Cogmind - Beta 9.2 @@@ ROGUE MODE // 2020.03.15 @ 02:56:33 Player: UlyssesB Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (101) 505 Value Destroyed (3590) 3590 Prototype IDs (38) 760 Alien Tech Used (4) 800 Bonus (6101) 6101 TOTAL SCORE: 20256 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 338 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -166 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Force Field Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Transdimensional Reconstructor Subatomic Replicator Sigix Containment Pod [Rating: 188] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Propulsion 8 | . . . . 1 1 . . . . . 1 . . . . 2 1 . . 2 Utility 8 | . . 2 . 1 1 2 . . . . . . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 160 | . 5 . 6 21 25 14 2 3 8 3 9 3 . 2 5 5 13 6 18 12 Power 31 | . 1 . . 4 2 . 1 1 . 1 3 2 . . 2 1 4 3 5 1 Engine 14 | . 1 . . 2 2 . . 1 . 1 1 2 . . 1 1 2 . . . Core 6 | . . . . 2 . . 1 . . . 2 . . . 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . 2 3 5 1 Propulsion 45 | . 4 . . 6 13 9 . 1 . . 2 . . . 1 1 3 . 3 2 Treads 16 | . 2 . . 5 7 1 . . . . . . . . . . . . . 1 Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . Wheel 4 | . 2 . . . 2 . . . . . . . . . . . . . . . Hover 3 | . . . . 1 2 . . . . . . . . . . . . . . . Flight 21 | . . . . . 1 8 . 1 . . 2 . . . 1 1 3 . 3 1 Utility 53 | . . . 3 5 2 5 1 . 8 1 . 1 . 2 2 3 2 3 8 7 Device 18 | . . . . 2 1 1 1 . 1 1 . 1 . . . 1 . 2 4 3 Storage 12 | . . . 3 1 1 2 . . . . . . . 1 1 . . . 2 1 Processor 10 | . . . . . . . . . 6 . . . . . . . 2 . 2 . Hackware 8 | . . . . . . . . . 1 . . . . . 1 2 . 1 . 3 Protection 5 | . . . . 2 . 2 . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 31 | . . . 3 6 8 . . 1 . 1 4 . . . . . 4 . 2 2 Energy Gun 4 | . . . 1 1 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . . . 1 4 4 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 1 1 2 . . 1 . . 1 . . . . . 3 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Piercing Weapon 5 | . . . . . . . . . . 1 3 . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 4 1 2 . . 7 . . . . 3 . . 2 1 5 1 Parts Lost 51 | . . . 1 1 9 . 2 2 1 . 3 . . . 3 3 9 4 . 13 Power 17 | . . . . . 1 . 1 2 . . 2 . . . 2 1 3 3 . 2 Propulsion 18 | . . . . 1 5 . . . 1 . . . . . 1 1 4 . . 5 Utility 10 | . . . . . . . . . . . 1 . . . . 1 2 1 . 5 Weapon 6 | . . . 1 . 3 . 1 . . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . 1 1 3 . 2 1 1 . 1 . . . 3 2 5 9 . 12 Average Slot Usage (%) 80 | . 85 66 87 91 95 87 78 47 54 76 83 87 88 88 92 81 71 62 74 67 Engine 5 | . 14 11 11 5 6 6 5 . . 1 1 10 11 11 10 8 2 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . 3 5 11 9 Treads 10 | . 23 22 22 24 21 9 . . . . . . . . . . . . . . Flight 13 | . . . . . . 16 26 25 25 20 27 29 29 29 29 26 21 17 21 21 Device 6 | . . . . 9 15 15 13 3 . 4 4 4 5 5 5 3 1 6 3 2 Storage 18 | . 14 11 32 27 29 17 13 13 13 13 11 11 11 11 11 10 9 4 5 2 Processor 7 | . . . . . . . . . 12 26 23 23 23 23 23 11 12 13 13 12 Hackware 2 | . . . . . . . . . 2 6 2 . . . 3 13 14 9 13 16 Energy Gun 2 | . 14 11 5 . 2 13 12 . . . . . . . . . . . . . Ballistic Gun 6 | . 14 11 16 18 12 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 2 4 5 5 5 5 5 3 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 12 12 12 34 52 58 57 32 25 16 22 39 38 38 38 38 32 49 47 79 80 Greatest Support 108 | 20 40 40 40 60 82 82 32 32 24 24 40 40 40 40 40 44 59 59 81 108 Greatest Overweight (x) 9 | . . . . 1 5 1 . . 5 7 . . . . 9 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 22 | . 