Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 16:02:11 Player: TheSlyFawkes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (323) 323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1303 Bonus ------- None Cogmind --------- Core Integrity 393/400 Matter 297/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Shield Generator > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- Hover Unit Visual Processing Unit Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Shield Generator > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Hover Unit Flight Unit Visual Processing Unit Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 13 | 2 9 2 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 3 | . 2 1 Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 2 | . 1 1 Device 2 | . 1 1 Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 5 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 5 | 1 4 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 2 5 Power 1 | . . 1 Propulsion 3 | . . 3 Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 5 | . 1 5 Average Slot Usage (%) 57 | . 57 63 Engine 8 | . 8 8 Flight 16 | . 16 16 Device 6 | . 5 19 Energy Gun 2 | . 2 . Ballistic Gun 23 | . 23 19 Naked Turns 6 | . 6 . Heaviest Build 8 | 2 6 8 Greatest Support 8 | 3 8 8 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 3 4 4 Average Carried 3 | . 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 1 4 3 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 411 | 214 197 . Remotely . | . . . Salvage Created 401 | . 401 . Parts 33 | . 33 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 11 . Guns 11 | . 11 . Classes Destroyed 4 | . 4 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 5 | . 5 . Best Kill Streak 6 | . 6 . Combat Bots Only 5 | . 5 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 487 | . 360 127 Core 114 | . 107 7 Absorbed by Shields 40 | . . 40 Core Remaining (%) 78 | 100 57 . Volleys Fired 71 | . 66 5 Largest 2 | . 2 2 Hottest 60 | . 60 40 Shots Fired 129 | . 121 8 Gun 129 | . 121 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 117 | . 109 8 Thermal 12 | . 12 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 3 Robot Miss Streak 7 | . 7 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 57 | . 53 4 Core Hits 30 | . 29 1 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 586 | . 548 38 Guns 586 | . 548 38 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 518 | . 480 38 Thermal 68 | . 68 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 32 | . 32 . Average Temperature 8 | . 8 . Received Heat Transfer 171 | . 105 66 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . 150 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 386 | . 386 180 Initial 150 | . . 150 Average 178 | . 188 156 Maximum Alert Level 1 | . 1 . Low Security (%) 54 | 100 49 100 Level 1 45 | . 50 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 23 3 Peak Tracking Total 5 | . 5 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 6 | . 6 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Branch Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 4 . Process 1 | . 1 . Report Inventory 2 | . 2 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 142 | . 142 . Retrieved Matter 143 | . 143 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 539 | 22 484 33 Spaces Moved 776 | 35 698 43 Core 228 | 35 193 . Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 548 | . 505 43 Fastest Speed 37 | 50 37 37 Average Speed 40 | 50 40 38 Slowest Speed 120 | 50 50 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 4 . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 66 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 885 | 39 794 52 Wait 17 | . 15 2 Move 766 | 34 689 43 Hop 4 | . 4 . Pick Up 12 | 3 9 . Fast Attach 4 | . 3 1 Attach 8 | 2 5 1 Detach . | . . . Swap 1 | . 1 . Drop 2 | . 2 . Fire 71 | . 66 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 7) 350 | -10/Materials | Discovered new exit (range 6) 350 | -10/Materials | Identified exit to Mines 503 | -10/Materials | Discovered new exit (range 10) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 522 | -9/Materials | Discovered new exit (range 16) 540 | -9/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. EXIT=FOUND PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Shield Generator. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. K-01 Serf collects debris. EXIT=FOUND Flight Unit destroyed. K-01 Serf collects debris. Flight Unit destroyed. K-01 Serf collects debris. Lgt. Assault Rifle destroyed. K-01 Serf collects debris. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Flight Unit destroyed. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????? ????????????????????????? | | ??????????? ????????????????????????? | | ????????### ##??????????????????????? | | ????????# ??????????????????????? | | ????????# ??????????????????????? | | ????????? < ??????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ?????????# #??????????????????????? | | ?????????# gg#??????????????????????? | | ?????????# +??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# @#??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# k###????????????????????? | | ?????????# ###+########## ??????? | | ?????????# ????? | | ?????????# ????? | | ?????????# ????? | | ?????????# ############## ?????? | | ?????????## ###########???????????? | | ???????#### # #???????????? | | ??????##!! # [ /!#???????????? | | ??????#! + / #???????????? | | ??????#! # #???????????? | | ??????#! # "" """ #???????????? | | ??????#! # "Y """ #???????????? | | ??????##!!##### "" """ #???????????? | | ???????###????# #???????????? | | ??????????????###########???????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageIntegratedBattery Manual? 0 Play Time 00:13:48 Cumulative 15.0 hours Start 2021.11.28 @ 15:49:17 End 2021.11.28 @ 16:02:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f8808e0-e7fe-414b-9259-c130fa4dec52