Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 20:14:42 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (222) 1110 Value Destroyed (8158) 8158 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (2983) 2983 TOTAL SCORE: 22371 Bonus ------- High Alert Combat Kills 725 Follower Combat Kills 1058 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 629/1300 Matter 295/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (52) Location -3/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY (11) ----- Medium Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Target Analyzer Zionite Weapon Casing Layered Heavy Armor Plating Graphene Brace Improved System Guard > --- WEAPON (3) ------- Ionic Axe Ionic Axe CR-A16's Pointy Stick > --- INVENTORY (10) --- Antimatter Reactor Light Antimatter Reactor Gravmag Array Heavy Armor Plating Gamma Bomb Array Neutron Missile Launcher Kinetic Spear Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Transmission Jammer Zionite Weapon Casing Hardened Heavy Armor Plating Graphene Brace Advanced Corruption Screen > --- WEAPON ----------- Great Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Micro Antimatter Reactor Combat Airjet Advanced Sensor Array Zionite Weapon Casing Heavy Armor Plating Hardened Heavy Armor Plating Layered Heavy Armor Plating Advanced Hacking Suite Transdimensional Reconstructor Nova Cannon CR-A16's Pointy Stick Kinetic Spear [Rating: 130] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Ionic Axe Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . . . Utility 9 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 262 | 7 11 . 24 3 . 2 14 57 . 4 . 4 27 2 . 5 . 36 . . 1 2 1 4 1 57 Power 33 | 1 5 . 3 . . 1 1 4 . . . 1 3 . . . . 7 . . . 1 . 1 . 5 Engine 10 | 1 5 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Core 15 | . . . . . . 1 1 3 . . . 1 3 . . . . 6 . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 5 Propulsion 70 | 2 2 . 6 . . . 7 21 . . . . 6 . . 1 . 4 . . 1 . . . 1 19 Treads 16 | 2 2 . 6 . . . 6 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 48 | . . . . . . . . 16 . . . . 6 . . 1 . 4 . . 1 . . . 1 19 Flight 6 | . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . Utility 113 | 2 4 . 5 3 . 1 3 23 . 1 . . 13 2 . 3 . 19 . . . 1 1 3 . 29 Device 46 | 1 . . 1 2 . . 1 5 . . . . 6 2 . 1 . 12 . . . 1 . 3 . 11 Storage 7 | 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Processor 16 | . 1 . . . . 1 . 2 . . . . 3 . . . . 3 . . . . . . . 6 Hackware 8 | . . . . . . . . 4 . . . . . . . 1 . 2 . . . . 1 . . . Protection 36 | . 1 . 4 1 . . 2 11 . 1 . . 4 . . 1 . 2 . . . . . . . 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 . . 10 . . . 3 9 . 3 . 3 5 . . 1 . 6 . . . . . . . 4 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 2 . . 7 . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 2 . 1 . 1 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . . 4 . 2 . 2 4 . . . . 5 . . . . . . . 1 Piercing Weapon 7 | . . . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . 3 Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 1 . . 1 3 . . . . . . . . . 4 . . . . . 3 . 5 Parts Lost 30 | . 2 . . . . . 3 3 . . . 1 2 . . . . 2 . . . . 1 . 1 15 Power 6 | . 1 . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . 1 Propulsion 9 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 5 Utility 12 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 8 Weapon 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . 2 . . . . . 1 2 . . . 1 2 . . . . 1 . . . . 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 99 100 100 96 91 92 92 100 100 92 93 93 92 93 94 94 94 89 93 93 94 93 86 Engine 3 | . 14 14 11 11 11 . . 1 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 10 8 5 7 7 7 7 5 6 6 6 6 5 5 5 5 3 . . . . Treads 12 | . 27 28 33 33 33 33 36 . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . 27 30 30 30 30 33 33 33 33 33 29 29 29 31 31 31 31 30 23 Device 6 | . 2 . 8 10 11 5 1 5 7 7 7 7 6 6 6 5 6 5 5 5 5 9 10 10 10 8 Storage 7 | . 14 14 11 11 11 11 9 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 Processor 9 | . 1 . . . . 5 9 3 15 15 15 15 13 13 13 13 13 22 23 23 21 21 16 15 15 19 Hackware 4 | . . . . . . . . 18 7 7 7 7 6 6 6 6 6 . . . . . 2 5 5 1 Protection 8 | . 9 14 13 10 11 11 13 8 7 7 7 7 5 6 6 6 6 4 5 5 5 5 5 5 5 7 Ballistic Gun 8 | . 28 28 17 22 22 22 18 . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 5 7 7 15 14 12 13 13 7 6 15 17 17 15 15 15 15 15 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 11 52 52 64 59 59 59 61 57 35 41 41 42 55 56 55 55 54 61 58 58 58 71 71 71 67 70 Greatest Support 82 | 40 40 40 60 60 60 60 82 82 44 44 44 44 57 57 57 60 60 60 60 60 72 72 72 72 72 76 Greatest Overweight (x) 1 | . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 16 20 20 20 20 20 20 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 20 | 4 20 20 20 20 20 20 20 19 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 2 13 20 19 20 20 20 19 12 14 14 14 14 14 15 15 14 15 14 15 15 14 14 14 14 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Final Carried 20 | 4 20 20 20 20 20 20 19 15 15 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Class Distribution -------------------- 29% | Scavenger-Mutant 20% | Mutant 17% | Machinist-Scout 12% | Machinist-Mutant 8% | Hacker-Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Lower Caves Machinist-Mutant | -6/Zion Machinist-Mutant | -5/Proximity Caves Machinist-Scout | -5/Factory Machinist-Scout | -5/Upper Caves Machinist-Scout | -5/Upper Caves Machinist-Scout | -4/Factory Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Upper Caves Machinist-Scout | -4/Zhirov Machinist-Scout | -3/Proximity Caves Machinist-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Matter Collected 4114 | 278 264 . 696 61 . 10 666 647 . . . 85 300 40 10 57 . 329 40 . . 31 10 . 55 535 Remotely 126 | 65 61 . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10327 | 100 785 9 1033 . . . 1845 1680 93 87 . 153 960 128 59 . 115 873 . . . 168 81 . . 2158 Parts 564 | 3 54 . 80 . . . 84 98 1 3 . 10 43 12 3 . 5 54 . . . 10 1 . . 103 Haulers Intercepted 11 | . 2 . 2 . . . 2 4 . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 10 | . 4 . . . . . 6 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 1 3 . 5 . 12 3 . 7 . . . . 10 1 . . . Prevented 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 168 | . 14 . 26 . . . 29 22 2 4 . 4 14 3 3 . 2 15 . . . 3 1 . . 26 Melee 90 | . . . . . . . . 19 2 2 . 2 12 3 3 . 2 15 . . . 3 1 . . 26 Guns 54 | . 14 . 13 . . . 27 . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . AOE 11 | . . . . . . . 2 3 . 2 . 2 2 . . . . . . . . . . . . . Classes Destroyed 15 | 1 5 1 4 . . . 2 2 . . . . . . . . . . . . . . . . . . Worker 4 | . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . Builder 5 | . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . 1 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 11 | . 2 . 2 . . . 2 4 . . . . . . . . . . . . . . . . . 1 Recycler 16 | 1 2 . 1 . . . 3 5 . . . . 1 . . . . 1 . . . . . . . 2 Mechanic 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Operator 11 | . 2 . 4 . . . 2 2 . . . . . . . . . 1 . . . . . . . . Watcher 7 | . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . 1 Swarmer 40 | . 3 . 8 . . . . 6 . 4 . . 1 1 3 . . 8 . . . 1 . . . 5 Grunt 80 | . 11 . 12 . . . 25 7 1 . . 2 8 . . . 2 . . . . . . . . 12 Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 5 . . . 2 1 . . . . 1 . . . . 3 . . . 1 1 . . 2 Hunter 11 | . . . . . . . . 3 1 . . . 3 2 . . . . . . . 1 . . . 1 Programmer 17 | . . . . . . . . 4 . . . 2 1 . . . . 4 . . . . . . . 6 Best Kill Streak 6 | 1 3 1 5 . . . 6 4 1 2 . 2 5 2 2 . 2 6 . . . 2 1 . . 5 Combat Bots Only 5 | . 3 . 5 . . . 5 3 1 2 . 2 5 2 2 . 2 5 . . . 2 1 . . 5 Max Kills in Single Turn 2 | 1 1 1 2 . . . 2 2 1 2 . 1 2 1 1 . 1 1 . . . 1 1 . . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 2 . 2 . 1 2 . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . 1 1 1 1 . 1 1 . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Damage Taken 12568 | . 689 . 667 . . . 1311 1010 52 207 . 264 873 186 102 . 88 1059 . . . 502 96 . 285 5177 Core 1377 | . 72 . 109 . . . 43 116 . 15 . 32 100 20 . . . 75 . . . 130 . . 34 631 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 400 | . . . . . . . . 209 . . . . . . . . . . . . . . . . . 191 Regen/Repaired (Parts) 466 | . 91 . . . . . . 270 . . . . . . . . . 105 . . . . . . . . Core Remaining (%) 84 | 100 . 71 . . . 72 92 . . . . 76 . . . . 85 . . 92 . . . . 85 . Volleys Fired 287 | 4 86 . 86 . . . 101 2 . 2 . 5 1 . . . . . . . . . . . . . Largest 2 | 2 2 . 2 . . . 2 1 . 1 . 1 1 . . . . . . . . . . . . . Hottest 62 | 40 40 . 62 . . . 46 30 . 30 . 30 30 . . . . . . . . . . . . . Shots Fired 557 | 8 172 . 