6 6 18 18 22 22 12 12 12 12 12 12 12 12 16 12 12 8 8 14 Average Capacity 14 | . 6 6 15 16 21 15 12 12 12 12 12 12 12 12 12 12 11 8 7 7 Most Carried 22 | . 6 6 8 18 21 22 12 12 12 11 11 10 9 12 12 11 12 6 8 10 Average Carried 11 | . 6 6 5 14 16 14 11 11 11 9 8 8 8 11 11 8 10 5 6 6 Final Capacity 22 | 6 6 6 16 18 22 12 12 12 12 12 12 12 12 12 12 12 8 8 8 4 Final Carried 18 | 6 6 6 5 18 18 12 12 12 11 9 10 8 9 12 10 9 8 5 8 1 Class Distribution -------------------- 39% | Mutant 15% | Scavenger-Mutant 11% | Hacker-Sprinter 9% | Hauler-Mutant 9% | Scout 7% | Sprinter 5% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Matter Collected 3061 | 200 60 . 95 712 867 105 55 34 151 30 119 30 . 30 30 17 192 32 172 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5028 | . 221 . 35 1344 1664 . . 32 . 231 317 . 115 293 259 17 402 32 45 21 Parts 234 | . 11 . 5 66 93 . . 5 . 8 13 . . 4 2 3 17 2 1 4 Haulers Intercepted 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . Recyclers Shooed 6 | . . . 2 . 2 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 2 . . . . . 2 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 72 | . 4 . 2 24 27 . . 4 . . 6 . . . . . 5 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Guns 54 | . 3 . 2 24 25 . . . . . . . . . . . . . . . AOE 17 | . 1 . . . 2 . . 4 . . 6 . . . . . 4 . . . Classes Destroyed 14 | . 2 . 1 7 4 . . . . . . . . . . . . . . . Worker 8 | . . . . 3 3 . . . . . 1 . . . . . 1 . . . Builder 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Tunneler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Hauler 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . Recycler 5 | . . . . 1 2 . . . . . 1 . . . . . 1 . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . 2 . . . . . . . . . . . . . . . . 1 . 1 Watcher 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Swarmer 22 | . . . 2 4 3 . . 4 . . 4 . . . . . 5 . . . Grunt 34 | . 4 . . 14 14 . . . . . 2 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . Sentry 7 | . . . . 4 3 . . . . . . . . . . . . . . . Hunter 5 | . . . . 2 3 . . . . . . . . . . . . . . . Programmer 4 | . . . . . 4 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 . 2 9 5 . . 4 . . 6 . . . . 1 5 1 1 1 Combat Bots Only 6 | . 2 . 2 5 4 . . 4 . . 6 . . . . . 4 . . . Max Kills in Single Turn 3 | . 3 . 1 2 2 . . 1 . . 2 . . . . 1 3 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . 1 . . 1 . . 2 . . . . . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Damage Taken 10574 | . 184 58 285 1332 1959 109 137 288 36 . 769 . . . 280 168 696 484 549 3240 Core 2845 | . 55 . 41 141 266 . 46 159 13 . 335 . . . 29 . 175 71 25 1489 Absorbed by Shields 342 | . . . . . . . . . . . . . . . . . . . 108 234 Core Remaining (%) 81 | 100 78 . 89 74 62 . . . . 74 . . . . 63 100 86 . 93 . Volleys Fired 210 | . 10 . 13 67 97 2 1 6 . . 4 . . . . . 7 . 2 1 Largest 2 | . 2 . 2 2 2 2 2 1 . . 1 . . . . . 1 . 1 1 Hottest 124 | . 60 . 60 56 124 124 124 33 . . 33 . . . . . 36 . 36 36 Shots Fired 394 | . 20 . 26 134 187 5 2 6 . . 4 . . . . . 7 . 2 1 Gun 372 | . 20 . 26 134 185 5 2 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . . . . . 2 . . 6 . . 4 . . . . . 7 . 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 328 | . 10 . 22 134 162 . . . . . . . . . . . . . . . Thermal 30 | . . . . . 23 5 2 . . . . . . . . . . . . . Explosive 13 | . . . . . . . . 6 . . 4 . . . . . 3 . . . Electromagnetic 23 | . 10 . 4 . 2 . . . . . . . . . . . 4 . 2 1 Robot Hit Streak 22 | . 5 . 9 17 21 22 . 1 . . 3 . . . . . 1 . . . Robot Miss Streak 7 | . 2 . 6 2 7 1 . 4 . . . . . . . . 4 . . . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 1 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 321 | . 12 . 13 96 137 4 . 1 . 13 8 . 3 6 10 1 9 2 1 5 Core Hits 197 | . 12 . 6 52 64 2 . 4 . 8 17 . 2 4 2 1 16 2 1 4 Critical Hits 18 | . . . . 4 3 . . . . 5 1 . . . . . 3 . . 2 Critical Kills 10 | . . . . 1 2 . . . . 3 1 . . . . . 2 . . 1 Critical Parts Destroyed 7 | . . . . 3 1 . . . . 2 . . . . . . 1 . . . Melee Attacks 121 | . . . . . . . . . . 13 13 11 3 6 11 1 16 2 21 24 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . . . . . . . 12 24 Piercing 85 | . . . . . . . . . . 13 13 11 3 6 11 1 16 2 9 . Sneak Attacks 12 | . . . . . . . . . . . 4 . . . 1 1 4 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13016 | . 350 . 168 2277 3820 88 . 411 . 1173 1049 . 207 482 893 76 1083 59 52 828 Guns 6115 | . 127 . 168 2277 3455 88 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2022 | . 223 . . . 291 . . 411 . . 584 . . . . . 513 . . . Melee 4781 | . . . . . . . . . . 1173 464 . 207 482 893 76 570 59 40 817 Ramming 98 | . . . . . 74 . . . . . 1 . . . . . . . 12 11 Kinetic 5440 | . 32 . 128 2277 3003 . . . . . . . . . . . . . . . Thermal 835 | . 149 . . . 598 88 . . . . . . . . . . . . . . Explosive 1317 | . . . . . . . . 411 . . 584 . . . . . 322 . . . Electromagnetic 545 | . 169 . 40 . 145 . . . . . . . . . . . 191 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 817 | . . . . . . . . . . . . . . . . . . . . 817 Piercing 3964 | . . . . . . . . . . 1173 464 . 207 482 893 76 570 59 40 . Highest Corruption 6 | . . . . . 3 5 5 5 5 . 3 3 3 3 3 2 . 4 5 6 Average Corruption 3 | . . . . . 2 5 5 5 5 . 2 3 3 3 3 2 . 2 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . 25 2 5 5 . . 4 2 1 1 14 . . 1 8 1 Message Errors 21 | . . . . . 6 . 1 1 . . 1 2 . . 7 . . . 2 1 Matter Fused 13 | . . . . . 4 . 1 2 . . . . . . 3 . . 1 2 . Heat Flow Errors 12 | . . . . . 4 . 2 . . . 2 . . 1 3 . . . . . Energy Discharges 8 | . . . . . 4 . 1 . . . . . 1 . 1 . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . 4 1 . 1 . . 1 . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . Targeting Errors 4 | . . . . . 3 . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 994 | . 4 . . . . . . 9 . 191 109 . 63 74 472 . 19 . . 53 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 32 | . 4 . . . . . . 9 . . . . . . . . 19 . . . Melee 962 | . . . . . . . . . . 191 109 . 63 74 472 . . . . 53 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 252 | . 90 . . . . . . 20 . . . . . . . . 104 . 33 5 Shots 9 | . 3 . . . . . . 1 . . . . . . . . 4 . 1 . Rammed 18 | . . . . . 12 . . . . . 1 . . . . . . . 1 4 Targets Rammed 19 | . . . . . 13 . . . . . 1 . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 290 | . 70 . 29 101 290 26 240 . . . 229 . . 158 122 . . . 24 . Average Temperature 52 | . 27 . 10 33 66 14 98 . . . 110 . . 158 62 . . . 18 . Received Heat Transfer 1609 | . 57 18 81 468 627 42 . 12 . . 99 . . . 9 18 18 . 27 133 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . 1 . . . . . . . . . . . . . 3 . Heat Transferred 1349 | . 200 . . . 964 185 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Peak Influence 936 | . 165 84 214 588 764 395 . . . . 296 . . . . 55 261 191 360 936 Average Influence 306 | . 78 71 97 353 421 331 . . . . 53 . . . . 14 127 147 259 691 Maximum Alert Level 3 | . . . 1 2 3 1 . . . . 1 . . . . . 1 . 1 3 Low Security (%) 33 | . 100 100 81 18 5 3 . . . . 91 . . . . 100 68 100 16 5 Level 1 38 | . . . 18 28 51 96 . . . . 8 . . . . . 31 . 83 4 Level 2 20 | . . . . 52 30 . . . . . . . . . . . . . . 28 Level 3 7 | . . . . . 