Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 13:11:12 Player: OccultOnion Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3853) 3853 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8988 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 45% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Cooling System Small Storage Unit Terrain Scan Processor Advanced Salvage Targeting Computer Microactuators Improved Phase Shifter > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon Ionic Axe > --- INVENTORY -------- Myomer Leg Coil Gun Improved Proton Missile Launcher Ionic Axe [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . . . 2 . Utility 6 | . . 1 1 1 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 127 | 1 1 7 23 26 23 15 19 12 Power 20 | . . 1 3 2 6 3 4 1 Engine 9 | . . 1 3 . 5 . . . Core 9 | . . . . 2 1 3 2 1 Reactor 2 | . . . . . . . 2 . Propulsion 42 | . . 3 9 11 6 2 6 5 Treads 11 | . . 2 5 2 . 1 1 . Leg 14 | . . . 2 3 4 1 4 . Wheel 7 | . . 1 1 3 . . 1 1 Hover 5 | . . . 1 2 2 . . . Flight 5 | . . . . 1 . . . 4 Utility 29 | 1 . 2 6 4 7 5 4 . Device 18 | 1 . 1 3 2 4 4 3 . Storage 3 | . . 1 . . 1 . 1 . Processor 2 | . . . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . 3 1 2 . . . Artifact . | . . . . . . . . . Weapon 36 | . 1 1 5 9 4 5 5 6 Energy Gun 7 | . . 1 3 1 1 . 1 . Energy Cannon 6 | . . . . . 1 3 1 1 Ballistic Gun 12 | . . . 2 5 . . 2 3 Ballistic Cannon 2 | . . . . . 1 1 . . Launcher 3 | . . . . 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 5 | . . . . 1 1 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . Parts Lost 105 | . . 5 15 15 19 7 15 29 Power 19 | . . 1 2 2 5 2 4 3 Propulsion 34 | . . 2 4 8 5 2 3 10 Utility 29 | . . 1 5 3 6 2 4 8 Weapon 23 | . . 1 4 2 3 1 4 8 Highest Loss Streak 19 | . . 3 7 10 15 5 9 19 Average Slot Usage (%) 84 | . 100 94 89 92 85 91 84 30 Engine 5 | . 14 11 8 5 9 5 . . Core 4 | . . . . 6 1 5 8 2 Treads 5 | . . 2 16 3 4 3 6 1 Leg 11 | . 28 17 5 12 13 12 12 5 Wheel 2 | . . 11 7 1 2 . . . Hover 3 | . . . 3 9 1 1 . . Device 12 | . 14 7 9 7 13 25 22 5 Storage 11 | . 14 22 18 15 7 5 6 2 Processor 4 | . . . . . 6 10 10 3 Protection 4 | . . . 6 11 3 1 . . Energy Gun 2 | . 21 11 5 . 3 . . . Energy Cannon 1 | . . . . . 1 4 3 . Ballistic Gun 4 | . . . 5 9 2 . 2 4 Ballistic Cannon 1 | . . . . . 3 4 2 . Impact Weapon 1 | . 6 11 2 . . . . . Slashing Weapon 3 | . . . . 3 5 5 5 1 Naked Turns 124 | . . . . . . . . 124 Heaviest Build 57 | 13 15 19 26 33 44 57 51 39 Greatest Support 75 | 20 20 16 40 48 60 70 75 75 Greatest Overweight (x) 3 | . . 1 2 3 2 3 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 6 6 6 Average Capacity 6 | 6 6 7 8 8 6 6 6 4 Most Carried 8 | 6 6 8 8 8 8 6 6 6 Average Carried 6 | 5 5 6 7 7 5 5 5 3 Final Capacity 8 | 6 6 8 8 8 6 6 6 4 Final Carried 8 | 6 6 8 8 8 6 6 6 3 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 2075 | 210 . 70 230 391 446 93 490 145 Remotely . | . . . . . . . . . Salvage Created 3431 | 99 . 233 763 576 687 178 638 257 Parts 204 | 5 . 26 50 33 27 8 36 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 86 | . . 7 18 19 18 7 9 8 Melee 5 | . . . . . . . 2 3 Guns 52 | . . 7 14 17 6 . 