167 . . . 200 2 . 2 . 5 1 . . . . . . . . . . . . . Gun 500 | 8 172 . 122 . . . 198 . . . . . . . . . . . . . . . . . . . Cannon 45 | . . . 45 . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . 2 2 . 2 . 5 1 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 545 | 8 172 . 167 . . . 198 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . . . . . 2 2 . 2 . 5 1 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 3 9 . 9 . . . 49 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | 2 5 . 4 . . . 3 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 3 . 1 . . . 5 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 674 | 5 111 . 98 . . . 167 61 4 3 . 8 49 5 3 . 3 48 . . . 9 9 . . 91 Core Hits 333 | 2 48 . 46 1 . . 82 34 1 7 . 7 27 4 3 . 2 23 . . . 5 2 . . 39 Critical Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Critical Strikes 36 | . 1 . 2 . . . 5 4 . . . 1 3 . . . . 7 . . . . . . . 13 Destroy 6 | . 1 . . . . . 5 . . . . . . . . . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Sever 22 | . . . . . . . . 3 . . . 1 3 . . . . 7 . . . . . . . 8 Impale 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 Melee Attacks 517 | . . . . . . . . 92 8 11 . 9 61 9 9 2 5 103 1 . . 16 10 . 6 175 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 442 | . . . . . . . . 71 8 11 . 9 61 9 9 . 3 97 1 . . 16 10 . 6 131 Piercing 75 | . . . . . . . . 21 . . . . . . . 2 2 6 . . . . . . . 44 Sneak Attacks 28 | . . . . . . . . 14 1 . . . 1 . . . . 5 . . . . . . . 7 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 60 | . . . . . . . . . . . . . 10 1 . . 2 14 . . . 2 5 . . 26 Damage Inflicted 21412 | 34 938 4 1803 88 . . 2733 3782 269 264 . 661 2013 203 127 . 122 2416 . . . 462 459 . . 5034 Guns 4575 | 34 907 . 1131 . . . 2503 . . . . . . . . . . . . . . . . . . . Cannons 598 | . . . 598 . . . . . . . . . . . . . . . . . . . . . . . Explosions 958 | . . . . . . . 200 155 . 120 . 342 141 . . . . . . . . . . . . . Melee 15025 | . . . . . . . . 3627 269 144 . 319 1872 203 127 . 122 2416 . . . 462 459 . . 5005 Ramming 256 | . 31 4 74 88 . . 30 . . . . . . . . . . . . . . . . . . 29 Kinetic 5173 | 34 907 . 1729 . . . 2503 . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 958 | . . . . . . . 200 155 . 120 . 342 141 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12793 | . . . . . . . . 3098 269 144 . 319 1872 203 127 . 122 2416 . . . 462 459 . . 3302 Piercing 2232 | . . . . . . . . 529 . . . . . . . . . . . . . . . . . 1703 Highest Corruption 3 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . 2 . . . . . . . 3 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . 2 Corruption Purged 5 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Effects 19 | . . . . . . . . 4 2 . . 2 . . 3 . . 7 . . . . . . . 1 Message Errors 6 | . . . . . . . . . 1 . . 1 . . 1 . . 2 . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1651 | . . . . . . . . 628 90 7 . . 98 . . . . 347 . . . . 16 . . 465 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1651 | . . . . . . . . 628 90 7 . . 98 . . . . 347 . . . . 16 . . 465 Knockbacks 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 30 | . 7 1 7 9 . . 5 . . . . . . . . . . . . . . . . . . 1 Targets Rammed 34 | . 8 2 8 9 . . 6 . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 148 | . 126 . 144 . . . 148 . . . . 132 9 8 . . 9 3 . . . 37 . 54 114 148 Average Temperature 34 | . 29 . 53 . . . 38 . . . . 42 9 8 . . 9 3 . . . 20 . 23 39 22 Received Heat Transfer 2579 | . 342 . 240 . . . 756 90 . 9 . 66 129 27 6 . 45 72 . . . 95 18 . 27 657 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Peak Influence 1082 | 5 189 5 516 157 . 131 389 580 . . . . 825 . . . . 365 . . 91 . . . . 1082 Initial 176 | . 3 . 1 157 . . 50 176 . . . . 96 . . . . 75 . . 91 . . . . . Average 249 | 1 60 4 309 82 . 128 193 190 . . . . 633 . . . . 235 . . 91 . . . . 549 Maximum Alert Level 3 | . . . 2 . . . 1 2 . . . . 3 . . . . 1 . . . . . . . 3 Low Security (%) 57 | 100 100 100 20 100 . 100 51 60 . . . . 5 . . . . 34 . . 100 . . . . 30 Level 1 23 | . . . 43 . . . 48 31 . . . . 10 . . . . 65 . . . . . . . 8 Level 2 9 | . . . 35 . . . . 7 . . . . 35 . . . . . . . . . . . . 12 Level 3 10 | . . . . . . . . . . . . . 48 . . . . . . . . . . . . 49 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 4 . 6 . . . 6 12 . 1 . . 7 . . . . 3 . . . . . . . 