Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 13:11:12

Player: OccultOnion

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (95)      475
Value Destroyed (3853)     3853
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8988

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          45%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
  Light Nuclear Core
        VTOL Module
        VTOL Module

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
               Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
               Power Amplifier
      Advanced Heat Sink
      Advanced Cooling System
         Small Storage Unit
               Terrain Scan Processor
      Advanced Salvage Targeting Computer
               Microactuators
      Improved Phase Shifter
>              --- WEAPON -----------
  High-powered Shock Rifle
               Disruptor Cannon
               Ionic Axe
>              --- INVENTORY --------
               Myomer Leg
               Coil Gun
      Improved Proton Missile Launcher
               Ionic Axe
[Rating: 106]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   2   .   
  Utility                  6    | .   .   1   1   1   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             127  | 1   1   7   23  26  23  15  19  12  
  Power                    20   | .   .   1   3   2   6   3   4   1   
    Engine                 9    | .   .   1   3   .   5   .   .   .   
    Core                   9    | .   .   .   .   2   1   3   2   1   
    Reactor                2    | .   .   .   .   .   .   .   2   .   
  Propulsion               42   | .   .   3   9   11  6   2   6   5   
    Treads                 11   | .   .   2   5   2   .   1   1   .   
    Leg                    14   | .   .   .   2   3   4   1   4   .   
    Wheel                  7    | .   .   1   1   3   .   .   1   1   
    Hover                  5    | .   .   .   1   2   2   .   .   .   
    Flight                 5    | .   .   .   .   1   .   .   .   4   
  Utility                  29   | 1   .   2   6   4   7   5   4   .   
    Device                 18   | 1   .   1   3   2   4   4   3   .   
    Storage                3    | .   .   1   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   3   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | .   1   1   5   9   4   5   5   6   
    Energy Gun             7    | .   .   1   3   1   1   .   1   .   
    Energy Cannon          6    | .   .   .   .   .   1   3   1   1   
    Ballistic Gun          12   | .   .   .   2   5   .   .   2   3   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   
    Launcher               3    | .   .   .   .   2   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   1   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   1   .   .   
Parts Lost                 105  | .   .   5   15  15  19  7   15  29  
  Power                    19   | .   .   1   2   2   5   2   4   3   
  Propulsion               34   | .   .   2   4   8   5   2   3   10  
  Utility                  29   | .   .   1   5   3   6   2   4   8   
  Weapon                   23   | .   .   1   4   2   3   1   4   8   
  Highest Loss Streak      19   | .   .   3   7   10  15  5   9   19  
Average Slot Usage (%)     84   | .   100 94  89  92  85  91  84  30  
  Engine                   5    | .   14  11  8   5   9   5   .   .   
  Core                     4    | .   .   .   .   6   1   5   8   2   
  Treads                   5    | .   .   2   16  3   4   3   6   1   
  Leg                      11   | .   28  17  5   12  13  12  12  5   
  Wheel                    2    | .   .   11  7   1   2   .   .   .   
  Hover                    3    | .   .   .   3   9   1   1   .   .   
  Device                   12   | .   14  7   9   7   13  25  22  5   
  Storage                  11   | .   14  22  18  15  7   5   6   2   
  Processor                4    | .   .   .   .   .   6   10  10  3   
  Protection               4    | .   .   .   6   11  3   1   .   .   
  Energy Gun               2    | .   21  11  5   .   3   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   1   4   3   .   
  Ballistic Gun            4    | .   .   .   5   9   2   .   2   4   
  Ballistic Cannon         1    | .   .   .   .   .   3   4   2   .   
  Impact Weapon            1    | .   6   11  2   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   3   5   5   5   1   
Naked Turns                124  | .   .   .   .   .   .   .   .   124 
Heaviest Build             57   | 13  15  19  26  33  44  57  51  39  
  Greatest Support         75   | 20  20  16  40  48  60  70  75  75  
  Greatest Overweight (x)  3    | .   .   1   2   3   2   3   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   8   8   8   6   6   6   
  Average Capacity         6    | 6   6   7   8   8   6   6   6   4   
  Most Carried             8    | 6   6   8   8   8   8   6   6   6   
  Average Carried          6    | 5   5   6   7   7   5   5   5   3   
  Final Capacity           8    | 6   6   8   8   8   6   6   6   4   
  Final Carried            8    | 6   6   8   8   8   6   6   6   3   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Matter Collected           2075 | 210 .   70  230 391 446 93  490 145 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3431 | 99  .   233 763 576 687 178 638 257 
  Parts                    204  | 5   .   26  50  33  27  8   36  19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   13  
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Combat Hostiles Destroyed  86   | .   .   7   18  19  18  7   9   8   
  Melee                    5    | .   .   .   .   .   .   .   2   3   
  Guns                     52   | .   .   7   14  17  6   .   3   5   
  Cannons                  13   | .   .   .   .   .   7   4   2   .   
