Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 17:33:40 Player: Kate+Gabe4evr Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (170) 850 Value Destroyed (7208) 7208 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2658) 2658 TOTAL SCORE: 19636 Bonus ------- High Alert Combat Kills 738 Follower Combat Kills 345 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 69/100 System Corruption 30% Temperature Critical (532) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Triangulator Advanced Cloaking Device Long-range Tractor Beam Phasing AFG Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Quantum Capacitor Improved Weapon Cycler Advanced Phase Shifter Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Triangulator Advanced Target Analyzer Improved Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Advanced Phase Shifter Advanced Cloaking Device Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Phasing AFG Gamma Rifle Gamma Rifle Gamma Rifle Advanced Remote Datajack Power Maul Plasma Lance [Rating: 150] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . 1 . . . . . 2 . . . . 2 . . . . . 1 . Weapon 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 163 | 6 3 2 9 . 3 2 5 12 1 . 1 1 6 6 3 8 . 8 2 8 4 11 11 24 27 Power 29 | 1 1 . 2 . . . . 4 1 . . . 1 . . . . 1 . 1 . 1 5 6 5 Engine 9 | 1 1 . 2 . . . . 2 . . . . 1 . . . . . . 1 . . . 1 . Core 10 | . . . . . . . . 2 1 . . . . . . . . 1 . . . 1 2 3 . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 5 Propulsion 31 | 2 1 . . . . 1 1 4 . . . 1 1 2 3 . . . . 3 2 4 3 3 . Treads 31 | 2 1 . . . . 1 1 4 . . . 1 1 2 3 . . . . 3 2 4 3 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 51 | 1 1 1 2 . . . 3 4 . . . . 4 1 . 8 . 3 1 3 2 1 2 7 7 Device 34 | . 1 . 1 . . . 2 . . . . . 1 1 . 6 . 2 1 3 2 1 2 5 6 Storage 4 | 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Processor 4 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . 1 . . . . 1 3 . . . . 2 . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 1 5 . 3 1 1 . . . 1 . . 3 . . . 4 1 1 . 5 1 8 15 Energy Gun 19 | . . . . . . . . . . . . . . 1 . . . 3 . 1 . 4 1 3 6 Energy Cannon 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 2 Ballistic Gun 16 | 2 . 1 4 . 3 1 1 . . . 1 . . 1 . . . . . . . . . 1 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . 1 1 . . . . 1 . . 3 . 1 . . . . 1 1 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 System Corruption 14 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 12 Parts Lost 60 | . . 2 1 . . 1 . . . . . . 2 1 . . . . 3 2 . 10 2 18 18 Power 11 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 5 3 Propulsion 14 | . . . . . . 1 . . . . . . 1 1 . . . . 1 2 . 3 . 3 2 Utility 18 | . . 1 . . . . . . . . . . 1 . . . . . 1 . . 2 1 5 7 Weapon 17 | . . 1 . . . . . . . . . . . . . . . . 1 . . 4 . 5 6 Highest Loss Streak 15 | . . 2 1 . . 1 . . . . . . 2 1 . . . . 3 1 . 8 1 14 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 90 96 97 100 99 100 71 75 76 76 69 76 78 84 93 87 93 94 99 95 95 83 68 65 80 Engine 3 | . 14 14 10 11 11 11 9 . . . . . 3 6 6 6 6 2 . 1 5 . . 1 . Core 2 | . . . . . . . . 6 7 7 7 7 2 . . . . 3 5 3 . 4 7 5 3 Treads 23 | . 28 28 22 22 22 22 18 29 30 30 30 30 25 23 26 26 26 23 22 18 23 19 19 8 8 Device 14 | . 4 1 9 11 11 11 9 7 7 7 7 7 12 17 20 19 13 15 16 16 17 14 18 23 26 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 Processor 7 | . . . . . . . . . . . . . 6 6 6 7 20 17 17 17 17 17 10 5 4 Protection 6 | . . 12 11 11 11 11 17 15 15 15 15 15 12 6 6 . . 3 5 5 5 4 . . . Energy Gun 5 | . . . . . . . . . . . . . . 5 6 6 6 12 13 16 12 11 5 2 3 Energy Cannon 1 | . . . 10 11 11 11 . . . . . . . . . . . . 2 . . . . 1 3 Ballistic Gun 7 | . 28 25 22 22 21 22 9 7 7 7 . 7 5 6 6 6 6 5 5 5 5 . . . 3 Slashing Weapon 1 | . . . . . . . . . . . . . . 