12 . . . . . . . . . . . . . . 61 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 2 1 3 10 2 . 1 . . 3 . . . . . 2 2 3 8 Investigation 14 | . . . . 1 3 2 . . . . 1 . . . . . . 1 3 3 Extermination 4 | . . . . . 3 . . . . . . . . . . . . . . 1 Reinforcement 15 | . 2 2 1 2 3 . . . . . 2 . . . . . 2 1 . . Assault 6 | . . . . . 1 . . 1 . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Distress Signals 14 | . . . . 2 4 . . . . . 3 . . . . . 2 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 360 | . 8 2 10 38 43 23 8 11 1 . 32 5 . . 15 3 24 21 34 82 Peak Tracking Total 33 | . 2 2 3 5 6 10 4 6 1 . 16 4 . . 13 2 10 12 10 33 Tactical Retreats 50 | . 3 . . 1 5 9 2 4 . . 5 3 . . 1 1 3 3 3 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Traps Triggered 7 | . . . . . 1 2 . . . . 2 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Disabled 21 | . 2 . . . 5 . . . . . 3 . . . . . . . 8 3 Max in Single Turn 2 | . 1 . . . 2 . . . . . 2 . . . . . . . 1 1 Garrison Access 5 | . . . . 1 1 . . . . . . . . . . 1 . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Machines Accessed 59 | . . 1 . 8 5 6 . 1 . . 2 1 . 9 . 1 1 2 13 9 Terminals 39 | . . 1 . 7 2 4 . . . . 2 1 . . . . 1 2 12 7 Fabricators 3 | . . . . . 1 2 . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . . . . . . . 1 . . . 2 Total Hacks 181 | . . 2 . 20 13 12 . 1 . . 4 5 . 48 . 1 4 4 38 29 Successful 116 | . . 1 . 13 5 6 . 1 . . 2 2 . 48 . 1 3 3 21 10 Failed 65 | . . 1 . 7 8 6 . . . . 2 3 . . . . 1 1 17 19 Catastrophic 13 | . . . . 2 3 1 . . . . 1 1 . . . . . . 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 48 | . . 2 . 10 3 3 . . . . . 4 . . . . . 2 10 14 Terminals 113 | . . 2 . 19 4 10 . . . . 4 5 . . . . 4 4 36 25 Fabricators 5 | . . . . . 3 2 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 2 . . . . . . . . . . 1 . . . 4 Terminal Hacks 90 | . . . . 9 . 4 . 1 . . 2 1 . 48 . . 3 1 16 5 Record 44 | . . . . . . . . . . . . 1 . 36 . . 1 . 6 . Part Schematic 5 | . . . . 1 . . . . . . . . . 4 . . . . . . Robot Analysis 7 | . . . . 1 . 1 . . . . . . . 4 . . 1 . . . Prototype ID Bank 6 | . . . . 2 . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . 1 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . 1 1 Terminal Index 4 | . . . . 1 . 1 . . . . . . . . . . 1 . . 1 Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 1 Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 46 | . . 3 . 6 4 5 . . . . . 3 . . . . . 4 7 14 Terminals 15 | . . 1 . 3 1 1 . . . . . 1 . . . . . 2 3 3 Track 1 | . . . . . . . . . . . . 1 . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 1 1 Botnet 10 | . . 1 . 3 1 1 . . . . . . . . . . . . 2 2 Detonate 1 | . . . . . . . . . . . . . . . . . . 1 . . Sabotage 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 2 Jam 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 41 | . . 1 . 6 5 5 . . . . 2 1 . . . . 1 2 10 8 Full Trace Events 10 | . . . . 1 3 1 . . . . 1 . . . . . . . 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Matter 186 | . . . . . 186 . . . . . . . . . . . . . . . Time 49 | . . . . . 49 . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 . . . . . . . . . . . . . 4 . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total Allies 13 | . . . 4 . . . . . . . . . . . . . . . 1 8 Largest Group 7 | . . . 4 3 . . . . . . . . . . . . . . 1 7 Highest-Rated Group 100 | . . . 71 40 . . . . . . . . . . . . . . 10 100 Highest-Rated Ally 44 | . . . 31 16 . . . . . . . . . . . . . . 10 44 Total Orders 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 STAY 2 | . . . . . . . . . . . . . . . . . . . 