Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.17 @ 14:14:51 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (209) 1045 Value Destroyed (6859) 6859 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 13069 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 577 Cogmind --------- Core Integrity 842/1000 Matter 289/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved System Shield > --- WEAPON (6) ------- Autogun > --- INVENTORY (20) --- Cooled Ion Engine Light Angular Momentum Engine Cold Fusion Reactor Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Terrain Scanner Targeting Computer Improved System Shield > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Assault Cannon Advanced Concussive RPG Advanced Concussive RPG > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Deuterium Engine Light Angular Momentum Engine Cold Fusion Reactor Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink System Restoration Module System Restoration Module Advanced Concussive RPG Advanced Concussive RPG Advanced Concussive RPG Advanced Concussive RPG Power Sword [Rating: 83] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved System Shield Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Advanced Concussive RPG Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 . . 4 2 . . 2 Power 1 | . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 5 | . 1 . . . . 2 . . 2 Weapon 4 | . . . . . 4 . . . . Parts Attached 103 | 7 3 8 8 3 25 17 1 8 23 Power 15 | 1 1 3 1 . 4 1 . 1 3 Engine 12 | 1 1 3 1 . 2 . . 1 3 Core 1 | . . . . . . 1 . . . Reactor 2 | . . . . . 2 . . . . Propulsion 25 | 2 . 1 . 2 9 6 . 2 3 Treads 12 | 2 . 1 . 2 7 . . . . Leg 13 | . . . . . 2 6 . 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 2 1 . 3 4 . 1 5 Device 14 | . 1 2 . . 3 2 . 1 5 Storage 4 | 1 1 . 1 . . 1 . . . Processor 1 | 1 . . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 43 | 2 . 2 6 1 9 6 1 4 12 Energy Gun 7 | 2 . . . . . 2 . 1 2 Energy Cannon 2 | . . . . . . 2 . . . Ballistic Gun 21 | . . 2 4 1 8 2 . 2 2 Ballistic Cannon 3 | . . . . . 1 . 1 1 . Launcher 6 | . . . . . . . . . 6 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 8 | . . 1 1 . 4 1 . . 1 Parts Lost 40 | . . 1 . . 13 5 . 4 17 Power 5 | . . . . . 1 . . . 4 Propulsion 10 | . . . . . 7 . . 1 2 Utility 6 | . . 1 . . 2 . . 1 2 Weapon 19 | . . . . . 3 5 . 2 9 Highest Loss Streak 8 | . . 1 . . 4 1 . 2 8 To Critical Strikes 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 95 | . 100 99 100 100 95 93 93 93 88 Engine 10 | . 12 20 20 20 10 6 6 6 5 Core 1 | . . . . . . . 6 6 4 Reactor 1 | . . . . . 3 5 . . . Treads 13 | . 25 30 30 30 17 . . . . Leg 7 | . . . . . . 17 18 16 15 Device 11 | . 12 9 10 10 6 13 12 12 20 Storage 8 | . 12 10 10 10 7 9 6 6 5 Processor 7 | . 12 10 10 10 7 6 6 6 5 Hackware 1 | . . . . . . . 6 6 5 Energy Gun 4 | . 25 4 . . . 5 12 11 2 Energy Cannon 3 | . . . . . . 4 12 10 3 Ballistic Gun 19 | . . 15 14 20 40 18 5 8 7 Ballistic Cannon 1 | . . . . . . 3 . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 17 50 62 63 63 89 94 91 90 91 Greatest Support 66 | 40 40 60 60 66 66 53 53 53 55 Greatest Overweight (x) 26 | . 1 1 1 1 26 4 1 2 2 Average Overweight (x) 1 | . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 20 20 20 20 20 20 20 20 Most Carried 20 | 1 4 15 20 20 20 20 20 20 20 Average Carried 17 | . 2 10 18 19 17 18 20 18 17 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 3 15 20 20 19 20 20 19 12 Class Distribution -------------------- 51% | Hacker-Executioner 20% | Hacker-Mutant 9% | Commander-Mutant 9% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Mutant | -9/Recycling Hacker-Executioner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Executioner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Matter Collected 4905 | 217 83 325 178 22 2003 871 86 231 889 Remotely . | . . . . . . . . . . Salvage Created 8841 | . 