3 6 6 6 1 . . . . . . . Peak Build Rating 150 | 6 9 9 15 15 27 21 53 61 59 59 59 63 74 60 65 68 66 82 82 78 80 87 129 142 150 Average Rating 65 | 4 6 7 12 15 16 19 49 59 59 59 30 60 70 53 63 67 66 75 80 76 76 73 115 110 130 On Entrance 52 | . 6 9 7 15 15 18 21 53 59 59 59 59 63 36 60 65 66 66 81 67 77 80 86 129 113 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 11 14 13 39 39 39 40 47 71 71 71 71 71 84 84 84 102 72 80 74 72 72 74 99 125 128 Greatest Support 140 | 40 40 40 40 40 40 40 40 80 80 80 80 90 90 100 108 108 108 108 108 96 103 103 140 140 97 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . 1 1 . . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 13 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 7 15 15 15 15 15 20 20 20 20 20 20 19 20 20 19 20 20 20 20 20 20 18 20 Average Carried 16 | 2 6 6 10 14 14 14 14 18 20 20 19 20 19 16 18 19 19 19 19 19 19 15 15 10 12 Final Capacity 20 | 8 8 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 7 6 15 15 15 15 15 20 20 20 20 20 20 17 20 19 19 20 20 18 20 15 19 6 5 Class Distribution -------------------- 38% | Scavenger-Tank 25% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Tank 5% | Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Matter Collected 4778 | 244 140 55 168 . . 94 320 564 218 189 19 599 406 126 54 95 . 50 111 131 58 105 105 598 329 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7516 | . 311 100 317 . . 135 550 700 110 139 . 856 452 76 181 . . 227 232 272 . 381 912 946 619 Parts 391 | . 15 7 19 . . 11 28 29 12 10 . 36 25 3 9 . . 15 6 9 . 24 38 49 46 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . . . 11 10 . 36 . 3 14 . . . 6 7 . 35 . . . Prevented 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Combat Hostiles Destroyed 143 | . 6 3 8 . . 5 10 8 2 4 . 15 7 3 5 . . 3 4 5 . 14 16 14 11 Melee 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 5 Guns 94 | . 6 3 3 . . 2 10 8 2 4 . 15 7 3 3 . . 3 4 3 . 14 . 1 3 Cannons 20 | . . . 5 . . 3 . . . . . . . . . . . . . . . . . 9 3 AOE 15 | . . . . . . . . . . . . . . . . . . . . . . . 14 1 . Classes Destroyed 18 | . 3 1 2 . . 1 . 2 . . . 2 2 . 1 . . . . . . . . 2 2 Worker 8 | . . . 1 . . . 1 3 . . . . . . . . . 3 . . . . . . . Builder 10 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 7 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 6 | . 1 1 . . . . . 3 . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Swarmer 39 | . . 3 3 . . 3 . . . 3 . . . 3 3 . . . . . . 13 4 . 4 Grunt 44 | . 6 . 1 . . . 7 . . . . 11 2 . . . . . 3 5 . 1 4 4 . Brawler 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . . 4 . . . 3 2 1 1 . 1 . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 12 | . . . . . . 2 . 2 . . . . 2 . . . . . . . . . 4 2 . Programmer 21 | . . . . . . . . 4 1 . . . . . . . . 2 . . . . 4 6 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 5 2 4 . . 3 4 3 1 4 . 7 4 3 3 . . 4 4 2 . 5 8 7 4 Combat Bots Only 8 | . 4 2 3 . . 3 4 2 1 4 . 7 4 3 3 . . 2 4 2 . 5 8 4 4 Max Kills in Single Turn 4 | . 1 1 2 . . 1 1 2 1 1 . 1 1 1 1 . . 1 1 1 . 3 4 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Hostile Shots Fired 1060 | . 20 43 37 . . 25 12 59 14 17 . 27 32 26 37 . 2 7 36 22 . 142 62 194 246 Missed 291 | . 6 2 8 . . 7 4 17 7 5 . 13 6 7 7 . 1 4 13 9 . 33 28 46 68 Damage Taken 13099 | . 174 334 275 . . 194 129 405 46 87 . 247 529 288 462 . 24 190 435 185 . 1603 1003 3334 3155 Core 2130 | . 25 84 30 . . 51 20 49 . 10 . 16 53 42 22 . . . 57 . . 228 67 266 1110 Absorbed by Shields 602 | . . . . . . . . . . . . . . . . . . . . . . . . 178 424 Redirected to Shielding 50 | . . . 7 . . 1 . 3 . . . . 39 . . . . . . . . . . . . Ignored by Resistances 963 | . . . . . . . . . . . . . . . . . . . . 66 . 281 126 490 . Regen/Repaired (Parts) 377 | . . . . . . . . . . . . . . . . 129 . . . . 248 . . . . Core Remaining (%) 83 | 100 . 56 . . . 79 96 . . . . 89 . . . . 86 . . . . 71 94 . . Volleys Fired 375 | . 26 22 16 . . 9 20 29 3 6 . 37 27 7 11 . . 10 12 13 2 24 14 60 27 Largest 4 | . 2 2 3 . . 3 1 1 1 1 . 1 1 2 2 . . 