1 1 EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 109 | . . . 37 67 . . . . . . . . . . . . . . . 5 Total Damage 1099 | . . . 302 724 . . . . . . . . . . . . . . . 73 Kills 18 | . . . 8 10 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Robot Analysis Total 7 | . . . . 1 . 1 . . . . . . . 4 . . 1 . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 . 1 . 1 . . 2 . . . . . Drone Launches 6 | . . . . . . . . . . . 6 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Turns Passed 10547 | . 399 92 733 1312 2000 630 258 364 1470 241 505 177 75 98 651 129 229 76 572 536 Spaces Moved 12570 | 1 229 58 427 649 985 1001 426 405 1071 322 1197 525 246 207 784 244 379 215 1485 1714 Core 293 | . . . . . . . . . 215 6 . . . . 1 . . . . 71 Treads 2389 | . 178 58 427 649 946 131 . . . . . . . . . . . . . . Legs 4 | 1 3 . . . . . . . . . . . . . . . . . . . Wheels 87 | . 48 . . . 39 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9797 | . . . . . . 870 426 405 856 316 1197 525 246 207 783 244 379 215 1485 1643 Fastest Speed 20 | 120 80 160 160 160 130 31 31 31 34 34 27 27 27 27 26 29 23 28 23 20 Average Speed 62 | 120 142 160 160 163 165 47 31 34 122 41 29 27 27 27 27 29 28 28 25 24 Slowest Speed 500 | 120 160 160 160 180 200 156 34 37 300 400 37 31 27 27 500 34 109 28 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . . 12 . 2 . . 12 . . . 1 . 4 3 8 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 2 29 9 83 61 28 30 51 56 86 51 30 73 42 63 82 8 10 13 77 36 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 8 | . . . . . . . . 1 3 . . 1 . 3 . . . . . . Known Exits Taken 13 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . . 2 1 3 3 . 3 3 . 3 . . . . . Spaces Dug 52 | . . . . . . . . . . . 7 11 . . . . 4 . 14 16 Terrain Destroyed 156 | . 2 . . 1 19 . . 35 . . 17 11 . . . . 26 . 14 31 Melee 52 | . . . . . . . . . . . 7 11 . . . . 4 . 14 16 Projectile 3 | . . . . 1 2 . . . . . . . . . . . . . . . AOE 101 | . 2 . . . 17 . . 35 . . 10 . . . . . 22 . . 15 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Qua Acc Total 14738 | . 282 57 454 797 1243 1146 549 623 1228 408 1320 540 249 239 1206 300 461 224 1635 1777 Wait 1472 | . 38 . . 14 101 91 117 208 144 68 95 . . 18 403 45 43 1 83 3 Move 12456 | . 228 57 426 648 984 977 425 401 1070 321 1175 524 245 206 781 243 371 208 1470 1696 Hop 44 | . . . . . . 11 . 1 . . 10 . . . 1 . 3 3 7 8 Pick Up 115 | . . . 5 29 16 13 . 1 1 2 5 1 1 4 1 4 5 4 14 9 Fast Attach 34 | . . . 1 3 1 2 1 1 8 . . . . 1 2 . 5 . 6 3 Attach 86 | . . . 3 6 12 7 1 2 . 3 8 2 . 2 3 5 5 6 12 9 Detach 22 | . . . . 1 1 . 1 2 . . 5 . . 1 1 . 2 . 6 2 Swap 43 | . 5 . 2 12 12 5 . . . . 1 1 . . . . 3 . 1 1 Drop 96 | . 1 . 4 17 6 20 3 1 5 1 1 1 . 1 2 2 1 . 13 17 Fire 210 | . 10 . 13 67 97 2 1 6 . . 4 . . . . . 7 . 2 1 Melee 121 | . . . . . . . . . . 13 13 11 3 6 11 1 16 2 21 24 Ram 4 | . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . 13 . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous 3 | . . . . . . . . . . . 3 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 466 | -9/Materials | Discovered new exit (range 15) 492 | -9/Materials | Entered Mines 633 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 733 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 865 | -9/Mines | Received a Mining Laser from a helpful Derelict 1201 | -9/Mines | Discovered new exit (range 8) 1225 | -9/Mines | Entered Materials 1225 | -8/Materials | Accompanied by 3 allies 1225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1919 | -8/Materials | Discovered new exit (range 7) 2132 | -8/Materials | Build established: Scavenger-Mutant 2378 | -8/Materials | Discovered new exit (range 12) 2537 | -8/Materials | Entered Factory 2537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2894 | -7/Factory | Lost 3 parts (1n2w) 3345 | -7/Factory | Build established: Hauler-Mutant 3578 | -7/Factory | Fabricated Imp. Flight Unit? 4170 | -7/Factory | Discovered new exit (range 9) 4266 | -7/Factory | Build established: Scavenger-Mutant 4537 | -7/Factory | Entered another Factory area 4537 | -6/Factory | Evolved 2 slots: Utility x2 5023 | -6/Factory | Discovered new exit (range 15) 5115 | -6/Factory | Identified exit to Lower Caves 5167 | -6/Factory | Entered Lower Caves 5221 | -6/Lower Caves | Learned Factory stockpile data 5423 | -6/Lower Caves | Discovered new exit (range 3) 5425 | -6/Lower Caves | Entered another Lower Caves area 5575 | -6/Lower Caves | Identified exit to Zion 5664 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5704 | -6/Lower Caves | Build established: Mutant 5716 | -6/Lower Caves | Spotted B-75 Beast 5728 | -6/Lower Caves | Learned location of Zion (-6) 5789 | -6/Lower Caves | Entered Zion 5804 | -6/Zion | System corruption cleaned by Quarantine Array 5844 | -6/Zion | Found Prototype Device 5844 | -6/Zion | Identified Bomb Factory No. 2 6078 | -6/Zion | Learned location of Warlord (-4) 6558 | -6/Zion | Found Prototype Hackware 6558 | -6/Zion | Identified Exp. System Shield 6567 | -6/Zion | Found Prototype Processor 6567 | -6/Zion | Identified Exp. Target Analyzer 6572 | -6/Zion | Found Prototype Processor 6572 | -6/Zion | Identified Exp. Core Analyzer 6580 | -6/Zion | Found Prototype Processor 6580 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6584 | -6/Zion | Found Prototype Processor 6584 | -6/Zion | Identified Exp. Signal Interpreter 6722 | -6/Zion | Received a visual enhancement algorithm 7230 | -6/Zion | Discovered new exit (range 13) 7235 | -6/Zion | Identified exit to Proximity Caves 7259 | -6/Zion | Entered Proximity Caves 7325 | -5/Proximity Caves | Identified exit to Factory 7500 | -5/Proximity Caves | Entered Factory 7500 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7717 | -5/Factory | Build established: Scout 7782 | -5/Factory | Identified exit to Upper Caves 7905 | -5/Factory | Discovered new exit (range 16) 8005 | -5/Factory | Entered Upper Caves 8151 | -5/Upper Caves | Learned location of Armory (-4) 8163 | -5/Upper Caves | Discovered new exit (range 8) 8182 | -5/Upper Caves | Identified exit to Upper Caves 8182 | -5/Upper Caves | Entered another Upper Caves area 8235 | -5/Upper Caves | Discovered new exit (range 14) 8247 | -5/Upper Caves | Identified exit to Zhirov 8257 | -5/Upper Caves | Entered Zhirov 8257 | -5/Zhirov | Discovered new exit (range 3) 8262 | -5/Zhirov | Met Zhirov 8271 | -5/Zhirov | Learned location of Quarantine (-2) 8271 | -5/Zhirov | Learned location of Testing (-3) 8271 | -5/Zhirov | Learned location of Command (-1) 8274 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8279 | -5/Zhirov | Found Alien Artifact 8280 | -5/Zhirov | Identified Integrated Dissipator 8280 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 8284 | -5/Zhirov | Found Alien Artifact 8354 | -5/Zhirov | Identified exit to Proximity Caves 8355 | -5/Zhirov | Entered Proximity Caves 8462 | -4/Proximity Caves | Learned Research terminal intel 8491 | -4/Proximity Caves | Learned location of 1 exit from Research 8796 | -4/Proximity Caves | Build established: Derelict-Scout 8990 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9004 | -4/Proximity Caves | Discovered new exit (range 8) 9005 | -4/Proximity Caves | Identified exit to Factory 9006 | -4/Proximity Caves | Entered Factory 9006 | -4/Factory | Evolved 2 slots: Propulsion x2 9027 | -4/Factory | Lost 3 parts (2p1n) 9063 | -4/Factory | Discovered new exit (range 22) 9135 | -4/Factory | Identified exit to Research 9135 | -4/Factory | Entered Research 9135 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9136 | -3/Research | Identified exit to Research 9137 | -3/Research | Loaded intel: 17 terminal locations 9192 | -3/Research | Lost 3 parts (1p2n) 9214 | -3/Research | Found Prototype Processor 9215 | -3/Research | Identified Exp. Terrain Scan Processor 9273 | -3/Research | Found Prototype Processor 9274 | -3/Research | Identified Exp. Melee Analysis Suite 9321 | -3/Research | Build established: Hacker-Sprinter 9321 | -3/Research | Discovered exit to Research (range 21) 9364 | -3/Research | Entered another Research area 9364 | -2/Research | Evolved 2 slots: Utility x2 9433 | -2/Research | Lost 9 parts (4p2n3u) 9438 | -2/Research | Discovered new exit (range 9) 9440 | -2/Research | Identified exit to Quarantine 9440 | -2/Research | Entered Quarantine 9493 | -2/Quarantine | Identified exit to Access 9540 | -2/Quarantine | Found Prototype Processor 9540 | -2/Quarantine | Identified Spectral Analyzer 9614 | -2/Quarantine | Cryocooling Duct disabled 9617 | -2/Quarantine | Cryocooling Duct disabled 9627 | -2/Quarantine | Found Alien Artifact 9629 | -2/Quarantine | Ambient heat levels rising (+20) 9629 | -2/Quarantine | Non-combat units ordered to evacuate 9632 | -2/Quarantine | Ambient heat levels rising (+20) 9632 | -2/Quarantine | Combat units ordered to evacuate 9697 | -2/Quarantine | Found Prototype Device 9698 | -2/Quarantine | Identified Exp. Force Field 9717 | -2/Quarantine | Cryocooling Duct disabled 9732 | -2/Quarantine | Ambient heat levels rising (+20) 9732 | -2/Quarantine | Quarantine Guard activated 9744 | -2/Quarantine | Identified Core Reset Matrix 9744 | -2/Quarantine | Identified Transdimensional Reconstructor 9744 | -2/Quarantine | Used Core Reset Matrix 9745 | -2/Quarantine | Found Stasis Generator 9748 | -2/Quarantine | Detected hypermatrix surge 9748 | -2/Quarantine | Sensed 12 artifacts in vicinity 9777 | -2/Quarantine | Spotted Quarantine Guard 9798 | -2/Quarantine | Discovered exit to Access (range 23) 9801 | -2/Quarantine | Spotted Quarantine Guard 9836 | -2/Quarantine | Repaired Nuclear Pulse Array 9844 | -2/Quarantine | Spotted Quarantine Guard 9855 | -2/Quarantine | Found Sigix Broadsword 9859 | -2/Quarantine | Spotted Quarantine Guard 9867 | -2/Quarantine | Found Subatomic Replicator 9869 | -2/Quarantine | Spotted Quarantine Guard 9948 | -2/Quarantine | Spotted Quarantine Guard 9959 | -2/Quarantine | Spotted Quarantine Guard 9979 | -2/Quarantine | Spotted Quarantine Guard 9980 | -2/Quarantine | Spotted Quarantine Guard 9986 | -2/Quarantine | Met incapacitated Sigix Warrior 9986 | -2/Quarantine | Lockdown squad dispatched 9994 | -2/Quarantine | Spotted Lightning 9994 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9995 | -2/Quarantine | Unlocked Sigix quarantine chamber 9999 | -2/Quarantine | Spotted Lightning 10012 | -2/Quarantine | Entered Access 10012 | -1/Access | Evolved 2 slots: Propulsion x2 10062 | -1/Access | Spotted B-99 Colossus 10128 | -1/Access | Energy Cycler disabled 10212 | -1/Access | Spotted B-99 Colossus 10262 | -1/Access | First assault squad dispatched 10482 | -1/Access | Spotted B-99 Colossus 10485 | -1/Access | Spotted B-99 Colossus 10489 | -1/Access | Warped through subspace 10510 | -1/Access | Core integrity fell below 50% 10515 | -1/Access | Emitted hypermatrix ping 10520 | -1/Access | Assembled emerged from beneath the floor 10527 | -1/Access | Core integrity fell below 20% 10548 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10520_ as-65534 destroyed. 