Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:39:42 // AFD2020/Player2 Player: opdo Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (49) 245 Value Destroyed (1614) 1614 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2998) 2998 TOTAL SCORE: 10817 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 3073 Entered Garrisons 200 Friendly Fire -496 Cogmind --------- Core Integrity 0/1150 Matter 135/300 Energy 218/220 System Corruption 14% Temperature Warm (101) Movement Walking (260) Ox2 Location -4/Garrison Parts ------- > --- POWER (3) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ High-capacity Storage Unit Improved Sensor Array Quantum Capacitor Transmission Jammer Improved Medium Armor Plating Advanced Hacking Suite Recalibrator > --- WEAPON (3) ------- Tesla Rifle KE Penetrator (fused) > --- INVENTORY (20) --- Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Quantum Capacitor Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [Armor] Plasma Rifle Flak Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Active Sensor Suite Improved Kinecellerator Improved Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Improved KE Penetrator Mini Assault Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Sensor Array Advanced Terrain Scanner Advanced ECM Suite Shield Generator System Shield Authchip [Armor] Relay Coupler [Sentry] Flak Gun Improved Heavy Machine Gun KE Penetrator Heavy Shock Bomb Launcher Remote Datajack [Rating: 96] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 . . 2 . Power 2 | . . . . . . . 1 . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . 1 . . . . Utility 7 | . . 2 1 1 . . 1 . . 1 . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 102 | 8 1 4 15 11 4 . 8 6 4 21 2 1 2 15 Power 15 | 1 . 1 2 2 . . 2 2 . 3 1 . . 1 Engine 6 | 1 . 1 1 1 . . 1 . . 1 . . . . Core 8 | . . . 1 1 . . 1 2 . 2 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 19 | 2 . . 3 2 . . 2 2 . 5 . . . 3 Treads 1 | . . . . . . . . . . . . . . 1 Leg 18 | 2 . . 3 2 . . 2 2 . 5 . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 2 1 3 6 6 . . 3 . 2 10 . 1 2 6 Device 19 | 1 . 1 2 3 . . 1 . 2 5 . 1 . 3 Storage 11 | 1 1 . 3 2 . . . . . 3 . . . 1 Processor 3 | . . 1 1 1 . . . . . . . . . . Hackware 4 | . . . . . . . . . . 1 . . 2 1 Protection 5 | . . 1 . . . . 2 . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 3 . . 4 1 4 . 1 2 2 3 1 . . 5 Energy Gun 5 | 2 . . . . 1 . . . . . . . . 2 Energy Cannon 4 | . . . 4 . . . . . . . . . . . Ballistic Gun 12 | 1 . . . 1 2 . 1 1 . 3 1 . . 2 Ballistic Cannon 2 | . . . . . 1 . . . 1 . . . . . Launcher 2 | . . . . . . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 . 1 . . 2 . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . 3 System Corruption 6 | . . . . . . . . . . . . . . 6 Parts Lost 34 | . . 1 3 2 . . 1 2 . 11 7 . . 7 Power 6 | . . . 1 . . . . 2 . 1 2 . . . Propulsion 6 | . . . . . . . . . . 4 2 . . . Utility 13 | . . 1 1 2 . . . . . 4 2 . . 3 Weapon 9 | . . . 1 . . . 1 . . 2 1 . . 4 Highest Loss Streak 10 | . . 1 1 2 . . 1 1 . 10 6 . . 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 75 | . 100 99 92 82 83 84 85 85 86 84 50 39 36 64 Engine 4 | . 14 11 3 7 7 7 9 9 . . . . . . Core 4 | . . . 5 . . . 3 3 13 10 8 5 5 5 Leg 15 | . 28 22 18 22 23 23 20 20 20 20 2 . . 8 Device 14 | . 14 12 15 14 15 15 17 20 20 17 11 9 10 17 Storage 6 | . 