 3 1 Ballistic Cannon 3 | . . . 6 4 5 1 6 4 . . 4 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 11 18 32 48 49 54 28 32 49 23 23 12 50 72 Greatest Support 174 | 20 20 36 56 52 65 35 55 55 26 28 50 174 174 Greatest Overweight (x) 21 | . 1 1 9 2 12 1 1 4 . 5 . 4 21 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 5 5 5 5 8 8 5 Average Capacity 9 | 7 8 10 15 15 15 11 5 5 5 5 5 6 5 Most Carried 15 | 6 8 10 15 15 15 14 5 5 5 5 6 8 5 Average Carried 8 | 3 7 9 12 14 14 8 4 4 4 4 4 5 4 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 5 5 8 5 5 Final Carried 15 | 4 8 10 14 15 14 3 5 5 5 2 6 5 4 Class Distribution -------------------- 47% | Scavenger-Mutant 35% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Matter Collected 5722 | 252 225 729 962 222 875 284 124 94 467 172 98 683 535 Remotely 360 | . . . . . . . . . . . . 360 . Salvage Created 6568 | . 252 809 942 219 882 214 101 127 222 380 44 650 1726 Parts 358 | . 29 63 40 13 48 10 4 6 10 11 1 33 90 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 6 7 . 6 6 . . . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 154 | . 9 22 24 6 19 8 2 4 13 10 2 12 23 Melee 3 | . . . . . . . . . . 3 . . . Guns 48 | . 8 17 6 4 3 . 1 2 1 . . 5 1 Cannons 66 | . . 2 14 2 13 . 1 2 5 . 2 5 20 AOE 33 | . 1 3 4 . 3 8 . . 7 7 . . . Classes Destroyed 13 | . 4 2 2 1 1 . . . . . . 2 1 Worker 8 | . . . 1 1 3 . . . . . . 1 2 Builder 3 | . 1 . . . 1 . . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . Watcher 9 | . 2 2 2 . 1 . . 1 . . . . 1 Swarmer 42 | . 6 6 3 . 4 4 . . 13 1 . 3 2 Grunt 59 | . 3 9 17 3 8 4 2 . . 5 . 1 7 Duelist 3 | . . 1 . . . . . . . 2 . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 15 | . . 6 3 . 3 . . 1 . 1 . . 1 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 15 | . . . 1 . 1 . . 3 . . 2 2 6 Programmer 17 | . . . . 3 3 . . . . 1 . 3 7 Heavy 1 | . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 6 4 5 5 4 2 3 5 6 1 4 7 Combat Bots Only 6 | . 3 6 4 4 4 4 2 2 5 6 1 3 6 Max Kills in Single Turn 4 | . 3 3 3 1 3 2 1 1 4 3 1 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 2 3 . 3 2 . . 4 3 . . . Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Hostile Shots Fired 1769 | . 71 127 235 43 323 22 3 102 70 119 62 271 321 Missed 548 | . 18 41 47 8 114 6 1 23 35 46 26 92 91 Damage Taken 19736 | . 573 943 2755 531 2419 315 40 1146 521 1570 632 3632 4659 Core 3675 | . 130 95 451 31 508 143 . 106 124 628 145 893 421 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . 100 . . . . . . . . Ignored by Resistances 335 | . . . . . . . . 299 . . . . 36 Regen/Repaired (Parts) 393 | . . 67 . 125 201 . . . . . . . . Core Remaining (%) 57 | 100 48 76 18 95 . . 23 . . 14 87 . . Volleys Fired 597 | . 43 73 96 26 80 10 4 37 30 26 16 55 101 Largest 2 | . 2 2 2 2 2 1 2 2 1 2 1 2 2 Hottest 226 | . 50 110 109 113 123 43 78 96 69 129 60 160 226 Shots Fired 1025 | . 82 145 165 52 139 11 8 64 30 28 16 92 193 Gun 474 | . 81 128 58 38 58 . 4 7 3 23 . 49 25 Cannon 514 | . . 11 103 14 77 . 4 57 23 . 16 41 168 Launcher 35 | . 1 6 4 . 4 11 . . 4 5 . . . Special 2 | . . . . . . . . . . . . 2 . Kinetic 620 | . 81 66 97 47 123 . 8 64 11 16 16 66 25 Thermal 289 | . . 73 38 5 12 . . . . 7 . 14 140 Explosive 30 | . 1 6 4 . . 10 . . 4 5 . . . Electromagnetic 84 | . . . 26 . 4 1 . . 15 . . 10 28 Robot Hit Streak 21 | . 9 10 11 8 15 21 8 9 8 10 17 7 10 Robot Miss Streak 6 | . 6 5 3 5 5 3 . 3 3 2 2 3 6 Penetration Max 2 | . . . . . 1 . . 1 . 1 . 1 2 Secondary Targets 2 | . