Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 22:36:50 Player: Moth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (14) 70 Value Destroyed (655) 655 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3945 Bonus ------- None Cogmind --------- Core Integrity 498/850 Matter 291/300 Energy 220/220 System Corruption 11% Temperature Cool (0) Movement Hovering (101) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (3) --- Cooled Aerolev Unit Gravmag Array > --- UTILITY (6) ------ Small Storage Unit Improved Trap Scanner 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Phase Shifter System Shield > --- WEAPON (4) ------- Proton Cannon (fused) Coil Gun Heavy Flak Cannon > --- INVENTORY (8) ---- Gravmag Array ECM Suite Improved Power Shielding Hardened Heavy Armor Plating Improved Hacking Suite Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer Phase Shifter System Shield > --- WEAPON ----------- Proton Cannon Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Gravmag Array ECM Suite Improved Power Shielding Hardened Heavy Armor Plating Improved Hacking Suite Flak Gun [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Gravmag Array Utility Small Storage Unit Device Improved Trap Scanner Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Low Slots Evolved 8 | . . . . 8 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . . 4 . . Weapon 2 | . . . . 2 . . Parts Attached 35 | 5 . 4 1 17 8 . Power 4 | . . 1 . 1 2 . Engine 2 | . . 1 . 1 . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 5 | 2 . 1 . 2 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 3 | 2 . 1 . . . . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 17 | 1 . 2 1 8 5 . Device 7 | . . 2 . 2 3 . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . 1 . . Protection 7 | . . . 1 5 1 . Artifact . | . . . . . . . Weapon 9 | 2 . . . 6 1 . Energy Gun 1 | . . . . 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 4 | 2 . . . 2 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 12 | . . . . 11 1 . Power 2 | . . . . 2 . . Propulsion . | . . . . . . . Utility 5 | . . . . 4 1 . Weapon 5 | . . . . 5 . . Highest Loss Streak 6 | . . . . 6 1 . To Critical Strikes . | . . . . . . . Average Backups 5 | 4 6 7 7 3 5 6 Power . | 1 2 1 . . . . Propulsion 1 | . 2 2 . 1 2 1 Utility 2 | . . 1 1 2 2 3 Weapon 1 | 1 1 2 4 . . 1 Tool/Special . | . . . . . . . Unused Backups 12 | . . . 6 . . 6 Power 1 | . . . 1 . . . Propulsion 3 | . . . 2 . . 1 Utility 5 | . . . 1 . . 4 Weapon 3 | . . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 72 | . 71 87 71 70 69 86 Engine 6 | . . 10 14 6 . . Core 3 | . . . . . 11 13 Wheel 13 | . 28 28 28 9 . . Hover 5 | . . . . 3 13 13 Device 8 | . . 5 7 6 10 20 Storage 9 | . 14 14 14 6 6 6 Hackware 3 | . . . . 5 6 6 Protection 5 | . . . 6 12 2 . Energy Cannon 2 | . . . . 1 6 6 Ballistic Gun 7 | . 28 28 . 7 6 6 Ballistic Cannon 1 | . . . . 4 1 6 Peak Build Rating 66 | 5 5 10 10 41 65 66 Average Rating 29 | 2 5 7 8 32 52 65 On Entrance 18 | . 5 5 10 9 38 65 Naked Turns . | . . . . . . . Heaviest Build 55 | 8 8 15 18 53 55 47 Greatest Support 36 | 32 32 36 36 29 29 29 Greatest Overweight (x) 3 | . . . 1 3 1 1 Average Overweight (x) . | . . . . 2 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 7 7 8 8 8 8 8 Average Carried 6 | 4 6 7 7 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 5 7 8 7 8 8 8 Class Distribution -------------------- 70% | Mutant 29% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Tank | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Low Low Matter Collected 952 | 199 . 176 10 248 319 . Remotely . | . . . . . . . Salvage Created 527 | . . 38 . 303 186 . Parts 23 | . . 2 . 9 12 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . 22 . . 5 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Low Combat Hostiles Destroyed 11 | . . 1 . 6 4 . Guns 5 | . . 1 . 1 3 . Cannons 4 | . . . . 3 1 . AOE 2 | . . . . 2 . . Classes Destroyed 7 | . . 1 . 3 3 . Worker 2 | . . . . 2 . . Watcher 1 | . . . . 1 . . Swarmer 2 | . . . . . 2 . Grunt 6 | . . 1 . 5 . . Sentry 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . 1 . . Best Kill Streak 3 | . . 1 . 3 2 . Combat Bots Only 3 | . . 1 . 3 2 . Max Kills in Single Turn 2 | . . 1 . 