3 4 4 3 4 1 4 4 Hottest 310 | . 40 40 114 . . 114 60 60 60 60 . 60 60 108 108 . . 230 274 268 183 310 300 310 290 Shots Fired 644 | . 52 27 48 . . 27 20 29 3 6 . 37 27 14 13 . . 28 28 50 6 58 14 111 46 Gun 518 | . 52 27 32 . . 18 20 29 3 6 . 37 27 14 13 . . 28 27 50 6 58 14 32 25 Cannon 126 | . . . 16 . . 9 . . . . . . . . . . . . 1 . . . . 79 21 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 363 | . 52 27 32 . . 18 20 29 3 6 . 37 27 7 2 . . 8 11 13 2 8 . 51 10 Thermal 261 | . . . 16 . . 9 . . . . . . . 7 11 . . 19 16 37 4 47 14 60 21 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . 15 Robot Hit Streak 15 | . 10 3 3 . . 4 8 15 4 6 . 6 12 3 3 . . 5 8 8 . 9 5 15 10 Robot Miss Streak 8 | . 2 4 3 . . 3 2 3 1 4 . 8 3 3 4 . . 4 3 3 . 6 4 4 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Secondary Targets 9 | . 1 . . . . . . . . . . . . 1 . . . . 2 . . 5 . . . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . Capacitor 47 | . . . . . . . . . . . . . . . . . . . . . . . 13 21 13 Shots Hit Robots 461 | . 38 11 20 . . 10 20 29 3 6 . 34 27 9 15 . . 20 21 31 . 35 14 74 44 Core Hits 326 | . 20 6 12 . . 7 18 20 2 5 . 31 20 5 8 . . 10 14 15 . 20 48 46 19 Critical Kills 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . 1 . . . . . . . . . . . . . . . 1 . . . 3 . 6 . Burn 6 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . 2 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 40 | . . . . . . . . . . . . . . . 9 . . 2 . . . . . 1 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . 9 . . 2 . . . . . . . Piercing 29 | . . . . . . . . . . . . . . . . . . . . . . . . 1 28 Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 18597 | . 395 101 408 . . 184 1251 1554 206 269 . 1798 1336 150 438 . . 605 483 599 . 684 2843 3731 1562 Guns 10611 | . 395 94 219 . . 57 1251 1551 206 269 . 1798 1307 150 183 . . 393 483 599 . 683 118 411 444 Cannons 3469 | . . . 187 . . 122 . . . . . . . . . . . . . . . . . 2669 491 Explosions 3302 | . . . . . . . . . . . . . . . . . . . . . . . 2725 577 . Melee 1161 | . . . . . . . . . . . . . . . 255 . . 205 . . . . . 74 627 Ramming 54 | . . 7 2 . . 5 . 3 . . . . 29 . . . . 7 . . . 1 . . . Kinetic 9984 | . 395 94 219 . . 57 1251 1551 206 269 . 1798 1307 93 20 . . 80 166 120 . 123 . 1978 257 Thermal 7157 | . . . 187 . . 122 . . . . . . . 57 163 . . 308 317 479 . 511 2843 1679 491 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 241 | . . . . . . . . . . . . . . . . . . 5 . . . 49 . . 187 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 460 | . . . . . . . . . . . . . . . 255 . . 205 . . . . . . . Piercing 701 | . . . . . . . . . . . . . . . . . . . . . . . . 74 627 Highest Corruption 30 | . 3 3 . . . . . 1 2 2 2 2 . . 1 1 . 3 3 3 3 2 1 7 30 Average Corruption 3 | . 2 3 . . . . . 1 1 2 2 2 . . 1 1 . 1 3 3 3 2 1 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 104 | . . 5 . . . . . 5 8 4 2 5 . . 6 2 . . 9 15 1 4 . 6 32 Message Errors 25 | . . 3 . . . . . 1 2 2 . 1 . . 2 1 . . 2 3 1 . . 2 5 Matter Fused 25 | . . . . . . . . 1 4 1 1 2 . . 3 1 . . . 2 . 1 . 2 7 Heat Flow Errors 11 | . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . . 6 Energy Discharges 12 | . . . . . . . . 1 . . . . . . 1 . . . 3 1 . 1 . . 5 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . 1 2 1 1 . . . . . . . 1 4 . . . . 4 Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Misfires 4 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 Alerts 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 258 | . . . 1 . . . . . . . . . . . 18 . . 50 . . . . 65 64 60 Projectiles 77 | . . . 1 . . . . . . . . . . . . . . . . . . . . 64 12 Explosions 65 | . . . . . . . . . . . . . . . . . . . . . . . 65 . . Melee 116 | . . . . . . . . . . . . . . . 18 . . 50 . . . . . . 48 Knockbacks 18 | . . . . . . . . . . . . . 1 . . . . . . . . . . 17 . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 612 | . . . . . . . . . . . . . . . . . . . . . . . 