216 720 262 . 3455 1643 255 451 1839 Parts 481 | . 17 52 19 . 199 75 9 14 96 Haulers Intercepted 11 | . 1 3 2 . 4 1 . . . Recyclers Shooed 8 | . 1 1 . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Combat Hostiles Destroyed 123 | . 4 12 2 . 48 19 4 9 25 Guns 93 | . 4 12 2 . 48 8 2 7 10 Cannons 25 | . . . . . . 11 1 2 11 AOE 2 | . . . . . . . . . 2 Classes Destroyed 19 | . 4 6 1 . 5 2 . 1 . Worker 28 | . . 1 3 . 15 5 . . 4 Builder 14 | . . . 1 . 6 1 . . 6 Tunneler 2 | . . . . . 1 1 . . . Hauler 11 | . 1 3 2 . 4 1 . . . Recycler 12 | . 1 1 . . 4 3 . . 3 Mechanic 2 | . . . . . . 1 . . 1 Operator 5 | . . 1 1 . . 2 . . 1 Watcher 12 | . 1 4 . . 3 2 . . 2 Swarmer 19 | . 4 3 1 . 5 2 . . 4 Grunt 50 | . . 5 . . 20 8 2 4 11 Brawler 2 | . . 1 . . . . . . 1 Duelist 2 | . . 1 . . . . . . 1 Sentry 13 | . . 2 1 . 4 4 . 1 1 Specialist 4 | . . . . . 3 . . . 1 Hunter 7 | . . . . . 2 2 . 1 2 Programmer 19 | . . . . . 10 2 1 2 4 Heavy 4 | . . . . . 4 . . . . Behemoth 2 | . . . . . . 1 1 . . Thief 1 | . . . . . . . . 1 . Best Kill Streak 15 | . 5 12 3 . 15 8 2 5 15 Combat Bots Only 7 | . 4 7 1 . 7 3 2 5 6 Max Kills in Single Turn 5 | . 1 1 2 . 2 5 1 1 3 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Damage Taken 6155 | . 12 447 129 64 2362 1036 91 463 1551 Core 612 | . . 35 21 15 252 81 . 50 158 Absorbed by Shields 40 | . . . . . 40 . . . . Regen/Repaired (Parts) 130 | . . . . . 130 . . . . Core Remaining (%) 86 | 100 100 . . 82 64 . . 84 . Volleys Fired 334 | . 12 49 22 . 105 49 7 16 74 Largest 6 | . 2 2 2 . 6 6 6 6 6 Hottest 383 | . 100 100 46 . 138 323 356 383 262 Shots Fired 1339 | . 24 98 32 . 599 231 40 71 244 Gun 1118 | . 24 98 32 . 599 160 22 47 136 Cannon 215 | . . . . . . 71 18 24 102 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 1070 | . . 84 32 . 599 156 14 22 163 Thermal 250 | . 24 14 . . . 75 26 46 65 Explosive 6 | . . . . . . . . . 6 Electromagnetic 13 | . . . . . . . . 3 10 Robot Hit Streak 67 | . 14 59 23 . 67 30 35 25 42 Robot Miss Streak 5 | . 1 1 2 . 3 5 2 2 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 27 | . 1 3 . . 22 . . . 1 Max Gunslinging Chain 2 | . 1 1 . . 2 . . . 1 Shots Hit Robots 1028 | . 21 85 26 . 432 190 31 56 187 Core Hits 455 | . 9 36 11 . 177 97 10 25 90 Critical Kills 4 | . . . . . 2 . . . 2 Critical Parts Destroyed 5 | . . . . . 3 1 . . 1 Critical Strikes 24 | . 3 . . . 6 6 . 2 7 Burn 6 | . 3 . . . . . . 2 1 Meltdown 2 | . . . . . . . . . 2 Destroy 9 | . . . . . 6 2 . . 1 Blast 6 | . . . . . . 4 . . 2 Sever 1 | . . . . . . . . . 1 Melee Attacks 8 | . . . 5 . . . . . 3 Impact 5 | . . . 5 . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21043 | . 262 1216 462 3 6828 4820 581 1355 5516 Guns 14580 | . 262 1216 390 . 6796 2344 311 804 2457 Cannons 4615 | . . . . . . 1959 270 368 2018 Explosions 1608 | . . . . . . 517 . 183 908 Melee 200 | . . . 72 . . . . . 128 Ramming 40 | . . . . 3 32 . . . 5 Kinetic 14201 | . . 1068 390 . 6796 2618 143 350 2836 Thermal 5191 | . 262 148 . . . 1951 438 985 1407 Explosive 908 | . . . . . . . . . 908 Electromagnetic 437 | . . . . . . 251 . 20 166 Impact 138 | . . . 72 . . . . . 66 Slashing 128 | . . . . . . . . . 128 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . 2 Average Corruption 1 | . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . . . . 21 . . . 2 Message Errors 5 | . . . . . 5 . . . . Matter Fused 3 | . . . . . 3 . . . . Heat Flow Errors 4 | . . . . . 4 . . . . Energy Discharges 5 | . . . . . 5 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 3 | . . . . . 1 . . . 2 Misfires 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 145 | . . . 32 . . 62 . 19 32 Projectiles 87 | . . . . . . 58 . 19 10 Explosions 26 | . . . . . . 4 . . 22 Melee 32 | . . . 