Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 17:33:40

Player: Kate+Gabe4evr

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (170)     850
Value Destroyed (7208)     7208
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (2658)               2658
              TOTAL SCORE: 19636

 Bonus
-------
High Alert Combat Kills    738
Follower Combat Kills      345
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     69/100
System Corruption          30%
Temperature                Critical (532)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (9) ------
    Enhanced Optical Array
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (5) ----
             Antimatter Reactor
             Triangulator
    Advanced Cloaking Device
  Long-range Tractor Beam
             Phasing AFG

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Quantum Capacitor
       Improved Weapon Cycler
       Advanced Phase Shifter
                Graphene Brace
       Advanced Shield Generator
>               --- WEAPON -----------
       Enhanced Force Lance
       Enhanced Force Lance
       Enhanced Force Lance
       Enhanced Force Lance
       Enhanced Force Lance
>               --- INVENTORY --------
                Antimatter Reactor
          Light Particle Reactor
          Micro Antimatter Reactor
                Triangulator
       Advanced Target Analyzer
       Improved Transmission Jammer
       Advanced Phase Shifter
       Advanced Phase Shifter
       Advanced Phase Shifter
       Advanced Phase Shifter
       Advanced Cloaking Device
     Long-range Tractor Beam
                Mobile Refinery Mk. CCLXVII
                Phasing AFG
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
       Advanced Remote Datajack
                Power Maul
                Plasma Lance
[Rating: 150]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Slashing Weapon          Greatsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             163  | 6   3   2   9   .   3   2   5   12  1   .   1   1   6   6   3   8   .   8   2   8   4   11  11  24  27  
  Power                    29   | 1   1   .   2   .   .   .   .   4   1   .   .   .   1   .   .   .   .   1   .   1   .   1   5   6   5   
    Engine                 9    | 1   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   
    Core                   10   | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   1   2   3   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   5   
  Propulsion               31   | 2   1   .   .   .   .   1   1   4   .   .   .   1   1   2   3   .   .   .   .   3   2   4   3   3   .   
    Treads                 31   | 2   1   .   .   .   .   1   1   4   .   .   .   1   1   2   3   .   .   .   .   3   2   4   3   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   1   1   2   .   .   .   3   4   .   .   .   .   4   1   .   8   .   3   1   3   2   1   2   7   7   
    Device                 34   | .   1   .   1   .   .   .   2   .   .   .   .   .   1   1   .   6   .   2   1   3   2   1   2   5   6   
    Storage                4    | 1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   1   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   .   1   5   .   3   1   1   .   .   .   1   .   .   3   .   .   .   4   1   1   .   5   1   8   15  
    Energy Gun             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   .   4   1   3   6   
    Energy Cannon          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
    Ballistic Gun          16   | 2   .   1   4   .   3   1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   3   .   1   .   .   .   .   1   1   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   12  
Parts Lost                 60   | .   .   2   1   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   3   2   .   10  2   18  18  
  Power                    11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   3   
  Propulsion               14   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   3   .   3   2   
  Utility                  18   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   5   7   
  Weapon                   17   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   5   6   
  Highest Loss Streak      15   | .   .   2   1   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   3   1   .   8   1   14  15  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     85   | .   90  96  97  100 99  100 71  75  76  76  69  76  78  84  93  87  93  94  99  95  95  83  68  65  80  
  Engine                   3    | .   14  14  10  11  11  11  9   .   .   .   .   .   3   6   6   6   6   2   .   1   5   .   .   1   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   7   7   7   7   2   .   .   .   .   3   5   3   .   4   7   5   3   
  Treads                   23   | .   28  28  22  22  22  22  18  29  30  30  30  30  25  23  26  26  26  23  22  18  23  19  19  8   8   
  Device                   14   | .   4   1   9   11  11  11  9   7   7   7   7   7   12  17  20  19  13  15  16  16  17  14  18  23  26  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   4   
  Processor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   7   20  17  17  17  17  17  10  5   4   
  Protection               6    | .   .   12  11  11  11  11  17  15  15  15  15  15  12  6   6   .   .   3   5   5   5   4   .   .   .   
  Energy Gun               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   12  13  16  12  11  5   2   3   
  Energy Cannon            1    | .   .   .   10  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   
  Ballistic Gun            7    | .   28  25  22  22  21  22  9   7   7   7   .   7   5   6   6   6   6   5   5   5   5   .   .   .   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   1   .   .   .   .   .   .   .   
