Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 20:17:38

Player: luckinvolved

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (33)      165
Value Destroyed (875)      875
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (755)                755
              TOTAL SCORE: 6995

 Bonus
-------
Follower Combat Kills      255
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     235/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
>               --- WEAPON (2) -------
                Power Maul
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Advanced ECM Suite
                Riot Gun

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Flight Unit
       Improved Flight Unit
       Improved Flight Unit
>               --- UTILITY ----------
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Terrain Scan Processor
      Makeshift Transmission Jammer
       Advanced ECM Suite
                Utility Shielding
                System Shield
                Authchip [Propulsion]
>               --- WEAPON -----------
       Improved EM Shotgun
          Heavy Flail
>               --- INVENTORY --------
       Improved Ion Engine
                Gravmag System
                Gravmag System
  High-capacity Matter Pod
       Improved Assault Rifle
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Authchip [Propulsion]
  Protection               Utility Shielding
Weapon                     Rocket Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 6   .   2   10  14  11  1   13  13  8   .   3   7   6   
  Power                    8    | 1   .   .   1   2   .   .   .   .   1   .   .   1   2   
    Engine                 7    | 1   .   .   1   2   .   .   .   .   .   .   .   1   2   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 1   .   1   4   2   4   .   10  6   2   .   .   1   2   
    Treads                 7    | 1   .   1   3   2   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   9   1   2   .   .   .   2   
    Flight                 11   | .   .   .   1   .   4   .   1   5   .   .   .   .   .   
  Utility                  29   | 2   .   .   3   3   6   1   2   6   4   .   1   1   .   
    Device                 15   | 1   .   .   3   1   4   1   .   2   1   .   1   1   .   
    Storage                5    | 1   .   .   .   2   1   .   1   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   .   2   2   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   1   2   7   1   .   1   1   1   .   2   4   2   
    Energy Gun             6    | 1   .   1   .   2   .   .   .   1   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   1   1   .   .   .   .   1   .   .   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   
    Launcher               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   1   .   1   .   .   12  2   6   2   6   4   3   
  Power                    4    | .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Propulsion               16   | .   .   .   .   .   .   .   7   1   3   1   1   1   2   
  Utility                  11   | .   .   1   .   .   .   .   4   1   1   .   4   .   .   
  Weapon                   6    | .   .   .   .   1   .   .   .   .   2   .   1   2   .   
  Highest Loss Streak      11   | .   .   1   .   1   .   .   11  2   4   6   6   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  92  96  99  98  .   87  63  72  59  33  39  29  
  Engine                   6    | .   14  14  11  11  9   .   6   .   .   .   .   3   1   
  Treads                   10   | .   14  23  22  22  1   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   34  .   21  23  16  .   .   .   .   
  Device                   19   | .   14  12  29  33  32  .   29  9   9   13  7   9   1   
  Storage                  5    | .   14  14  11  11  1   .   2   1   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   1   .   .   7   17  20  17  17  17  
  Hackware                 1    | .   .   .   .   .   .   .   .   8   12  6   1   .   .   
  Energy Gun               2    | .   14  14  .   .   18  .   5   4   2   .   .   .   .   
  Energy Cannon            1    | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  11  .   .   .   .   .   2   .   .   2   1   
  Launcher                 4    | .   .   .   .   20  .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   6   6   2   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 15  15  15  22  59  18  20  61  10  14  14  14  13  17  
  Greatest Support         45   | 20  20  40  40  40  27  27  45  18  18  18  9   15  24  
  Greatest Overweight (x)  4    | 1   .   .   .   1   .   .   3   .   1   .   4   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  15  5   20  20  5   5   5   5   5   
  Average Capacity         8    | 7   8   8   8   14  6   5   9   8   5   5   5   5   5   
  Most Carried             17   | 7   7   8   8   16  15  4   17  10  5   2   4   5   5   
  Average Carried          6    | 4   7   7   7   12  6   4   7   5   4   2   2   3   4   
  Final Capacity           20   | 8   8   8   8   15  5   5   20  5   5   5   5   5   5   
  Final Carried            15   | 7   7   8   8   15  5   4   11  5   2   2   4   5   3   

 Class Distribution 
--------------------
 36% | Mutant
 29% | Scavenger-Mutant
 18% | Infiltrator-Mutant
  7% | Infiltrator-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Infiltrator-Sprinter | -7/DSF
             Sprinter | -6/Factory
   Infiltrator-Mutant | -6/Lower Caves
   Infiltrator-Mutant | -6/Lower Caves
               Mutant | -5/Factory
   Infiltrator-Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Matter Collected           1282 | 203 .   110 188 273 33  .   34  123 104 .   7   207 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1273 | 16  .   125 436 159 97  .   34  265 49  .   18  74  .   