10 Investigation 13 | . 2 . . . . . 2 3 . . . . 3 . . . . 2 . . . . . . . 1 Extermination 9 | . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . . . 3 Reinforcement 20 | . 2 . 4 . . . 4 5 . . . . . . . . . . . . . . . . . 5 Assault 4 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Distress Signals 15 | . . . 4 . . . 3 2 . . . . 1 . . . . 1 . . . . . . . 4 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Distress Signals 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Times Spotted 379 | . 35 . 47 . . 3 49 39 2 15 . 5 31 15 5 . 8 26 3 . . 14 1 . 1 80 Peak Tracking Total 13 | . 3 . 5 . . 4 6 5 1 10 . 3 5 12 3 . 4 6 4 . . 7 1 . 1 13 Tactical Retreats 52 | . 1 . 1 . . . 2 6 1 3 . . 5 2 3 . 1 2 1 . . 9 . . . 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Traps Triggered 6 | . 1 . . . . . 2 2 . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Disabled 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Accessed 48 | . 8 1 2 1 1 . 5 10 . . 4 . 7 . . . . 4 . . . . . 4 . 1 Terminals 17 | . 6 1 1 . . . 4 3 . . . . 2 . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . 1 Repair Stations 7 | . 1 . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Total Hacks 160 | . 18 2 8 1 1 . 13 35 . . 27 . 27 . . . . 9 . . . . . 17 . 2 Successful 110 | . 8 1 5 1 1 . 8 19 . . 27 . 14 . . . . 7 . . . . . 17 . 2 Failed 50 | . 10 1 3 . . . 5 16 . . . . 13 . . . . 2 . . . . . . . . Catastrophic 5 | . . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 11 2 3 . . . 8 6 . . . . 1 . . . . 28 . . . . . . . 15 Terminals 45 | . 14 2 3 . . . 11 7 . . . . 8 . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . 8 . . . . 9 . . . . 4 . . . . . . . 2 Repair Stations 28 | . 3 . . . . . . 16 . . . . 4 . . . . 5 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 5 . . . 2 . . . . . 6 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 4 1 . 1 1 . 5 1 . . 27 . 4 . . . . . . . . . . 17 . . Record 17 | . . . . . 1 . . . . . 11 . . . . . . . . . . . . 5 . . Part Schematic 15 | . . . . . . . 1 . . . 10 . . . . . . . . . . . . 4 . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . 4 . . Prototype ID Bank 10 | . 1 . . . . . 2 . . . 3 . . . . . . . . . . . . 4 . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 4 . . . . 4 . . . . 4 . . . . . . . 2 Load Schematic 7 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . 1 Build 7 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . 1 Repair Station Hacks 18 | . 2 . . . . . . 11 . . . . 2 . . . . 3 . . . . . . . . Scan Component 11 | . 1 . . . . . . 6 . . . . 2 . . . . 2 . . . . . . . . Repair 7 | . 1 . . . . . . 5 . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 4 . . . 2 . . . . . 4 . . . . . . . . . . . . . Insert Component 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . Analyze 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 1 2 . . . 4 8 . . . . 7 . . . . 2 . . . . . . . 1 Full Trace Events 8 | . . . . . . . . 3 . . . . 3 . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . 2 . . . 2 . . . 10 . 2 . . 15 . 26 . . . . . 4 . . Parts Built 13 | . . . . . . . . 4 . . . . 4 . . . . 4 . . . . . . . 1 Authchips 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Time 404 | . . . . . . . . 78 . . . . 142 . . . . 142 . . . . . . . 42 Total Part Build Rating 64 | . . . . . . . . 20 . . . . 20 . . . . 20 . . . . . . . 4 Parts Repaired 7 | . 1 . . . . . . 5 . . . . . . . . . 1 . . . . . . . . Time 250 | . 26 . . . . . . 174 . . . . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 1 . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Total Allies 17 | . . . . 3 . . . . . . . 1 . . . 4 . 2 . . . . . . . 7 Largest Group 4 | . . . . 3 3 3 3 . . . . 1 1 . . 4 4 2 . . . . . . . 4 Highest-Rated Group 391 | . . . . 40 40 40 40 . . . . 96 96 . . 155 155 77 . . . . . . . 391 Highest-Rated Ally 103 | . . . . 16 16 16 16 . . . . 96 96 . . 40 40 40 . . . . . . . 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 139 | . . . . 14 . 9 10 . . . . 4 29 . . . 9 . . . . . . . . 64 Total Damage 5910 | . . . . 155 . 102 98 . . . . 143 1151 . . . 412 . . . . . . . . 3849 Kills 30 | . . . . . . 4 1 . . . . 1 5 . . . 2 . . . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Robot Analysis Total 6 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . 4 . . Derelict Logs Recovered 16 | . . . . 2 . . . . . 2 . 2 . 2 3 1 2 . 