Peak Build Rating          150  | 6   9   9   15  15  27  21  53  61  59  59  59  63  74  60  65  68  66  82  82  78  80  87  129 142 150 
  Average Rating           65   | 4   6   7   12  15  16  19  49  59  59  59  30  60  70  53  63  67  66  75  80  76  76  73  115 110 130 
  On Entrance              52   | .   6   9   7   15  15  18  21  53  59  59  59  59  63  36  60  65  66  66  81  67  77  80  86  129 113 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 11  14  13  39  39  39  40  47  71  71  71  71  71  84  84  84  102 72  80  74  72  72  74  99  125 128 
  Greatest Support         140  | 40  40  40  40  40  40  40  40  80  80  80  80  90  90  100 108 108 108 108 108 96  103 103 140 140 97  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   13  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 6   8   7   15  15  15  15  15  20  20  20  20  20  20  19  20  20  19  20  20  20  20  20  20  18  20  
  Average Carried          16   | 2   6   6   10  14  14  14  14  18  20  20  19  20  19  16  18  19  19  19  19  19  19  15  15  10  12  
  Final Capacity           20   | 8   8   8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 5   7   6   15  15  15  15  15  20  20  20  20  20  20  17  20  19  19  20  20  18  20  15  19  6   5   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 25% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  7% | Tank
  5% | Skirmisher
  4% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -9/Exiles
           Skirmisher | -8/Mines
                 Tank | -8/Materials
       Scavenger-Tank | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
       Scavenger-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Mutant | -3/Research
       Scavenger-Tank | -3/Armory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Matter Collected           4778 | 244 140 55  168 .   .   94  320 564 218 189 19  599 406 126 54  95  .   50  111 131 58  105 105 598 329 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            7516 | .   311 100 317 .   .   135 550 700 110 139 .   856 452 76  181 .   .   227 232 272 .   381 912 946 619 
  Parts                    391  | .   15  7   19  .   .   11  28  29  12  10  .   36  25  3   9   .   .   15  6   9   .   24  38  49  46  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      122  | .   .   .   .   .   .   .   .   .   11  10  .   36  .   3   14  .   .   .   6   7   .   35  .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Combat Hostiles Destroyed  143  | .   6   3   8   .   .   5   10  8   2   4   .   15  7   3   5   .   .   3   4   5   .   14  16  14  11  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   
  Guns                     94   | .   6   3   3   .   .   2   10  8   2   4   .   15  7   3   3   .   .   3   4   3   .   14  .   1   3   
  Cannons                  20   | .   .   .   5   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  1   .   
Classes Destroyed          18   | .   3   1   2   .   .   1   .   2   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   2   2   
  Worker                   8    | .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   1   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  39   | .   .   3   3   .   .   3   .   .   .   3   .   .   .   3   3   .   .   .   .   .   .   13  4   .   4   
  Grunt                    44   | .   6   .   1   .   .   .   7   .   .   .   .   11  2   .   .   .   .   .   3   5   .   1   4   4   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   4   .   .   .   3   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   12   | .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   2   .   
  Programmer               21   | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   6   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   2   4   .   .   3   4   3   1   4   .   7   4   3   3   .   .   4   4   2   .   5   8   7   4   
  Combat Bots Only         8    | .   4   2   3   .   .   3   4   2   1   4   .   7   4   3   3   .   .   2   4   2   .   5   8   4   4   
Max Kills in Single Turn   4    | .   1   1   2   .   .   1   1   2   1   1   .   1   1   1   1   .   .   1   1   1   .   3   4   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  
Hostile Shots Fired        1060  | .    20   43   37   .    .    25   12   59   14   17   .    27   32   26   37   .    2    7    36   22   .    142  62   194  246  
  Missed                   291   | .    6    2    8    .    .    7    4    17   7    5    .    13   6    7    7    .    1    4    13   9    .    33   28   46   68   
Damage Taken               13099 | .    174  334  275  .    .    194  129  405  46   87   .    247  529  288  462  .    24   190  435  185  .    1603 1003 3334 3155 
  Core                     2130  | .    25   84   30   .    .    51   20   49   .    10   .    16   53   42   22   .    .    .    57   .    .    228  67   266  1110 
  Absorbed by Shields      602   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    178  424  
  Redirected to Shielding  50    | .    .    .    7    .    .    1    .    3    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   963   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    281  126  490  .    