  Parts                    80   | 4   .   5   26  14  11  .   .   5   4   .   8   3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   .   3   .   .   3   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Combat Hostiles Destroyed  18   | .   .   2   5   4   1   .   .   .   2   .   2   2   .   
  Guns                     5    | .   .   2   .   .   1   .   .   .   2   .   .   .   .   
  Cannons                  8    | .   .   .   5   .   .   .   .   .   .   .   1   2   .   
  AOE                      5    | .   .   .   .   4   .   .   .   .   .   .   1   .   .   
Classes Destroyed          7    | 1   .   1   3   .   .   .   .   1   1   .   .   .   .   
  Builder                  8    | .   .   .   1   3   2   .   .   .   .   .   2   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   .   .   2   .   2   1   .   
  Grunt                    4    | .   .   2   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   4   4   1   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 1   .   1   3   3   3   .   .   2   2   .   4   1   .   
  Combat Bots Only         2    | .   .   1   2   2   1   .   .   .   2   .   2   1   .   
Max Kills in Single Turn   3    | 1   .   1   1   2   1   .   .   1   1   .   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  
Hostile Shots Fired        396  | .    1    14   35   17   6    .    70   24   62   4    86   49   28   
  Missed                   145  | .    1    2    11   6    1    .    23   14   19   1    34   22   11   
Damage Taken               4540 | .    .    169  348  223  75   .    1103 132  660  59   945  542  284  
  Core                     1726 | .    .    29   89   .    .    .    301  24   277  .    634  286  86   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  144  | .    .    .    .    .    .    .    103  .    18   .    23   .    .    
Core Remaining (%)         81   | 100  .    88   .    77   100  .    57   .    .    64   .    .    .    
Volleys Fired              88   | 3    .    13   20   9    4    .    .    .    14   .    9    11   5    
  Largest                  2    | 2    .    2    2    2    2    .    .    .    1    .    1    1    1    
  Hottest                  101  | 70   .    70   91   66   101  .    .    .    23   .    65   57   30   
Shots Fired                136  | 6    .    26   40   17   8    .    .    .    14   .    9    11   5    
  Gun                      83   | 6    .    26   20   .    8    .    .    .    14   .    3    1    5    
  Cannon                   36   | .    .    .    20   .    .    .    .    .    .    .    6    10   .    
  Launcher                 17   | .    .    .    .    17   .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72   | 3    .    13   20   .    .    .    .    .    14   .    6    11   5    
  Thermal                  40   | 3    .    13   20   .    4    .    .    .    .    .    .    .    .    
  Explosive                17   | .    .    .    .    17   .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    4    .    .    .    .    .    3    .    .    
  Robot Hit Streak         16   | 1    .    10   16   11   2    .    .    .    9    .    2    5    2    
  Robot Miss Streak        3    | 3    .    1    2    2    1    .    .    .    2    .    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           88   | 2    .    18   27   9    6    .    .    3    10   .    4    7    2    
  Core Hits                44   | 1    .    7    10   10   4    .    .    1    4    .    4    3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    1    .    .    .    .    2    .    .    1    .    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    1    .    6    4    1    .    .    .    1    
  Impact                   13   | .    .    .    .    .    1    .    6    4    1    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2331 | 25   .    233  500  356  78   .    .    292  169  .    397  232  49   
  Guns                     716  | 25   .    233  150  .    78   .    .    .    169  .    12   .    49   
  Cannons                  678  | .    .    .    350  .    .    .    .    .    .    .    96   232  .    