1 1 . . . . . . Drone Launches 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Turns Passed 15205 | 87 1868 363 1215 760 268 357 1070 1984 388 274 50 341 776 172 231 625 206 1087 188 27 22 729 278 98 211 1530 Spaces Moved 12620 | 41 806 150 546 385 167 216 412 1902 579 374 83 462 815 249 314 755 236 958 290 42 34 744 325 140 275 1320 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2726 | 39 806 150 546 385 167 216 412 5 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9687 | . . . . . . . . 1692 579 374 83 462 815 249 314 755 236 958 290 42 34 744 325 140 275 1320 Flight 205 | . . . . . . . . 205 . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 160 240 160 160 160 160 156 29 60 60 60 60 58 60 60 60 64 60 64 64 60 60 60 60 60 43 Average Speed 83 | 154 190 240 162 160 160 160 159 52 60 60 60 60 59 60 60 63 64 62 64 64 60 60 60 60 60 57 Slowest Speed 240 | 160 240 240 240 160 160 160 160 156 60 60 60 60 60 60 60 64 64 134 64 64 60 60 60 60 134 128 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 94 47 47 68 56 66 38 48 61 66 70 71 27 50 56 87 41 27 42 7 1 76 51 60 44 49 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 8 | . 1 . . . 1 . . . . . 1 . . 1 1 . . . . . . . . 3 . . Known Exits Taken 16 | . . . . . . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 25 | . . 1 . 1 . 1 . . 2 . . 4 . 1 2 4 3 . . . . 2 2 . 2 . Spaces Dug 128 | . . . . . . . 11 14 4 6 . . 14 4 3 . . 21 1 . . 5 . . 4 41 Terrain Destroyed 186 | . . . 5 . . . 18 27 4 13 . 26 14 4 3 . . 21 1 . . 5 . . 4 41 Melee 108 | . . . . . . . . 14 4 6 . . 5 4 3 . . 21 1 . . 5 . . 4 41 Projectile 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . AOE 73 | . . . . . . . 18 13 . 7 . 26 9 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Total 16134 | 55 1013 151 723 525 168 229 626 2738 608 406 82 513 1050 258 341 900 284 1349 290 41 35 1011 402 154 313 1869 Wait 2115 | . 44 . 20 122 2 6 74 567 18 13 . 30 126 . 20 127 46 245 . . . 252 72 . 33 298 Move 12594 | 40 805 149 545 384 166 215 411 1901 578 373 82 461 814 248 313 754 235 957 289 41 33 743 324 139 274 1320 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 4 36 . 15 2 . 2 10 44 2 1 . 3 11 . . 6 . 14 . . 1 1 1 3 1 22 Fast Attach 70 | 7 1 . 1 3 . 2 1 13 . . . 1 6 . . 1 . 10 . . . . . 5 . 19 Attach 81 | . 4 . 4 . . . 6 24 . 3 . . 4 . . 2 . 8 . . 1 1 1 . 1 22 Detach 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 Swap 114 | . 6 . 19 . . . 7 20 . 1 . 3 17 2 . 2 . 18 . . . 1 . . . 18 Drop 227 | . 23 . 25 5 . 4 10 59 2 2 . 2 21 . . 6 . 24 . . . . . 7 . 37 Fire 287 | 4 86 . 86 . . . 101 2 . 2 . 5 1 . . . . . . . . . . . . . Melee 415 | . . . . . . . . 92 8 11 . 8 50 8 8 2 3 73 1 . . 13 4 . 4 130 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . 8 2 8 9 . . 6 . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 7) 694 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Discovered new exit (range 11) 973 | -10/Materials | Discovered new exit (range 3) 1214 | -10/Materials | Repaired Lgt. Treads 1956 | -10/Materials | Entered Mines 2273 | -10/Mines | Discovered new exit (range 8) 2319 | -10/Mines | Entered Materials 2319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2710 | -9/Materials | Discovered new exit (range 8) 3404 | -9/Materials | Build established: Scavenger-Mutant 3519 | -9/Materials | First assault squad dispatched 3534 | -9/Materials | Entered Mines 3535 | -9/Mines | Assembled infested the area 3539 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3857 | -9/Mines | Discovered new exit (range 14) 3916 | -9/Mines | Learned Materials machine intel 4124 | -9/Mines | Learned 8 Materials zone layouts 4127 | -9/Mines | Found the Drone Emporium 4136 | -9/Mines | Found Prototype Device 4136 | -9/Mines | Identified Decoy Drone Bay 4280 | -9/Mines | Discovered new exit (range 5) 4294 | -9/Mines | Entered Exiles 4294 | -9/Exiles | Accompanied by 3 allies 4333 | -9/Exiles | Met 8R-AWN 4362 | -9/Exiles | Met EX-HEX 4467 | -9/Exiles | Met EX-BIN 4483 | -9/Exiles | Met EX-DEC 4496 | -9/Exiles | Learned location of Zion (-6) 4547 | -9/Exiles | Discovered new exit (range 10) 4562 | -9/Exiles | Entered Mines 4562 | -8/Mines | Accompanied by 3 allies 4905 | -8/Mines | Discovered new exit (range 5) 4919 | -8/Mines | Entered Materials 4919 | -8/Materials | Accompanied by 3 allies 4919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4920 | -8/Materials | Identified exit to Factory 4920 | -8/Materials | Identified exit to Storage 4921 | -8/Materials | Loaded intel: 48 machine locations 5784 | -8/Materials | Discovered exit to Storage (range 4) 5989 | -8/Materials | Entered Factory 5989 | -7/Factory | Evolved 2 slots: Utility x2 6406 | -7/Factory | Build established: Hacker-Mutant 6645 | -7/Factory | Repaired Imp. Propulsion Shielding 6678 | -7/Factory | Repaired Imp. Hover Unit 6834 | -7/Factory | Fabricated Cmb. Airjet? 