Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.25 @ 02:52:29 Player: Scott Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (527) 527 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 2823 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (8) ---- Improved Hover Unit Improved Heat Sink Improved Heat Sink Weight Redist. System Shield Generator Pulse Rifle Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Improved Hover Unit Improved Heat Sink Improved Heat Sink Weight Redist. System Shield Generator Pulse Rifle Pulse Rifle Datajack [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Weapon Pulse Rifle Energy Gun Pulse Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 4 3 15 . 2 2 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 6 . . 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 3 | . . 3 . . . Hover 3 | . . 3 . . . Flight 1 | . . . . . 1 Utility 5 | 1 1 2 . 1 . Device 3 | . 1 1 . 1 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | . 2 7 . . 1 Energy Gun 9 | . 2 6 . . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 12 | . . 2 1 . 9 Power 2 | . . . 1 . 1 Propulsion 5 | . . 1 . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 8 | . . 1 1 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 91 100 100 70 Engine 11 | . 14 11 11 11 8 Leg 6 | . 28 6 . . . Wheel 3 | . . 12 . . . Hover 17 | . . 8 33 33 14 Device 12 | . 13 15 11 11 10 Storage 11 | . 14 11 11 11 11 Processor 6 | . . 5 11 11 6 Energy Gun 21 | . 28 19 22 22 19 Naked Turns . | . . . . . . Heaviest Build 16 | 8 12 16 16 16 15 Greatest Support 36 | 20 20 36 21 21 21 Greatest Overweight (x) 4 | 2 . 1 . . 4 Average Overweight (x) . | 1 . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 4 8 8 8 8 Average Carried 6 | 4 3 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 4 8 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 435 | 240 30 107 16 32 10 Remotely . | . . . . . . Salvage Created 577 | . 112 382 . . 83 Parts 40 | . 3 30 . . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 12 . . 4 Guns 17 | . 2 11 . . 4 AOE 1 | . . 1 . . . Classes Destroyed 6 | . 2 4 . . . Hauler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 10 | . . 6 . . 4 Grunt 6 | . 2 4 . . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 3 4 . . 3 Combat Bots Only 4 | . 2 4 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1497 | . 175 454 51 . 817 Core 469 | . 60 123 18 . 268 Absorbed by Shields 99 | . . 82 17 . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 54 | . 10 35 . . 9 Largest 2 | . 2 2 . . 2 Hottest 126 | . 80 126 . . 126 Shots Fired 89 | . 20 51 . . 18 Gun 89 | . 20 51 . . 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 61 | . 10 33 . . 18 Explosive . | . . . . . . Electromagnetic 28 | . 10 18 . . . Robot Hit Streak 11 | . 8 11 . . 8 Robot Miss Streak 1 | . 1 1 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 69 | . 16 40 . . 13 Core Hits 37 | . 7 22 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1184 | . 302 656 . . 226 Guns 990 | . 231 533 . . 226 Cannons . | . . . . . . Explosions 194 | . 71 123 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 905 | . 168 511 . . 226 Explosive . | . . . . . . Electromagnetic 279 | . 134 145 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . 19 . . . Projectiles . | . . . . . . Explosions 19 | . . 19 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . 168 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 238 168 1 . 263 Average Temperature 82 | . 122 40 1 . 124 Received Heat Transfer 500 | . 147 92 36 . 225 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1874 | . 375 944 . . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 623 | . 159 623 164 . . Initial 149 | . . 57 149 . . Average 266 | . 77 411 163 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 55 | 100 100 22 100 . . Level 1 1 | . . 2 . . . Level 2 43 | . . 74 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 6 22 14 . 13 Peak Tracking Total 19 | . 3 4 19 . 9 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 3 | . . 3 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 4 . 4 . Successful 9 | . 2 3 . 4 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 3 . 4 . Part Schematic 4 | . . . . 4 . Emergency Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 1 Highest-Rated Group 280 | . . . . 280 14 Highest-Rated Ally 40 | . . . . 40 14 Total Orders 2 | . . . . 2 . EXPLORE 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 7 | . . . . . 7 Total Damage 31 | . . . . . 31 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 2 | . . . . 1 1 Drone Recoveries 2 | . . . . 1 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1393 | 61 223 416 20 538 135 Spaces Moved 1448 | 42 154 272 39 865 76 Core 57 | 36 . . . . 21 Treads . | . . . . . . Legs 232 | 6 154 72 . . . Wheels 117 | . . 117 . . . Hover 1037 | . . 