  Explosions               645  | .    .    .    .    356  .    .    .    .    .    .    289  .    .    
  Melee                    292  | .    .    .    .    .    .    .    .    292  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  790  | .    .    94   150  .    .    .    .    .    169  .    96   232  49   
  Thermal                  550  | 25   .    139  350  .    36   .    .    .    .    .    .    .    .    
  Explosive                645  | .    .    .    .    356  .    .    .    .    .    .    289  .    .    
  Electromagnetic          54   | .    .    .    .    .    42   .    .    .    .    .    12   .    .    
  Impact                   292  | .    .    .    .    .    .    .    .    292  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   .    .    .    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Fused           5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            171  | .    .    .    3    6    .    .    .    162  .    .    .    .    .    
  Projectiles              3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Melee                    162  | .    .    .    .    .    .    .    .    162  .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    .    63   .    .    .    .    .    .    134  .    .    
  Shots                    5    | .    .    .    .    3    .    .    .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        127  | 27   .    127  104  17   30   .    .    .    .    .    .    15   .    
  Average Temperature      40   | 14   .    63   34   12   14   .    .    .    .    .    .    9    .    
  Received Heat Transfer   570  | .    .    93   105  90   45   .    .    57   9    27   .    135  9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1258 | 74   .    481  629  .    74   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Peak Influence             412  | 5   3   45  237 412 266 120 152 52  .   .   311 .   .   
  Initial                  165  | .   3   .   17  17  165 120 84  22  .   .   .   .   .   
  Average                  153  | 1   3   10  91  302 211 120 117 40  .   .   117 .   .   
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   .   .   .   1   .   .   
  Low Security (%)         68   | 100 100 100 92  19  46  100 100 100 .   .   81  .   .   
  Level 1                  31   | .   .   .   7   77  53  .   .   .   .   .   18  .   .   
  Level 2                  .    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   .   .   1   1   .   .   2   .   .   
  Investigation            2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Distress Signals           3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   2   2   5   15  3   .   9   6   6   3   20  6   5   
  Peak Tracking Total      8    | .   2   2   2   5   3   .   5   5   3   3   8   3   5   
  Tactical Retreats        12   | .   .   .   .   .   .   .   3   .   1   .   6   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Traps Triggered            4    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Machines Disabled          6    | .   .   .   .   3   .   .   1   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   .   1   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Machines Accessed          9    | .   .   .   4   1   .   1   .   .   1   .   1   .   1   
  Terminals                7    | .   .   .   4   1   .   1   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   10  2   .   2   .   .   1   .   1   .   1   
  Successful               6    | .   .   .   1   1   .   1   .   .   1   .   1   .   1   
  Failed                   11   | .   .   .   9   1   .   1   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   .   10  2   .   2   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   1   .   1   .   .   1   .   1   .   1   
  Open Door                4    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Total Allies               10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   72  .   .   .   .   .   .   .   .   .   
  Total Damage             712  | .   .   .   .   712 .   .   .   .   .   .   .   .   .   
  Kills                    16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   2   .   .   3   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Turns Passed               3249 | 109 29  229 458 736 84  2   192 114 232 22  362 484 196 
Spaces Moved               2924 | 56  19  108 215 365 138 3   276 69  409 38  427 474 327 
  Core                     715  | 6   .   .   .   .   .   .   .   .   .   .   262 179 268 
  Treads                   757  | 50  19  108 215 365 .   .   .   .   .   .   .   .   .   
  Legs                     295  | .   .   .   .   .   .   .   .   .   .   .   .   295 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    327  | .   .   .   .   .   .   .   31  .   34  38  165 .   59  
  Flight                   830  | .   .   .   .   .   138 3   245 69  375 .   .   .   .   
