Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 17:17:48 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (6712) 6712 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 12479 Bonus ------- High Alert Combat Kills 430 Follower Combat Kills 357 Friendly Fire -290 Cogmind --------- Core Integrity 452/1000 Matter 265/300 Energy 150/150 System Corruption 12% Temperature Cool (58) Movement Walking (153) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Experimental Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY (24) --- Micro Fission Core Improved Medium Treads Improved Medium Treads Titanium Leg Flexi-carbon Leg High-capacity Matter Pod (200) Gravity Neutralizing Apparatus Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Transmission Jammer Layered Medium Armor Plating Improved Shield Generator Improved System Backup Module Heavy Rocket Launcher Chainsword Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Experimental Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Heavy Plasma Cannon Compact Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Titanium Leg Titanium Leg Titanium Leg High-capacity Matter Pod Gravity Neutralizing Apparatus Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Improved Shield Generator Improved System Backup Module High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Machine Gun Heavy Machine Gun Advanced EMP Blaster Heavy Rocket Launcher Chainsword Great Axe [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 Utility 5 | . . 2 1 . 1 . 1 Weapon 2 | . . . . . . 2 . Parts Attached 240 | . 24 45 45 46 27 19 34 Power 24 | . 7 6 4 2 2 1 2 Engine 21 | . 7 5 2 2 2 1 2 Core 3 | . . 1 2 . . . . Reactor . | . . . . . . . . Propulsion 62 | . 7 9 11 9 10 5 11 Treads . | . . . . . . . . Leg 62 | . 7 9 11 9 10 5 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 64 | . 7 12 13 13 5 4 10 Device 16 | . . 2 5 2 2 1 4 Storage 14 | . 7 1 3 1 . 2 . Processor 5 | . . . . 3 . 1 1 Hackware . | . . . . . . . . Protection 29 | . . 9 5 7 3 . 5 Artifact . | . . . . . . . . Weapon 90 | . 3 18 17 22 10 9 11 Energy Gun 44 | . 2 5 12 14 6 2 3 Energy Cannon 15 | . . 9 . 1 . 5 . Ballistic Gun 8 | . 1 . 2 . . . 5 Ballistic Cannon 8 | . . 3 2 . . 2 1 Launcher 9 | . . 1 1 3 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 6 | . . . . 4 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 14 | . . 2 3 7 1 1 . Parts Lost 46 | . 3 8 7 1 3 2 22 Power 4 | . . 1 1 . . . 2 Propulsion 9 | . . 1 . 1 . . 7 Utility 9 | . . 3 2 . 1 . 3 Weapon 24 | . 3 3 4 . 2 2 10 Highest Loss Streak 15 | . 1 4 2 1 1 1 15 Average Slot Usage (%) 99 | . 99 99 99 99 99 99 94 Engine 7 | . 14 9 3 9 7 6 4 Core 1 | . . 1 5 . . . . Leg 26 | . 28 21 27 26 29 25 26 Device 5 | . . 7 6 7 5 6 6 Storage 24 | . 27 26 27 27 23 20 17 Processor 4 | . . . . 3 7 12 11 Protection 6 | . . 10 11 7 9 . 3 Energy Gun 10 | . 6 5 14 15 14 11 . Energy Cannon 3 | . . 9 . . . 11 7 Ballistic Gun 2 | . 21 1 . . . . 2 Ballistic Cannon 2 | . . 5 3 . . 2 8 Naked Turns . | . . . . . . . . Heaviest Build 126 | 10 57 87 86 86 102 116 126 Greatest Support 91 | 20 20 20 47 61 76 75 91 Greatest Overweight (x) 6 | . 2 6 2 2 1 1 2 Average Overweight (x) 1 | . 1 3 1 1 1 1 1 Largest Inventory Capacity 24 | 6 18 24 24 24 24 24 24 Average Capacity 22 | 6 13 20 24 24 24 24 24 Most Carried 24 | 6 18 24 24 24 24 24 24 Average Carried 21 | 6 12 19 23 23 23 23 21 Final Capacity 24 | 6 18 24 24 24 24 24 24 Final Carried 24 | 6 18 24 24 24 24 24 18 Class Distribution -------------------- 52% | Hauler-Mutant 21% | Mutant 15% | Hauler-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 4637 | 200 682 687 1122 584 325 223 814 Remotely . | . . . . . . . . Salvage Created 8336 | . 985 1627 1277 1862 912 742 931 Parts 435 | . 