Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 16:12:32

Player: Cheeriohz

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (9)       45
Value Destroyed (154)      154
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-56)                -56
              TOTAL SCORE: 1663

 Bonus
-------
Follower Combat Kills      65
Aligned with FarCom        300
Friendly Fire              -421

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/300
Energy                     267/275
System Corruption          3%
Temperature                Critical (689)
Movement                   Core (450) Ox8
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (4) ------
           Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Firepult
           AWS/Autocannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Superbattery
           Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Wheel
           Firepult
           Assault Cannon
           Rocket Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | 3   2   3   7   1   6   
  Power                    2    | .   .   1   1   .   .   
    Engine                 1    | .   .   .   1   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   1   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   .   .   3   1   3   
    Device                 1    | 1   .   .   .   .   .   
    Storage                4    | .   .   .   .   1   3   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | .   2   1   2   .   3   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   2   .   2   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 3    | .   .   1   1   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 91  85  100 98  
  Engine                   10   | .   14  8   10  11  11  
  Core                     1    | .   .   5   .   .   .   
  Wheel                    22   | .   28  28  14  22  21  
  Device                   2    | .   14  6   .   .   .   
  Storage                  11   | .   14  14  11  11  10  
  Processor                7    | .   .   .   8   11  11  
  Protection               14   | .   .   .   18  22  22  
  Energy Gun               2    | .   11  5   1   .   .   
  Ballistic Gun            6    | .   16  22  1   .   .   
  Ballistic Cannon         14   | .   .   .   19  22  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 13  15  15  40  115 115 
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  8    | 1   .   .   3   5   8   
  Average Overweight (x)   1    | .   .   .   2   4   3   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  
  Average Capacity         14   | 8   8   8   8   23  18  
  Most Carried             15   | 8   8   8   8   9   15  
  Average Carried          9    | 6   6   7   7   8   11  
  Final Capacity           25   | 8   8   8   8   25  5   
  Final Carried            9    | 8   8   8   8   9   5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           472  | 233 24  114 89  12  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            396  | 109 49  154 67  .   17  
  Parts                    27   | 8   3   10  6   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  8    | .   .   2   1   .   5   
  Guns                     2    | .   .   2   .   .   .   
  Cannons                  3    | .   .   .   1   .   2   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          8    | 2   1   2   2   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Grunt                    2    | .   .   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           5    | 2   1   1   1   .   5   
  Combat Bots Only         5    | .   .   1   1   .   5   
Max Kills in Single Turn   2    | 1   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        79   | .    3    15   6    .    55   
  Missed                   19   | .    1    3    .    .    15   
Damage Taken               1296 | .    16   176  90   .    1014 
  Core                     459  | .    .    42   14   .    403  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    83   .    .    .    
Volleys Fired              50   | 3    4    14   2    .    27   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  88   | 60   60   40   88   .    88   
Shots Fired                81   | 6    8    28   4    .    35   
  Gun                      42   | 6    8    28   .    .    .    
  Cannon                   36   | .    .    .    4    .    32   
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  71   | 3    4    28   4    .    32   
  Thermal                  7    | 3    4    .    .    .    .    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         7    | 3    6    5    6    .    7    
  Robot Miss Streak        4    | 1    3    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           53   | 4    4    20   3    .    22   
  Core Hits                24   | 4    2    6    2    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1193 | 35   45   242  70   .    801  
  Guns                     322  | 35   45   242  .    .    .    
  Cannons                  539  | .    .    .    70   .    469  
  Explosions               332  | .    .    .    .    .    332  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  814  | 24   9    242  70   .    469  
  Thermal                  47   | 11   36   .    .    .    .    
  Explosive                332  | .    .    .    .    .    332  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    
  Average Corruption       2    | .    .    .    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    .    1    2    13   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           6    | .    .    .    1    2    3    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   
  Projectiles              1    | .    .    .    .    .    1    
  Explosions               27   | .    .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    1    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    1    .    6    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        845  | 20   20   20   51   .    845  