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Low Low Hostile Shots Fired 192 | . . 4 . 128 60 . Missed 61 | . . 1 . 34 26 . Hits 131 | . . 3 . 94 34 . Projectile 131 | . . 3 . 94 34 . Critical Strikes 3 | . . . . 3 . . Damage Taken 2472 | . . 33 . 2098 341 . Core 364 | . . 12 . 303 49 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . . 95 . . . Volleys Fired 53 | . . 5 . 38 10 . Largest 3 | . . 2 . 3 2 . Hottest 147 | . . 40 . 147 105 . Shots Fired 104 | . . 10 . 75 19 . Gun 65 | . . 10 . 44 11 . Cannon 38 | . . . . 30 8 . Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 91 | . . 10 . 70 11 . Thermal 3 | . . . . 3 . . Explosive . | . . . . . . . Electromagnetic 10 | . . . . 2 8 . Robot Hit Streak 7 | . . 4 . 6 7 . Robot Miss Streak 7 | . . 5 . 7 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 52 | . . 4 . 35 13 . Core Hits 24 | . . 1 . 18 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . 5 . . Critical Strikes 5 | . . . . 5 . . Destroy 5 | . . . . 5 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1673 | . . 39 . 1331 303 . Guns 628 | . . 39 . 450 139 . Cannons 584 | . . . . 420 164 . Explosions 461 | . . . . 461 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1002 | . . 39 . 824 139 . Thermal 414 | . . . . 414 . . Explosive . | . . . . . . . Electromagnetic 257 | . . . . 93 164 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 8 11 11 Average Corruption 9 | . . . . 6 10 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . . 6 25 2 Message Errors 10 | . . . . 2 8 . Matter Fused 6 | . . . . . 5 1 Heat Flow Errors 5 | . . . . 1 4 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . 1 1 . Alerts 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 195 | . . . . 195 . . Projectiles . | . . . . . . . Explosions 195 | . . . . 195 . . Melee . | . . . . . . . Knockbacks 10 | . . . . 10 . . Impact . | . . . . . . . Kinetic 9 | . . . . 9 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 481 | . . . . 481 . . Shots 7 | . . . . 7 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 538 | . . . . 538 333 . Average Temperature 181 | . . . . 217 115 . Received Heat Transfer 654 | . . 18 . 558 78 . Effects 7 | . . . . 5 2 . Shutdowns 4 | . . . . 3 1 . Energy Bleed 2 | . . . . 1 1 . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 300 | . . . . 300 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 122 | . . . . 122 . . Initial . | . . . . . . . Average 27 | . . . . 32 . . Influence Increases 459 | . . 20 . 349 90 . Destroy 0b10 Robot/C 220 | . . 20 . 120 80 . Destroy 0b10 Robot/NC 15 | . . . . 15 . . Destroy Leader 32 | . . . . 22 10 . Disable Machine 165 | . . . . 165 . . Destroy Structure 27 | . . . . 27 . . Influence Decreases 459 | . . 20 . 287 152 . Entered New Map 24 | . . . . . 24 . Time Decay 324 | . . 20 . 186 118 . Lost Part 111 | . . . . 101 10 . Squads Dispatched 4 | . . . . 4 . . Investigation 2 | . . . . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Low Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 15 | . . 1 . 10 4 . Peak Tracking Total 3 | . . 1 . 3 3 . Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Low Low Machines Disabled 11 | . . . . 11 . . Max in Single Turn 5 | . . . . 5 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Low Machines Accessed 5 | . . . 1 3 1 . Terminals 3 | . . . . 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . 9 6 1 . Successful 11 | . . . 9 1 1 . Failed 5 | . . . . 5 . . Catastrophic 3 | . . . . 3 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . . 4 1 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . 9 1 1 . Record 10 | . . . 9 . 1 . Open DSF 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 3 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Low Low Active Infowar (turns) 1254 | . . 87 312 482 318 55 Optics 399 | . . 87 312 . . . Traps 853 | . . . . 482 316 55 Decoding 369 | . . . . . 314 55 Jamming 372 | . . . . . 317 55 ECM 1 | . . . . . 1 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Low Low Turns Passed 2452 | 58 62 238 626 664 749 55 Spaces Moved 1964 | 56 52 134 563 411 697 51 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1054 | 34 52 134 563 271 . . Hover 888 | . . . . 