  Regen/Repaired (Parts)   377   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  .    .    .    .    248  .    .    .    .    
Core Remaining (%)         83    | 100  .    56   .    .    .    79   96   .    .    .    .    89   .    .    .    .    86   .    .    .    .    71   94   .    .    
Volleys Fired              375   | .    26   22   16   .    .    9    20   29   3    6    .    37   27   7    11   .    .    10   12   13   2    24   14   60   27   
  Largest                  4     | .    2    2    3    .    .    3    1    1    1    1    .    1    1    2    2    .    .    3    4    4    3    4    1    4    4    
  Hottest                  310   | .    40   40   114  .    .    114  60   60   60   60   .    60   60   108  108  .    .    230  274  268  183  310  300  310  290  
Shots Fired                644   | .    52   27   48   .    .    27   20   29   3    6    .    37   27   14   13   .    .    28   28   50   6    58   14   111  46   
  Gun                      518   | .    52   27   32   .    .    18   20   29   3    6    .    37   27   14   13   .    .    28   27   50   6    58   14   32   25   
  Cannon                   126   | .    .    .    16   .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    79   21   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  363   | .    52   27   32   .    .    18   20   29   3    6    .    37   27   7    2    .    .    8    11   13   2    8    .    51   10   
  Thermal                  261   | .    .    .    16   .    .    9    .    .    .    .    .    .    .    7    11   .    .    19   16   37   4    47   14   60   21   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    .    .    15   
  Robot Hit Streak         15    | .    10   3    3    .    .    4    8    15   4    6    .    6    12   3    3    .    .    5    8    8    .    9    5    15   10   
  Robot Miss Streak        8     | .    2    4    3    .    .    3    2    3    1    4    .    8    3    3    4    .    .    4    3    3    .    6    4    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  Secondary Targets        9     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    5    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    
  Capacitor                47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   21   13   
Shots Hit Robots           461   | .    38   11   20   .    .    10   20   29   3    6    .    34   27   9    15   .    .    20   21   31   .    35   14   74   44   
  Core Hits                326   | .    20   6    12   .    .    7    18   20   2    5    .    31   20   5    8    .    .    10   14   15   .    20   48   46   19   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    6    .    
    Burn                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    2    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    2    .    .    .    .    .    1    28   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    2    .    .    .    .    .    .    .    
  Piercing                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    28   
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           18597 | .    395  101  408  .    .    184  1251 1554 206  269  .    1798 1336 150  438  .    .    605  483  599  .    684  2843 3731 1562 
  Guns                     10611 | .    395  94   219  .    .    57   1251 1551 206  269  .    1798 1307 150  183  .    .    393  483  599  .    683  118  411  444  
  Cannons                  3469  | .    .    .    187  .    .    122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2669 491  
  Explosions               3302  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2725 577  .    
  Melee                    1161  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    255  .    .    205  .    .    .    .    .    74   627  
  Ramming                  54    | .    .    7    2    .    .    5    .    3    .    .    .    .    29   .    .    .    .    7    .    .    .    1    .    .    .    
  Kinetic                  9984  | .    395  94   219  .    .    57   1251 1551 206  269  .    1798 1307 93   20   .    .    80   166  120  .    123  .    1978 257  
  Thermal                  7157  | .    .    .    187  .    .    122  .    .    .    .    .    .    .    57   163  .    .    308  317  479  .    511  2843 1679 491  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    49   .    .    187  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 460   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    255  .    .    205  .    .    .    .    .    .    .    
  Piercing                 701   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   627  
Highest Corruption         30    | .    3    3    .    .    .    .    .    1    2    2    2    2    .    .    1    1    .    3    3    3    3    2    1    7    30   
  Average Corruption       3     | .    2    3    .    .    .    .    .    1    1    2    2    2    .    .    1    1    .    1    3    3    3    2    1    4    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  104   | .    .    5    .    .    .    .    .    5    8    4    2    5    .    .    6    2    .    .    9    15   1    4    .    6    32   
    Message Errors         25    | .    .    3    .    .    .    .    .    1    2    2    .    1    .    .    2    1    .    .    2    3    1    .    .    2    5    
    Matter Fused           25    | .    .    .    .    .    .    .    .    1    4    1    1    2    .    .    3    1    .    .    .    2    .    1    .    2    7    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    2    .    .    6    
    Energy Discharges      12    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    3    1    .    1    .    .    5    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    1    2    1    1    .    .    .    .    .    .    .    1    4    .    .    .    .    4    
    Data Loss (major)      3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Misfires               4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            258   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    18   .    .    50   .    .    .    .    65   64   60   
  Projectiles              77    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   12   
  Explosions               65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    
  Melee                    116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    50   .    .    .    .    .    .    48   
Knockbacks                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    17   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      612   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    315  297  .    
