Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 02:33:33

Player: Nikolayag

Result: Destroyed by as-40184 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1243)     1243
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-7)                 -7
              TOTAL SCORE: 2841

 Bonus
-------
High Alert Combat Kills    2
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/400
Matter                     189/300
Energy                     97/160
System Corruption          9%
Temperature                Cool (0)
Location                   -9/Exiles

 Parts 
-------
Power (1)
  Light Nuclear Core
Propulsion (2)
  Compact Wheel
  Compact Wheel
Utility (4)
  Large Storage Unit
  Large Storage Unit
  High-capacity Storage Unit
  Maneuvering Thrusters
Weapon (2)
Inventory (24)
  Light Treads
  Compact Wheel
  Heat Sink
  Large Storage Unit
  Improved Sensor Array
  Transmission Jammer
  Light Armor Plating
  Medium Armor Plating
  Hacking Suite
  Heavy EM Pulse Gun
  Improved EM Shotgun
  Improved EM Shotgun
  Spread Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
Power
  Light Nuclear Core
Propulsion
  Compact Wheel
  Compact Wheel
Utility
  Large Storage Unit
  Large Storage Unit
  High-capacity Storage Unit
  Maneuvering Thrusters
Weapon
  Heavy EM Pulse Gun
  Improved EM Shotgun
Inventory
  Light Treads
  Compact Wheel
  Compact Wheel
  Heat Sink
  Large Storage Unit
  Improved Sensor Array
  Transmission Jammer
  Light Armor Plating
  Medium Armor Plating
  Hacking Suite
  Heavy EM Pulse Gun
  Improved EM Shotgun
  Spread Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Light Assault Rifle
  Light Assault Rifle
  Heavy Assault Rifle
  EMP Blaster
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 6   5   33  6   5   
  Power                    6    | 1   1   2   2   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   2    | .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   4   1   1   
    Treads                 4    | .   1   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   .   1   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   2   6   1   .   
    Device                 3    | .   .   2   1   .   
    Storage                6    | 1   2   3   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   1   21  2   4   
    Energy Gun             16   | .   .   14  2   .   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          10   | 2   1   6   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 25   | .   4   12  4   5   
  Power                    3    | .   1   .   2   .   
  Propulsion               6    | .   1   3   1   1   
  Utility                  2    | .   .   1   1   .   
  Weapon                   14   | .   2   8   .   4   
  Highest Loss Streak      5    | .   3   5   4   5   
Average Slot Usage (%)     93   | .   85  97  97  98  
  Engine                   8    | .   13  6   7   .   
  Core                     3    | .   .   4   3   11  
  Treads                   10   | .   10  10  6   .   
  Wheel                    13   | .   17  10  13  22  
  Device                   6    | .   .   9   4   11  
  Storage                  30   | .   24  33  33  33  
  Protection               1    | .   .   1   6   .   
  Energy Gun               6    | .   .   9   15  7   
  Energy Cannon            1    | .   .   1   .   3   
  Ballistic Gun            11   | .   17  9   6   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             78   | 10  39  78  78  78  
  Greatest Support         32   | 32  32  20  32  32  
  Greatest Overweight (x)  4    | .   2   4   4   2   
  Average Overweight (x)   2    | .   .   3   3   2   
Largest Inventory Capacity 24   | 6   16  24  24  24  
  Average Capacity         20   | 5   13  23  24  24  
  Most Carried             24   | 5   14  24  24  20  
  Average Carried          16   | 2   8   20  22  19  
  Final Capacity           24   | .   .   .   .   24  
  Final Carried            17   | .   .   .   .   17  