315 297 . Shots 38 | . . . . . . . . . . . . . . . . . . . . . . . 20 18 . Rammed 5 | . . . 1 . . 1 . . . . . . 2 . . . . . . . . 1 . . . Targets Rammed 8 | . . 1 1 . . 1 . 1 . . . . 2 . . . . 1 . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . Highest Temperature 757 | . 18 20 45 . . 72 206 142 38 75 . 301 82 . 10 . . 161 232 217 . 180 450 609 757 Average Temperature 131 | . 9 20 16 . . 29 91 38 19 38 . 87 32 . 4 . . 78 111 80 . 58 173 194 243 Received Heat Transfer 2171 | . 99 . 18 . . . 63 78 . 18 . 108 18 . 40 . . . 261 114 . 328 30 345 651 Effects 35 | . . . . . . . . . . . . . . . . . . . . . . . 3 16 16 Shutdowns 17 | . . . . . . . . . . . . . . . . . . . . . . . 3 7 7 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 3 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 3 . Parts Melted 31 | . . . 1 . . 1 . . . . . . 1 . . . . 3 . 4 . 1 13 7 . Heat Transferred 11726 | . . . 333 . . 222 . . . . . . . 125 350 . . 700 700 1100 . 1332 3761 2622 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Peak Influence 1051 | . 266 86 188 30 . 100 357 162 . . . . 324 . . . . 54 . . . . 1051 614 395 Initial 1051 | . . 25 33 30 . . 19 162 . . . . 176 . . . . . . . . . 1051 506 321 Average 219 | . 132 75 78 30 . 55 159 77 . . . . 224 . . . . 31 . . . . 956 503 297 Maximum Alert Level 3 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . . 3 2 1 Low Security (%) 66 | 100 62 100 99 100 . 100 59 100 . . . . 46 . . . . 100 . . . . . . 12 Level 1 16 | . 37 . . . . . 40 . . . . . 53 . . . . . . . . . . . 87 Level 2 8 | . . . . . . . . . . . . . . . . . . . . . . . . 100 . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . 100 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 1 . . . 2 7 . . . . 5 . . . . 2 . . . . 2 3 1 Investigation 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Extermination 9 | . . . . . . . . 4 . . . . . . . . . 1 . . . . 2 1 1 Reinforcement 8 | . 1 . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . . 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Distress Signals 6 | . 2 . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 223 | . 12 3 12 . . 5 13 10 2 3 . 15 11 3 6 . 3 7 4 6 25 31 16 19 17 Peak Tracking Total 10 | . 4 3 5 . . 3 3 2 1 2 . 4 2 3 4 . 7 2 4 4 10 10 4 6 7 Tactical Retreats 11 | . 1 . 1 . . . . . . . . . 1 . 1 . . . . 1 2 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Traps Triggered 8 | . 2 . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . . . 1 . . . 10 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Disabled 11 | . . . . . . 1 1 2 . . . . . . 1 . . . . . . 1 1 1 3 Max in Single Turn 2 | . . . . . . 1 1 2 . . . . . . 1 . . . . . . . 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Accessed 23 | . 2 1 . 1 . . 1 6 . . 2 . 3 . . . . . . 1 6 . . . . Terminals 6 | . 2 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Total Hacks 56 | . 8 1 . 1 . . 1 11 . . 18 . 6 . . . . . . 1 9 . . . . Successful 42 | . 4 1 . 1 . . 1 4 . . 18 . 3 . . . . . . 1 9 . . . . Failed 14 | . 4 . . . . . . 7 . . . . 3 . . . . . . . . . . . . Catastrophic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 6 1 . . 1 . . 12 . . . . 3 . . . . . . . . . . . . Terminals 19 | . 8 1 . . . . . 7 . . . . 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Terminal Hacks 33 | . 2 1 . 1 . . . . . . 18 . 1 . . . . . . 1 9 . . . . Record 8 | . . . . . . . . . . . . . 1 . . . . . . . 7 . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . . . . 4 . . . . 1 . . . . . . . . . . . . Terminals 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 2 . . . . . . 6 . . . . 1 . . . . . . . . . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . 9 . . . . 14 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . 1 . . 1 . 1 . . . 8 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . . . 1 . . 1 . 1 . . . 8 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 1 1 . . Autooverrided 11 | . . . . . . . . . . . . 