3 5 Cannons 13 | . . . . . 7 4 2 . AOE 14 | . . . 4 2 5 3 . . Classes Destroyed 12 | 2 . 2 2 3 1 . 2 . Worker 3 | . . . . 3 . . . . Builder 2 | . . . 1 1 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . 1 . Swarmer 33 | . . 4 4 8 3 5 2 7 Grunt 25 | . . . 9 6 10 . . . Duelist 2 | . . . . . 2 . . . Sentry 15 | . . 3 5 2 2 2 1 . Hunter 5 | . . . . 1 . . 4 . Programmer 6 | . . . . 2 1 . 2 1 Best Kill Streak 10 | 1 . 4 4 7 10 5 4 3 Combat Bots Only 10 | . . 4 4 6 10 5 4 3 Max Kills in Single Turn 4 | 1 . 1 3 2 4 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 3 3 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Damage Taken 11299 | 30 68 520 1512 1939 1596 683 2121 2830 Core 2065 | . 17 160 185 161 315 54 151 1022 Absorbed by Shields 362 | . . . 31 . . 204 40 87 Core Remaining (%) 78 | 100 93 60 66 77 62 94 . . Volleys Fired 320 | 4 . 30 71 79 50 14 40 32 Largest 2 | 2 . 1 2 2 2 2 2 2 Hottest 141 | 80 . 40 101 80 122 128 141 81 Shots Fired 415 | 8 . 30 85 95 76 25 56 40 Gun 316 | 8 . 30 85 90 38 . 27 38 Cannon 92 | . . . . . 38 25 27 2 Launcher 7 | . . . . 5 . . 2 . Special . | . . . . . . . . . Kinetic 221 | . . . 17 88 48 14 16 38 Thermal 62 | 4 . 17 39 . 2 . . . Explosive 5 | . . . . 5 . . . . Electromagnetic 127 | 4 . 13 29 2 26 11 40 2 Robot Hit Streak 24 | 2 . 8 24 13 10 7 8 6 Robot Miss Streak 10 | 1 . 3 6 7 8 10 4 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . . 2 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 309 | 4 . 23 68 72 55 17 38 32 Core Hits 221 | 2 . 10 41 53 58 18 22 17 Critical Hits 5 | . . . . 3 . . 1 1 Critical Kills 4 | . . . . 3 . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 95 | . . 2 3 22 16 11 31 10 Impact 5 | . . 2 3 . . . . . Slashing 90 | . . . . 22 16 11 31 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8342 | 100 . 264 1285 1700 1991 808 1184 1010 Guns 4313 | 57 . 264 957 1323 553 . 380 779 Cannons 1648 | . . . . . 784 411 437 16 Explosions 1836 | 43 . . 328 338 654 397 76 . Melee 505 | . . . . 39 . . 291 175 Ramming 40 | . . . . . . . . 40 Kinetic 3823 | . . . 218 1306 995 252 273 779 Thermal 2005 | 55 . 170 736 . 697 347 . . Explosive 388 | . . . . 338 . 50 . . Electromagnetic 1581 | 45 . 94 331 17 299 159 620 16 Impact . | . . . . . . . . . Slashing 505 | . . . . 39 . . 291 175 Piercing . | . . . . . . . . . Highest Corruption 45 | . . . . 2 1 . 3 45 Average Corruption 6 | . . . . 1 1 . 2 23 Corruption Purged . | . . . . . . . . . Effects 69 | . . . . 8 . . 11 50 Message Errors 11 | . . . . 4 . . 4 3 Matter Fused 9 | . . . . . . . 1 8 Heat Flow Errors 5 | . . . . 1 . . 1 3 Energy Discharges 5 | . . . . 1 . . 1 3 Data Loss (minor) 4 | . . . . 1 . . 2 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 Misdirections 18 | . . . . . . . . 18 Targeting Errors 12 | . . . . 1 . . 2 9 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 420 | 13 . . 7 . 89 43 207 61 Projectiles 2 | . . . . . . 2 . . Explosions 160 | 13 . . 7 . 89 41 10 . Melee 258 | . . . . . . . 197 61 Knockbacks 23 | . . . . . 11 6 6 . Impact . | . . . . . . . . . Kinetic 20 | . . . . . 10 6 4 . Secondary 3 | . . . . . 1 . 2 . Self-Inflicted Damage 503 | 30 . . 