14 11 9 6 7 7 6 6 6 5 5 5 5 4 Processor 5 | . . 11 13 7 7 7 6 6 6 2 . . . . Hackware 1 | . . . . . . . . . . 5 5 5 5 5 Protection 1 | . . 9 5 . . . 2 . . 1 . . . 1 Energy Gun 3 | . 28 22 12 . . . . . . . . . . 6 Energy Cannon 3 | . . . 9 15 5 . . . . . . . . . Ballistic Gun 7 | . . . . 5 11 15 12 12 13 9 8 5 5 4 Ballistic Cannon 3 | . . . . . 4 7 6 6 4 5 5 5 5 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 119 | 13 18 21 103 114 54 46 58 64 54 119 111 94 94 103 Greatest Support 75 | 20 20 20 29 58 49 49 58 57 57 75 40 12 12 40 Greatest Overweight (x) 32 | 1 . 1 3 2 1 . 1 1 . 3 8 31 7 32 Average Overweight (x) 1 | . . . 1 1 . . . . . . 5 10 7 1 Largest Inventory Capacity 25 | 8 10 10 25 25 15 15 15 15 15 25 25 25 25 25 Average Capacity 18 | 7 9 10 12 21 15 15 15 15 15 18 25 25 25 20 Most Carried 16 | 5 6 9 15 15 15 15 15 15 15 16 10 12 11 13 Average Carried 11 | 2 3 5 10 10 14 14 14 14 14 12 9 10 10 9 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 15 25 25 25 25 20 Final Carried 15 | 2 6 8 15 13 15 15 15 14 14 11 9 11 9 12 Class Distribution -------------------- 44% | Skirmisher 33% | Mutant 9% | Scavenger-Skirmisher 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Gunner | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Matter Collected 2268 | 162 35 123 130 152 122 56 49 444 35 331 308 106 . 215 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1777 | 105 75 52 331 108 . . 88 167 . 560 101 . . 190 Parts 117 | 5 10 2 31 10 . . 3 3 . 36 5 . . 12 Haulers Intercepted 1 | . . . . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 4 5 . 18 . . 17 7 . . Prevented 4 | . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Combat Hostiles Destroyed 36 | . 3 2 9 3 . . 2 4 . 7 2 . . 4 Guns 19 | . 3 1 3 . . . 1 2 . 4 2 . . 3 Cannons 13 | . . . 5 3 . . 1 1 . 3 . . . . AOE 2 | . . . . . . . . 1 . . . . . 1 Classes Destroyed 13 | 2 2 2 3 1 . . . 1 . 1 . . . 1 Builder 6 | . . . 1 . . . . . . 5 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . . . Recycler 2 | 1 . . . . . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 13 | . 3 1 4 1 . . . 2 . . 2 . . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 14 | . . 1 3 1 . . 1 1 . 5 . . . 2 Brawler 2 | . . . . . . . . 1 . . . . . 1 Sentry 1 | . . . 1 . . . . . . . . . . . Programmer 4 | . . . . 1 . . 1 . . 2 . . . . Heavy 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 5 | 1 3 1 3 1 . . 1 2 . 5 1 . . 2 Combat Bots Only 3 | . 3 1 3 1 . . 1 2 . 2 1 . . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 . . 1 1 . 2 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Hostile Shots Fired 487 | . 13 24 74 49 . 12 31 37 . 110 62 6 . 69 Missed 135 | . 6 7 15 18 . 1 12 10 . 28 17 3 . 18 Damage Taken 6356 | . 72 181 1030 463 . 194 225 524 . 1692 723 81 . 1171 Core 1364 | . 12 46 369 41 . . 19 59 . 163 205 37 . 413 Absorbed by Shields 69 | . . . . . . . . . . 69 . . . . Regen/Repaired (Parts) 66 | . . . 66 . . . . . . . . . . . Core Remaining (%) 69 | 100 90 81 19 . . 86 . . 86 . . 23 . . Volleys Fired 169 | 13 5 19 31 14 4 4 9 10 . 32 10 . . 18 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 3 . . 3 Hottest 195 | 100 100 100 195 153 153 99 101 124 . 114 96 . . 173 Shots Fired 419 | 26 10 38 82 37 12 13 23 29 1 90 26 3 . 29 Gun 278 | 26 10 38 48 9 6 9 14 18 1 58 16 . . 25 Cannon 138 | . . . 34 28 6 4 9 10 . 32 10 3 . 2 Launcher 3 | . . . . . . . . 1 . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 222 | . . . . 9 9 13 23 28 1 90 26 3 . 20 Thermal 192 | 26 10 38 82 28 3 . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . 1 . . . . . 4 Robot Hit Streak 13 | 7 3 3 12 5 2 10 13 5 2 7 2 1 . 5 Robot Miss Streak 10 | 3 2 8 6 6 5 1 3 10 4 6 5 1 . 10 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 216 | 14 5 15 42 19 5 12 15 18 1 43 9 1 . 17 Core Hits 116 | 4 5 5 19 5 2 2 4 17 . 27 4 . . 22 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . . 1 Critical Strikes 14 | 1 1 3 4 . . . . . . 3 1 . . 1 Burn 8 | 1 1 3 3 . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 3 | . . . . . . . . . . 2 . . . 1 Blast 2 | . . . . . . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5668 | 175 66 212 916 537 67 182 338 533 . 1763 335 . . 544 Guns 3139 | 175 62 212 334 73 41 124 194 201 . 1124 237 . . 362 Cannons 2208 | . . . 565 457 26 58 144 186 . 622 96 . . 54 Explosions 274 | . . . . . . . . 146 . . . . . 128 Melee . | . . . . . . . . . . . . . . . Ramming 47 | . 4 . 17 7 . . . . . 17 2 . . . Kinetic 3494 | . . . . 73 41 182 338 387 . 1746 333 . . 394 Thermal 1853 | 175 62 212 899 457 26 . . . . . . . . 22 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 274 | . . . . . . . . 146 . . . . . 128 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 1 1 7 7 7 3 3 3 . 14 Average Corruption 4 | . . . . 1 1 1 6 7 4 2 3 3 . 13 Corruption Purged 5 | . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 145 | . . . . . 10 3 23 26 5 2 28 26 . 22 Message Errors 31 | . . . . . 2 . 5 5 2 . 4 6 . 7 Matter Fused 36 | . . . . . 1 . 9 7 . . 8 7 . 4 Heat Flow Errors 25 | . . . . . 1 1 2 6 2 . 4 5 . 4 Energy Discharges 15 | . . . . . 2 . 2 4 . . 6 . . 1 Parts Rejected 2 | . . . . . 1 . 1 . . . . . . . Parts Fused 5 | . . . . . . 1 1 1 . . . 1 . 1 Data Loss (minor) 12 | . . . . . 1 . 1 3 . . 4 1 . 2 Data Loss (major) 5 | . . . . . . . . . . . 2 1 . 2 Misfires 7 | . . . . . 1 1 . . 1 . . 3 . 1 Alerts 4 | . . . . . . . 1 . . 1 . 2 . . Weapon Failures 3 | . . . . . 1 . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 79 | . . . 5 8 . . 8 . . 27 31 . . . Projectiles 72 | . . . 5 8 . . 8 . . 20 31 . . . Explosions . | . . . . . . . . . . . . . . . Melee 7 | . . . . . . . . . . 7 . . . . Knockbacks 10 | . . . 1 . . 1 1 3 . 4 . . . . Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 7 | . . . . . . 1 1 2 . 3 . . . . Secondary 2 | . . . . . . . . 1 . 1 . . . . Self-Inflicted Damage 25 | . . . . . . . . . . . . . . 25 Shots 1 | . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 . 3 1 . . . . . 2 1 . . . Kicked 8 | . 1 . 3 1 . . . . . 2 1 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 630 | 234 117 291 630 273 266 193 263 263 200 390 121 259 . 349 Average Temperature 109 | 98 52 85 155 99 77 51 75 81 90 117 38 105 . 168 Received Heat Transfer 1583 | . 21 33 333 180 . . 39 27 . 400 9 9 . 532 Effects 17 | 1 . . 12 . . . . . . 3 . . . 1 Shutdowns 3 | . . . 1 . . . . . . 2 . . . . Energy Bleed 3 | 1 . . 1 . . . . . . 1 . . . . Interference 3 | . . . 3 . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Damage (minor) 3 | . . . 2 . . . . . . . . . . 1 Damage (major) 2 | . . . 2 . . . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . Robots Melted 2 | . . 1 1 . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . Parts Melted 8 | 3 1 1 2 1 . . . . . . . . . . Heat Transferred 4416 | 592 259 851 2035 592 37 . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Peak Influence 948 | 15 124 251 851 539 . . 275 . . 948 . . 12 157 Initial 387 | . 9 48 89 387 . . 23 . . 47 . . . 8 Average 261 | 5 65 121 347 415 . . 74 . . 443 . . . 113 Maximum Alert Level 3 | . . 1 3 2 . . 1 . . 3 . . . . Low Security (%) 56 | 100 100 65 56 . . . 95 . . 33 . . 100 100 Level 1 12 | . . 34 6 28 . . 4 . . 7 . . . . Level 2 19 | . . . 7 71 . . . . . 26 . . . . Level 3 11 | . . . 29 . . . . . . 32 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 8 3 . . 3 . . 8 . . . . Investigation 6 | . . . 2 1 . . 1 . . 2 . . . . Extermination 5 | . . . . 2 . . 1 . . 2 . . . . Reinforcement 11 | . 1 1 5 . . . 1 . . 3 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses 3 | . . . . . . . 1 . . 2 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Distress Signals 10 | . 1 . 2 . . . 1 . . 6 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 151 | . 9 16 35 12 2 2 9 15 . 26 10 2 . 13 Peak Tracking Total 9 | . 4 5 4 4 1 1 3 9 . 5 4 2 . 6 Tactical Retreats . | . . . . . . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Traps Triggered 4 | . . . . 1 . . 1 . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Machines Disabled 8 | . . . 1 4 . . 1 . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Machines Accessed 26 | . 2 5 10 3 . . 2 . . 3 . . 1 . Terminals 12 | . 1 2 6 1 . . . . . 2 . . . . Fabricators 2 | . . . . 1 . . 1 . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . 1 . . . . Recycling Units 5 | . 1 2 1 1 . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 . Total Hacks 73 | . 7 21 26 4 . . 2 . . 9 . . 4 . Successful 40 | . 2 18 10 3 . . 1 . . 4 . . 2 . Failed 33 | . 5 3 16 1 . . 1 . . 5 . . 2 . Catastrophic 6 | . 1 . 4 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . 5 6 20 . . . . . . 3 . . 2 . Terminals 35 | . 5 5 19 1 . . . . . 5 . . . . Fabricators 3 | . . . . 2 . . 1 . . . . . . . Repair Stations 7 | . . . 2 . . . 1 . . 4 . . . . Recycling Units 10 | . 2 6 1 1 . . . . . . . . . . Scanalyzers 13 | . . 10 3 . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . . . . 4 . Terminal Hacks 6 | . 1 1 1 1 . . . . . 2 . . . . Record 1 | . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 2 | . . . . 1 . . 1 . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . . . 1 . . . . Scan Component 2 | . . . 1 . . . . . . 1 . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . 4 1 . . . . . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . . . . . . Retrieve Components 3 | . . 2 1 . . . . . . . . . . . Scanalyzer 12 | . . 10 2 . . . . . . . . . . . Insert Component 6 | . . 5 1 . . . . . . . . . . . Analyze 6 | . . 5 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . 1 3 4 . . . . . . 1 . . 1 . Terminals 6 | . 1 1 3 . . . . . . 1 . . . . Botnet 5 | . 1 1 2 . . . . . . 1 . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 4 7 2 . . 1 . . 3 . . 1 . Full Trace Events 2 | . . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . . . . . . . . . Parts Built 2 | . . . . 1 . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 142 | . . . . 36 . . 106 . . . . . . . Total Part Build Rating 9 | . . . . 3 . . 6 . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . 4 1 . . . . . . . . . . . Parts Scanalyzed 6 | . . 5 1 . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Total Allies 4 | . 1 . . . . . . 