32 . . . . . . Knockbacks 12 | . . . . . . 1 . . 11 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . 1 . . 9 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 147 | . . . . . . 97 . . 50 Shots 4 | . . . . . . 2 . . 2 Rammed 9 | . . . . 2 7 . . . . Targets Rammed 11 | . . . . 2 7 . . . 2 Kicked 2 | . . . . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 940 | . 156 198 . . 250 268 543 940 632 Average Temperature 137 | . 50 55 . . 72 81 196 304 248 Received Heat Transfer 1735 | . . 240 72 18 481 258 30 180 456 Effects 35 | . . . . . . . 3 25 7 Shutdowns 9 | . . . . . . . 1 6 2 Energy Bleed 4 | . . . . . . . . 4 . Interference 3 | . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . 2 1 Short Circuit 4 | . . . . . . . 2 1 1 Damage (minor) 3 | . . . . . . . . 1 2 Damage (major) 9 | . . . . . . . . 8 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 . . 1 . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted 3 | . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . 1 . 2 Parts Melted 27 | . 1 . . . 1 6 3 11 5 Heat Transferred 9744 | . 999 444 . . . 3293 831 1812 2365 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Peak Influence 423 | . 119 423 344 40 404 314 . . 401 Initial 50 | . . 35 36 1 50 39 . . . Average 130 | . 81 243 122 11 154 103 . . 194 Maximum Alert Level 2 | . . 2 1 . 2 1 . . 2 Low Security (%) 74 | 100 100 42 84 100 64 85 . . 53 Level 1 22 | . . 40 15 . 30 14 . . 44 Level 2 2 | . . 17 . . 5 . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . . 1 4 . 19 6 . . 5 Investigation 8 | . . . 2 . 3 2 . . 1 Extermination 9 | . . . . . 5 3 . . 1 Reinforcement 11 | . . 1 2 . 7 1 . . . Assault 1 | . . . . . . . . . 1 Garrison 6 | . . . . . 4 . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Distress Signals 6 | . . 3 . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 191 | . 5 21 24 4 61 24 4 8 40 Peak Tracking Total 7 | . 2 6 4 1 6 2 2 4 7 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Traps Triggered 4 | . . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Machines Disabled 28 | . . 1 6 . 1 15 . 2 3 Max in Single Turn 4 | . . 1 1 . . 4 . 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Machines Accessed 19 | . . . 7 1 5 3 . 2 1 Terminals 16 | . . . 7 1 4 3 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . . . 30 4 21 9 . 13 5 Successful 61 | . . . 20 2 19 6 . 13 1 Failed 21 | . . . 10 2 2 3 . . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . 2 . 1 . Terminals 67 | . . . 30 4 19 9 . . 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 59 | . . . 20 2 17 6 . 13 1 Record 24 | . . . 4 . 7 1 . 12 . Part Schematic 7 | . . . 6 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 . 2 . . . . Open Door 2 | . . . 1 . . . . 1 . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 3 | . . . 1 . 1 1 . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 2 | . . . . . 2 . . . . Maintenance Status 1 | . . . . . . 1 . . . Patrol Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 4 | . . . 1 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . . 7 1 3 2 . . 1 Full Trace Events 12 | . . . 5 1 3 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 6 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 51 | . . . . . 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . 9 . . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Total Allies 20 | . . . 11 9 . . . . . Largest Group 11 | . . . 11 11 9 . . . . Highest-Rated Group 188 | . . . 188 163 143 . . . . Highest-Rated Ally 100 | . . . 100 100 34 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 77 | . . . 56 8 13 . . . . Total Damage 1996 | . . . 1275 83 638 . . . . Kills 32 | . . . 24 2 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Turns Passed 8934 | 80 326 447 1252 601 2332 1513 801 882 700 Spaces Moved 3196 | 52 138 142 451 192 659 567 393 406 196 Core 15 | 12 . . . . 