1 . . 1 . 1 . . . 8 . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total Allies 19 | . . . . . . . . . . . . 1 2 . 1 . 1 3 . . 8 . . . 3 Largest Group 3 | . . . . . . . . . . . . 1 1 . 1 . . 2 . . 2 1 . . 3 Highest-Rated Group 195 | . . . . . . . . . . . . 29 36 . 30 . . 62 . . 145 116 . . 195 Highest-Rated Ally 116 | . . . . . . . . . . . . 29 36 . 30 . . 31 . . 116 116 . . 65 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . . . 4 19 . 4 . 1 12 . . 21 4 . . . Total Damage 1510 | . . . . . . . . . . . . 38 113 . 166 . 36 232 . . 709 216 . . . Kills 12 | . . . . . . . . . . . . . 1 . 2 . . . . . 6 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . . 3 1 . 3 . 1 1 . 1 . 1 . . 1 . . . Drone Launches 16 | . . . . . . . . . . . . . 16 . . . . . . . . . . . . Drone Recoveries 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . . . . . . . . . . . . . 30 . . . . 22 5 . Traps 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . Emergency Access 11 | . . . . . . . . . . . . . . . . . . 6 . . . . 5 . . Items 32 | . . . . . . . . . . . . . . . . . . 13 . . . . 14 5 . Machines 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Patrols 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Turns Passed 16907 | 94 405 240 552 122 390 739 336 2028 549 230 152 371 580 392 571 1661 571 651 494 782 1608 1186 639 713 851 Spaces Moved 8842 | 52 191 118 278 73 239 392 114 1024 341 141 91 208 296 219 318 1014 353 301 276 413 965 556 338 262 269 Core 10 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 8832 | 50 191 118 278 73 239 392 114 1024 341 141 91 208 296 219 318 1014 353 301 276 413 965 556 338 262 261 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 240 160 160 160 160 160 160 160 160 162 162 162 162 162 162 165 160 160 50 Average Speed 165 | 155 160 160 160 160 160 160 240 160 160 160 160 160 160 165 161 162 162 162 162 163 162 166 165 190 238 Slowest Speed 245 | 160 160 160 160 160 160 160 240 160 160 160 160 160 240 240 162 162 162 162 163 245 165 167 167 245 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 50 32 28 28 62 67 22 32 59 31 70 38 13 38 50 85 62 10 46 65 84 64 6 7 14 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . Scrap Searched 26 | . . . . 1 . 2 . . 2 2 . 3 . 3 1 3 2 . 4 2 . 1 . . . Spaces Dug 10 | . . . . . . . . . . . . . . . 3 . . . . . . . . 4 3 Terrain Destroyed 94 | . . . . . . . 13 21 . 2 . 8 10 . 3 . . . 1 . . 1 2 25 8 Melee 6 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 Projectile 66 | . . . . . . . 13 3 . 2 . 8 10 . . . . . 1 . . 1 . 23 5 AOE 22 | . . . . . . . . 18 . . . . . . . . . . . . . . 2 2 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total 10620 | 63 243 147 352 79 249 486 184 1416 347 146 100 246 400 232 342 1035 352 438 296 485 1000 767 412 390 413 Wait 991 | . 22 5 34 3 . 79 28 332 . . . 1 69 . 2 . . 87 . 51 20 176 32 39 11 Move 8817 | 51 190 117 277 72 238 391 113 1023 340 140 90 207 295 218 317 1013 352 300 275 412 964 555 337 261 269 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 70 | 6 1 . 10 2 1 2 8 9 1 . 4 . . 1 . 2 . 5 3 . 1 . 4 2 8 Fast Attach 69 | 5 1 1 2 . 3 . 1 2 . . . . . 2 . 6 . 5 1 3 2 4 4 11 16 Attach 49 | 1 . 1 1 . . 1 1 2 . . 1 . 2 4 . 2 . 1 . 3 . 6 4 13 6 Detach 19 | . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 8 2 4 Swap 45 | . 2 . 6 . . 1 3 8 1 . . 1 4 . 3 . . 2 1 2 2 1 3 . 5 Drop 92 | . 1 . 5 2 7 2 10 10 2 . 4 . 1 . . 9 . 6 4 1 8 . 6 1 13 Fire 375 | . 26 22 16 . . 9 20 29 3 6 . 37 27 7 11 . . 10 12 13 2 24 14 60 27 Melee 36 | . . . . . . . . . . . . . . . 9 . . 2 . . . . . 1 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . 1 1 . . 1 . 1 . . . . 2 . . . . 1 . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 49 | . . . . . . . . . . . . . . . . . . 19 . . . . . . 