Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.28 @ 11:41:31 Player: Whitebacon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1953) 1953 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 6363 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 262 Met Imprinter 300 Cogmind --------- Core Integrity 426/850 Matter 300/300 Energy 41/100 System Corruption 7% Temperature Cool (15) Movement Core (250) Ox4 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Trap Scanner Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Experimental Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Sensor Array Force Field Power Sword Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Experimental Core Shielding > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Sensor Array Force Field Improved Proton Missile Launcher Power Sword [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Visual Processing Unit Protection Experimental Core Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 101 | 7 5 11 5 5 4 36 28 Power 7 | 1 1 1 . 1 . 3 . Engine 5 | 1 1 1 . 1 . 1 . Core . | . . . . . . . . Reactor 2 | . . . . . . 2 . Propulsion 23 | 2 . 2 1 1 1 7 9 Treads . | . . . . . . . . Leg 23 | 2 . 2 1 1 1 7 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 2 1 5 2 1 1 13 5 Device 16 | 1 . 2 . 1 . 8 4 Storage 2 | 1 1 . . . . . . Processor 3 | . . . 1 . . 2 . Hackware . | . . . . . . . . Protection 9 | . . 3 1 . 1 3 1 Artifact . | . . . . . . . . Weapon 41 | 2 3 3 2 2 2 13 14 Energy Gun 23 | 1 1 1 1 2 1 8 8 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . Ballistic Cannon 2 | . 2 . . . . . . Launcher 5 | . . . . . 1 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . . 5 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 19 | . . . . . . 6 13 Power 1 | . . . . . . . 1 Propulsion 7 | . . . . . . 1 6 Utility 4 | . . . . . . 4 . Weapon 7 | . . . . . . 1 6 Highest Loss Streak 10 | . . . . . . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 98 100 96 100 96 98 Engine 7 | . 14 10 11 11 11 . . Reactor 2 | . . . . . . 5 5 Leg 29 | . 28 32 33 33 33 25 25 Device 9 | . 14 10 1 6 1 15 12 Storage 9 | . 14 11 11 11 11 6 6 Processor 10 | . . . 9 11 11 14 20 Protection 5 | . . 11 11 1 9 6 6 Energy Gun 13 | . 7 1 2 17 21 18 15 Ballistic Gun 4 | . 7 13 19 4 . . . Ballistic Cannon 2 | . 14 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 22 23 28 28 31 54 44 Greatest Support 86 | 20 20 30 38 48 53 78 86 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 9 Average Carried 7 | 2 5 7 8 9 9 6 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 10 7 9 9 10 8 6 Class Distribution -------------------- 33% | Mutant 30% | Derelict-Mutant 12% | Derelict-Gunner 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Derelict-Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Skirmisher | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Ext Matter Collected 1835 | 303 274 313 80 34 78 401 352 Remotely . | . . . . . . . . Salvage Created 2662 | 139 366 410 53 . 206 820 668 Parts 125 | 13 23 26 9 . 6 22 26 Haulers Intercepted 3 | . 1 1 . . . 1 . Recyclers Shooed 5 | 1 1 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 47 | . 8 12 4 . 4 9 10 Melee 8 | . . . . . . 5 3 Guns 27 | . 4 7 4 . 4 3 5 Cannons 9 | . 4 5 . . . . . AOE 2 | . . . . . . . 2 Classes Destroyed 12 | 2 3 2 . . 1 3 1 Builder 1 | . . . . . . . 1 Tunneler 4 | 4 . . . . . . . Hauler 3 | . 1 1 . . . 1 . Recycler 4 | 1 1 1 . . . 1 . Operator 1 | . 1 . . . . . . Watcher 3 | . . . . . . 3 . Swarmer 14 | . . 9 4 . 1 . . Grunt 24 | . 8 . . . 2 6 8 Brawler 1 | . . . . . 1 . . Sentry 5 | . . 3 . . . . 2 Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 2 4 6 4 . 2 3 3 Combat Bots Only 5 | . 4 5 4 . 2 3 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Ext Damage Taken 4043 | . 242 346 101 . 225 1296 1833 Core 611 | . 32 41 24 . 