  Shots                    38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   18   .    
  Rammed                   5     | .    .    .    1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             8     | .    .    1    1    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        757   | .    18   20   45   .    .    72   206  142  38   75   .    301  82   .    10   .    .    161  232  217  .    180  450  609  757  
  Average Temperature      131   | .    9    20   16   .    .    29   91   38   19   38   .    87   32   .    4    .    .    78   111  80   .    58   173  194  243  
  Received Heat Transfer   2171  | .    99   .    18   .    .    .    63   78   .    18   .    108  18   .    40   .    .    .    261  114  .    328  30   345  651  
  Effects                  35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    16   16   
    Shutdowns              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    7    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    3    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    3    .    
  Parts Melted             31    | .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    .    4    .    1    13   7    .    
  Heat Transferred         11726 | .    .    .    333  .    .    222  .    .    .    .    .    .    .    125  350  .    .    700  700  1100 .    1332 3761 2622 481  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  
Peak Influence             1051 | .    266  86   188  30   .    100  357  162  .    .    .    .    324  .    .    .    .    54   .    .    .    .    1051 614  395  
  Initial                  1051 | .    .    25   33   30   .    .    19   162  .    .    .    .    176  .    .    .    .    .    .    .    .    .    1051 506  321  
  Average                  219  | .    132  75   78   30   .    55   159  77   .    .    .    .    224  .    .    .    .    31   .    .    .    .    956  503  297  
Maximum Alert Level        3    | .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    2    1    
  Low Security (%)         66   | 100  62   100  99   100  .    100  59   100  .    .    .    .    46   .    .    .    .    100  .    .    .    .    .    .    12   
  Level 1                  16   | .    37   .    .    .    .    .    40   .    .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    87   
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    1    .    .    .    2    7    .    .    .    .    5    .    .    .    .    2    .    .    .    .    2    3    1    
  Investigation            3    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    1    
  Reinforcement            8    | .    1    .    1    .    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Distress Signals           6    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   12  3   12  .   .   5   13  10  2   3   .   15  11  3   6   .   3   7   4   6   25  31  16  19  17  
  Peak Tracking Total      10   | .   4   3   5   .   .   3   3   2   1   2   .   4   2   3   4   .   7   2   4   4   10  10  4   6   7   
  Tactical Retreats        11   | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   3   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Traps Triggered            8    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Machines Disabled          11   | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   3   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Machines Accessed          23   | .   2   1   .   1   .   .   1   6   .   .   2   .   3   .   .   .   .   .   .   1   6   .   .   .   .   
  Terminals                6    | .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   8   1   .   1   .   .   1   11  .   .   18  .   6   .   .   .   .   .   .   1   9   .   .   .   .   
  Successful               42   | .   4   1   .   1   .   .   1   4   .   .   18  .   3   .   .   .   .   .   .   1   9   .   .   .   .   
  Failed                   14   | .   4   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   6   1   .   .   1   .   .   12  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   8   1   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   2   1   .   1   .   .   .   .   .   .   18  .   1   .   .   .   .   .   .   1   9   .   .   .   .   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   8   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   8   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   4   4   4   4   4   1   1   .   .   
  Autooverrided            11   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   8   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Total Allies               19   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   3   .   .   8   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   2   .   .   2   1   .   .   3   
  Highest-Rated Group      195  | .   .   .   .   .   .   .   .   .   .   .   .   29  36  .   30  .   .   62  .   .   145 116 .   .   195 
  Highest-Rated Ally       116  | .   .   .   .   .   .   .   .   .   .   .   .   29  36  .   30  .   .   31  .   .   116 116 .   .   65  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   .   .   .   .   .   .   .   .   .   4   19  .   4   .   1   12  .   .   21  4   .   .   .   