  Average Temperature      229  | 13   15   5    26   .    318  
  Received Heat Transfer   147  | .    .    120  27   .    .    
  Effects                  25   | .    .    .    .    .    25   
    Shutdowns              6    | .    .    .    .    .    6    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    1    
    Matter Decay           4    | .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    .    1    
    Damage (core)          5    | .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | 25   75   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             173  | 10  49  68  173 67  .   
  Initial                  67   | .   6   18  26  67  .   
  Average                  55   | 7   23  44  97  67  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              15   | .   3   2   4   .   6   
  Peak Tracking Total      7    | .   6   2   3   .   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          5    | .   3   .   2   .   .   
  Terminals                5    | .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   6   .   4   .   .   
  Successful               6    | .   5   .   1   .   .   
  Failed                   4    | .   1   .   3   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   4   .   3   .   1   
  Terminals                10   | .   6   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   .   
  Total Damage             126  | .   .   .   126 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Min Mat Min Exi 
Turns Passed               1370 | 31  121 294 163 126 635 
Spaces Moved               1036 | 18  117 282 108 84  427 
  Core                     2    | .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     6    | 6   .   .   .   .   .   
  Wheels                   1028 | 12  117 282 108 84  425 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            80   | 80  80  80  80  95  95  
  Average Speed            108  | 95  80  80  111 148 128 
  Slowest Speed            450  | 120 80  80  125 155 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       28   | 2   26  48  15  22  59  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          28   | .   .   .   .   .   28  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               8    | .   .   .   .   .   8   
  AOE                      20   | .   .   .   .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      1205 | 25  138 324 147 86  485 
  Wait                     44   | .   8   17  19  .   .   
  Move                     1031 | 17  116 281 107 83  427 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | .   3   3   5   1   17  
  Fast Attach              14   | 3   1   2   6   .   2   
  Attach                   1    | .   .   .   1   .   .   
  Detach                   2    | 2   .   .   .   .   .   
  Swap                     7    | .   1   1   .   1   4   
  Drop                     27   | .   5   6   7   1   8   
  Fire                     50   | 3   4   14  2   .   27  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio])
-9/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
   58 | -10/Materials | Discovered new exit (range 22)
  153 | -10/Materials | Entered Mines
  258 | -10/Mines     | Learned Materials security intel
  264 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  304 | -10/Mines     | Build established: Mutant
  427 | -10/Mines     | Discovered new exit (range 7)
  430 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  447 | -10/Mines     | Entered Materials
  447 | -9/Materials  | Accompanied by 1 ally
  447 | -9/Materials  | Evolved 2 slots: Utility x2
  486 | -9/Materials  | Discovered new exit (range 15)
  512 | -9/Materials  | Identified exit to Mines
  610 | -9/Materials  | Entered Mines
  610 | -9/Mines      | Accompanied by 1 ally
  654 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  656 | -9/Mines      | Discovered new exit (range 5)
  697 | -9/Mines      | Discovered new exit (range 8)
  705 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  735 | -9/Mines      | Identified exit to Exiles
  736 | -9/Mines      | Entered Exiles
  772 | -9/Exiles     | Met 8R-AWN
  802 | -9/Exiles     | Met EX-HEX
  843 | -9/Exiles     | Met EX-BIN
  862 | -9/Exiles     | Aligned with FarCom system
  864 | -9/Exiles     | Given EX-Vault access code
  924 | -9/Exiles     | Met EX-DEC
 1090 | -9/Exiles     | Opened EX-Vault
 1098 | -9/Exiles     | Found Prototype Ballistic Cannon
 1104 | -9/Exiles     | Found Prototype Energy Cannon
 1106 | -9/Exiles     | Found Prototype Storage
 1130 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1209 | -9/Exiles     | Discovered new exit (range 15)
 1222 | -9/Exiles     | Identified exit to Mines
 1224 | -9/Exiles     | Identified Superbattery
 1301 | -9/Exiles     | Attacked by the Exiles
 1360 | -9/Exiles     | Core integrity fell below 50%
 1364 | -9/Exiles     | Core integrity fell below 20%
 1372 | -9/Exiles     | Core destroyed

 Last Messages 
---------------
01360_ Penetrated by HV Slug.
01361_ Overheating: Matter decay (-2).
01362_ Power failure, Deuterium Engine shutdown.
01362_ Assault Cannon broken.
01362_ Overheating: Short circuit.
01362_ System corrupted: Heat flow error (+255).
01363_ Wheel broken.
01363_ Overheating: Short circuit.
01363_ Penetrated by HV Slug. <x2>
01364_ Overheating: Core damaged (-76).
01365_ Dropped Broken Assault Cannon.
01366_ Dropped Assault Cannon.
01366_ Penetrated by HV Slug. <x2>
01366_ Critical hit (Destroy).
01366_ Dropped Lrg. Storage Unit.
01367_ Power failure, Deuterium Engine shutdown.
01370_ Penetrated by HV Slug.
01370_ Critical hit (Destroy).
01371_ Overheating: Hrd. Medium Armor Plating damaged (-17).
01372_ Overheating: Core damaged (-80).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerAutogunMediator
  Manual?         0
Play Time         00:17:41
  Cumulative      71.6 hours
  Start           2024.03.16 @ 15:59:12
  End             2024.03.16 @ 16:12:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdd37f3c-e3e1-484b-935c-8006efea6f21