Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 18:50:55 Player: Dogenati Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (120) 600 Value Destroyed (3354) 3354 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 5951 Bonus ------- High Alert Combat Kills 277 Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 78/100 System Corruption 7% Temperature Hot (272) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Particle Gun Autogun Autogun > --- INVENTORY (15) --- Aerolev Unit Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating > --- WEAPON ----------- EM Pulse Cannon Light Assault Rifle Great Axe > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Carbon-fiber Leg Aerolev Unit Hardlight Generator Particle Gun EM Pulse Cannon Autogun Autogun Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 84 | 6 11 27 40 Power 14 | 1 2 3 8 Engine 12 | 1 2 3 6 Core 2 | . . . 2 Reactor . | . . . . Propulsion 24 | 2 2 8 12 Treads 6 | 2 . 1 3 Leg 4 | . . . 4 Wheel 5 | . 2 3 . Hover 6 | . . 4 2 Flight 3 | . . . 3 Utility 10 | 1 3 2 4 Device 3 | . 1 1 1 Storage 4 | 1 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 36 | 2 4 14 16 Energy Gun 12 | 2 3 6 1 Energy Cannon 3 | . . . 3 Ballistic Gun 10 | . . 5 5 Ballistic Cannon . | . . . . Launcher 8 | . 1 2 5 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 33 | . 3 8 22 Power 8 | . . 1 7 Propulsion 8 | . . 4 4 Utility 5 | . 1 1 3 Weapon 12 | . 2 2 8 Highest Loss Streak 6 | . 2 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 94 87 80 Engine 10 | . 14 8 11 Core 1 | . . . 4 Treads 9 | . 21 2 11 Wheel 6 | . 6 13 . Hover 4 | . . 9 2 Device 6 | . 1 8 6 Storage 11 | . 22 11 9 Protection 1 | . . 1 2 Energy Gun 11 | . 27 19 . Energy Cannon 2 | . . . 5 Ballistic Gun 8 | . . 9 11 Launcher 3 | . . . 6 Slashing Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 56 | 14 27 38 56 Greatest Support 60 | 40 40 36 60 Greatest Overweight (x) 18 | 1 1 9 18 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 8 15 15 Most Carried 15 | 6 8 15 15 Average Carried 9 | 3 6 11 9 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 4 8 11 2 Class Distribution -------------------- 42% | Mutant 35% | Skirmisher 7% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1749 | 181 183 577 808 Remotely . | . . . . Salvage Created 3855 | . 329 1596 1930 Parts 241 | . 30 93 118 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 86 | . 14 34 38 Melee 9 | . . 1 8 Guns 49 | . 10 27 12 Cannons 3 | . . . 3 AOE 23 | . 4 5 14 Classes Destroyed 13 | . 4 6 3 Worker 15 | . 1 8 6 Builder 10 | . . 2 8 Hauler 1 | . . 1 . Recycler 3 | . . 1 2 Mechanic 1 | . . . 1 Watcher 6 | . 1 2 3 Swarmer 16 | . 9 3 4 Grunt 52 | . 5 23 24 Brawler 2 | . . 1 1 Duelist 3 | . . 1 2 Sentry 9 | . . 6 3 Hunter 3 | . . . 3 Heavy 1 | . . . 1 Best Kill Streak 12 | . 3 6 12 Combat Bots Only 10 | . 3 4 10 Max Kills in Single Turn 4 | . 3 2 4 Gunslinging 1 | . 1 1 1 Exploded 3 | . 3 2 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 565 | . 77 188 300 Missed 171 | . 22 65 84 Damage Taken 6127 | . 595 1621 3911 Core 924 | . 87 284 553 Absorbed by Shields . | . . . . Redirected to Shielding 51 | . . 3 48 Regen/Repaired (Parts) 71 | . . . 71 Core Remaining (%) 64 | 100 65 29 . Volleys Fired 220 | . 45 108 67 Largest 3 | . 2 3 3 Hottest 165 | . 90 165 121 Shots Fired 491 | . 80 256 155 Gun 426 | . 79 249 98 Cannon 24 | . . . 24 Launcher 41 | . 1 7 33 Special . | . . . . Kinetic 189 | . . 100 89 Thermal 197 | . 39 149 9 Explosive 41 | . 1 7 33 Electromagnetic 64 | . 40 . 24 Robot Hit Streak 11 | . 8 8 11 Robot Miss Streak 17 | . 7 17 4 Penetration Max . | . . . . Secondary Targets 10 | . 3 4 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 307 | . 40 149 118 Core Hits 214 | . 24 89 101 Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 10 | . 1 4 5 Burn 4 | . 1 . 3 Destroy 2 | . . 2 . Smash 2 | . . 2 . Sever 2 | . . . 2 Melee Attacks 38 | . . 8 30 Impact 8 | . . 8 . Slashing 30 | . . . 30 Piercing . | . . . . Sneak Attacks 10 | . . 3 7 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8389 | . 