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 659 | . 38 88 97 38 104 7 7 35 20 35 14 61 115 Core Hits 319 | . 17 46 48 14 47 16 3 13 13 29 6 21 46 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 1 . . . . . . 1 1 Critical Strikes 30 | . . 4 5 1 5 . . 5 1 1 2 3 3 Burn 6 | . . 3 2 . 1 . . . . . . . . Destroy 5 | . . 1 . . 2 . . . . . . 1 1 Blast 14 | . . . 2 1 2 . . 5 1 . 2 1 . Corrupt 4 | . . . 1 . . . . . . . . 1 2 Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 14 | . . . . . . . . . . 13 1 . . Impact . | . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . 9 . . . Piercing 5 | . . . . . . . . . . 4 1 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19853 | . 600 1374 2455 772 3028 824 167 759 1122 1673 367 2028 4684 Guns 5869 | . 486 1112 532 553 907 . 89 140 44 497 . 1005 504 Cannons 10099 | . . 70 1543 219 1548 . 78 619 455 . 364 1023 4180 Explosions 3518 | . 114 192 380 . 563 824 . . 623 822 . . . Melee 357 | . . . . . . . . . . 354 3 . . Ramming 10 | . . . . . 10 . . . . . . . . Kinetic 9383 | . 486 711 1253 736 2279 . 167 759 257 294 364 1573 504 Thermal 5437 | . . 471 430 36 386 . . . . 203 . 223 3688 Explosive 2805 | . 114 192 333 . . 721 . . 623 822 . . . Electromagnetic 1861 | . . . 439 . 353 103 . . 242 . . 232 492 Impact . | . . . . . . . . . . . . . . Slashing 348 | . . . . . . . . . . 348 . . . Piercing 9 | . . . . . . . . . . 6 3 . . Highest Corruption 21 | . 2 . . 4 2 2 2 . . 21 . 5 5 Average Corruption 3 | . 2 . . 3 1 2 2 . . 6 . 4 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . 8 . . . . . . . . . Effects 88 | . 6 . . 13 2 11 10 . . 8 . 12 26 Message Errors 22 | . 2 . . 2 . 4 1 . . 2 . 5 6 Matter Fused 21 | . 2 . . 4 1 . 4 . . 1 . 2 7 Heat Flow Errors 10 | . . . . 4 . 1 1 . . 3 . 1 . Energy Discharges 13 | . 1 . . 3 . 1 2 . . 1 . 1 4 Parts Rejected 2 | . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 12 | . 1 . . . . 3 1 . . . . 1 6 Data Loss (major) 3 | . . . . . 1 1 . . . . . 1 . Misfires 3 | . . . . . . 1 . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 294 | . 5 . 27 . 4 . . 1 50 16 9 71 111 Projectiles 224 | . . . 17 . 3 . . 1 12 . 9 71 111 Explosions 56 | . 5 . 10 . 1 . . . 38 2 . . . Melee 14 | . . . . . . . . . . 14 . . . Knockbacks 61 | . . . 22 4 12 . . 9 3 . 2 9 . Impact . | . . . . . . . . . . . . . . Kinetic 57 | . . . 19 4 11 . . 9 3 . 2 9 . Secondary 4 | . . . 3 . 1 . . . . . . . . Self-Inflicted Damage 191 | . . . 64 . 79 48 . . . . . . . Shots 7 | . . . 2 . 4 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 469 | . 2 360 469 282 304 81 253 311 72 160 . 195 13 Average Temperature 109 | . 2 70 147 141 79 46 82 147 27 54 . 67 7 Received Heat Transfer 3805 | . 117 312 1485 63 549 45 18 27 . 453 . 378 358 Effects 24 | . . 2 16 3 1 . . 2 . . . . . Shutdowns 5 | . . . 5 . . . . . . . . . . Energy Bleed 5 | . . 1 3 . . . . 1 . . . . . Interference 11 | . . 1 6 3 . . . 1 . . . . . Matter Decay 2 | . . . 1 . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . . . . . . 2 2 Parts Fried 8 | . . . 4 . . . . . . . . 1 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . 3 4 . 1 . . . . . . 2 . Heat Transferred 6816 | . . 1406 1049 74 550 . . . . 222 . 222 3293 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Peak Influence 449 | . 253 449 389 315 278 . . 94 . . 99 172 436 Initial 162 | . . 57 161 162 . . . 25 . . 43 49 15 Average 155 | . 113 293 234 110 91 . . 61 . . 75 68 216 Maximum Alert Level 2 | . 1 2 1 1 1 . . . . . . . 