90 250 174 Absorbed by Shields 52 | . . . . . . 52 . Redirected to Shielding 148 | . . 23 10 . . 5 110 Regen/Repaired (Parts) 133 | . . 133 . . . . . Core Remaining (%) 82 | 100 87 . . . 61 . . Volleys Fired 138 | 11 32 28 6 . 10 21 30 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 243 | 70 70 70 46 . 162 242 243 Shots Fired 307 | 22 64 56 12 . 19 62 72 Gun 250 | 22 28 40 12 . 18 62 68 Cannon 52 | . 36 16 . . . . . Launcher 5 | . . . . . 1 . 4 Special . | . . . . . . . . Kinetic 127 | 11 50 54 12 . . . . Thermal 165 | 11 6 . . . 18 62 68 Explosive 1 | . . . . . 1 . . Electromagnetic 14 | . 8 2 . . . . 4 Robot Hit Streak 21 | 7 11 9 8 . 17 21 8 Robot Miss Streak 4 | 1 3 4 3 . 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 231 | 15 39 33 8 . 14 62 60 Core Hits 97 | 6 14 17 4 . 6 27 23 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | 1 3 . . . 1 3 6 Burn 6 | 1 . . . . 1 2 2 Destroy 1 | . 1 . . . . . . Blast 2 | . 2 . . . . . . Sever 5 | . . . . . . 1 4 Melee Attacks 86 | . . . . . . 46 40 Impact . | . . . . . . . . Slashing 86 | . . . . . . 46 40 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5560 | 195 618 534 132 . 323 1862 1896 Guns 3337 | 195 255 356 132 . 323 961 1115 Cannons 525 | . 361 164 . . . . . Explosions 257 | . . . . . . 142 115 Melee 1410 | . . . . . . 755 655 Ramming 31 | . 2 14 . . . 4 11 Kinetic 1251 | 96 530 493 132 . . . . Thermal 2690 | 99 50 . . . 323 1103 1115 Explosive . | . . . . . . . . Electromagnetic 178 | . 36 27 . . . . 115 Impact . | . . . . . . . . Slashing 1410 | . . . . . . 755 655 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 6 7 Average Corruption 5 | . . . . . . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . . 34 31 Message Errors 16 | . . . . . . 4 12 Matter Fused 19 | . . . . . . 12 7 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 7 | . . . . . . 7 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 3 | . . . . . . 1 2 Misfires 4 | . . . . . . 3 1 Alerts 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 16 | . 5 . . . . 11 . Projectiles 5 | . 5 . . . . . . Explosions 11 | . . . . . . 11 . Melee . | . . . . . . . . Knockbacks 7 | . 5 1 . . . . 1 Impact 1 | . . . . . . . 1 Kinetic 6 | . 5 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 98 | . . . . . . 98 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed 7 | . 1 2 . . . 1 3 Kicked 7 | . 1 2 . . . 1 3 Crushed . | . . . . . . . . Highest Temperature 659 | 27 99 27 . . 395 247 659 Average Temperature 101 | 11 26 11 . . 137 89 170 Received Heat Transfer 1208 | . 132 54 . . 83 372 567 Effects 8 | . . . . . 1 . 7 Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . . . 2 Interference 4 | . . . . . . . 4 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 18 | 2 . . . . 1 12 3 Heat Transferred 5098 | 370 148 . . . 592 2025 1963 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Peak Influence 464 | 25 245 464 216 . . 353 240 Initial 126 | . 16 103 126 . . 12 79 Average 165 | 12 114 266 174 . . 190 136 Maximum Alert Level 2 | . 1 2 1 . . 1 1 Low Security (%) 58 | 100 89 30 22 . . 47 78 Level 1 38 | . 10 47 77 . . 52 21 Level 2 2 | . . 21 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 6 . . . . 7 3 Investigation 10 | . 3 . . . . 4 3 Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 3 . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Distress Signals 7 | . . 3 . . . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 20 15 3 . 9 20 22 Peak Tracking Total 6 | . 6 4 3 . 4 5 5 Tactical Retreats 12 | . 1 1 . . 1 4 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Traps Triggered 2 | . 1 . . . . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Ext Machines Disabled 7 | . 3 1 . . . 2 1 Max in Single Turn 2 | . 1 1 . . . 2 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Machines Accessed 22 | . 5 6 1 . . 6 4 Terminals 13 | . 3 3 . . . 