  Total Damage             1510 | .   .   .   .   .   .   .   .   .   .   .   .   38  113 .   166 .   36  232 .   .   709 216 .   .   .   
  Kills                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   6   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   .   .   3   1   .   3   .   1   1   .   1   .   1   .   .   1   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   22  5   .   
  Traps                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Emergency Access         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   
  Items                    32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   14  5   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  
Turns Passed               16907 | 94   405  240  552  122  390  739  336  2028 549  230  152  371  580  392  571  1661 571  651  494  782  1608 1186 639  713  851  
Spaces Moved               8842  | 52   191  118  278  73   239  392  114  1024 341  141  91   208  296  219  318  1014 353  301  276  413  965  556  338  262  269  
  Core                     10    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Treads                   8832  | 50   191  118  278  73   239  392  114  1024 341  141  91   208  296  219  318  1014 353  301  276  413  965  556  338  262  261  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  240  160  160  160  160  160  160  160  160  162  162  162  162  162  162  165  160  160  50   
  Average Speed            165   | 155  160  160  160  160  160  160  240  160  160  160  160  160  160  165  161  162  162  162  162  163  162  166  165  190  238  
  Slowest Speed            245   | 160  160  160  160  160  160  160  240  160  160  160  160  160  240  240  162  162  162  162  163  245  165  167  167  245  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    50   32   28   28   62   67   22   32   59   31   70   38   13   38   50   85   62   10   46   65   84   64   6    7    14   
  Regions Visited          25
    Branch Regions         17
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             26    | .    .    .    .    1    .    2    .    .    2    2    .    3    .    3    1    3    2    .    4    2    .    1    .    .    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    3    
Terrain Destroyed          94    | .    .    .    .    .    .    .    13   21   .    2    .    8    10   .    3    .    .    .    1    .    .    1    2    25   8    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    
  Projectile               66    | .    .    .    .    .    .    .    13   3    .    2    .    8    10   .    .    .    .    .    1    .    .    1    .    23   5    
  AOE                      22    | .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Arm  
Total                      10620 | 63   243  147  352  79   249  486  184  1416 347  146  100  246  400  232  342  1035 352  438  296  485  1000 767  412  390  413  
  Wait                     991   | .    22   5    34   3    .    79   28   332  .    .    .    1    69   .    2    .    .    87   .    51   20   176  32   39   11   
  Move                     8817  | 51   190  117  277  72   238  391  113  1023 340  140  90   207  295  218  317  1013 352  300  275  412  964  555  337  261  269  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70    | 6    1    .    10   2    1    2    8    9    1    .    4    .    .    1    .    2    .    5    3    .    1    .    4    2    8    
  Fast Attach              69    | 5    1    1    2    .    3    .    1    2    .    .    .    .    .    2    .    6    .    5    1    3    2    4    4    11   16   
  Attach                   49    | 1    .    1    1    .    .    1    1    2    .    .    1    .    2    4    .    2    .    1    .    3    .    6    4    13   6    
  Detach                   19    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    8    2    4    
  Swap                     45    | .    2    .    6    .    .    1    3    8    1    .    .    1    4    .    3    .    .    2    1    2    2    1    3    .    5    
  Drop                     92    | .    1    .    5    2    7    2    10   10   2    .    4    .    1    .    .    9    .    6    4    1    8    .    6    1    13   
  Fire                     375   | .    26   22   16   .    .    9    20   29   3    6    .    37   27   7    11   .    .    10   12   13   2    24   14   60   27   
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    2    .    .    .    .    .    1    24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    1    1    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    30   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / Upp)
-3/Research (discovered 3 exits: Res / *Arm / Tes)
-3/Armory

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    95 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   467 | -10/Materials      | Discovered new exit (range 16)
   500 | -10/Materials      | Entered Mines
   721 | -10/Mines          | Discovered new exit (range 7)
   740 | -10/Mines          | Entered Materials