2 Low Security (%) 69 | 100 94 22 29 92 97 . . 100 . . 100 100 41 Level 1 29 | . 5 65 70 7 2 . . . . . . . 57 Level 2 1 | . . 11 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 2 6 4 7 . . 1 . 1 3 4 6 Investigation 8 | . 1 1 1 . 2 . . . . . 1 . 2 Extermination 11 | . . . . 3 2 . . 1 . . 1 2 2 Reinforcement 16 | . 2 1 4 1 3 . . . . . 1 2 2 Assault 1 | . . . . . . . . . . 1 . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 2 . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Distress Signals 11 | . 2 4 1 1 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 215 | . 14 30 28 9 31 9 3 5 20 16 3 15 32 Peak Tracking Total 8 | . 4 6 6 3 4 4 3 3 5 8 2 4 6 Tactical Retreats 16 | . . 1 1 . 1 1 . . 4 4 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Traps Triggered 3 | . 2 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . 1 . . 1 . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Machines Disabled 22 | . 1 2 3 1 4 . . 3 . 1 . 3 4 Max in Single Turn 2 | . 1 1 1 1 2 . . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Machines Accessed 44 | . 8 9 5 3 6 . . . 2 . 3 3 5 Terminals 32 | . 6 7 5 2 3 . . . 1 . 2 2 4 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 5 | . . 1 . 1 1 . . . . . 1 . 1 Recycling Units 3 | . 2 . . . . . . . . . . 1 . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 139 | . 27 32 15 10 30 . . . 2 . 5 7 11 Successful 86 | . 18 25 7 8 17 . . . 2 . 2 1 6 Failed 53 | . 9 7 8 2 13 . . . . . 3 6 5 Catastrophic 8 | . 2 1 2 . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 3 . . . 2 . . . . . . 1 3 Terminals 92 | . 19 20 15 6 14 . . . 1 . 4 5 8 Fabricators 4 | . . . . . 4 . . . . . . . . Repair Stations 19 | . . 4 . 4 7 . . . . . 1 . 3 Recycling Units 10 | . 8 . . . . . . . . . . 2 . Scanalyzers 13 | . . 8 . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 53 | . 12 13 7 5 7 . . . 2 . 1 1 5 Record 19 | . 3 3 3 2 4 . . . 1 . . . 3 Part Schematic 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 2 2 . . . . . . . . . 1 Open Door 2 | . . . . . . . . . 1 . . . 1 Emergency Access Points 3 | . . 1 . . 1 . . . . . 1 . . Alert Level 4 | . 1 2 . . 1 . . . . . . . . Locate Traps 7 | . 3 2 . . 1 . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 15 | . . 4 . 3 6 . . . . . 1 . 1 Scan Component 8 | . . 2 . 2 3 . . . . . . . 1 Repair 6 | . . 2 . 1 3 . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . 6 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 3 | . 3 . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . Scanalyzer 10 | . . 8 . . 2 . . . . . . . . Insert Component 5 | . . 4 . . 1 . . . . . . . . Analyze 5 | . . 4 . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 6 9 4 1 6 . . . . . 2 3 4 Full Trace Events 12 | . 3 3 1 . 2 . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 4 . 1 . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . . 2 . 1 3 . . . . . . . . Time 192 | . . 52 . 26 114 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 35 | . 35 . . . . . . . . . . . . Retrieved Matter 35 | . 35 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . 2 . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Total Allies 2 | . . . . . . . . . . 2 . . . Largest Group 1 | . . . . . . . . . . 1 . . . Highest-Rated Group 47 | . . . . . . . . . . 47 . . . Highest-Rated Ally 47 | . . . . . . . . . . 47 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 . . . Total Damage 118 | . . . . . . . . . . 