2 . . . 1 . . Largest Group 3 | . 1 1 1 1 1 1 1 3 2 2 1 2 1 1 Highest-Rated Group 167 | . 53 62 72 89 95 97 110 157 127 135 81 167 61 90 Highest-Rated Ally 117 | . 53 62 72 89 95 97 110 107 107 117 81 106 61 90 Total Orders 3 | . . . . . . . 3 . . . . . . . EXPLORE 3 | . . . . . . . 3 . . . . . . . Ally Attacks 275 | . . 34 75 17 15 6 15 17 . 36 13 16 . 31 Total Damage 10777 | . . 441 1723 807 390 209 988 865 . 3722 543 518 . 571 Kills 107 | . . 10 21 8 4 2 7 10 . 29 8 3 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 . . . 1 . . Drone Launches 4 | . . . . . . . 4 . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Turns Passed 11219 | 114 116 682 1511 1248 661 506 1051 939 269 729 1284 1430 66 613 Spaces Moved 4929 | 52 78 352 693 544 438 391 491 527 203 360 315 243 17 225 Core 433 | 11 . . . . . . . . . . 150 243 17 12 Treads . | . . . . . . . . . . . . . . . Legs 4496 | 41 78 352 693 544 438 391 491 527 203 360 165 . . 213 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 185 126 126 126 123 123 123 122 260 400 400 100 Average Speed 202 | 112 120 174 188 204 145 126 158 164 123 146 397 587 400 230 Slowest Speed 1650 | 120 120 190 350 268 196 126 193 193 123 330 450 1600 400 1650 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 17 25 63 13 63 41 30 70 27 11 49 47 1 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . . . 1 1 . . Scrap Searched 18 | . . . . . 4 2 . 9 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 54 | . . . 10 2 3 . 1 1 . 27 8 2 . . Melee . | . . . . . . . . . . . . . . . Projectile 54 | . . . 10 2 3 . 1 1 . 27 8 2 . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Total 5815 | 81 90 384 835 647 454 396 745 578 222 495 328 248 18 294 Wait 455 | . . 1 57 62 . . 228 26 13 57 . . . 11 Move 4916 | 51 77 351 693 543 437 390 490 526 202 359 314 242 16 225 Hop . | . . . . . . . . . . . . . . . Pick Up 117 | 9 5 7 24 12 6 1 7 4 2 15 . 4 . 21 Fast Attach . | . . . . . . . . . . . . . . . Attach 65 | 7 . 3 6 6 2 . 4 3 2 12 2 1 2 15 Detach 1 | . . . . 1 . . . . . . . . . . Swap 38 | 1 1 1 9 5 2 . 4 3 2 9 . . . 1 Drop 43 | . 1 2 13 3 3 1 3 3 1 9 . 1 . 3 Fire 169 | 13 5 19 31 14 4 4 9 10 . 32 10 . . 18 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . 1 . 2 1 . . . . . 2 1 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . 3 . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 6) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 847 | -9/Materials | Discovered new exit (range 16) 911 | -9/Materials | Identified exit to Materials 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1329 | -8/Materials | Repaired Aluminum Leg 1416 | -8/Materials | Build established: Skirmisher 1703 | -8/Materials | Discovered new exit (range 15) 1728 | -8/Materials | Identified exit to Factory 1773 | -8/Materials | Garrison activated, responded to threat 1880 | -8/Materials | Core integrity fell below 50% 2142 | -8/Materials | Found Prototype Device 2389 | -8/Materials | Core integrity fell below 20% 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2440 | -7/Factory | Identified Active Sensor Suite 3130 | -7/Factory | Identified exit to Lower Caves 3644 | -7/Factory | Fabricated Imp. Sensor Array? 