   740 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   740 | -9/Materials       | Discovered new exit (range 5)
  1080 | -9/Materials       | Build established: Tank
  1184 | -9/Materials       | Discovered new exit (range 12)
  1292 | -9/Materials       | Entered Mines
  1309 | -9/Mines           | Found the Drone Emporium
  1319 | -9/Mines           | Found Prototype Device
  1407 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1407 | -9/Mines           | Discovered new exit (range 5)
  1414 | -9/Mines           | Entered Exiles
  1453 | -9/Exiles          | Met 8R-AWN
  1478 | -9/Exiles          | Met EX-HEX
  1533 | -9/Exiles          | Met EX-BIN
  1550 | -9/Exiles          | Aligned with FarCom system
  1552 | -9/Exiles          | Given EX-Vault access code
  1622 | -9/Exiles          | Opened EX-Vault
  1635 | -9/Exiles          | Found Prototype Ballistic Gun
  1635 | -9/Exiles          | Identified AWS/Gauss
  1650 | -9/Exiles          | Found Prototype Ballistic Gun
  1683 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1734 | -9/Exiles          | Met EX-DEC
  1788 | -9/Exiles          | Discovered new exit (range 12)
  1804 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  1804 | -9/Exiles          | Entered Mines
  1867 | -8/Mines           | Discovered new exit (range 3)
  2103 | -8/Mines           | Build established: Skirmisher
  2534 | -8/Mines           | Discovered new exit (range 7)
  2543 | -8/Mines           | Entered Materials
  2543 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2545 | -8/Materials       | Identified XL Autogun Array
  2737 | -8/Materials       | Garrison activated, responded to threat
  2848 | -8/Materials       | Discovered new exit (range 8)
  2876 | -8/Materials       | Build established: Tank
  2879 | -8/Materials       | Entered Factory
  2879 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3176 | -7/Factory         | Build established: Scavenger-Tank
  4871 | -7/Factory         | Discovered new exit (range 13)
  4907 | -7/Factory         | Entered Lower Caves
  5273 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5293 | -7/Lower Caves     | Learned 4 Factory zone layouts
  5342 | -7/Lower Caves     | Learned Factory emergency access door positions
  5362 | -7/Lower Caves     | Learned Factory interactive machine intel
  5380 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5447 | -7/Lower Caves     | Discovered new exit (range 7)
  5456 | -7/Lower Caves     | Entered another Lower Caves area
  5459 | -7/Lower Caves     | Discovered new exit (range 8)
  5461 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5646 | -7/Lower Caves     | Discovered new exit (range 10)
  5654 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5674 | -7/Lower Caves     | Learned Factory trap positions
  5686 | -7/Lower Caves     | Entered Data Miner
  5689 | -7/Data Miner      | Discovered new exit (range 6)
  5719 | -7/Data Miner      | Met Data Miner
  5775 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5838 | -7/Data Miner      | Entered Proximity Caves
  5964 | -6/Proximity Caves | Identified exit to Factory
  5982 | -6/Proximity Caves | Learned location of 1 exit from Factory
  6029 | -6/Proximity Caves | Destroyed 7 combat bots
  6178 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6200 | -6/Proximity Caves | Learned location of Extension (-5)
  6209 | -6/Proximity Caves | Entered Factory
  6209 | -6/Factory         | Evolved 2 slots: Utility x2
  6210 | -6/Factory         | Identified exit to Lower Caves
  6212 | -6/Factory         | Loaded intel: 84 trap records
  6214 | -6/Factory         | Loaded intel: 52 interactive machine locations
  6247 | -6/Factory         | Identified Splice Drone Bay
  6296 | -6/Factory         | Garrison activated, responded to threat
  6324 | -6/Factory         | Lost 3 allies
  6450 | -6/Factory         | Spotted B-75 Beast
  6455 | -6/Factory         | Destroyed B-75 Beast
  6507 | -6/Factory         | Build established: Scavenger-Skirmisher
  6631 | -6/Factory         | Garrison activated, responded to threat
  6772 | -6/Factory         | Discovered exit to Lower Caves (range 11)
  6789 | -6/Factory         | Entered Lower Caves
  6968 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7043 | -6/Lower Caves     | Build established: Scavenger-Mutant
  7167 | -6/Lower Caves     | Discovered new exit (range 10)
  7181 | -6/Lower Caves     | Entered another Lower Caves area
  7197 | -6/Lower Caves     | Discovered new exit (range 10)
  7205 | -6/Lower Caves     | Learned 8 Factory zone layouts
  7406 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7441 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7742 | -6/Lower Caves     | Discovered new exit (range 7)
  7752 | -6/Lower Caves     | Entered Zion
  7844 | -6/Zion            | Found Prototype Device
  7844 | -6/Zion            | Identified Bomb Factory No. 2
  7921 | -6/Zion            | Discovered new exit (range 20)
  7947 | -6/Zion            | Found Prototype Device