3 4 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . 1 2 . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 52 | . 11 17 1 . . 15 8 Successful 26 | . 6 13 1 . . 5 1 Failed 26 | . 5 4 . . . 10 7 Catastrophic 6 | . 1 . . . . 2 3 Database Lockouts . | . . . . . . . . Manual 21 | . 10 3 . . . 8 . Terminals 32 | . 8 9 . . . 7 8 Fabricators 5 | . . . . . . 5 . Repair Stations 8 | . 1 7 . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 8 | . 1 4 1 . . 1 1 Prototype ID Bank 1 | . . 1 . . . . . Open Door 2 | . . . 1 . . 1 . Locate Traps 1 | . . 1 . . . . . Zone Layout 4 | . 1 2 . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 6 | . . 6 . . . . . Scan Component 3 | . . 3 . . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 5 3 . . . 2 . Terminals 6 | . 3 3 . . . . . Assimilate 1 | . . 1 . . . . . Botnet 5 | . 3 2 . . . . . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 6 . . . 5 4 Full Trace Events 7 | . 2 . . . . 2 3 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 204 | . . . . . . 204 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 3 | . . 3 . . . . . Time 71 | . . 71 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . . . 6 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Ext Total Allies 9 | . . 1 . 2 . . 6 Largest Group 5 | . . 1 . 2 2 . 5 Highest-Rated Group 149 | . . 10 . 61 61 . 149 Highest-Rated Ally 39 | . . 10 . 31 31 . 39 Total Orders . | . . . . . . . . Ally Attacks 73 | . . . . . 20 . 53 Total Damage 1242 | . . . . . 346 . 896 Kills 9 | . . . . . 4 . 5 Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Ext Turns Passed 6228 | 202 682 548 501 1354 689 1316 936 Spaces Moved 3313 | 122 337 276 190 1029 476 563 320 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 3302 | 111 337 276 190 1029 476 563 320 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 120 120 Average Speed 122 | 113 121 120 120 123 126 122 120 Slowest Speed 190 | 120 190 120 120 126 126 125 122 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 6 51 22 39 89 71 15 36 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 2 1 2 . . Spaces Dug 9 | . . . . . . 9 . Terrain Destroyed 50 | . . . . . 11 39 . Melee 9 | . . . . . . 9 . Projectile . | . . . . . . . . AOE 41 | . . . . . 11 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Ext Total 5109 | 163 548 442 454 1118 548 1093 743 Wait 1260 | 15 155 110 239 70 50 388 233 Move 3306 | 121 336 275 189 1028 475 562 320 Hop . | . . . . . . . . Pick Up 86 | 9 13 8 8 6 5 24 13 Fast Attach 3 | . . 1 . 2 . . . Attach 42 | 7 . 6 2 1 . 18 8 Detach 4 | . . 1 . 1 . 2 . Swap 56 | . 5 4 3 2 4 18 20 Drop 52 | . 6 7 7 8 4 13 7 Fire 138 | 11 32 28 6 . 10 21 30 Melee 86 | . . . . . . 46 40 Ram . | . . . . . . . . Kick 7 | . 1 2 . . . 1 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 69 | . . . . . . . 69 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / *Ext) -6/Extension History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 203 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 13) 514 | -10/Materials | Discovered new exit (range 11) 847 | -10/Materials | Discovered new exit (range 9) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -9/Materials | Repaired Imp. Terrain Scanner 1276 | -9/Materials | Discovered new exit (range 11) 1340 | -9/Materials | Repaired Aluminum Leg 1368 | -9/Materials | Repaired Ion Engine 1409 | -9/Materials | Build established: Scavenger-Mutant 1433 | -9/Materials | Entered Mines 1569 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1812 | -9/Mines | Build established: Mutant 1923 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1934 | -9/Mines | Entered Zion 2050 | -7/Zion | Discovered new exit (range 17) 2082 | -7/Zion | Found Prototype Device 2257 | -7/Zion | Learned location of Warlord (-4) 2336 | -7/Zion | Gained Derelict followers 2435 | -7/Zion | Learned location of Extension (-6) 2734 | -7/Zion | Build