Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.15 @ 14:43:39 // Winter2019/RPGLIKE Player: badjay Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (32) 32 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1257 Bonus ------- None Cogmind --------- Core Integrity 48/600 Matter 300/300 Energy 124/125 System Corruption 4% Temperature Cool (1) Movement Flying (40) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (1) --- Flight Unit > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- Light Assault Rifle > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- (None) [Rating: 3] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility None Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 4 | . 1 . 3 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 1 | . . . 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 1 | . . . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 22 | . 10 25 25 Engine 20 | . 10 25 15 Naked Turns 48 | . 29 . 19 Heaviest Build 4 | . 3 3 4 Greatest Support 4 | 3 3 3 4 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity . | . . . . Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity . | . . . . Final Carried . | . . . . Class Distribution -------------------- 93% | Hacker-Mutant 6% | Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 230 | 200 . . 30 Remotely . | . . . . Salvage Created 116 | . . 60 56 Parts 13 | . . 7 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 3 | . . . 3 Melee 3 | . . . 3 Classes Destroyed 2 | . . 1 1 Worker 2 | . . 2 . Swarmer 3 | . . . 3 Best Kill Streak 3 | . . 2 3 Combat Bots Only 3 | . . . 3 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 622 | . 12 301 309 Core 582 | . 12 269 301 Absorbed by Shields . | . . . . Redirected to Core 114 | . . 91 23 Core Remaining (%) 76 | 100 . 53 . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits 13 | . . 6 7 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 114 | . . 56 58 Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 114 | . . 56 58 Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 1 | . . 1 3 Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . 26 27 Shots . | . . . . Rammed 30 | . . 13 17 Targets Rammed 30 | . . 13 17 Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 36 | . 6 30 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 97 | . 89 59 97 Average Influence 42 | . 38 41 57 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | . 6 6 6 Peak Tracking Total 11 | . 9 11 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 35 . . Successful 24 | . 24 . . Failed 10 | . 10 . . Catastrophic 1 | . 1 . . Database Lockouts 2 | . 2 . . Manual 30 | . 30 . . Terminals 35 | . 35 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 12 . . Prototype ID Bank 4 | . 4 . . Branch Access Points 1 | . 1 . . Machine Index 1 | . 1 . . Recall Investigation 2 | . 2 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 2 | . 2 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 30 | . 30 . . Terminals 12 | . 12 . . Track 3 | . 3 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Detonate 2 | . 2 . . Disrupt 2 | . 2 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 315 | 11 57 198 49 Spaces Moved 526 | 21 110 345 50 Core 507 | 21 110 345 31 Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 19 | . . . 19 Fastest Speed 40 | 50 50 50 40 Average Speed 49 | 50 50 50 46 Slowest Speed 50 | 50 50 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 4 26 63 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 573 | 20 110 369 74 Wait 14 | . . 12 2 Move 523 | 20 109 344 50 Hop . | . . . . Pick Up . | . . . . Fast Attach 4 | . 1 . 3 Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire . | . . . . Melee . | . . . . Ram 30 | . . 13 17 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 2 | . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Identified exit to Mines 43 | -10/Materials | Discovered new exit (range 16) 64 | -10/Materials | Central database locked down 69 | -10/Materials | Entered Mines 77 | -10/Mines | Discovered new exit (range 6) 187 | -10/Mines | Discovered new exit (range 8) 232 | -10/Mines | Assembled infested the area 237 | -10/Mines | Assisted by a Guerilla fighting off Assembled 267 | -10/Mines | Entered Materials 269 | -9/Materials | Reached level 2 281 | -9/Materials | Core integrity fell below 50% 292 | -9/Materials | Core integrity fell below 20% 316 | -9/Materials | Self-destructed Last Messages --------------- 00290_ Slammed into S-10 Pest. 00291_ Destabilizing: Core damaged (-6). 00292_ Slammed into S-10 Pest. 00294_ K-01 Serf collects debris. 00294_ Slammed into S-10 Pest. 00294_ S-10 Pest destroyed. 00296_ Slammed into S-10 Pest. 00296_ Destabilizing: Core damaged (-12). 00298_ Slammed into S-10 Pest. 00300_ Destabilizing: Core damaged (-18). 00301_ Slammed into S-10 Pest. 00301_ S-10 Pest destroyed. 00302_ Acquired Flight Unit. 00304_ Acquired Lgt. Ion Engine. 00306_ Acquired Lgt. Assault Rifle. 00308_ Acquired 2 matter. 00309_ Acquired 5 matter. 00311_ Used Protomatter to restore core integrity (+30, depleted) 00312_ Acquired 18 matter. 00316_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????? ?????????????????????? | | ???????????" #????????????????????? | | ??????????? #????????????????????? | | ??????????? k#????????????????????? | | ???????????" #????????????????????? | | ?????????""" #????????????????????? | | ?????????""" #????????????????????? | | ????????? #????????????????????? | | ??????# #????????????????????? | | ??????# """ #????????????????????? | | ??????# """ ##+###???????????????? | | ??????# """ #####???????????? | | ??????# o ????????????? | | ??????# #???????????????? | | ????????? ??????????????????? | | ???########## @ #?????????????????????? | | ??# # #?????????????????????? | | ??# + #?????????????????????? | | ??# # #?????????????????????? | | ??# ] # #?????????????????????? | | ??#########?# #?????????????????????? | | ?????######## #?????????????????????? | | ?????# == # #?????????????????????? | | ?????# == # *#?????????????????????? | | ?????# = # %=#?????????????????????? | | ?????# #%%%#?????????????????????? | | ?????# / #w% #?????????????????????? | | ?????# %+% *#?????????????????????? | | ????#########% %#?????????????????????? | | ????? ##% %##????????????????????? | | ???? """ # %=% #????????????????????? | | ???? """"" # % #????????????????????? | | ???? """"" + % #????????????????????? | | ???? """"" # %= #????????????????????? | | ???? """ # = #????????????????????? | | ????? ## ##????????????????????? | | ???? ## #?????????????????????? | | ???########## #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Defensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Levels Raised 1 | . . . 1 XP Earned 5550 | 3000 200 500 1850 XP Spent 2100 | . 2100 . . Upgrades 5 | . 5 . . Hack Attack % 2 | . 2 . . Hack Defense % 3 | . 3 . . Protomatter Created 10 | . . . 10 Integrity Restored 30 | . . . 30 Core 30 | . . . 30 Protomatter Decayed . | . . . . Game ------ Seed ElectronLinearBattery Manual? 0 Play Time 00:05:53 Cumulative 137.4 hours Start 2020.01.15 @ 14:32:28 End 2020.01.15 @ 14:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/0/1/0/0/0 Lore% 72 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76648c82-5076-4fb5-ac6c-f7bc0d02a268