7183 | -7/Factory | Repaired Greatsword 7225 | -7/Factory | Repaired Imp. Propulsion Shielding 7332 | -7/Factory | Fabricated Cmb. Airjet? 7588 | -7/Factory | Identified exit to Lower Caves 7617 | -7/Factory | Build established: Hacker-Gladiator 7634 | -7/Factory | Discovered new exit (range 12) 7668 | -7/Factory | Repaired Greatsword? 7973 | -7/Factory | Entered Lower Caves 8085 | -7/Lower Caves | Build established: Scavenger-Gladiator 8356 | -7/Lower Caves | Discovered new exit (range 6) 8361 | -7/Lower Caves | Entered another Lower Caves area 8369 | -7/Lower Caves | Discovered new exit (range 7) 8469 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8520 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8616 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8626 | -7/Lower Caves | Discovered new exit (range 13) 8632 | -7/Lower Caves | Learned Factory emergency access door positions 8635 | -7/Lower Caves | Entered Data Miner 8635 | -7/Data Miner | Discovered new exit (range 6) 8647 | -7/Data Miner | Met Data Miner 8661 | -7/Data Miner | Learned location of Section 7 (-2) 8661 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8670 | -7/Data Miner | Received God Mode back door access code from Data Miner 8685 | -7/Data Miner | Entered Proximity Caves 8686 | -6/Proximity Caves | Identified exit to Factory 8756 | -6/Proximity Caves | Learned 4 Factory zone layouts 8770 | -6/Proximity Caves | Learned Factory trap positions 8823 | -6/Proximity Caves | Escorted by Enhanced Grunt 8915 | -6/Proximity Caves | Build established: Scavenger-Mutant 9026 | -6/Proximity Caves | Entered Factory 9026 | -6/Factory | Accompanied by 1 ally 9026 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9028 | -6/Factory | Loaded intel: 99 trap records 9063 | -6/Factory | Incoming investigation squad redirected 9083 | -6/Factory | Identified exit to Lower Caves 9083 | -6/Factory | Identified exit to Extension 9266 | -6/Factory | Fabricated Cmb. Airjet (x2) 9273 | -6/Factory | Garrison activated, responded to threat 9450 | -6/Factory | Fabricated Cmb. Airjet? 9802 | -6/Factory | Entered Lower Caves 9814 | -6/Lower Caves | Encountered a Warlord checkpoint 9872 | -6/Lower Caves | Build established: Machinist-Mutant 9952 | -6/Lower Caves | Discovered new exit (range 15) 9974 | -6/Lower Caves | Identified exit to Lower Caves 9974 | -6/Lower Caves | Entered another Lower Caves area 9974 | -6/Lower Caves | Discovered new exit (range 14) 9983 | -6/Lower Caves | Encountered a Warlord checkpoint 10027 | -6/Lower Caves | Learned Factory trap positions 10107 | -6/Lower Caves | Learned Factory interactive machine intel 10117 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10189 | -6/Lower Caves | Learned location of Extension (-6) 10203 | -6/Lower Caves | Discovered new exit (range 5) 10204 | -6/Lower Caves | Identified exit to Zion 10205 | -6/Lower Caves | Entered Zion 10232 | -6/Zion | Discovered new exit (range 12) 10238 | -6/Zion | Found GAL Module 10280 | -6/Zion | System corruption cleaned by Quarantine Array 10363 | -6/Zion | Learned location of 1 exit from Factory 10375 | -6/Zion | Found CR-A16's Pointy Stick 10572 | -6/Zion | Imprinted 10574 | -6/Zion | Declared Zion's savior 10635 | -6/Zion | Given A8's code to call for help 10703 | -6/Zion | Identified exit to Proximity Caves 10830 | -6/Zion | Entered Proximity Caves 10830 | -5/Proximity Caves | Accompanied by 4 allies 10835 | -5/Proximity Caves | Learned 4 Factory zone layouts 10944 | -5/Proximity Caves | Learned 8 Factory zone layouts 11025 | -5/Proximity Caves | Discovered new exit (range 12) 11033 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11033 | -5/Proximity Caves | Identified exit to Factory 11036 | -5/Proximity Caves | Entered Factory 11036 | -5/Factory | Accompanied by 2 allies 11036 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11037 | -5/Factory | Identified exit to Upper Caves 11038 | -5/Factory | Identified exit to Factory 11040 | -5/Factory | Loaded intel: 107 trap records 11041 | -5/Factory | Loaded intel: 50 interactive machine locations 11164 | -5/Factory | Retrieved Zion intel report: Branch Access 11170 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11269 | -5/Factory | Incoming investigation squad redirected 11439 | -5/Factory | Repaired Cmb. Airjet 11605 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11606 | -5/Factory | Zion Melee Resupply teleported in 11718 | -5/Factory | Fabricated Cmb. Airjet? 