83 39 865 50 Flight 5 | . . . . . 5 Fastest Speed 50 | 50 120 52 52 52 52 Average Speed 73 | 119 120 92 52 52 138 Slowest Speed 250 | 150 120 190 52 52 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 34 36 16 89 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 3 47 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 50 | . 3 47 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1687 | 52 172 385 38 952 88 Wait 125 | . 3 37 . 85 . Move 1443 | 41 153 271 38 864 76 Hop . | . . . . . . Pick Up 24 | 7 3 12 . 1 1 Fast Attach 12 | 1 . 11 . . . Attach 11 | 3 3 2 . 1 2 Detach . | . . . . . . Swap 3 | . . 2 . 1 . Drop 14 | . . 14 . . . Fire 54 | . 10 35 . . 9 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 3) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 532 | -9/Materials | Discovered new exit (range 8) 626 | -9/Materials | Discovered new exit (range 17) 701 | -9/Materials | Entered Mines 708 | -9/Mines | Learned location of Zion (-7) 712 | -9/Mines | Assembled infested the area 717 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 717 | -9/Mines | Assisted by a Guerilla fighting off Assembled 721 | -9/Mines | Entered Zion 952 | -7/Zion | Given the Hacking Drone Bay 955 | -7/Zion | Found Prototype Device 956 | -7/Zion | Identified Hacking Drone Bay 1006 | -7/Zion | Gained Derelict followers 1051 | -7/Zion | Given A8's code to call for help 1100 | -7/Zion | Imprinted 1102 | -7/Zion | Declared Zion's savior 1214 | -7/Zion | Learned location of Quarantine (-2) 1251 | -7/Zion | Discovered new exit (range 15) 1259 | -7/Zion | Entered Proximity Caves 1259 | -6/Proximity Caves | Accompanied by 1 ally 1331 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1337 | -6/Proximity Caves | Core integrity fell below 50% 1379 | -6/Proximity Caves | Core integrity fell below 20% 1394 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01335_ Y-64 Sentinel: "REQUESTING BACKUP." 01336_ Slug penetrates G-50 Soldier. 01336_ G-50 Soldier destroyed. 01339_ Imp. Hover Unit destroyed. 01339_ Slug penetrates S-27 Virus. 01339_ Imp. Targeting Computer destroyed. 01339_ System corrupted by crushing effect (+2). 01342_ Pulse Rifle destroyed. 01345_ Hacking Drone released from Hacking Drone Bay. 01346_ Autogun fries itself beyond repair. 01348_ Lgt. Nuclear Core fries itself beyond repair. 01354_ Hacking Drone retrieved by Hacking Drone Bay. 01357_ S-27 Virus destroyed. 01360_ Acquired 10 matter. 01365_ Acquired VTOL Module. 01367_ Lgt. Ion Engine destroyed. 01374_ Pulse Rifle destroyed. 01375_ Critical hit (Burn: +37). 01379_ VTOL Module destroyed. 01380_ Hacking Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????############???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ######"% #???????????????????? | | ??????????????????# #????# %%#???????????????????? | | ??????????????????#%#????# #???????????????????? | | ??????????????????# #???? #???????????????????? | | ??????????????????# #???? ###?????????????????? | | ????????????????### #??? # #?????????????????? | | ????????????????# #???"# #?????????????????? | | ????????????????## ####### ##?????????????????? | | ????????????????## #??????????????????? | | ???????????????## ###### #??????????????????? | | ?????????????### ### ##??????????????????? | | ????????????## g ##???????????????????? | | ??????###?### gs ### #????????????????????? | | ?????#"""##" g ##?#?????????????????????? | | ?????#"""""" ### ##???# ????????????????? | | ?????#" ### @#??# ???????????????? | | ?????#"""""" ## ### ???????????????? | | ?????#"""##" ???????????????? | | ??????### ## ?????????????????? | | ???????## ### #??????????????????? | | ??????## ### #??????????????????? | | ????# ### ##??????????????????? | | ????# ## ##???????????????????? | | ???# ## ##???????????????????? | | ???# ########## #???????????????????? | | ???# ?????????## #???????????????????? | | ???# ??????????## ###???????????????????? | | ???##???????????# ##?????????????????????? | | ???????????????# ### ####???##??????????????? | | ????????????? ##?# #### #??????????????? | | ?????????? #???# ## #??????????????? | | ????????? #???# #??????????????? | | ????????? ####????# ##??????????????? | | ????????? ??????%%% ##???????????????? | | ?????????#?????#[[% [ ##????????????????? | | ??????????????? =[## ## ### #?????????????????? | | ??????????????# ??# ?###?# ?????????????????? | | ?????????????? ??? ?????## ????????????????? | | ?????????????? ???###??????## ???????????????? | | ????????????????????????????## ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperNodeMegatreads Manual? 0 Play Time 00:32:43 Cumulative 42.0 hours Start 2022.03.25 @ 02:18:34 End 2022.03.25 @ 02:52:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 13 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f757a984-78ae-4d95-ae54-b262ffcf0ba0