779 2519 5091 Guns 2979 | . 478 1679 822 Cannons 558 | . . . 558 Explosions 3235 | . 292 496 2447 Melee 1516 | . . 257 1259 Ramming 101 | . 9 87 5 Kinetic 1346 | . . 655 691 Thermal 1602 | . 386 1024 192 Explosive 3062 | . 180 496 2386 Electromagnetic 762 | . 204 . 558 Impact 257 | . . 257 . Slashing 1259 | . . . 1259 Piercing . | . . . . Highest Corruption 7 | . 1 2 7 Average Corruption 1 | . 1 2 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 36 | . 7 20 9 Message Errors 8 | . 1 5 2 Matter Fused 7 | . 2 3 2 Heat Flow Errors 4 | . 1 2 1 Energy Discharges 5 | . 1 3 1 Data Loss (minor) 5 | . 1 3 1 Data Loss (major) 2 | . . 1 1 Misfires 1 | . . 1 . Weapon Failures 4 | . 1 2 1 Overload Shots . | . . . . Overflow Damage 392 | . 37 113 242 Projectiles . | . . . . Explosions 59 | . 37 . 22 Melee 333 | . . 113 220 Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 316 | . 55 42 219 Shots 8 | . 2 . 6 Rammed 9 | . 1 8 . Targets Rammed 9 | . 1 8 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 383 | . 252 369 383 Average Temperature 85 | . 86 74 96 Received Heat Transfer 2169 | . 198 684 1287 Effects 5 | . . 2 3 Shutdowns 2 | . . 1 1 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 7 | . 1 5 1 Impact Corruptions 7 | . . 7 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | . 1 7 3 Heat Transferred 3974 | . 1005 2351 618 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 718 | . 274 575 718 Initial 215 | . . 55 215 Average 269 | . 96 310 311 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 27 | 100 89 14 12 Level 1 53 | . 10 59 67 Level 2 18 | . . 25 19 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 20 | . 3 7 10 Investigation 9 | . 2 4 3 Extermination . | . . . . Reinforcement 9 | . 1 3 5 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 11 | . 1 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 128 | . 19 47 62 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 1 . 7 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 21 | . 4 11 6 Terminals 14 | . 4 8 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . . 1 1 Scanalyzers 4 | . . 2 2 Garrison Access . | . . . . Total Hacks 100 | . 20 43 37 Successful 65 | . 15 24 26 Failed 35 | . 5 19 11 Catastrophic 4 | . 2 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 62 | . 20 26 16 Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units 9 | . . 3 6 Scanalyzers 22 | . . 14 8 Garrison Access . | . . . . Terminal Hacks 41 | . 15 15 11 Record 19 | . 8 9 2 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Scanalyzer Index 1 | . . 1 . Alert Level 5 | . 3 . 2 Unreport Threat 3 | . 2 . 1 Locate Traps 1 | . . . 1 Dispatch Records 3 | . 1 2 . Maintenance Status 2 | . . 1 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 5 | . . 1 4 Recycle Component 2 | . . 1 1 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 15 | . . 8 7 Insert Component 9 | . . 6 3 Analyze 6 | . . 2 4 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 3 11 5 Full Trace Events 14 | . 3 7 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . 2 3 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 120 | . . . 120 Parts Recycled 2 | . . 1 1 Recycled Matter 84 | . . . 84 Retrieved Matter 271 | . . . 271 Retrieved Components . | . . . . Parts Scanalyzed 5 | . . 2 3 Part Schematics Acquired 5 | . . 2 3 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5563 | 137 883 2085 2458 Spaces Moved 2945 | 99 518 1484 844 Core 41 | 37 . 1 3 Treads 1140 | 62 353 169 556 Legs 89 | . . . 89 Wheels 1001 | . 165 836 . Hover 659 | . . 478 181 Flight 15 | . . . 15 Fastest Speed 50 | 50 90 86 102 Average Speed 154 | 122 138 111 244 Slowest Speed 950 | 160 160 500 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 5 62 74 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 295 | . 13 40 242 Melee . | . . . . Projectile . | . . . . AOE 295 | . 13 40 242 Terrain Rammed 1 | . . . 1 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3482 | 114 599 1699 1070 Wait 61 | . 