30 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research (discovered 3 exits: Res / *Arm / Tes) -3/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered Mines 721 | -10/Mines | Discovered new exit (range 7) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 740 | -9/Materials | Discovered new exit (range 5) 1080 | -9/Materials | Build established: Tank 1184 | -9/Materials | Discovered new exit (range 12) 1292 | -9/Materials | Entered Mines 1309 | -9/Mines | Found the Drone Emporium 1319 | -9/Mines | Found Prototype Device 1407 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1407 | -9/Mines | Discovered new exit (range 5) 1414 | -9/Mines | Entered Exiles 1453 | -9/Exiles | Met 8R-AWN 1478 | -9/Exiles | Met EX-HEX 1533 | -9/Exiles | Met EX-BIN 1550 | -9/Exiles | Aligned with FarCom system 1552 | -9/Exiles | Given EX-Vault access code 1622 | -9/Exiles | Opened EX-Vault 1635 | -9/Exiles | Found Prototype Ballistic Gun 1635 | -9/Exiles | Identified AWS/Gauss 1650 | -9/Exiles | Found Prototype Ballistic Gun 1683 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1734 | -9/Exiles | Met EX-DEC 1788 | -9/Exiles | Discovered new exit (range 12) 1804 | -9/Exiles | Left Exiles lab with XL Autogun Array 1804 | -9/Exiles | Entered Mines 1867 | -8/Mines | Discovered new exit (range 3) 2103 | -8/Mines | Build established: Skirmisher 2534 | -8/Mines | Discovered new exit (range 7) 2543 | -8/Mines | Entered Materials 2543 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2545 | -8/Materials | Identified XL Autogun Array 2737 | -8/Materials | Garrison activated, responded to threat 2848 | -8/Materials | Discovered new exit (range 8) 2876 | -8/Materials | Build established: Tank 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Propulsion x2 3176 | -7/Factory | Build established: Scavenger-Tank 4871 | -7/Factory | Discovered new exit (range 13) 4907 | -7/Factory | Entered Lower Caves 5273 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5293 | -7/Lower Caves | Learned 4 Factory zone layouts 5342 | -7/Lower Caves | Learned Factory emergency access door positions 5362 | -7/Lower Caves | Learned Factory interactive machine intel 5380 | -7/Lower Caves | Encountered a Warlord checkpoint 5447 | -7/Lower Caves | Discovered new exit (range 7) 5456 | -7/Lower Caves | Entered another Lower Caves area 5459 | -7/Lower Caves | Discovered new exit (range 8) 5461 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5646 | -7/Lower Caves | Discovered new exit (range 10) 5654 | -7/Lower Caves | Encountered a Warlord checkpoint 5674 | -7/Lower Caves | Learned Factory trap positions 5686 | -7/Lower Caves | Entered Data Miner 5689 | -7/Data Miner | Discovered new exit (range 6) 5719 | -7/Data Miner | Met Data Miner 5775 | -7/Data Miner | Received God Mode back door access code from Data Miner 5838 | -7/Data Miner | Entered Proximity Caves 5964 | -6/Proximity Caves | Identified exit to Factory 5982 | -6/Proximity Caves | Learned location of 1 exit from Factory 6029 | -6/Proximity Caves | Destroyed 7 combat bots 6178 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6200 | -6/Proximity Caves | Learned location of Extension (-5) 6209 | -6/Proximity Caves | Entered Factory 6209 | -6/Factory | Evolved 2 slots: Utility x2 6210 | -6/Factory | Identified exit to Lower Caves 6212 | -6/Factory | Loaded intel: 84 trap records 6214 | -6/Factory | Loaded intel: 52 interactive machine locations 6247 | -6/Factory | Identified Splice Drone Bay 6296 | -6/Factory | Garrison activated, responded to threat 6324 | -6/Factory | Lost 3 allies 6450 | -6/Factory | Spotted B-75 Beast 6455 | -6/Factory | Destroyed B-75 Beast 6507 | -6/Factory | Build established: Scavenger-Skirmisher 6631 | -6/Factory | Garrison activated, responded to threat 6772 | -6/Factory | Discovered exit to Lower Caves (range 11) 6789 | -6/Factory | Entered Lower Caves 6968 | -6/Lower Caves | Learned location of 1 exit from Factory 7043 | -6/Lower Caves | Build established: Scavenger-Mutant 7167 | -6/Lower Caves | Discovered new exit (range 10) 7181 | -6/Lower Caves | Entered