  7947 | -6/Zion            | Identified Phasing AFG
  8015 | -6/Zion            | System corruption cleaned by Quarantine Array
  8245 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  8925 | -6/Zion            | Found Prototype Device
  8925 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9413 | -6/Zion            | Entered Proximity Caves
  9694 | -5/Proximity Caves | Spotted B-75 Beast
  9799 | -5/Proximity Caves | Learned Factory stockpile data
  9961 | -5/Proximity Caves | Discovered new exit (range 17)
  9982 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9984 | -5/Proximity Caves | Entered Factory
  9984 | -5/Factory         | Evolved 2 slots: Utility x2
  9985 | -5/Factory         | Identified exit to Factory
  9986 | -5/Factory         | Identified exit to Upper Caves
 10422 | -5/Factory         | Build established: Scavenger-Skirmisher
 10431 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 10547 | -5/Factory         | P-70 Sage assimilated allied EV-78K(g)
 10635 | -5/Factory         | Entered Upper Caves
 10810 | -5/Upper Caves     | Learned 12 Factory zone layouts
 10922 | -5/Upper Caves     | Build established: Scavenger-Gunner
 11070 | -5/Upper Caves     | Discovered new exit (range 11)
 11129 | -5/Upper Caves     | Entered another Upper Caves area
 11138 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 11164 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 11416 | -5/Upper Caves     | Build established: Scavenger-Tank
 11894 | -5/Upper Caves     | Discovered new exit (range 9)
 11911 | -5/Upper Caves     | Entered Warlord
 11968 | -5/Warlord         | System corruption cleaned by Quarantine Array
 12337 | -5/Warlord         | Found Prototype Energy Gun
 12457 | -5/Warlord         | Learned Quarantine stockpile data
 12458 | -5/Warlord         | Learned 4 Testing zone layouts
 12458 | -5/Warlord         | Learned Armory security intel
 12458 | -5/Warlord         | Learned Armory fabricator intel
 12706 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13056 | -5/Warlord         | Warlord forces counterattacked
 13073 | -5/Warlord         | Spotted Striker
 13123 | -5/Warlord         | Lost 5 allies
 13381 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 13381 | -5/Warlord         | Opened side exit
 13472 | -5/Warlord         | Met Warlord
 13472 | -5/Warlord         | Discovered new exit (range 16)
 13506 | -5/Warlord         | Spotted Striker
 13506 | -5/Warlord         | Spotted B-75 Beast
 13506 | -5/Warlord         | Spotted B-86 Titan
 13519 | -5/Warlord         | Entered Proximity Caves
 13519 | -4/Proximity Caves | Accompanied by 1 ally
 13540 | -4/Proximity Caves | Lost 4 allies
 13545 | -4/Proximity Caves | Spotter reported a threat
 13548 | -4/Proximity Caves | Spotter reported a threat
 13627 | -4/Proximity Caves | Spotter reported a threat
 13680 | -4/Proximity Caves | Spotter reported a threat
 13711 | -4/Proximity Caves | Lost 8 parts (1p3n1u3w)
 13740 | -4/Proximity Caves | Lost 3 allies
 13984 | -4/Proximity Caves | Build established: Derelict-Mutant
 14439 | -4/Proximity Caves | Spotter reported a threat
 14458 | -4/Proximity Caves | Learned location of 1 exit from Research
 14625 | -4/Proximity Caves | Build established: Scavenger-Tank
 14678 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 14689 | -4/Proximity Caves | Spotter reported a threat
 14705 | -4/Proximity Caves | Entered Factory
 14705 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 14706 | -4/Factory         | Identified exit to Upper Caves
 14706 | -4/Factory         | Identified exit to Research
 14708 | -4/Factory         | Identified Plasma Storm
 14727 | -4/Factory         | Found Quantum Capacitor
 14994 | -4/Factory         | Search patrols dispatched
 15004 | -4/Factory         | Build established: Scavenger-Skirmisher
 15251 | -4/Factory         | Search patrols dispatched
 15307 | -4/Factory         | Discovered exit to Research (range 20)
 15338 | -4/Factory         | Destroyed 8 combat bots
 15344 | -4/Factory         | Entered Research
 15344 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 15345 | -3/Research        | Identified exit to Armory
 15345 | -3/Research        | Identified exit to Testing
 15346 | -3/Research        | Identified exit to Research
 15594 | -3/Research        | First assault squad dispatched
 15653 | -3/Research        | Incoming assault squad redirected
 15727 | -3/Research        | Lost 14 parts (3p3n3u5w)
 15999 | -3/Research        | Build established: Scavenger-Mutant
 16057 | -3/Research        | Entered Armory
 16059 | -3/Armory          | Loaded intel: 6 fabricator locations
 16367 | -3/Armory          | System corruption reached 10%
 16674 | -3/Armory          | Build established: Scavenger-Tank
 16898 | -3/Armory          | Core integrity fell below 50%
 16900 | -3/Armory          | System corruption reached 30%
 16906 | -3/Armory          | Core integrity fell below 20%
 16909 | -3/Armory          | Core destroyed

 Last Messages 
---------------
16897_ Quantum Capacitor destroyed.