3 24 34 Move 2942 | 98 517 1483 844 Hop . | . . . . Pick Up 82 | 10 15 26 31 Fast Attach . | . . . . Attach 49 | 6 4 14 25 Detach 9 | . . 3 6 Swap 35 | . 7 13 15 Drop 36 | . 7 12 17 Fire 220 | . 45 108 67 Melee 38 | . . 8 30 Ram 9 | . . 8 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Discovered new exit (range 14) 713 | -10/Materials | Discovered new exit (range 10) 922 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Entered another Materials area 1021 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1221 | -9/Materials | Lost 3 parts (1p2n) 1336 | -9/Materials | Build established: Skirmisher 1750 | -9/Materials | Discovered new exit (range 16) 2138 | -9/Materials | Build established: Scavenger-Gunner 2317 | -9/Materials | Discovered new exit (range 6) 2621 | -9/Materials | Core integrity fell below 50% 3081 | -9/Materials | Build established: Tank 3106 | -9/Materials | Entered another Materials area 3106 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3417 | -8/Materials | Build established: Skirmisher 3481 | -8/Materials | Repaired Aerolev Unit 3541 | -8/Materials | Repaired Aerolev Unit 4520 | -8/Materials | Identified exit to Storage 4656 | -8/Materials | Core integrity fell below 50% 4685 | -8/Materials | Lost 6 parts (2p2n2w) 5134 | -8/Materials | Build established: Mutant 5473 | -8/Materials | Garrison activated, responded to threat 5506 | -8/Materials | First assault squad dispatched 5507 | -8/Materials | Core integrity fell below 20% 5537 | -8/Materials | Lost 5 parts (1p1u3w) 5540 | -8/Materials | Destroyed 10 combat bots 5564 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. U-05 Engineer builds a Wall. Carbon-fiber Leg destroyed. L-31 Rogue destroyed. Switching to secondary target: G-50 Soldier. G-47 Trooper suffers critical hit (Burn). Aluminum Leg melted. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. U-05 Engineer builds a Door. System corrupted: Autogun jammed. G-50 Soldier suffers critical hit (Burn). Lgt. Angular Momentum Engine melted. Adv. Heat Sink melted. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????#??# """"" ## " | | ????????????????????????????#??# """" ## " | | ????????????????????????????#??# """" # % | | ????????????????????????????#??# """" ## | | ????????????????????????????#??# " " #####+ | | ???????????????????????= #### | | ??????????????????????? + | | ??????????????????????? ????#### | | ???????????????????????+????#?## * * ###+## | | ??????????????????????# ??????##%####### ## | | ??????????????????????# ???????# # # ## """ | | ????????????????????### #???#### # # ## """ | | ????????????????????? ??? ## # + ## """ | | ????????????????????? ??????# # # ## | | ????????????????????? ??????# # ] # + | | ?????????? ??????? ??????# # !# ## "" | | ??????????? ! ?????? * ??????# # ] ##%### S"" | | ?????????? ????##=##?????# ######## #?# "" | | ??????????? t??###%###????#=# %+ #?#+#### | | ?????????? " ## #+# ####?#%# # #?# #??? | | ????????# = [ * = ###*# ! # ###+###? | | ????????# " *%! =%!== *;## # [!# # =%!#? | | ???????? "% g*% =*/== [;## # !# # !#? | | ????????# =[ % % * % ### # [! # # #? | | ????????# ! =%= # ######## # #? | | ?????????#a g *@%=%# #??????# # ## | | ?????????# !=== # #??????#+# + | | ?????????? ###T # *%! ; #????????# # | | ?????????? ????#" %?# ! # #????????#######+ | | ???????????????# ??########## #???????????????? | | ???????????????##????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????+ +???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ???????????????? | | ?????????????????????????????# ?????>?????????? | | ?????????????????????????????# ???????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Great Axe | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Loot Pinata Oops Power Corrupts Remodeling Risk Taker Significant Disruption Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed MetafieldLatentMantle Manual? 0 Play Time 01:04:06 Cumulative 2.6 hours Start 2024.04.09 @ 16:58:18 End 2024.04.09 @ 18:50:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2169b200-334f-40ea-9221-c52d8896bf2e