  Fastest Speed            31   | 50  160 160 160 160 31  31  31  31  34  56  50  50  50  
  Average Speed            89   | 152 160 160 160 177 31  31  41  32  45  58  74  93  52  
  Slowest Speed            250  | 160 160 160 160 240 31  31  240 34  110 60  250 120 70  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   8   28  20  55  17  .   90  2   59  9   13  59  42  
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   .   1   .   .   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   .   1   .   .   .   .   .   
Scrap Searched             8    | .   .   .   .   .   .   .   .   .   4   .   .   3   1   
Spaces Dug                 19   | .   .   .   .   11  1   .   4   1   1   .   .   .   1   
Terrain Destroyed          136  | .   .   .   .   84  1   .   4   1   1   .   39  5   1   
  Melee                    8    | .   .   .   .   .   1   .   4   1   1   .   .   .   1   
  Projectile               7    | .   .   .   .   .   .   .   .   .   .   .   2   5   .   
  AOE                      121  | .   .   .   .   84  .   .   .   .   .   .   37  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Upp Upp 
Total                      3417 | 71  18  139 296 442 169 3   347 153 438 37  459 502 343 
  Wait                     160  | .   .   12  32  22  4   .   1   61  4   .   18  6   .   
  Move                     2911 | 55  18  107 214 364 137 2   275 68  408 37  426 473 327 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  50   | 7   .   3   8   15  3   .   7   2   1   .   2   2   .   
  Fast Attach              46   | 6   .   .   4   7   6   .   5   5   4   .   2   3   4   
  Attach                   37   | .   .   1   3   4   2   1   7   8   4   .   1   4   2   
  Detach                   19   | .   .   .   2   4   .   .   8   .   .   .   1   3   1   
  Swap                     11   | .   .   1   3   3   3   .   1   .   .   .   .   .   .   
  Drop                     46   | .   .   2   10  14  9   .   1   5   2   .   .   .   3   
  Fire                     88   | 3   .   13  20  9   4   .   .   .   14  .   9   11  5   
  Melee                    13   | .   .   .   .   .   1   .   6   4   1   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            36   | .   .   .   .   .   .   .   36  .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
  110 | -11/Scrapyard  | Entered Materials
  123 | -10/Materials  | Discovered new exit (range 11)
  139 | -10/Materials  | Entered Mines
  146 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  310 | -10/Mines      | Build established: Mutant
  355 | -10/Mines      | Discovered new exit (range 9)
  368 | -10/Mines      | Entered Materials
  368 | -9/Materials   | Evolved 2 slots: Utility x2
  690 | -9/Materials   | Discovered new exit (range 16)
  826 | -9/Materials   | Entered Storage
  878 | -9/Storage     | Build established: Scavenger-Mutant
  897 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1024 | -9/Storage     | Lost 6 allies
 1219 | -9/Storage     | Lost 4 allies
 1518 | -9/Storage     | Discovered new exit (range 8)
 1562 | -9/Storage     | Entered Materials
 1562 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1643 | -8/Materials   | Discovered new exit (range 4)
 1646 | -8/Materials   | Entered Factory
 1646 | -7/Factory     | Evolved 2 slots: Utility x2
 1648 | -7/Factory     | Identified exit to DSF
 1648 | -7/Factory     | Entered DSF
 1665 | -7/DSF         | Discovered new exit (range 13)
 1667 | -7/DSF         | Additional patrols routed to DSF
 1840 | -7/DSF         | Entered Factory
 1840 | -6/Factory     | Evolved 2 slots: Utility x2
 1868 | -6/Factory     | Lost 11 parts (1p7n3u)
 1944 | -6/Factory     | Discovered new exit (range 7)
 1954 | -6/Factory     | Entered Lower Caves
 1992 | -6/Lower Caves | Encountered a Warlord checkpoint
 2027 | -6/Lower Caves | Learned Factory stockpile data
 2183 | -6/Lower Caves | Discovered new exit (range 4)
 2184 | -6/Lower Caves | Identified exit to Lower Caves
 2186 | -6/Lower Caves | Entered another Lower Caves area
 2202 | -6/Lower Caves | Discovered new exit (range 12)
 2208 | -6/Lower Caves | Identified exit to Factory
 2208 | -6/Lower Caves | Entered Factory
 2208 | -5/Factory     | Evolved 2 slots: Utility x2