58 90 58 105 51 27 46 Haulers Intercepted 19 | . 2 6 4 6 . 1 . Recyclers Shooed 5 | . 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 142 | . 18 31 27 25 17 11 13 Guns 66 | . 18 3 16 13 8 4 4 Cannons 47 | . . 28 7 . . 7 5 AOE 26 | . . . 4 12 7 . 3 Classes Destroyed 17 | . 6 2 2 3 2 1 1 Worker 8 | . . 2 3 2 1 . . Builder 9 | . . . 1 3 1 . 4 Tunneler 1 | . . . . . . 1 . Hauler 19 | . 2 6 4 6 . 1 . Recycler 8 | . 2 2 2 . 1 . 1 Mechanic 1 | . . . . . 1 . . Operator 3 | . 1 . . 1 1 . . Watcher 10 | . 1 1 4 2 . 1 1 Swarmer 20 | . 3 7 7 . 3 . . Grunt 63 | . 15 15 9 8 8 2 6 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . 3 . . . Protector 2 | . . . . 2 . . . Sentry 32 | . . 9 8 10 2 3 . Hunter 7 | . . . 3 1 . 1 2 Programmer 13 | . . . . . 4 5 4 Behemoth 1 | . . . . . . . 1 Thug 1 | . . . . 1 . . . Best Kill Streak 11 | . 4 6 7 11 5 2 3 Combat Bots Only 9 | . 3 6 6 9 4 2 3 Max Kills in Single Turn 6 | . 1 2 3 6 3 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 3 4 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 11053 | . 764 1746 1650 1140 999 928 3826 Core 1572 | . 229 211 84 184 178 138 548 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 8 47 . 51 74 83 . Volleys Fired 504 | . 87 91 108 66 53 31 68 Largest 4 | . 2 2 2 2 2 4 4 Hottest 282 | . 60 136 126 95 122 282 276 Shots Fired 1007 | . 154 177 211 105 91 113 156 Gun 621 | . 154 34 135 94 86 56 62 Cannon 348 | . . 140 73 . . 57 78 Launcher 38 | . . 3 3 11 5 . 16 Special . | . . . . . . . . Kinetic 334 | . 118 39 74 . . 8 95 Thermal 431 | . 36 135 87 . 36 105 32 Explosive 13 | . . 3 3 6 1 . . Electromagnetic 229 | . . . 47 99 54 . 29 Robot Hit Streak 22 | . 11 15 11 20 17 22 12 Robot Miss Streak 11 | . 5 3 11 6 2 4 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 690 | . 94 123 149 80 78 82 84 Core Hits 409 | . 45 68 101 81 48 26 40 Critical Hits 23 | . 2 14 . 3 1 2 1 Critical Kills 10 | . 1 5 . 1 1 1 1 Critical Parts Destroyed 12 | . 1 8 . 2 . 1 . Melee Attacks 12 | . . . . 10 2 . . Impact . | . . . . . . . . Slashing 12 | . . . . 10 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17614 | . 1217 2612 3430 3043 2209 2043 3060 Guns 7667 | . 1216 281 1724 1429 1047 977 993 Cannons 5277 | . . 2288 762 . . 1066 1161 Explosions 4641 | . . 40 944 1614 1144 . 899 Melee . | . . . . . . . . Ramming 29 | . 1 3 . . 18 . 7 Kinetic 3707 | . 902 529 762 . . 69 1445 Thermal 8781 | . 314 2040 1473 927 1212 1974 841 Explosive 886 | . . 40 554 38 254 . . Electromagnetic 4211 | . . . 641 2078 725 . 767 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 4 . . . 5 1 12 Average Corruption 3 | . 3 . . . 2 1 7 Corruption Purged . | . . . . . . . . Effects 98 | . 38 . . . 33 . 27 Message Errors 25 | . 11 . . . 10 . 4 Matter Fused 17 | . 8 . . . 5 . 4 Heat Flow Errors 9 | . 5 . . . 2 . 2 Energy Discharges 9 | . 3 . . . 5 . 1 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 5 | . 3 . . . 2 . . Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Targeting Errors 21 | . 6 . . . 6 . 9 Weapon Failures 6 | . 2 . . . 1 . 3 Overload Shots . | . . . . . . . . Overflow Damage 521 | . . 21 142 69 124 22 143 Projectiles 65 | . . 21 . . . 22 22 Explosions 456 | . . . 142 69 124 . 121 Melee . | . . . . . . . . Knockbacks 39 | . . 5 26 . . 2 6 Impact . | . . . . . . . . Kinetic 36 | . . 5 24 . . 1 6 Secondary 3 | . . . 2 . . 1 . Self-Inflicted Damage 687 | . . 1 103 208 154 . 221 Shots 18 | . . . 3 7 2 . 6 Rammed 4 | . 2 1 . . . . 1 Targets Rammed 6 | . 2 1 . . 1 . 2 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 606 | . 251 154 562 253 309 505 606 Average Temperature 111 | . 51 37 134 47 92 186 190 Received Heat Transfer 2589 | . 366 702 378 243 234 252 414 Effects 24 | . . . 10 . . 5 9 Shutdowns 6 | . . . 4 . . 