another Lower Caves area 7197 | -6/Lower Caves | Discovered new exit (range 10) 7205 | -6/Lower Caves | Learned 8 Factory zone layouts 7406 | -6/Lower Caves | Encountered a Warlord checkpoint 7441 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7742 | -6/Lower Caves | Discovered new exit (range 7) 7752 | -6/Lower Caves | Entered Zion 7844 | -6/Zion | Found Prototype Device 7844 | -6/Zion | Identified Bomb Factory No. 2 7921 | -6/Zion | Discovered new exit (range 20) 7947 | -6/Zion | Found Prototype Device 7947 | -6/Zion | Identified Phasing AFG 8015 | -6/Zion | System corruption cleaned by Quarantine Array 8245 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8925 | -6/Zion | Found Prototype Device 8925 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9413 | -6/Zion | Entered Proximity Caves 9694 | -5/Proximity Caves | Spotted B-75 Beast 9799 | -5/Proximity Caves | Learned Factory stockpile data 9961 | -5/Proximity Caves | Discovered new exit (range 17) 9982 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9984 | -5/Proximity Caves | Entered Factory 9984 | -5/Factory | Evolved 2 slots: Utility x2 9985 | -5/Factory | Identified exit to Factory 9986 | -5/Factory | Identified exit to Upper Caves 10422 | -5/Factory | Build established: Scavenger-Skirmisher 10431 | -5/Factory | Allied Derelicts emerged from ambush trap array 10547 | -5/Factory | P-70 Sage assimilated allied EV-78K(g) 10635 | -5/Factory | Entered Upper Caves 10810 | -5/Upper Caves | Learned 12 Factory zone layouts 10922 | -5/Upper Caves | Build established: Scavenger-Gunner 11070 | -5/Upper Caves | Discovered new exit (range 11) 11129 | -5/Upper Caves | Entered another Upper Caves area 11138 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11164 | -5/Upper Caves | Discovered exit to Factory (range 13) 11416 | -5/Upper Caves | Build established: Scavenger-Tank 11894 | -5/Upper Caves | Discovered new exit (range 9) 11911 | -5/Upper Caves | Entered Warlord 11968 | -5/Warlord | System corruption cleaned by Quarantine Array 12337 | -5/Warlord | Found Prototype Energy Gun 12457 | -5/Warlord | Learned Quarantine stockpile data 12458 | -5/Warlord | Learned 4 Testing zone layouts 12458 | -5/Warlord | Learned Armory security intel 12458 | -5/Warlord | Learned Armory fabricator intel 12706 | -5/Warlord | Warlord's base attacked by MAIN.C 13056 | -5/Warlord | Warlord forces counterattacked 13073 | -5/Warlord | Spotted Striker 13123 | -5/Warlord | Lost 5 allies 13381 | -5/Warlord | Warlord base infiltrated, sounded retreat 13381 | -5/Warlord | Opened side exit 13472 | -5/Warlord | Met Warlord 13472 | -5/Warlord | Discovered new exit (range 16) 13506 | -5/Warlord | Spotted Striker 13506 | -5/Warlord | Spotted B-75 Beast 13506 | -5/Warlord | Spotted B-86 Titan 13519 | -5/Warlord | Entered Proximity Caves 13519 | -4/Proximity Caves | Accompanied by 1 ally 13540 | -4/Proximity Caves | Lost 4 allies 13545 | -4/Proximity Caves | Spotter reported a threat 13548 | -4/Proximity Caves | Spotter reported a threat 13627 | -4/Proximity Caves | Spotter reported a threat 13680 | -4/Proximity Caves | Spotter reported a threat 13711 | -4/Proximity Caves | Lost 8 parts (1p3n1u3w) 13740 | -4/Proximity Caves | Lost 3 allies 13984 | -4/Proximity Caves | Build established: Derelict-Mutant 14439 | -4/Proximity Caves | Spotter reported a threat 14458 | -4/Proximity Caves | Learned location of 1 exit from Research 14625 | -4/Proximity Caves | Build established: Scavenger-Tank 14678 | -4/Proximity Caves | Discovered exit to Factory (range 15) 14689 | -4/Proximity Caves | Spotter reported a threat 14705 | -4/Proximity Caves | Entered Factory 14705 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 14706 | -4/Factory | Identified exit to Upper Caves 14706 | -4/Factory | Identified exit to Research 14708 | -4/Factory | Identified Plasma Storm 14727 | -4/Factory | Found Quantum Capacitor 14994 | -4/Factory | Search patrols dispatched 15004 | -4/Factory | Build established: Scavenger-Skirmisher 15251 | -4/Factory | Search patrols dispatched 15307 | -4/Factory | Discovered exit to Research (range 20) 15338 | -4/Factory | Destroyed 8 combat bots 15344 | -4/Factory | Entered Research 15344 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15345 | -3/Research | Identified exit to Armory 15345 | -3/Research | Identified exit to Testing 15346 | -3/Research | Identified exit to Research 15594 | -3/Research | First assault squad dispatched 15653 | -3/Research | Incoming assault squad redirected 15727 | -3/Research | Lost 14 parts (3p3n3u5w) 15999 | -3/Research | Build established: Scavenger-Mutant 16057 | -3/Research | Entered Armory 16059 | -3/Armory | Loaded intel: 6 fabricator locations 16367 | -3/Armory | System corruption reached 10% 16674 | -3/Armory | Build established: Scavenger-Tank 16898 | -3/Armory | Core integrity fell below 50% 16900 | -3/Armory | System corruption reached 30% 16906 | -3/Armory | Core integrity fell below 20% 16909 | -3/Armory | Core destroyed Last Messages --------------- 16897_ Quantum Capacitor destroyed. 16897_ Adv. Phase Shifter destroyed. 16898_ Overheating: Core damaged (-247). 16899_ Overheating: Matter decay (-29). 16899_ Integrated Corrupted Gamma Rifle (+1). 16901_ Gamma Rifle destroyed. 16901_ Adv. Phase Shifter destroyed. 16902_ Slug penetrates Wall. 16902_ Dropped Hcp. Storage Unit. 16903_ Dropped Energy Well. 16903_ Dropped Graphene Brace. 16904_ Dropped Adv. Phase Shifter. 16904_ Dropped Enh. Force Lance. 16905_ Overheating: Enh. Optical Array damaged (-2). 16905_ Penetrated by Slug. 16905_ Acquired 59 matter. 16906_ Overheating: Energy bleed (-8). 16908_ Penetrated by Slug. 16908_ Slug penetrates Wall. 16909_ Overheating: Core damaged (-182). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????? ]]][[[ #?????????????????? | | ???????????????????????]]][[[ ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????#+#??????#"#;+#???????####???????? | | ????????????????# ?????# #???????# ???????? | | ????????????????# ????# [#???????# """"""?#? | | ????????????????# ##### !!=##### # "!= " #? | | ????????????????# @ !%Y[[ ! + "!""%" #? | | ????????????????# ##x%#### # "!?" " #? | | ?????????????#+## #==[![#?# ?# """" " #? | | ????????????? #!%!!!#?# ?# *!! #? | | ??????????? #x=/|*### ## w = #? | | ???????????? # !!!/## ###+######## | | ???????????? w + !*!## T | | ???????????? #### ## ## | | ???????????? ???# #### #? | | ????????????? ???##+####### #? | | ??????????????##########???# # #### #? | | ???????????????????????????# # #??# #? | | ???????????????????????????# # #??# #? | | ???????????????????????????# """"" "# #??# #? | | ???????????????????????????# "[%/""%+ #??# #? | | ???????????????????????????# "=/ " #### #??# ? | | ???????????????????????????# ""// [*#??# #??###? | | ???????????????????????????# /!=%= =#??# #?????? | | ???????????????????????????# %*%!!=#??# #?????? | | ???????????????????????????#"###+####??# #?????? | | ???????????????????????????##??#[####### #?????? | | ?????????????????????????????###!! #?????? | | ?????????????????????????????#!%/###########?????? | | ?????????????????????????????#!%=!=!#????????????? | | ?????????????????????????????#!"|%" #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 53 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Armor Coverage 375 Resistance: KI 25 Resistance: TH 25 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Mni. Drone Bay | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mass Driver | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Explorer Factory Defaults Gun Specialist Challenges ------------ None Game ------ Seed StorageIntegrityPrototype Manual? 0 Play Time 01:37:34 Cumulative 70.3 hours Start 2024.11.11 @ 15:53:52 End 2024.11.11 @ 17:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21a98e8c-840f-4106-837e-a9d2ecb6f20b