3672 | -7/Factory | Entered Lower Caves 3988 | -7/Lower Caves | Encountered a Warlord checkpoint 4141 | -7/Lower Caves | Learned location of Zion (-6) 4203 | -7/Lower Caves | Discovered new exit (range 11) 4215 | -7/Lower Caves | Identified exit to Lower Caves 4333 | -7/Lower Caves | Entered another Lower Caves area 4627 | -7/Lower Caves | Discovered new exit (range 14) 4646 | -7/Lower Caves | Identified exit to Factory 4667 | -7/Lower Caves | Learned Factory emergency access door positions 4839 | -7/Lower Caves | Entered Factory 4839 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5143 | -6/Factory | Fabricated Hvy. Shock Bomb Launcher (x1) 5668 | -6/Factory | Discovered new exit (range 48) 5888 | -6/Factory | Identified exit to Lower Caves 5890 | -6/Factory | Entered Lower Caves 5918 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6794 | -6/Lower Caves | Discovered new exit (range 6) 6805 | -6/Lower Caves | Identified exit to Lower Caves 6829 | -6/Lower Caves | Entered another Lower Caves area 6829 | -6/Lower Caves | Accompanied by 1 ally 6864 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6984 | -6/Lower Caves | Discovered new exit (range 10) 6995 | -6/Lower Caves | Identified exit to Factory 7098 | -6/Lower Caves | Entered Factory 7098 | -5/Factory | Accompanied by 1 ally 7098 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7099 | -5/Factory | Identified exit to Upper Caves 7698 | -5/Factory | First assault squad dispatched 7742 | -5/Factory | Lost 10 parts (4n4u2w) 7827 | -5/Factory | Entered Upper Caves 7829 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8114 | -5/Upper Caves | Build established: Gunner 8505 | -5/Upper Caves | Core integrity fell below 50% 8533 | -5/Upper Caves | Lost 6 parts (2p1n2u1w) 8804 | -5/Upper Caves | Build established: Mutant 8983 | -5/Upper Caves | Discovered new exit (range 5) 9111 | -5/Upper Caves | Entered another Upper Caves area 9567 | -5/Upper Caves | Learned Factory terminal intel 10445 | -5/Upper Caves | Spotted B-75 Beast 10519 | -5/Upper Caves | 12-ASH showed up to help 10521 | -5/Upper Caves | 12-ASH revealed a hidden path 10541 | -5/Upper Caves | Entered Factory 10541 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10542 | -4/Factory | Loaded intel: 26 terminal locations 10603 | -4/Factory | Identified exit to Garrison 10607 | -4/Factory | Entered Garrison 10638 | -4/Garrison | Triggered checkpoint 10676 | -4/Garrison | Core integrity fell below 50% 10683 | -4/Garrison | System corruption reached 10% 10703 | -4/Garrison | Lost 6 parts (3u3w) 10845 | -4/Garrison | Found Quantum Capacitor 10848 | -4/Garrison | Found Quantum Capacitor 10970 | -4/Garrison | Triggered checkpoint 11147 | -4/Garrison | Build established: Scavenger-Gunner 11188 | -4/Garrison | Spotted B-86 Titan 11211 | -4/Garrison | Core integrity fell below 20% 11220 | -4/Garrison | Core destroyed Last Messages --------------- 11206_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 11206_ Player 2 Adv. Heat Sink blown off. 11206_ Player 2 Com. Matter Pod blown off. 11206_ E-15 Imp destroyed. 11206_ Slug penetrates Wall. 11207_ Player 2 drops Huge Storage Unit. 11209_ Player 2 attaches Cesium-ion Thruster. 11210_ Slug penetrates Player 2. 11211_ Player 2 attaches Plasma Rifle. Player 2: "I suppose it'd be good to actually be armed in this world of metal violence." 11213_ P-70 Sage suffers critical hit (Burn). 11214_ Slug penetrates P-70 Sage. 11214_ P-70 Sage suffers critical hit (Destroy). 11214_ Destroyed Imp. Remote Datajack. 11216_ Player 2 knocked back. 11219_ Plasma Rifle destroyed. 