 2224 | -5/Factory     | Lost 6 parts (1p3n1u1w)
 2370 | -5/Factory     | Lost 6 parts (1n4u1w)
 2375 | -5/Factory     | Discovered new exit (range 6)
 2381 | -5/Factory     | Identified exit to Extension
 2482 | -5/Factory     | Core integrity fell below 50%
 2521 | -5/Factory     | Discovered new exit (range 15)
 2569 | -5/Factory     | Identified exit to Upper Caves
 2570 | -5/Factory     | Entered Upper Caves
 2655 | -5/Upper Caves | Build established: Mutant
 2765 | -5/Upper Caves | Learned Factory garrison access intel
 2836 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2911 | -5/Upper Caves | Identified exit to Upper Caves
 2970 | -5/Upper Caves | Build established: Infiltrator-Mutant
 3000 | -5/Upper Caves | Core integrity fell below 20%
 3054 | -5/Upper Caves | Entered another Upper Caves area
 3126 | -5/Upper Caves | Learned Factory emergency access door positions
 3250 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03093_ Acquired Power Maul.
03126_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
03188_ Connecting with WAR.Sys...
>>Open Door
Sealed Heavy Doors opened.
03190_ Acquired Mak. Hover Unit. <x2>
03195_ Acquired Coil Gun.
03214_ Penetrated by Slug.
03229_ Lgt. Angular Momentum Engine destroyed.
03232_ Slug penetrates Wall.
03234_ Slug penetrates S-27 Virus.
03242_ Slug penetrates Wall.
03242_ Penetrated by Slug.
03245_ Mak. Hover Unit destroyed.
03245_ Slug penetrates Wall.
03245_ Dropped Coil Gun.
03246_ Mak. Hover Unit destroyed.
03246_ Dropped Imp. Ion Engine.
03250_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#        #### |
| ?????????????????????????????????????##        ##? |
| ??????????????????????????????????????##        #? |
| ???????????????????????????????????????##       ## |
| ???????????????????????????????######???#        # |
| ?????????????????????????????###    ##??#  ###     |
| ?????????????????????????????#       ##?#  #?##    |
| ?????????????????????????????#        ###  ####    |
| ?????????????????????????????#         ##          |
| ?????????????????????????????#             ####  # |
| ????????????????????????????##        ### ##??#### |
| ???????????????????????????##    ######?# #??????? |
| ???????????????????????????#     #??????# ######## |
| ???????????????????????????#     ####???#          |
| ???????????????????????????##       #???#####      |
| ????????????????????????????##      #??????##      |
| ?????????????????????????????##*    #??##?##       |
| ??????????????????????????????#h   ##?## ##        |
| ????????????????????????????###    #?##            |
| ???????????????????????????##      ###             |
| ??????????????????????????##            ##         |
| ?????????????????????????##   ##       ###         |
| ????????????????????????##   ###      ###          |
| ????????????????????????#   ##?      ##?#          |
| ????????????????????????#  ##???     #??#          |
| ????????????????????????#@ #???? #####??##         |
| ????????????????????????# ##????##???????#         |
| ????????????????????????###????????????###       # |
| ???????????????????????????????????????#         # |
| ???????????????????????????????????????##          |
| ????????????????????????????????????????##         |
| ?????????????????????????????????????????##        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????##       |
| ???????????????????????????????????????????###     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????##  # |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       610
ECM Strength               2
Jamming Range              14
Additional Mass Support    9
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                63
Recoil Reduction           2
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateConcussiveDrive
  Manual?         0
Play Time         00:39:31
  Cumulative      31.3 hours
  Start           2024.04.15 @ 19:39:25
  End             2024.04.15 @ 20:17:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           59
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          41
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          32%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7eac732-1ff4-4890-9a3d-2b00e8602700