11773 | -5/Factory | Fabricated Cmb. Airjet (x2) 11784 | -5/Factory | Discovered exit to Factory (range 13) 11835 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12037 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12071 | -5/Factory | Retrieved Zion intel report: Component Schematics 12072 | -5/Factory | Zion Heavy Resupply teleported in 12123 | -5/Factory | Entered Upper Caves 12249 | -5/Upper Caves | Ambushed by wild Derelicts 12270 | -5/Upper Caves | Build established: Machinist-Scout 12276 | -5/Upper Caves | Learned Factory trap positions 12294 | -5/Upper Caves | Discovered new exit (range 16) 12310 | -5/Upper Caves | Identified exit to Upper Caves 12311 | -5/Upper Caves | Entered another Upper Caves area 12313 | -5/Upper Caves | Discovered exit to Factory (range 4) 12322 | -5/Upper Caves | Identified exit to Warlord 12338 | -5/Upper Caves | Entered Factory 12338 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12339 | -4/Factory | Loaded intel: 91 trap records 12351 | -4/Factory | Discovered new exit (range 12) 12358 | -4/Factory | Identified exit to Upper Caves 12360 | -4/Factory | Entered Upper Caves 12465 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12996 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13087 | -4/Upper Caves | Discovered new exit (range 3) 13088 | -4/Upper Caves | Identified exit to Upper Caves 13089 | -4/Upper Caves | Entered another Upper Caves area 13108 | -4/Upper Caves | Discovered new exit (range 12) 13122 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13147 | -4/Upper Caves | Identified exit to Research 13363 | -4/Upper Caves | Discovered new exit (range 5) 13366 | -4/Upper Caves | Identified exit to Zhirov 13367 | -4/Upper Caves | Entered Zhirov 13367 | -4/Zhirov | Discovered new exit (range 3) 13379 | -4/Zhirov | Met Zhirov 13389 | -4/Zhirov | Learned location of Testing (-2) 13389 | -4/Zhirov | Learned location of Command (-1) 13389 | -4/Zhirov | Learned location of Quarantine (-3) 13395 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13404 | -4/Zhirov | Found Alien Artifact 13404 | -4/Zhirov | Identified Integrated Reactor 13404 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13440 | -4/Zhirov | Found Alien Artifact 13464 | -4/Zhirov | Identified exit to Proximity Caves 13465 | -4/Zhirov | Entered Proximity Caves 13632 | -3/Proximity Caves | Spotted B-86 Titan 13668 | -3/Proximity Caves | Discovered exit to Research (range 12) 13676 | -3/Proximity Caves | Entered Research 13676 | -3/Research | Evolved 2 slots: Utility x2 14165 | -3/Research | Zion Heavy squad teleported in 14214 | -3/Research | Found Prototype Protection 14214 | -3/Research | Identified Zio. Weapon Casing 14259 | -3/Research | Zion Light squad teleported in 14325 | -3/Research | Found Zio. Weapon Casing 14442 | -3/Research | Discovered new exit (range 15) 14450 | -3/Research | Identified exit to Research 14456 | -3/Research | Discovered exit to Research (range 12) 14462 | -3/Research | Found Prototype Device 14483 | -3/Research | Retrieved Zion intel report: Trap Installations 14512 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14513 | -3/Research | Zion Hacker squad teleported in 14578 | -3/Research | Identified Adv. Kinecellerator 14747 | -3/Research | Found Enh. Force Lance 14839 | -3/Research | Fabricated Hrd. Heavy Armor Plating? 14879 | -3/Research | Terminal network hard line cut 14926 | -3/Research | First assault squad dispatched 14987 | -3/Research | Identified Transdimensional Reconstructor 14987 | -3/Research | Warped through subspace 14998 | -3/Research | Found Gamma Bomb Array 15200 | -3/Research | Core integrity fell below 50% 15206 | -3/Research | Self-destructed Last Messages --------------- 15140_ K-01 Serf collects debris. 