16897_ Adv. Phase Shifter destroyed.
16898_ Overheating: Core damaged (-247).
16899_ Overheating: Matter decay (-29).
16899_ Integrated Corrupted Gamma Rifle (+1).
16901_ Gamma Rifle destroyed.
16901_ Adv. Phase Shifter destroyed.
16902_ Slug penetrates Wall.
16902_ Dropped Hcp. Storage Unit.
16903_ Dropped Energy Well.
16903_ Dropped Graphene Brace.
16904_ Dropped Adv. Phase Shifter.
16904_ Dropped Enh. Force Lance.
16905_ Overheating: Enh. Optical Array damaged (-2).
16905_ Penetrated by Slug.
16905_ Acquired 59 matter.
16906_ Overheating: Energy bleed (-8).
16908_ Penetrated by Slug.
16908_ Slug penetrates Wall.
16909_ Overheating: Core damaged (-182).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????###########?????????????????? |
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| ???????????????????????]]][[[  ??????????????????? |
| ????????????????????????      ???????????????????? |
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| ????????????????#   ?????#    #???????#   ???????? |
| ????????????????#    ????#   [#???????#  """"""?#? |
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| ????????????????#          ##x%####   #  "!?" " #? |
| ?????????????#+##          #==[![#?# ?#  """" " #? |
| ?????????????              #!%!!!#?# ?#     *!! #? |
| ???????????                #x=/|*### ##  w   =  #? |
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| ????????????    w          +  !*!## T              |
| ????????????            ####     ##             ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          53
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             4
Armor Coverage             375
Resistance: KI             25
Resistance: TH             25
Utility Shielding          33
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Recoil Reduction           4
Particle Charging          25

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
           Thermal Defense Suite | -7/Data Miner | Free
                     Force Rifle | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
           Adv. Shield Generator | -7/Data Miner | Free
              Lrn. Proton Cannon | -7/Data Miner | Free
                   Adv. Datajack | -7/Data Miner | Free
                  Mni. Drone Bay | -6/Zion       | Archive
                  Adv. Heat Sink | -6/Zion       | Archive
             Adv. Thermal Shield | -6/Zion       | Archive
         Lgt. Antimatter Reactor | -6/Zion       | Archive
                Hvy. Flak Cannon | -6/Zion       | Archive
             Imp. Thermal Shield | -6/Zion       | Archive
                Hvy. Machine Gun | -6/Zion       | Archive
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
                   Thermic Laser | -6/Zion       | Archive
           Imp. Particle Charger | -6/Zion       | Archive
                     Mass Driver | -6/Zion       | Archive
                Flexi-carbon Leg | -6/Zion       | Archive
    Lgt. Angular Momentum Engine | -6/Zion       | Archive
               Imp. Recalibrator | -6/Zion       | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    P-60 Hacker | -7/Data Miner | Free
   G-50 Soldier | -6/Zion       | Archive
       E-15 Imp | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Explorer
Factory Defaults
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              StorageIntegrityPrototype
  Manual?         0
Play Time         01:37:34
  Cumulative      70.3 hours
  Start           2024.11.11 @ 15:53:52
  End             2024.11.11 @ 17:33:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           134
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21a98e8c-840f-4106-837e-a9d2ecb6f20b