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 33% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           931  | 252  191  488  .    .    
  Remotely                 100  | .    .    100  .    .    
Salvage Created            1923 | 96   336  1491 .    .    
  Parts                    109  | 1    12   96   .    .    
Haulers Intercepted        2    | .    .    2    .    .    
Recyclers Shooed           4    | .    1    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  40   | .   6   32  2   .   
  Guns                     37   | .   6   30  1   .   
  Cannons                  2    | .   .   2   .   .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          9    | 1   1   6   1   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  3    | .   .   3   .   .   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 6    | 1   1   4   .   .   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  14   | .   .   14  .   .   
  Grunt                    20   | .   6   14  .   .   
  Sentry                   4    | .   .   4   .   .   
  Demolisher               2    | .   .   .   2   .   
Best Kill Streak           10   | 1   3   10  2   .   
  Combat Bots Only         9    | .   3   9   2   .   
Max Kills in Single Turn   2    | 1   1   2   1   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               2905 | .    607  1373 439  486  
  Core                     539  | .    127  231  43   138  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         74   | 100  49   .    .    .    
Volleys Fired              161  | 5    41   104  3    8    
  Largest                  2    | 2    2    2    2    1    
  Hottest                  96   | 40   40   96   90   33   
Shots Fired                278  | 10   51   203  6    8    
  Gun                      248  | 10   51   180  6    1    
  Cannon                   23   | .    .    23   .    .    
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  152  | 10   51   90   .    1    
  Thermal                  111  | .    .    111  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          15   | .    .    2    6    7    
  Robot Hit Streak         17   | 5    6    17   17   4    
  Robot Miss Streak        4    | 1    3    4    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           178  | 7    34   129  5    3    
  Core Hits                95   | 2    16   71   4    2    
  Critical Hits            3    | 1    1    1    .    .    
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2268 | 56   409  1646 126  31   
  Guns                     1898 | 56   409  1369 64   .    
  Cannons                  277  | .    .    277  .    .    
  Explosions               93   | .    .    .    62   31   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  962  | 56   409  497  .    .    
  Thermal                  1196 | .    .    1134 62   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          110  | .    .    15   64   31   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    31   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        162  | .    15   162  93   .    
  Average Temperature      29   | .    8    29   46   .    
  Received Heat Transfer   701  | .    357  324  .    20   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         2553 | .    .    2553 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             414  | 5   173 414 158 .   
  Average Influence        150  | 1   54  207 148 .   
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         72   | .   .   .   .   .   
  Level 1                  24   | .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           4    | .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   16  51  7   8   
  Peak Tracking Total      9    | .   4   7   7   9   
  Tactical Retreats        6    | .   2   4   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          4    | .   2   2   .   .   
  Terminals                4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   4   8   .   .   
  Successful               6    | .   .   6   .   .   
  Failed                   6    | .   4   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   4   8   .   .   
  Terminals                12   | .   4   8   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Zone Layout              2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   4   8   .   .   
  Terminals                4    | .   .   4   .   .   
    Track                  2    | .   .   2   .   .   
    Botnet                 2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   2   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               2285 | 73   679  1325 138  70   
Spaces Moved               1049 | 45   415  466  89   34   
  Core                     1    | 1    .    .    .    .    
  Treads                   181  | .    144  37   .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   867  | 44   271  429  89   34   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  140  120  120  
  Average Speed            137  | 98   133  146  134  120  
  Slowest Speed            220  | 100  180  220  140  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    76   45   18   9    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Total                      1621 | 61  490 916 100 54  
  Wait                     288  | 1   13  264 3   7   
  Move                     1045 | 44  414 465 88  34  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  49   | 5   14  30  .   .   
  Fast Attach              14   | 6   1   7   .   .   
  Attach                   26   | .   3   16  4   3   
  Detach                   3    | .   .   3   .   .   
  Swap                     16   | .   1   11  2   2   
  Drop                     19   | .   3   16  .   .   
  Fire                     161  | 5   41  104 3   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 10)
  285 | -10/Materials | Lost 3 parts (1n2w)
  316 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Core integrity fell below 50%
  710 | -10/Materials | Discovered new exit (range 16)
  753 | -10/Materials | Entered another Materials area
  753 | -9/Materials  | Evolved 2 slots: Utility x2
 1056 | -9/Materials  | Build established: Hauler-Mutant
 1153 | -9/Materials  | Lost 5 parts (1n1u3w)
 1160 | -9/Materials  | Destroyed 9 combat bots
 1181 | -9/Materials  | Discovered new exit (range 13)
 1415 | -9/Materials  | Build established: Scavenger-Mutant
 1586 | -9/Materials  | Discovered new exit (range 19)
 1861 | -9/Materials  | Core integrity fell below 50%
 2042 | -9/Materials  | Discovered new exit (range 16)
 2078 | -9/Materials  | Entered Mines
 2123 | -9/Mines      | Assembled infested the area
 2128 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2193 | -9/Mines      | Lost 4 parts (2p1n1u)
 2211 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2211 | -9/Mines      | Discovered new exit (range 5)
 2216 | -9/Mines      | Entered Exiles
 2242 | -9/Exiles     | Build established: Hauler-Mutant
 2250 | -9/Exiles     | Met 8R-AWN
 2257 | -9/Exiles     | Attacked by the Exiles
 2282 | -9/Exiles     | Core integrity fell below 20%
 2286 | -9/Exiles     | Destroyed by as-40184 with Assembled Rifle

 Last Messages 
---------------
02276_ HV Slug penetrates Wall.
02276_ Penetrated by HV Slug.
02276_ HV Slug penetrates Wall.
02277_ EMP Blaster destroyed.
02280_ Penetrated by HV Slug.
02280_ HV Slug penetrates Wall.
02280_ Penetrated by HV Slug.
02280_ HV Slug penetrates Wall.
02280_ Com. Wheel destroyed.
02280_ System corrupted by crushing effect (+5).
02280_ Knocked back.
02282_ Penetrated by HV Slug.
02282_ HV Slug penetrates Wall. <x3>
02282_ Hvy. Assault Rifle destroyed.
02282_ System corrupted by crushing effect (+4).
02282_ Knocked back.
02285_ Penetrated by HV Slug.
02285_ HV Slug penetrates Wall.
02285_ Penetrated by HV Slug.
02285_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????#      g   a          #????????????????? |
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| ??????????#####?; a;###     *      ###???????????? |
| ??????????????# ####??#####          ##??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedCoolingBeam
  Manual?         0
Play Time         00:20:39
  Cumulative      162.6 hours
  Start           2019.10.25 @ 01:24:02
  End             2019.10.25 @ 02:33:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             49
Gallery%          67
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c3219389-baf3-401a-9f1d-d4dc339e4c22