  AOE                      14   | .   .   .   4   2   5   3   .   .   
Classes Destroyed          12   | 2   .   2   2   3   1   .   2   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  33   | .   .   4   4   8   3   5   2   7   
  Grunt                    25   | .   .   .   9   6   10  .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   
  Sentry                   15   | .   .   3   5   2   2   2   1   .   
  Hunter                   5    | .   .   .   .   1   .   .   4   .   
  Programmer               6    | .   .   .   .   2   1   .   2   1   
Best Kill Streak           10   | 1   .   4   4   7   10  5   4   3   
  Combat Bots Only         10   | .   .   4   4   6   10  5   4   3   
Max Kills in Single Turn   4    | 1   .   1   3   2   4   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Damage Taken               11299 | 30   68   520  1512 1939 1596 683  2121 2830 
  Core                     2065  | .    17   160  185  161  315  54   151  1022 
  Absorbed by Shields      362   | .    .    .    31   .    .    204  40   87   
Core Remaining (%)         78    | 100  93   60   66   77   62   94   .    .    
Volleys Fired              320   | 4    .    30   71   79   50   14   40   32   
  Largest                  2     | 2    .    1    2    2    2    2    2    2    
  Hottest                  141   | 80   .    40   101  80   122  128  141  81   
Shots Fired                415   | 8    .    30   85   95   76   25   56   40   
  Gun                      316   | 8    .    30   85   90   38   .    27   38   
  Cannon                   92    | .    .    .    .    .    38   25   27   2    
  Launcher                 7     | .    .    .    .    5    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  221   | .    .    .    17   88   48   14   16   38   
  Thermal                  62    | 4    .    17   39   .    2    .    .    .    
  Explosive                5     | .    .    .    .    5    .    .    .    .    
  Electromagnetic          127   | 4    .    13   29   2    26   11   40   2    
  Robot Hit Streak         24    | 2    .    8    24   13   10   7    8    6    
  Robot Miss Streak        10    | 1    .    3    6    7    8    10   4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    2    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    
Shots Hit Robots           309   | 4    .    23   68   72   55   17   38   32   
  Core Hits                221   | 2    .    10   41   53   58   18   22   17   
  Critical Hits            5     | .    .    .    .    3    .    .    1    1    
  Critical Kills           4     | .    .    .    .    3    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              95    | .    .    2    3    22   16   11   31   10   
  Impact                   5     | .    .    2    3    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    22   16   11   31   10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8342  | 100  .    264  1285 1700 1991 808  1184 1010 
  Guns                     4313  | 57   .    264  957  1323 553  .    380  779  
  Cannons                  1648  | .    .    .    .    .    784  411  437  16   
  Explosions               1836  | 43   .    .    328  338  654  397  76   .    
  Melee                    505   | .    .    .    .    39   .    .    291  175  
  Ramming                  40    | .    .    .    .    .    .    .    .    40   
  Kinetic                  3823  | .    .    .    218  1306 995  252  273  779  
  Thermal                  2005  | 55   .    170  736  .    697  347  .    .    
  Explosive                388   | .    .    .    .    338  .    50   .    .    
  Electromagnetic          1581  | 45   .    94   331  17   299  159  620  16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 505   | .    .    .    .    39   .    .    291  175  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         45    | .    .    .    .    2    1    .    3    45   
  Average Corruption       6     | .    .    .    .    1    1    .    2    23   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    8    .    .    11   50   
    Message Errors         11    | .    .    .    .    4    .    .    4    3    
    Matter Fused           9     | .    .    .    .    .    .    .    1    8    
    Heat Flow Errors       5     | .    .    .    .    1    .    .    1    3    
    Energy Discharges      5     | .    .    .    .    1    .    .    1    3    
    Data Loss (minor)      4     | .    .    .    .    1    .    .    2    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    3    
    Misdirections          18    | .    .    .    .    .    .    .    .    18   
    Targeting Errors       12    | .    .    .    .    1    .    .    2    9    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            420   | 13   .    .    7    .    89   43   207  61   
  Projectiles              2     | .    .    .    .    .    .    2    .    .    
  Explosions               160   | 13   .    .    7    .    89   41   10   .    
  Melee                    258   | .    .    .    .    .    .    .    197  61   
Knockbacks                 23    | .    .    .    .    .    11   6    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    10   6    4    .    