140 697 51 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 51 101 101 Average Speed 107 | 80 100 101 109 123 101 101 Slowest Speed 145 | 100 100 105 115 145 101 101 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 11 10 52 9 69 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 77 | . . . . 75 2 . Melee . | . . . . . . . Projectile 4 | . . . . 2 2 . AOE 73 | . . . . 73 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Low Low Total 2223 | 68 62 228 580 506 724 55 Wait 108 | . 9 76 . 23 . . Move 1958 | 55 51 133 562 410 696 51 Hop . | . . . . . . . Pick Up 45 | 8 2 6 6 13 8 2 Fast Attach 4 | 2 . . . 2 . . Attach 30 | 3 . 2 1 15 9 . Detach 4 | . . . 2 1 1 . Swap 3 | . . 2 . 1 . . Drop 18 | . . 4 9 3 . 2 Fire 53 | . . 5 . 38 10 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Met a group of wandering Federalists 117 | -10/Materials | Discovered new exit (range 6) 121 | -10/Materials | Entered Subcaves 121 | -10/Subcaves | Accompanied by 1 ally 122 | -10/Subcaves | Continued accompanying wandering Federalists (4) 126 | -10/Subcaves | Discovered new exit (range 13) 300 | -10/Subcaves | Build established: Mutant 341 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 344 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 359 | -10/Subcaves | Entered Scraptown 543 | -8/Scraptown | Visited Cave Peace 716 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 842 | -8/Scraptown | Visited TADAMA 978 | -8/Scraptown | Discovered new exit (range 4) 985 | -8/Scraptown | Entered Factory 985 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2 1209 | -6/Factory | Lost 4 parts (2u2w) 1292 | -6/Factory | Build established: Tank 1518 | -6/Factory | Lost 6 parts (2p1u3w) 1645 | -6/Factory | Discovered new exit (range 4) 1649 | -6/Factory | Entered Lower Caves 1667 | -6/Lower Caves | Learned Factory stockpile data 1713 | -6/Lower Caves | System corruption reached 10% 1733 | -6/Lower Caves | Build established: Mutant 1754 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2385 | -6/Lower Caves | Discovered new exit (range 10) 2398 | -6/Lower Caves | Entered another Lower Caves area 2453 | -6/Lower Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. 02400_ Searching scrap... 02400_ Found Imp. Hacking Suite. 02400_ Found Imp. Power Shielding. 02400_ Found 61 Matter. 02401_ Dropped ECM Suite. 02401_ Dropped Com. Wheel. 02403_ Acquired Imp. Power Shielding. 02406_ Acquired Imp. Hacking Suite. 02408_ System corrupted: Proton Cannon fused. 02439_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? #????###???????????????????? | | ?????????????????? #??# ##??????????????????? | | ?????????????????? ## #??????????????????? | | ?????????????????? #??????????????????? | | ??????????????????? ???????????????????? | | ???????????????????# ???????????????????? | | ??????????????????## #???????????????????? | | ??????????????????# #???????????????????? | | ????????????????### #???????????????????? | | ??????????????# ""##" #???????????????????? | | ???????????????" 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"" #???????????????????? | | ???????????????"""##" ##??????????????????? | | ?????????????????# @ #??????????????????? | | ????????????????# ## #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????## ##???????????????????? | | ???????????????????##### ##????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????## #?????????????????????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????## ####?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ## ###???????????????? | | ????????????????????????# ## #???????????????? | | ??????????????????????? ### #???????????????? | | ?????????????????????# #?# ###?????????????? | | ?????????????????????## #?# #####$#???????? | | ??????????????????????#### #?## #?????### | | ?????????????????????????# ##??# ##########?## | | ?????????????????????????# ????# #??## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 1200 Phase Shifting 5 Evasion (%) 54 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Serviceable Loadout Challenges ------------ None Game ------ Seed MomentumForceRigger Manual? 0 Play Time 00:37:20 Cumulative 5.1 hours Start 2025.05.28 @ 11:28:05 End 2025.10.20 @ 22:36:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f813bff0-c1ca-40cd-a6fb-8586ee75f34f