15146_ >> Machine Analyzer network decryption results: 15146_ Scanalyzer x1 15158_ W-44 Eye suffers critical hit (Impale). 15158_ W-44 Eye destroyed. 15159_ K-01 Serf collects debris. 15163_ Dropped Mic. Antimatter Reactor. 15164_ Acquired Lgt. Antimatter Reactor. 15165_ Acquired Adv. Visual Processing Unit. 15170_ >> Machine Analyzer network decryption results: 15170_ Scanalyzer x1 15172_ K-01 Serf cleans the Potential Refractor. 15176_ ALERT: Rogue bot located, Programmers report to Research Zone 4N. 15191_ U-05 Engineer builds a Wall. 15196_ >> Machine Analyzer network decryption results: 15196_ Terminal x3 15203_ S-43 Plague destroyed. 15205_ Imp. Force Booster destroyed. 15206_ Slug penetrates Wall. 15206_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????????????????????????""???"""???????????? | | #?????????????????????????????""???"""???????????? | | #?????????????????????????????"T???"""???????????? | | #?????????????????????????????""?????????????????? | | #?????????????????????????????""?????????????????? | | #??????????????????????????????????"""???????????? | | ???????????????????????????????????"""???????????? | | ???????????????????????????????????"""???????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###################????????????????????????????? | | + # ! #????????????????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | #""" # """" #???#######??????????????????? | | #"""" """" #???# T #??????????????????? | | #"""" # """" #???# #??????????????????? | | # """ # """" #???# #??????????????????? | | # # #???# #??"""?????????????? | | ### # #???# #??"""?????????????? | | ??#######/######/######## #??"""?????????????? | | # #??????????????????? | | # #??????????????????? | | #@ #??????????????????? | | ! %s= #??????????????????? | | #########+####### s# #??????????????????? | | ???????? ?????# ! #! #??????????????????? | | ???????? ?????# #######??????????????????? | | ???????? ?????# R ^ ???????????????????????? | | ???????? ?????# ^ ^^????^???????????????? | | ???????? ?????# ^??^?????????????????? | | ???????? ?????# ????""??????????????? | | ??????? ?????# """ ?^?""??????????????? | | ??????? ?????# """ ?^T"??????????????? | | ??????? ?????# """ ^?""??????????????? | | ???????? ?????# ? ""??????????????? | | ???????? ?????# ??? ????????????????? | | ???????? ?????#### ???? ?????????????????? | | ???????? ????????# ???????????????????????? | | ????????###????????####/##???????"""?????????????? | | ??????????????????????? ?????""?F""?????????????? | | ??????????????????????? ??????""""""?????????????? | | ??????????????????????? ???????""""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Corruption Containment 12 Corruption Block 12 Armor Coverage 1200 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 4 Particle Charging 30 Force Boost 30 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Sensor Array | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Greatsword | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Wave Gun | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Beamcaster | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Cld. Gravmag System | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Mining Claw | -5/Factory | Z-intel Lyr. Light Armor Plating | -5/Factory | Z-intel Hardlight Generator | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Imp. Launcher Guidance Computer | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Flexi-carbon Leg | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Stasis Canceller | -5/Factory | Z-intel Imp. VSS Leg | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Plasma Cutter | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive K-01 Serf | -3/Research | Z-intel G-67 Veteran | -3/Research | Z-intel H-77 Assassin | -3/Research | Z-intel W-44 Eye | -3/Research | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -5/Factory | Authchip Cmb. Airjet | x2 | -5/Factory | Authchip Hrd. Heavy Armor Plating | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoilDecoderAccelerator Manual? 0 Play Time 01:52:02 Cumulative 725.8 hours Start 2022.04.13 @ 18:11:58 End 2022.04.13 @ 20:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1099 Rogue 1099 Adventurer 0 Explorer 0 Win Type - Total 69 Types 41/1/10/13/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35d1afcc-f79e-4367-85a1-6552f6c8c7c0