109 20 78 250 . 16 Shots 9 | 1 . . 2 2 1 3 . . Rammed 21 | . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . 21 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 219 | 66 . 6 165 67 11 . 118 219 Average Temperature 41 | 30 . 4 50 15 4 . 82 104 Received Heat Transfer 1914 | . 39 144 546 516 507 36 18 108 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 10 | 1 . 1 1 . . . 7 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 2 2 . . . . . Heat Transferred 2567 | 75 . 375 1243 . 574 300 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 . . 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 379 | 10 21 185 332 221 379 351 257 . Initial 122 | . 6 8 78 53 79 103 122 . Average 125 | 7 7 103 176 79 142 227 111 . Maximum Alert Level 1 | . . . 1 1 1 1 1 . Low Security (%) 83 | 100 100 100 75 95 78 41 95 . Level 1 16 | . . . 24 4 21 58 4 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 1 1 2 2 . 3 . Investigation 1 | . . . 1 . . . . . Extermination 3 | . . . . 2 . . 1 . Reinforcement 5 | . . 1 . . 2 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 4 | . 1 1 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 3 8 31 28 23 10 15 22 Peak Tracking Total 10 | . 3 4 6 8 10 6 6 6 Tactical Retreats 16 | . . . 6 3 2 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . . . 1 . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 16 | . . . 1 . 9 3 3 . Max in Single Turn 4 | . . . 1 . 4 2 1 . Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 17 | . . 2 5 5 2 3 . . Terminals 13 | . . 2 4 3 2 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 61 | . . 5 18 21 9 8 . . Successful 33 | . . 2 11 14 3 3 . . Failed 28 | . . 3 7 7 6 5 . . Catastrophic 9 | . . . 2 3 2 2 . . Database Lockouts . | . . . . . . . . . Manual 35 | . . 4 7 10 9 5 . . Terminals 46 | . . 5 15 12 9 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . . 3 8 . . . . Garrison Access 4 | . . . . 1 . 3 . . Terminal Hacks 9 | . . 1 5 1 2 . . . Alert Level 3 | . . 1 2 . . . . . Unreport Threat 3 | . . . 1 . 2 . . . Zone Layout 3 | . . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 2 8 . . . . Insert Component 5 | . . . 1 4 . . . . Analyze 5 | . . . 1 4 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 12 | . . 1 4 4 1 2 . . Terminals 12 | . . 1 4 4 1 2 . . Assimilate 2 | . . . 1 1 . . . . Botnet 10 | . . 1 3 3 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . . 2 4 3 2 3 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . 1 4 . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 5845 | 56 124 345 732 1770 733 696 868 521 Spaces Moved 3584 | 31 99 236 341 1058 417 377 444 581 Core 473 | . . . . . . . . 473 Treads 324 | . . . 61 32 4 210 17 . Legs 1776 | 31 99 . 120 584 263 167 419 93 Wheels 834 | . . 236 160 268 150 . 8 12 Hover 174 | . . . . 174 . . . . Flight 3 | . . . . . . . . 3 Fastest Speed 37 | 120 120 100 95 80 110 120 100 37 Average Speed 123 | 120 120 107 138 136 117 154 142 64 Slowest Speed 210 | 120 120 110 180 210 180 210 180 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 20 | 3 20 28 26 25 12 10 8 53 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 86 | . . 