3 . . . . Treads 1583 | 40 138 142 451 192 620 . . . . Legs 1598 | . . . . . 36 567 393 406 196 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 160 233 190 190 190 190 Average Speed 216 | 134 198 186 240 187 255 219 190 199 196 Slowest Speed 1350 | 160 240 240 240 240 1350 400 190 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 36 16 91 37 24 18 65 53 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 6 | . . . . . . . 2 4 . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 91 | . . . . . . 30 2 . 59 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . 8 2 . . AOE 81 | . . . . . . 22 . . 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Sto Rec Fac Fac Low Low Fac Total 4337 | 59 166 226 579 432 990 685 427 433 340 Wait 386 | . 11 14 89 . 185 32 24 . 31 Move 3187 | 51 137 141 450 191 658 566 392 405 196 Hop . | . . . . . . . . . . Pick Up 37 | 1 2 12 2 . 6 7 . 1 6 Fast Attach 28 | 7 . 1 . . 5 2 1 4 8 Attach 42 | . 1 3 2 1 13 9 . 2 11 Detach 6 | . . 1 2 1 1 1 . . . Swap 33 | . 2 4 6 2 7 6 . 2 4 Drop 22 | . 1 1 1 2 3 3 3 3 5 Fire 334 | . 12 49 22 . 105 49 7 16 74 Melee 8 | . . . 5 . . . . . 3 Ram . | . . . . . . . . . . Kick 2 | . . . . . . . . . 2 Crush 9 | . . . . 2 7 . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire 233 | . . . . 233 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 81 | -11/Junkyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 209 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Discovered exit to Mines (range 12) 306 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 16) 307 | -10/Materials | Build established: Hacker-Mutant 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 593 | -9/Materials | Destroyed 7 combat bots 823 | -9/Materials | Identified exit to Storage 823 | -9/Materials | Discovered exit to Storage (range 12) 854 | -9/Materials | Entered Storage 869 | -9/Storage | Met 01-MTF 1789 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2082 | -9/Storage | Build established: Commander-Mutant 2099 | -9/Storage | Identified exit to Recycling 2099 | -9/Storage | Discovered exit to Recycling (range 4) 2106 | -9/Storage | Entered Recycling 2106 | -9/Recycling | Accompanied by 6 allies (01-MTF) 2111 | -9/Recycling | 01-MTF left 2683 | -9/Recycling | Identified exit to Factory 2683 | -9/Recycling | Discovered exit to Factory (range 16) 2707 | -9/Recycling | Entered Factory 2707 | -7/Factory | Accompanied by 9 allies 2707 | -7/Factory | Evolved 4 slots: Weapon x4 3072 | -7/Factory | Build established: Hacker-Executioner 3639 | -7/Factory | Garrison activated, responded to threat 3704 | -7/Factory | Destroyed 7 combat bots 3732 | -7/Factory | Cargo convoy interrupted 3930 | -7/Factory | Identified exit to Factory 3930 | -7/Factory | Discovered exit to Factory (range 7) 3937 | -7/Factory | Discovered exit to Factory (range 6) 4235 | -7/Factory | Repaired Imp. Assault Rifle 4850 | -7/Factory | Discovered exit to Factory (range 9) 4871 | -7/Factory | Lost 4 parts (3n1w) 4945 | -7/Factory | Found Prototype Device 5039 | -7/Factory | Entered another Factory area 5039 | -6/Factory | Evolved 2 slots: Utility x2 5272 | -6/Factory | Spotted B-75 Beast 5955 | -6/Factory | Destroyed B-75 Beast 6536 | -6/Factory | Identified exit to Lower Caves 6536 | -6/Factory | Discovered exit to Lower Caves (range 8) 6552 | -6/Factory | Entered Lower Caves 6790 | -6/Lower Caves | Spotted B-75 Beast 6796 | -6/Lower Caves | Destroyed B-75 Beast 6914 | -6/Lower Caves | Learned location of Extension (-6) 7260 | -6/Lower Caves | Build established: Hacker-Gunner 7266 | -6/Lower Caves | Identified exit to Lower Caves 7266 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 7353 | -6/Lower Caves | Entered another Lower Caves area 7544 | -6/Lower Caves | Identified exit to Factory 