established: Derelict-Mutant 3288 | -7/Zion | Entered Proximity Caves 3288 | -6/Proximity Caves | Accompanied by 2 allies 3903 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3953 | -6/Proximity Caves | Discovered new exit (range 18) 3977 | -6/Proximity Caves | Entered Factory 3977 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3978 | -6/Factory | Identified exit to Lower Caves 4432 | -6/Factory | Lost 3 parts (2u1w) 4754 | -6/Factory | Build established: Derelict-Gunner 4962 | -6/Factory | Fabricated Exp. Core Shielding (x1) 5289 | -6/Factory | Discovered new exit (range 6) 5292 | -6/Factory | Identified exit to Extension 5293 | -6/Factory | Entered Extension 5376 | -6/Extension | Build established: Scavenger-Skirmisher 5701 | -6/Extension | Lost 3 parts (1n2w) 6008 | -6/Extension | Spotted B-75 Beast 6139 | -6/Extension | Build established: Derelict-Skirmisher 6229 | -6/Extension | Self-destructed Last Messages --------------- 06180_ R-10 Processor collects Imp. Light Armor Plating. 06181_ R-10 Processor collects Lgt. Treads. 06183_ F< KXG3DNTQKQXOKCFXSCI SZ6/9SZZXZP1RDRP 06183_ R-10 Processor collects Imp. Heat Sink. 06191_ R-10 Processor collects Flak Gun. 06195_ Acquired 5 matter. 06200_ R-10 Processor collects Imp. Deuterium Engine. 06203_ Cold Fusion Reactor destroyed. 06203_ Flexi-carbon Leg destroyed. 06204_ System corrupted: Hvy. Beamcaster failed to cycle. 06213_ N7 NS1%LGHMI6CJ5Q=M# L0KTFRWEZ<:2DLD: 06216_ Flexi-carbon Leg destroyed. 06216_ Imp. Proton Missile Launcher destroyed. 06220_ Kicked U-05 Engineer out of the way. 06222_ Hvy. Beamcaster destroyed. 06227_ U-05 Engineer builds a Wall. 06228_ Myomer Leg destroyed. 06228_ Arm. Leg destroyed. 06228_ Adv. Heat Sink blasted off. 06228_ Hvy. Beamcaster destroyed. Map ----- +----------------------------------------------------+ | =%* "" *!%=|%!%=%/ #??????????????????????? | | ##### ### =###*% / #??????????????????????? | | ????# #?# #?# #??????????????????????? | | #???#######?# #?# #??????????????????????? | | #???????????# #?# #??????????????????????? | | #???????????# ########+#??????????????????????? | | #?????????### #??????????????????????? | | #?????????#T# ^ #??????????????????????? | | #?????????" # R#??????????????????????? | | #?????????" ^ #??????????????????????? | | #?????????# ####### ##### #??????????????????????? | | #?????????###?????# #???# #??????????????????????? | | #????????????????##+##### #??????????????????????? | | #????????????????# % # #??????????????????????? | | #????????????????# # #??????????????????????? | | #????????????????# %#%#??????????????????????? | | ?????????????????# [+ #??????????????????????? | | ?????????????????# *%#%#??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????########%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ???????????????????????#;%#??????????????????????? | | ??????????????????????#u % ??????????????????????? | | ??????????????????????#% % ??????????????????????? | | ??????????????????????# % ?????????????????????? | | ??????????????????????# % ?????????????????????? | | ??????????????????????# % ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ??????????????????? | | ???????????????????? R % ??????????????????? | | ????????????????????### BB ?????????????????? | | ??????????????????????# BB ?????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 17 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 40 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 20 Item Schematics ----------------- Exp. Core Shielding | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Exp. Core Shielding | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilNeutronNanovents Manual? 0 Play Time 01:01:48 Cumulative 86.2 hours Start 2023.09.28 @ 10:38:38 End 2023.09.28 @ 11:41:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73fc1524-d784-4131-9e75-69e35c42db27