2 . Energy Bleed 4 | . . . 2 . . 1 1 Interference 3 | . . . . . . 1 2 Matter Decay 3 | . . . 1 . . . 2 Short Circuit 4 | . . . 1 . . 1 2 Damage (minor) 1 | . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . . . 2 2 . 2 Combat Hostiles 3 | . . . . . 2 . 1 Parts Fried 17 | . . . 2 8 2 . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 29 | . . 9 . 2 3 15 . Heat Transferred 14069 | . 700 3737 2794 1125 1486 3196 1031 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 30 | . . . 5 14 7 . 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 849 | . 304 463 609 803 849 478 455 Initial 394 | . . 74 103 256 345 394 67 Average 279 | . 157 201 259 511 382 238 131 Maximum Alert Level 3 | . 1 2 2 3 3 2 2 Low Security (%) 38 | 100 74 40 52 . . 44 77 Level 1 41 | . 25 51 18 43 74 44 21 Level 2 14 | . . 7 29 25 19 11 . Level 3 5 | . . . . 30 5 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 37 | . 6 3 4 3 8 6 7 Investigation 11 | . 3 1 2 1 2 1 1 Extermination 9 | . . . . . 4 3 2 Reinforcement 13 | . 3 2 2 . 2 2 2 Assault 3 | . . . . 2 . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 7 | . 2 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 243 | . 38 51 51 43 21 16 23 Peak Tracking Total 11 | . 4 10 7 11 4 3 5 Tactical Retreats 14 | . 2 2 5 1 1 1 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 17 | . 5 1 1 2 6 1 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 21 | . . 4 2 5 5 . 5 Max in Single Turn 4 | . . 1 1 1 4 . 1 Garrison Access 3 | . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 69 | . 4 13 11 15 10 11 5 Terminals 44 | . 4 9 7 12 4 5 3 Fabricators 3 | . . . . . 1 1 1 Repair Stations 11 | . . 2 1 2 2 3 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers 8 | . . 2 2 . 2 2 . Garrison Access 2 | . . . . 1 1 . . Total Hacks 225 | . 16 45 35 44 21 47 17 Successful 134 | . 7 29 20 27 10 32 9 Failed 91 | . 9 16 15 17 11 15 8 Catastrophic 13 | . 2 3 . 3 3 1 1 Database Lockouts . | . . . . . . . . Manual 116 | . 15 27 26 20 7 13 8 Terminals 133 | . 16 25 27 37 7 13 8 Fabricators 12 | . . . . . 3 2 7 Repair Stations 40 | . . 9 2 6 6 15 2 Recycling Units 1 | . . . 1 . . . . Scanalyzers 37 | . . 11 5 . 4 17 . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 24 | . 4 6 1 12 . 1 . Record 1 | . 1 . . . . . . Part Schematic 4 | . . . . 4 . . . Robot Analysis 4 | . 2 1 . 1 . . . Prototype ID Bank 2 | . . 1 1 . . . . Open Door 5 | . . . . 5 . . . Level Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . Unreport Threat 6 | . . 4 . 1 . 1 . Fabricator Hacks 7 | . . . . . 1 1 5 Network Status 1 | . . . . . . . 1 Load Schematic 3 | . . . . . . 1 2 Build 3 | . . . . . 1 . 2 Repair Station Hacks 27 | . . 6 2 5 4 10 . Scan Component 14 | . . 3 1 3 2 5 . Repair 13 | . . 3 1 2 2 5 . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 33 | . . 11 4 . 2 16 . Insert Component 16 | . . 5 2 . 1 8 . Analyze 17 | . . 6 2 . 1 8 . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 39 | . 3 6 11 9 2 4 4 Terminals 39 | . 3 6 11 9 2 4 4 Track 10 | . . . 4 2 1 1 2 Assimilate 3 | . . . . 1 . 2 . Botnet 26 | . 3 6 7 6 1 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 61 | . 4 13 10 10 8 11 5 Full Trace Events 9 | . 1 1 1 2 2 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Matter 219 | . . . . . 219 . . Time 58 | . . . . . 58 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired 20 | . . 5 2 4 1 8 . Parts Built 2 | . . . . . . . 2 Matter 343 | . . . . . . . 343 Time 178 | . . . . . . . 178 Total Part Build Rating 5 | . . . . . . . 5 Parts Repaired 13 | . . 3 1 2 2 5 . Time 501 | . . 84 32 102 76 207 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 16 | . . 5 2 . 1 8 . Part Schematics Acquired 16 | . . 5 2 . 1 8 . Parts Damaged 2 | . . . . . . 2 . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies 17 | . . . . 12 4 1 . Largest Group 10 | . . . . 10 3 1 . Highest-Rated Group 173 | . . . . 173 93 10 . Highest-Rated Ally 31 | . . . . 31 31 10 . Total Orders . | . . . . . . . . Ally Attacks 58 | . . . . 44 14 . . Total Damage 981 | . . . . 731 250 . . Kills 11 | . . . . 9 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 4 | . 2 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 15420 | 5 1736 3057 2722 2467 2124 1938 1371 Spaces Moved 7146 | 5 856 1157 1340 1255 1135 838 560 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 7146 | 5 856 1157 1340 1255 1135 838 560 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 180 150 150 155 155 122 Average Speed 167 | 120 155 219 160 156 155 158 157 Slowest Speed 300 | 120 180 300 183 180 157 160 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 2 97 88 83 96 33 21 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 20 | . . . 11 7 2 . . Terrain Destroyed 310 | . . 21 46 90 80 10 63 Melee 9 | . . . . 7 2 . . Projectile 29 | . . . . . . 10 19 AOE 272 | . . 21 46 83 78 . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 9699 | 4 1113 1506 1717 1652 1408 1382 917 Wait 1464 | . 105 135 158 216 148 464 238 Move 7139 | 4 855 1156 1339 1254 1134 837 560 Hop . | . . . . . . . . Pick Up 131 | . 16 35 24 19 12 16 9 Fast Attach 56 | . 4 12 9 15 3 4 9 Attach 48 | . 2 9 9 1 5 5 17 Detach 10 | . 2 2 3 1 . . 2 Swap 136 | . 18 24 27 30 19 10 8 Drop 178 | . 22 41 40 40 16 15 4 Fire 504 | . 87 91 108 66 53 31 68 Melee 12 | . . . . 10 2 . . Ram . | . . . . . . . . Kick 6 | . 2 1 . . 1 . 2 Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Identified exit to Materials 715 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | Core integrity fell below 20% 1101 | -10/Materials | Discovered new exit (range 9) 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Utility x2 2799 | -9/Materials | Discovered new exit (range 11) 3191 | -9/Materials | Discovered new exit (range 11) 3357 | -9/Materials | Lost 4 parts (2u2w) 3438 | -9/Materials | Core integrity fell below 50% 3932 | -9/Materials | Build established: Hauler-Mutant 3953 | -9/Materials | Repaired Cooling System 3990 | -9/Materials | Repaired Lgt. Armor Plating 4017 | -9/Materials | Repaired Lgt. Armor Plating 4045 | -9/Materials | Discovered new exit (range 16) 4354 | -9/Materials | Discovered new exit (range 8) 4799 | -9/Materials | Entered another Materials area 4799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5404 | -8/Materials | Discovered new exit (range 10) 5414 | -8/Materials | Build established: Scavenger-Mutant 5648 | -8/Materials | Discovered new exit (range 8) 5925 | -8/Materials | Build established: Hauler-Mutant 6420 | -8/Materials | Discovered new exit (range 15) 7091 | -8/Materials | Repaired Imp. Sensor Array 7421 | -8/Materials | Discovered new exit (range 3) 7474 | -8/Materials | Discovered new exit (range 7) 7521 | -8/Materials | Entered Storage 7614 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7813 | -8/Storage | Met a pair of Derelict thieves 7950 | -8/Storage | Destroyed 9 combat bots 8368 | -8/Storage | Repaired Imp. EM Shotgun 9188 | -8/Storage | Discovered new exit (range 9) 9564 | -8/Storage | Repaired Imp. EM Shotgun 9878 | -8/Storage | Found Prototype Processor 9878 | -8/Storage | Identified Exp. Targeting Computer 9883 | -8/Storage | Found Exp. Targeting Computer 9988 | -8/Storage | Entered Factory 9988 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10221 | -7/Factory | Repaired Titanium Leg 10261 | -7/Factory | Repaired Carbon-fiber Leg 10415 | -7/Factory | Allied Derelicts emerged from ambush trap array 11749 | -7/Factory | Discovered new exit (range 8) 11932 | -7/Factory | Fabricated M-14 Sweeper (x1) 11986 | -7/Factory | Local fabrication network quarantined 12112 | -7/Factory | Entered another Factory area 12112 | -6/Factory | Evolved 2 slots: Weapon x2 12411 | -6/Factory | Build established: Hauler-Skirmisher 12841 | -6/Factory | Repaired Cld. Pulse Rifle 13018 | -6/Factory | Repaired Imp. Titanium Leg 13038 | -6/Factory | Repaired Titanium Leg 13650 | -6/Factory | Discovered new exit (range 4) 13807 | -6/Factory | Repaired Broken Hvy. Rocket Launcher 13878 | -6/Factory | Repaired Broken Imp. System Backup Module 14050 | -6/Factory | Entered another Factory area 14050 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14503 | -5/Factory | Fabricated Cooling System (x1) 14625 | -5/Factory | Fabricated Adv. EMP Blaster (x1) 14811 | -5/Factory | Spotted B-75 Beast 14938 | -5/Factory | Build established: Hauler-Gunner 15006 | -5/Factory | Lost 3 parts (1n1u1w) 15110 | -5/Factory | Garrison activated, responded to threat 15184 | -5/Factory | Destroyed B-75 Beast 15219 | -5/Factory | Core integrity fell below 50% 15222 | -5/Factory | System corruption reached 10% 15269 | -5/Factory | Lost 15 parts (1p4n2u8w) 15421 | -5/Factory | Self-destructed Last Messages --------------- 15326_ #NC>OTXZQT4QCU>EY TL#TN 15327_ R-10 Processor collects Antigrav System. 15329_ System corrupted: Hvy. Machine Gun jammed. 15345_ U-05 Engineer lays Concrete. 15353_ IVHAQO 15397_ System corrupted: Substantial component data lost. 15401_ U-05 Engineer builds a Wall. 15411_ C-30 ARC bursts open, deploying its payload. 15411_ L-41 Fighter unfolds itself. 15411_ G-50 Soldier unfolds itself. 15411_ M-28 Smith unfolds itself. 15412_ U-05 Engineer lays Concrete. 15412_ U-05 Engineer destroyed. 15414_ System corrupted: Heat flow error (+269). 15415_ U-05 Engineer lays Concrete. 15418_ R-10 Processor collects Wheel. 15418_ Hvy. Machine Gun destroyed. 15420_ U-05 Engineer lays Concrete. 15421_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#################????? | | ????????????????????????????# #????? | | ????????????????????????????# #????? | | ????????????????????????????# """""" #????? | | ????????????????????????????# """""" #????? | | ????????????????????????????# """""" #????? | | ????????????????????????????# """"" "" #????? | | ????????????????????????????# F" #????? | | ????????????????????????????# " #????? | | ???????????????????????#?#### "" #?#### | | ??????????????????????? ## # #?# | | ??????????#####+#+#???##"###";;;##+#+########## | | ??????????? #???# # # + | | ???????????## ##### # # ########""" | | ???????????## # ## # u# #??????#"R | | ????????????# # "#" # # #??????#""" | | ????????????# ! 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""" +?????????????????# """ | | ???????? #?????????????????# """ | | ????????# """ #????????? ??????## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 302 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 375 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Storage | Hacked Thermal Converter | -8/Storage | Hacked Gravmag System | -8/Storage | Hacked Phase Shifter | -8/Storage | Hacked Gravity Neutralizing Apparatus | -7/Factory | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Adv. EMP Blaster | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Imp. System Backup Module | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Cooling System | x1 | -5/Factory Adv. EMP Blaster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostReactionRigger Manual? 0 Play Time 02:40:37 Cumulative 125.4 hours Start 2021.05.20 @ 08:51:11 End 2021.05.20 @ 17:17:48 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 52 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5f42925-f8b5-4665-a20f-cdbb1747175b