7544 | -6/Lower Caves | Learned location of 1 exit from Factory 7544 | -6/Lower Caves | Learned Armory trap positions 7544 | -6/Lower Caves | Learned Factory security intel 7680 | -6/Lower Caves | Build established: Hacker-Executioner 8235 | -6/Lower Caves | Entered Factory 8235 | -5/Factory | Evolved 2 slots: Utility x2 8236 | -5/Factory | Identified exit to Factory 8237 | -5/Factory | Identified exit to Upper Caves 8315 | -5/Factory | Garrison activated, responded to threat 8875 | -5/Factory | Lost 3 parts (2p1n) 8911 | -5/Factory | Cargo convoy interrupted 8935 | -5/Factory | Self-destructed Last Messages --------------- 08926_ R-10 Processor collects Corrupted Targeting Computer. 08926_ U-05 Engineer lays Concrete. 08926_ K-01 Serf collects debris. 08927_ U-05 Engineer lays Concrete. 08928_ X-67 Chaingunner suffers critical hit (Destroy). 08928_ Destroyed Minigun. 08929_ U-05 Engineer lays Concrete. 08929_ K-01 Serf collects debris. 08930_ Hvy. Laser destroyed. 08930_ U-05 Engineer lays Concrete. 08930_ Penetrated by Slug. 08931_ U-05 Engineer builds a Wall. 08932_ Slug penetrates K-01 Serf. 08932_ K-01 Serf destroyed. 08932_ Slug penetrates Wall. 08932_ R-10 Processor collects Wheel. 08933_ X-67 Chaingunner destroyed. 08933_ R-10 Processor collects Lrg. Matter Pod. 08933_ Slug penetrates Wall. 08933_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | """" # ###############??????????????????????????? | | # ?????????????????????????? | | """" + ?????????????????????????? | | """" # ?????????????????????????? | | """" ###+####+####??????????????????????????????? | | """" ## ! | % #????????????????????????????????? | | ## = % #????????????????????????????????? | | """" ##""""% #???????"????????????????????????? | | """" ##"""" #????????????????????????????????? | | """" ##"""" #??"?"?"?????????????????????????? | | """" ##"""" #????"???????????????????????????? | | ? ?# # ?????? ?????#??????????????????? | | ###?##?#"""" #???????? ??? #??????????????????? | | ??#????#"""" #???????????? #??????????????????? | | ???????#"""" #?#???????#??w#??????????????????? | | ???????#"""" ##???####?###/#??????????????????? | | ???#??## ###??# i#??????????????????? | | ??#????#" " # #??# """"" A#??????????????????? | | ???????#" # #??# """"" !#??????????????????? | | ???????#"" ###??# """ #?????? ???????????? | | ???????#" % = ##???# k #???? ""???????????? | | ????#??# %% ## ### """ !#??? ""???????????? | | ??????## ####+####### ""%" #? """??????????? | | ???????# # # #k"h=! u# """"?????????? | | ???????## ## """ R %i*! # ??????? | | ????????# ### """ # !#@*#########+????????????? | | ????????### # """" !hu %=!! ""??????? | | ??????????### """" #R##+##### "Y??????? | | ?????#??????# %%""" =% #????? ????????? | | ????????????# """" # # #???????????????? | | ????????????# % """" #"# #???????????????? | | ???????#????# # # #???????????????? | | ????????????##########%###########???????????????? | | ?????????????????#???=% ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????#???????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????+ ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 30 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Particle Charger | -9/Storage | Hacked Spread Laser | -9/Storage | Hacked Imp. Medium Armor Plating | -9/Storage | Hacked Hvy. Assault Rifle | -9/Storage | Hacked Machine Analyzer | -9/Storage | Hacked Imp. Sensor Array | -9/Storage | Hacked Powered Hammer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveThermicShearcannon Manual? 0 Play Time 01:00:30 Cumulative 1667.1 hours Start 2024.02.09 @ 09:29:57 End 2024.02.17 @ 14:14:51 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 940 Rogue 62 Adventurer 0 Explorer 878 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 366e8127-e224-4836-94aa-d974564b15d5