118 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Turns Passed 12335 | 54 684 1336 1456 1284 1752 635 744 758 585 551 291 883 1322 Spaces Moved 8538 | 36 437 770 811 696 929 373 540 499 1337 713 384 519 494 Core 275 | 6 . . 2 . 1 . . 48 . 142 36 31 9 Treads 1104 | . . . . 81 . 109 186 . . 115 . 128 485 Legs 4953 | 30 437 770 809 615 928 264 354 385 . . 67 294 . Wheels . | . . . . . . . . . . . . . . Hover 157 | . . . . . . . . 14 . . 77 66 . Flight 2049 | . . . . . . . . 52 1337 456 204 . . Fastest Speed 30 | 50 120 120 120 120 105 105 120 40 34 34 30 50 170 Average Speed 111 | 108 120 125 121 164 134 139 134 120 36 62 53 127 193 Slowest Speed 1100 | 120 190 190 500 260 650 190 240 250 40 300 120 250 1100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 1 . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 79 61 38 17 18 62 50 10 97 61 10 8 40 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . 1 . Scrap Searched 14 | . . . . . . 2 7 . 4 1 . . . Spaces Dug 5 | . . . . . . . . 5 . . . . . Terrain Destroyed 358 | . 10 36 53 . 11 66 1 14 55 45 3 16 48 Melee . | . . . . . . . . . . . . . . Projectile 106 | . . . 15 . 6 . 1 14 . 3 3 16 48 AOE 252 | . 10 36 38 . 5 66 . . 55 42 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Qua Total 10333 | 50 515 996 1114 780 1299 477 550 590 1404 781 452 652 673 Wait 635 | . 7 82 112 23 219 80 . 29 23 11 35 10 4 Move 8521 | 35 436 769 810 695 928 372 539 496 1336 712 381 518 494 Hop 2 | . . . . . . . . 1 . . 1 . . Pick Up 182 | 9 12 24 37 12 16 3 3 6 3 4 8 29 16 Fast Attach 55 | 1 1 3 . 2 7 2 1 7 6 1 2 4 18 Attach 115 | 5 3 5 18 7 15 8 1 2 2 8 5 28 8 Detach 19 | . . . . 1 10 1 . 2 1 1 1 2 . Swap 86 | . 6 18 24 8 8 . 1 2 1 3 1 1 13 Drop 105 | . 7 22 17 6 14 1 1 8 2 2 1 5 19 Fire 597 | . 43 73 96 26 80 10 4 37 30 26 16 55 101 Melee 14 | . . . . . . . . . . 13 1 . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Discovered new exit (range 18) 724 | -10/Materials | Core integrity fell below 50% 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Build established: Scavenger-Mutant 1094 | -9/Materials | Repaired Grenade Launcher 1120 | -9/Materials | Repaired Aluminum Leg 1217 | -9/Materials | Discovered new exit (range 11) 1417 | -9/Materials | Discovered new exit (range 14) 1451 | -9/Materials | Discovered new exit (range 13) 2075 | -9/Materials | Entered another Materials area 2075 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2566 | -8/Materials | Discovered new exit (range 9) 2815 | -8/Materials | Core integrity fell below 50% 2880 | -8/Materials | Lost 13 parts (2p4n1u6w) 3097 | -8/Materials | Build established: Mutant 3263 | -8/Materials | Garrison activated, responded to threat 3378 | -8/Materials | Core integrity fell below 20% 3531 | -8/Materials | Entered Factory 3531 | -7/Factory | Evolved 2 slots: Utility x2 3588 | -7/Factory | Discovered new exit (range 5) 3592 | -7/Factory | Identified exit to Factory 3757 | -7/Factory | Repaired Broken Assault Cannon 4223 | -7/Factory | Build established: Scavenger-Mutant 4613 | -7/Factory | Cargo convoy interrupted 4704 | -7/Factory | Discovered exit to Factory (range 12) 4746 | -7/Factory | Build established: Scavenger-Skirmisher 4815 | -7/Factory | Entered another Factory area 4815 | -6/Factory | Evolved 2 slots: Utility x2 5682 | -6/Factory | Repaired Carbon-fiber Leg 5722 | -6/Factory | Repaired Carbon-fiber Leg 5761 | -6/Factory | Repaired Assault Cannon 5921 | -6/Factory | Discovered new exit (range 10) 6266 | -6/Factory | Lost 3 parts (1p1u1w) 6354 | -6/Factory | Lost 5 parts (1p2n1u1w) 6473 | -6/Factory | Discovered new exit (range 10) 6529 | -6/Factory | Core integrity fell below 50% 6565 | -6/Factory | Identified exit to Lower Caves 6567 | -6/Factory | Entered Lower Caves 6584 | -6/Lower Caves | Learned location of 1 exit from Factory 6607 | -6/Lower Caves | Spotted B-75 Beast 6638 | -6/Lower Caves | Build established: Mutant 7124 | -6/Lower Caves | Discovered new exit (range 14) 7200 | -6/Lower Caves | Identified exit to Lower Caves 7202 | -6/Lower Caves | Entered another Lower Caves area 7309 | -6/Lower Caves | Build established: Scavenger-Mutant 7407 | -6/Lower Caves | Learned Factory stockpile data 7677 | -6/Lower Caves | Spotted B-75 Beast 7737 | -6/Lower Caves | Discovered new exit (range 5) 7738 | -6/Lower Caves | Encountered a Warlord checkpoint 7945 | -6/Lower Caves | Identified exit to Factory 7946 | -6/Lower Caves | Entered Factory 7946 | -5/Factory | Evolved 2 slots: Utility x2 7947 | -5/Factory | Identified exit to Factory 8558 | -5/Factory | Lost 10 parts (2p3n4u1w) 8592 | -5/Factory | Discovered new exit (range 10) 8619 | -5/Factory | Identified exit to Upper Caves 8704 | -5/Factory | Entered Upper Caves 8782 | -5/Upper Caves | Build established: Mutant 8785 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8902 | -5/Upper Caves | Learned Factory stockpile data 8947 | -5/Upper Caves | Discovered new exit (range 12) 8987 | -5/Upper Caves | Identified exit to Upper Caves 9289 | -5/Upper Caves | Entered another Upper Caves area 9291 | -5/Upper Caves | Learned 8 Factory zone layouts 9305 | -5/Upper Caves | Learned location of Armory (-4) 9314 | -5/Upper Caves | Discovered exit to Factory (range 8) 9397 | -5/Upper Caves | Spotted B-75 Beast 9456 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9511 | -5/Upper Caves | Lost 6 parts (1p3n2w) 9801 | -5/Upper Caves | Core integrity fell below 50% 9805 | -5/Upper Caves | System corruption reached 10% 9827 | -5/Upper Caves | Core integrity fell below 20% 9840 | -5/Upper Caves | Entered Factory 9840 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9841 | -4/Factory | Identified exit to Research 9841 | -4/Factory | Identified exit to Upper Caves 9855 | -4/Factory | Lost 7 parts (1p1n4u1w) 10067 | -4/Factory | Lost 5 parts (1p1n2u1w) 10131 | -4/Factory | Entered Research 10131 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10507 | -3/Research | Discovered new exit (range 15) 10701 | -3/Research | Core integrity fell below 50% 10764 | -3/Research | Lost 18 parts (1p5n6u6w) 11014 | -3/Research | Entered Quarantine 11023 | -3/Quarantine | Found Alien Artifact 11023 | -3/Quarantine | Identified Core Reset Matrix 11023 | -3/Quarantine | Used Core Reset Matrix 11027 | -3/Quarantine | Detected hypermatrix surge 11027 | -3/Quarantine | Sensed 11 artifacts in vicinity 11044 | -3/Quarantine | Build established: Scavenger-Mutant 11362 | -3/Quarantine | Core integrity fell below 20% 11567 | -3/Quarantine | Found Unknown Piercing Weapon 11568 | -3/Quarantine | Identified Enh. Force Lance 11613 | -3/Quarantine | Found Unknown Launcher 11613 | -3/Quarantine | Identified Gamma Bomb Array 11779 | -3/Quarantine | Found Matter Drive 11806 | -3/Quarantine | Met incapacitated Sigix Warrior 11806 | -3/Quarantine | Lockdown squad dispatched 11874 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11878 | -3/Quarantine | Unlocked Sigix quarantine chamber 12146 | -3/Quarantine | Discovered new exit (range 11) 12290 | -3/Quarantine | Scanned by Researcher 12309 | -3/Quarantine | Found Subatomic Replicator 12320 | -3/Quarantine | Used Subatomic Replicator to replicate Arm. Heavy Treads 12336 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12287_ P-80 Master destroyed. 