2 3 32 15 11 17 6 Terrain Destroyed 262 | 2 . 2 7 51 73 101 18 8 Melee 74 | . . 2 3 20 15 11 17 6 Projectile 3 | . . . . . . . 1 2 AOE 185 | 2 . . 4 31 58 90 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total 4481 | 43 105 293 517 1253 559 454 585 672 Wait 120 | 1 . 6 38 36 12 2 22 3 Move 3575 | 30 98 235 340 1057 416 376 443 580 Hop . | . . . . . . . . . Pick Up 161 | 4 3 11 30 23 33 24 23 10 Fast Attach . | . . . . . . . . . Attach 110 | 1 . 7 18 19 22 13 18 12 Detach 5 | . . . . 3 . . 1 1 Swap 17 | . 1 . 5 7 1 2 1 . Drop 55 | 3 3 2 12 7 9 12 6 1 Fire 320 | 4 . 30 71 79 50 14 40 32 Melee 95 | . . 2 3 22 16 11 31 10 Ram 22 | . . . . . . . . 22 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 13) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 475 | -9/Materials | Discovered new exit (range 16) 491 | -9/Materials | Lost 3 parts (1p2n) 526 | -9/Materials | Entered another Materials area 526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -8/Materials | Lost 5 parts (2n2u1w) 974 | -8/Materials | Lost 7 parts (2p2n1u2w) 1212 | -8/Materials | Discovered new exit (range 9) 1258 | -8/Materials | Entered Factory 1258 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1567 | -7/Factory | Lost 3 parts (2n1u) 1855 | -7/Factory | Build established: Scavenger-Mutant 2046 | -7/Factory | Discovered new exit (range 14) 2690 | -7/Factory | Lost 10 parts (2p4n2u2w) 3011 | -7/Factory | Discovered new exit (range 16) 3028 | -7/Factory | Entered another Factory area 3028 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3316 | -6/Factory | Destroyed 10 combat bots 3388 | -6/Factory | Lost 15 parts (4p4n5u2w) 3554 | -6/Factory | Lost 4 parts (1p1n1u1w) 3727 | -6/Factory | Discovered new exit (range 15) 3761 | -6/Factory | Entered another Factory area 3761 | -5/Factory | Evolved 2 slots: Utility x2 3895 | -5/Factory | Discovered new exit (range 11) 3951 | -5/Factory | Lost 5 parts (1p2n2u) 4151 | -5/Factory | Discovered new exit (range 14) 4457 | -5/Factory | Entered another Factory area 4457 | -4/Factory | Evolved 2 slots: Propulsion x2 4891 | -4/Factory | Lost 6 parts (1p2n2u1w) 5070 | -4/Factory | Lost 9 parts (3p1n2u3w) 5227 | -4/Factory | Discovered new exit (range 4) 5248 | -4/Factory | Discovered new exit (range 4) 5325 | -4/Factory | Entered Upper Caves 5454 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5486 | -4/Upper Caves | System corruption reached 10% 5500 | -4/Upper Caves | System corruption reached 30% 5530 | -4/Upper Caves | Lost 19 parts (2p6n8u3w) 5640 | -4/Upper Caves | Crushed by falling debris 5643 | -4/Upper Caves | Core integrity fell below 50% 5685 | -4/Upper Caves | Core integrity fell below 20% 5723 | -4/Upper Caves | Lost 6 parts (1p2n3w) 5795 | -4/Upper Caves | Build established: Mutant 5846 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05728_ Acquired VTOL Module. 05732_ Acquired Autogun. 05736_ System corrupted: Energy discharge (-35). 05752_ System corrupted: Substantial component data lost. 05753_ Acquired 1 matter. 05753_ Acquired 9 matter. 05767_ System corrupted: FCS attempts to trigger Autogun. 05767_ System corrupted: Autogun misfires. 05782_ =ZCIONE8 RNHRWICGLT,KEJV