10520_ Slug penetrates as-87270. 10520_ as-87270 destroyed. 10523_ as-07813 destroyed. 10523_ as-55771 destroyed. 10524_ Hacking Suite destroyed. 10525_ Dropped Sigix Containment Pod. 10526_ Acquired Unknown Treads. 10527_ Identified Biometal Heavy Treads. 10528_ K-01 Serf collects debris. 10531_ C-30 ARC bursts open, deploying its payload. 10531_ S-43 Plague unfolds itself. 10532_ K-01 Serf collects debris. 10534_ MLRZ1LZ9FRUG%,MOAZ2NRZ8GOW4O/CRQ:U2M 10539_ Slug penetrates Wall. 10542_ Slammed into S-43 Plague. 10543_ Critical hit. 10543_ Biometal Heavy Treads destroyed. 10546_ Slug penetrates Wall. 10547_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????? ???# #???????????????????????????? | | ????????????? ???# #???????????????????????????? | | #??????##???? ???# #???????????????????????????? | | ?????? ???? ??? #???????????????????????????? | | ?????? ???? ]]???# #???????????????????????????? | | ?????? ????%]]???# ####????????????????????????? | | ?????? #####+##### #????????????????????????? | | #??????# # # #????????????????????????? | | #??????# # = ?# #????????????????????????? | | ######## #? ! ?#A #????????????????????????? | | #? # #?? ?#u #????????????????????????? | | # # #####+##+## #????????????????????????? | | / "%" + #????????????????????????? | | # " # #????????????????????????? | | ??? # #????????????????????????? | | ????? # #????????????????????????? | | ???????# !! #????????????????????????? | | ########& !! g #????????????????????????? | | !! ps#????????????????????????? | | #####s######???????????????????? | | * # ss #???????????????????? | | ! # ss #???????????????????? | | # #???????????????????? | | # #???????????????????? | | # #???????????????????? | | #########################@####???????????????????? | | ?????????##???????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????# " +??????????????????? | | ????????????????????#""" #??????????????????? | | ????????????????????# """ ! #??????????????????? | | ????????????????????# " #??????????????????? | | ????????????????????# ! #??????????????????? | | ????????????????????# | #??????????????????? | | ????????????????????###+#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #??????????????##???????????????????????????????? | | #### """##### #???????????????????????????????? | | =%= #???????????????????????????????? | | = #???????????????????????????????? | | #???????????????????????????????? | | ##### """#########???????????????????????????????? | | ????## ??????????????????????????????????????????? | | ###### ??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 69 Energy Capacity 1690 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 1010 Cloak Strength 3 Armor Coverage 600 Reclamation Efficiency 25 Weapon Cycling 30 Evasion (%) 70 Melee Accuracy 20 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Achievements -------------- Alien Roots False Reunion I Spy Ooh, Shiny! Please Form A Line Subspace Traveler Challenges ------------ None Game ------ Seed ShockLinkedMace Manual? 0 Play Time 03:44:43 Cumulative 120.9 hours Start 2020.03.14 @ 22:28:18 End 2020.03.15 @ 02:56:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 64 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 439dfe2d-cc2a-447d-9b34-e6f874adfa71