  Secondary                3     | .    .    .    .    .    1    .    2    .    
Self-Inflicted Damage      503   | 30   .    .    109  20   78   250  .    16   
  Shots                    9     | 1    .    .    2    2    1    3    .    .    
  Rammed                   21    | .    .    .    .    .    .    .    .    21   
Targets Rammed             21    | .    .    .    .    .    .    .    .    21   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        219   | 66   .    6    165  67   11   .    118  219  
  Average Temperature      41    | 30   .    4    50   15   4    .    82   104  
  Received Heat Transfer   1914  | .    39   144  546  516  507  36   18   108  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    
  Parts Fried              10    | 1    .    1    1    .    .    .    7    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    2    2    .    .    .    .    .    
  Heat Transferred         2567  | 75   .    375  1243 .    574  300  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | 1    .    .    2    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Peak Influence             379  | 10  21  185 332 221 379 351 257 .   
  Initial                  122  | .   6   8   78  53  79  103 122 .   
  Average                  125  | 7   7   103 176 79  142 227 111 .   
Maximum Alert Level        1    | .   .   .   1   1   1   1   1   .   
  Low Security (%)         83   | 100 100 100 75  95  78  41  95  .   
  Level 1                  16   | .   .   .   24  4   21  58  4   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   1   2   2   .   3   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   .   .   1   .   
  Reinforcement            5    | .   .   1   .   .   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Distress Signals           4    | .   1   1   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   3   8   31  28  23  10  15  22  
  Peak Tracking Total      10   | .   3   4   6   8   10  6   6   6   
  Tactical Retreats        16   | .   .   .   6   3   2   3   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Traps Triggered            4    | .   .   .   1   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Machines Disabled          16   | .   .   .   1   .   9   3   3   .   
  Max in Single Turn       4    | .   .   .   1   .   4   2   1   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Machines Accessed          17   | .   .   2   5   5   2   3   .   .   
  Terminals                13   | .   .   2   4   3   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                61   | .   .   5   18  21  9   8   .   .   
  Successful               33   | .   .   2   11  14  3   3   .   .   
  Failed                   28   | .   .   3   7   7   6   5   .   .   
    Catastrophic           9    | .   .   .   2   3   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   4   7   10  9   5   .   .   
  Terminals                46   | .   .   5   15  12  9   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   3   8   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   3   .   .   
Terminal Hacks             9    | .   .   1   5   1   2   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   2   .   .   .   
  Zone Layout              3    | .   .   .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   8   .   .   .   .   
  Insert Component         5    | .   .   .   1   4   .   .   .   .   
  Analyze                  5    | .   .   .   1   4   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         12   | .   .   1   4   4   1   2   .   .   
  Terminals                12   | .   .   1   4   4   1   2   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   .   
    Botnet                 10   | .   .   1   3   3   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   2   4   3   2   3   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   4   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Turns Passed               5845 | 56   124  345  732  1770 733  696  868  521  
Spaces Moved               3584 | 31   99   236  341  1058 417  377  444  581  
  Core                     473  | .    .    .    .    .    .    .    .    473  
  Treads                   324  | .    .    .    61   32   4    210  17   .    
  Legs                     1776 | 31   99   .    120  584  263  167  419  93   
  Wheels                   834  | .    .    236  160  268  150  .    8    12   
  Hover                    174  | .    .    .    .    174  .    .    .    .    
  Flight                   3    | .    .    .    .    .    .    .    .    3    
  Fastest Speed            37   | 120  120  100  95   80   110  120  100  37   
  Average Speed            123  | 120  120  107  138  136  117  154  142  64   
  Slowest Speed            210  | 120  120  110  180  210  180  210  180  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       20   | 3    20   28   26   25   12   10   8    53   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 86   | .    .    2    3    32   15   11   17   6    
Terrain Destroyed          262  | 2    .    2    7    51   73   101  18   8    
  Melee                    74   | .    .    2    3    20   15   11   17   6    
  Projectile               3    | .    .    .    .    .    .    .    1    2    
  AOE                      185  | 2    .    .    4    31   58   90   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  
Total                      4481 | 43   105  293  517  1253 559  454  585  672  
  Wait                     120  | 1    .    6    38   36   12   2    22   3    
  Move                     3575 | 30   98   235  340  1057 416  376  443  580  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  161  | 4    3    11   30   23   33   24   23   10   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   110  | 1    .    7    18   19   22   13   18   12   
  Detach                   5    | .    .    .    .    3    .    .    1    1    
  Swap                     17   | .    1    .    5    7    1    2    1    .    