12290_ Held in stasis. 12290_ C-55 Analyst is analyzing... 12290_ ALERT: Encountered unknown unique technology, formulating response. 12294_ Held in stasis. 12294_ C-55 Analyst is analyzing... 12297_ C-55 Analyst destroyed. 12309_ Acquired Subatomic Replicator. 12319_ WCL=UCEOH,=D5GO5RKIB&IV 12320_ Dropped Arm. Heavy Treads. 12320_ Replicated Arm. Heavy Treads. 12321_ Acquired Arm. Heavy Treads. 12330_ Extracted schematic archive: Exp. Focal Shield. 12333_ Arm. Heavy Treads destroyed. 12334_ System corrupted: Energy discharge (-264). 12334_ Arm. Heavy Treads destroyed. 12335_ Com. Particle Reactor destroyed. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #####?????###+####??????????????????????????????? | | ????? #??????????????????????????????? | | ??? ? < ???????????????????????????????? | | ???? ? ???????? ????????????????????? | | * ??? ?? ????????? #??????????????????? | | !######+#### #????????? #??????????????????? | | %## ## #????????? u #??????????????????? | | [## ## #?????????gg #??????????????????? | | %##T "## #????????? g #??????????????????? | | =##""! ""## #????????? #??????????????????? | | ##!"" ""!## #????###?# #??????????????????? | | #"!!"""!!"# ######;### #??????????????????? | | #"""""""""# # # #??????????????????? | | # # # " #* #??????????????????? | | ########### # " " #[$! #??????????????????? | | #?????????# # """[%!%| +??????????????????? | | #?????????# # """ =%!*!$ #??????????????????? | | #?????????# # """!;[$$ +??????????????????? | | #?????????# # T " @ $ #??????????????????? | | ##?????????# # " ;= #??????????????????? | | ???????????# # ; #??????????????????? | | ???????????# ########;# #??????????????????? | | ???????????# ??????### #??????????????????? | | ???????????/ ????????# #??????????????????? | | ?????????? # ???????# +??????????????????? | | ????????? # ???????# #??????????????????? | | ???????????# ###??????# #??????????????????? | | ???????????# #????????? #??????????????????? | | ???????????# #????????? #??????????????????? | | ???????????# ?????????? ??????????????????? | | ???????????+ ?????????? ??????????????????? | | ????????????? ?????????? ?????????????????? | | ?????????????????????????? ""??????????????????? | | ?????????????????????????? "????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 55 Energy Capacity 1010 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 EM Shielding 3 Armor Coverage 600 Resistance: KI 25 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 64 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Exp. Focal Shield | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Matter Drive Subatomic Replicator Achievements -------------- 10k Club 20k Club 5k Club Alien Roots Alien Tech Dangerous Findings Error 47 Factory Defaults False Reunion I Spy Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Power Corrupts Remodeling Respectable Loadout Rockin' Loadout Serviceable Loadout Shopping List System Compromised Troublemaker Use The Force Challenges ------------ None Game ------ Seed GuidancePrecisionPenetrator Manual? 0 Play Time 05:52:11 Cumulative 9.2 hours Start 2024.06.10 @ 21:37:26 End 2024.06.12 @ 13:28:52 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 705c16ec-2641-4d8d-b802-ed266adc7590