11219_ Player 2 suffers critical hit (Meltdown: +360). Map ----- +----------------------------------------------------+ | ????????????????????????????????#! !#???????????? | | ????????????????????????????????### ##???????????? | | ?????????????????????????????????## #????????????? | | ?????????????????????????????????# #############? | | ?????????????????????????????????# ##""""""""""#? | | ??????????????????????????######## ##"!!! """#? | | ??????????????????????????# ## ## ""#? | | ?????????????????????????## % ## ## !"#? | | ?????????????????????????# ! + !"#? | | ?????????????????????????# + !"#? | | ?????????????????????????### ### ## !"#? | | ??????????????????????????#"""""## ## ""#? | | ??????????????????????????######## ##"! !!!!"""#? | | ?????????????????????????????????# ##""""""""""#? | | ?????????????????????????????????# #############? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????????????????########### ############## | | ???????????????????????# %^^ % | | ???????????????????????# | | | ???????????????????????# %%^ | | ???????????????????????# ################# ### | | ???????????????????????# #?????# #??????# %#?? | | ???????????????????????# #?????# #??????##"##?? | | ???????????????????????#%@%#?????# #???????# #??? | | ???????????????????????#!!!+ #?# ######### #### | | ???????????????????????#!= #####?# | | ???????????????????????#%@%#?????# ##### ######## | | ???????????????????????; !=#?????# #??## #####??? | | ??????????????????????? =!%####### #??# !!#??? | | ?????????????????????? /; #??#! !!!!#??? | | ?????????????????????? # #??########??? | | ????????????????????? ;; ^ ##########????????????? | | ???????????????????? ;# ^#?????????????????????? | | ???????????????????? ?????????????????????? | | ??????????????????? B ?????????????????????? | | ???????????????????BB ?????????????????????? | | ??????????????????? ? p ?????????????????????? | | ????????????????????? ## p ##????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 90 Evasion (%) 55 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Hvy. Shock Bomb Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle No Signal Oh No You Don't! root@ Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Fac Gar Slots Evolved 12 | . 2 2 2 . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . 1 . 1 . . 1 . . . . . 1 . . Utility 5 | . 1 1 . . . 1 . . 2 . . . . . Weapon 2 | . . 1 1 . . . . . . . . . . . Parts Attached 83 | . 4 12 12 10 4 1 7 9 . 8 1 3 . 12 Parts Lost 36 | . 1 2 4 1 1 . 1 3 . 8 2 5 . 8 Damage Taken 4896 | . 46 109 548 163 281 20 177 408 . 1210 241 447 . 1246 Core 1297 | . 11 29 75 24 27 . 34 . . 186 31 142 . 738 Player 2/Cogmind (%) 48 | . 47 38 16 36 100 . 64 . . 53 13 79 . 64 Absorbed by Shields 34 | . . . . . . . . . . . . . . 34 Damage Inflicted 10561 | . . 441 1723 807 390 209 988 649 . 3722 543 518 . 571 Player 2/Cogmind (%) 65 | . . 67 65 60 85 53 74 54 . 67 61 100 . 51 Combat Hostiles Destroyed 89 | . . 9 19 8 4 2 4 8 . 19 8 3 . 5 Player 2/Cogmind (%) 71 | . . 81 67 72 100 100 66 66 . 73 80 100 . 55 Game ------ Seed IonicBladeRigger Manual? 0 Play Time 01:08:07 Cumulative 27.1 hours Start 2024.04.06 @ 19:14:40 End 2024.04.06 @ 22:39:42 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 73 Rogue 71 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4fa4e0-59bb-442a-91fa-db98fcfe5c0f