  Drop                     55   | 3    3    2    12   7    9    12   6    1    
  Fire                     320  | 4    .    30   71   79   50   14   40   32   
  Melee                    95   | .    .    2    3    22   16   11   31   10   
  Ram                      22   | .    .    .    .    .    .    .    .    22   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory (discovered 2 exits: [*Res] / [*Upp])
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 3)
   57 | -11/Scrapyard  | Entered Materials
  165 | -10/Materials  | Discovered new exit (range 13)
  181 | -10/Materials  | Entered another Materials area
  181 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials   | Build established: Mutant
  475 | -9/Materials   | Discovered new exit (range 16)
  491 | -9/Materials   | Lost 3 parts (1p2n)
  526 | -9/Materials   | Entered another Materials area
  526 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  823 | -8/Materials   | Lost 5 parts (2n2u1w)
  974 | -8/Materials   | Lost 7 parts (2p2n1u2w)
 1212 | -8/Materials   | Discovered new exit (range 9)
 1258 | -8/Materials   | Entered Factory
 1258 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1567 | -7/Factory     | Lost 3 parts (2n1u)
 1855 | -7/Factory     | Build established: Scavenger-Mutant
 2046 | -7/Factory     | Discovered new exit (range 14)
 2690 | -7/Factory     | Lost 10 parts (2p4n2u2w)
 3011 | -7/Factory     | Discovered new exit (range 16)
 3028 | -7/Factory     | Entered another Factory area
 3028 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3316 | -6/Factory     | Destroyed 10 combat bots
 3388 | -6/Factory     | Lost 15 parts (4p4n5u2w)
 3554 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 3727 | -6/Factory     | Discovered new exit (range 15)
 3761 | -6/Factory     | Entered another Factory area
 3761 | -5/Factory     | Evolved 2 slots: Utility x2
 3895 | -5/Factory     | Discovered new exit (range 11)
 3951 | -5/Factory     | Lost 5 parts (1p2n2u)
 4151 | -5/Factory     | Discovered new exit (range 14)
 4457 | -5/Factory     | Entered another Factory area
 4457 | -4/Factory     | Evolved 2 slots: Propulsion x2
 4891 | -4/Factory     | Lost 6 parts (1p2n2u1w)
 5070 | -4/Factory     | Lost 9 parts (3p1n2u3w)
 5227 | -4/Factory     | Discovered new exit (range 4)
 5248 | -4/Factory     | Discovered new exit (range 4)
 5325 | -4/Factory     | Entered Upper Caves
 5454 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5486 | -4/Upper Caves | System corruption reached 10%
 5500 | -4/Upper Caves | System corruption reached 30%
 5530 | -4/Upper Caves | Lost 19 parts (2p6n8u3w)
 5640 | -4/Upper Caves | Crushed by falling debris
 5643 | -4/Upper Caves | Core integrity fell below 50%
 5685 | -4/Upper Caves | Core integrity fell below 20%
 5723 | -4/Upper Caves | Lost 6 parts (1p2n3w)
 5795 | -4/Upper Caves | Build established: Mutant
 5846 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
05728_ Acquired VTOL Module. <x2>
05732_ Acquired Autogun.
05736_ System corrupted: Energy discharge (-35).
05752_ System corrupted: Substantial component data lost.
05753_ Acquired 1 matter.
05753_ Acquired 9 matter.
05767_ System corrupted: FCS attempts to trigger Autogun.
05767_ System corrupted: Autogun misfires.
05782_ =ZCIONE8 RNHRWICGLT,KEJV<W
05799_ System corrupted: Component data lost.
05817_ System corrupted: Matter fused (-8).
05825_ Acquired 12 matter.
05833_ System corrupted: Matter fused (-7).
05834_ Acquired 7 matter.
05838_ Slug penetrates Wall.
05842_ Autogun destroyed.
05842_ VTOL Module destroyed.
05842_ System corrupted by crushing effect (+3).
05842_ System corrupted by crushing effect (+4).
05842_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????   ?????????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          43
Energy Capacity            505
Matter Stores              302
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Power Amplification        20
Armor Coverage             150
Power Shielding            66
Utility Shielding          33
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                50
Recoil Reduction           2
Particle Charging          15
Salvage Targeting          3

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -8/Materials | Scanalyzed
    Sml. Storage Unit | -7/Factory   | Scanalyzed
         Hpw. Shotgun | -7/Factory   | Scanalyzed
    Lgt. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalSwordLoader
  Manual?         0
Play Time         00:56:55
  Cumulative      71.9 hours
  Start           2020.10.20 @ 12:07:28
  End             2020.10.20 @ 13:11:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          51
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e9ed1ed-e0f1-4dee-a97e-fb473f20a51e