Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 11:43:23 // AFD2020/Player2 Player: Sn@43 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3016) 3016 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4283) 4283 TOTAL SCORE: 10744 Bonus ------- Triggered High Security 500 High Alert Combat Kills 751 Follower Combat Kills 2750 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -418 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Grunt] (2) Relay Coupler [Brawler] (10) Relay Coupler [Sentry] (2) Long-range Tractor Beam > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Light Nuclear Core Wheel Wheel High-capacity Matter Pod (200) Improved Medium Armor Plating Relay Coupler [NC] (28) Relay Coupler [NC] (29) Relay Coupler [Brawler] (23) Relay Coupler [Demolisher] (20) Relay Coupler [Demolisher] (23) Relay Coupler [Hunter] (14) Relay Coupler [Hunter] (12) Long-range Tractor Beam Mini Grenade Launcher Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Sentry] Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Light Nuclear Core Wheel Wheel Wheel High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Demolisher] Relay Coupler [Demolisher] Relay Coupler [Hunter] Relay Coupler [Hunter] Long-range Tractor Beam Gauss Rifle Gauss Rifle Mini Grenade Launcher Makeshift Sword [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . 2 . 1 Weapon . | . . . . . . . . Parts Attached 130 | 7 10 3 14 9 9 32 46 Power 8 | 1 . . 1 . 2 1 3 Engine 5 | 1 . . 1 . 2 . 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 24 | 2 1 1 2 3 2 4 9 Treads 1 | . . . . . . . 1 Leg . | . . . . . . . . Wheel 23 | 2 1 1 2 3 2 4 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 2 4 . 9 . 4 7 12 Device 6 | 1 . . 3 . 1 . 1 Storage 7 | 1 3 . 1 . . 1 1 Processor 5 | . 1 . 1 . 2 1 . Hackware 8 | . . . . . . 2 6 Protection 12 | . . . 4 . 1 3 4 Artifact . | . . . . . . . . Weapon 60 | 2 5 2 2 6 1 20 22 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 32 | 2 3 . 2 3 1 10 11 Ballistic Cannon 3 | . 2 1 . . . . . Launcher 6 | . . . . 1 . 2 3 Special Weapon 6 | . . . . . . 1 5 Impact Weapon . | . . . . . . . . Slashing Weapon 13 | . . 1 . 2 . 7 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 15 | . . . 3 1 1 7 3 Power 1 | . . . . . . 1 . Propulsion 5 | . . . . 1 . 4 . Utility 9 | . . . 3 . 1 2 3 Weapon . | . . . . . . . . Highest Loss Streak 3 | . . . 3 1 1 3 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 96 99 98 91 92 Engine 8 | . 14 14 11 11 9 1 4 Core 2 | . . . . . . 7 1 Wheel 20 | . 28 28 22 21 18 12 19 Device 4 | . 1 . 10 11 11 1 3 Storage 10 | . 14 14 13 11 9 9 8 Processor 13 | . 12 14 7 . 17 22 7 Hackware 2 | . . . . . . . 16 Protection 11 | . . . 8 22 14 17 11 Ballistic Gun 15 | . 14 14 20 20 18 14 12 Ballistic Cannon 3 | . 12 11 1 . . . . Slashing Weapon 1 | . . 2 . 1 . 3 . Naked Turns . | . . . . . . . . Heaviest Build 109 | 11 88 47 62 60 62 105 109 Greatest Support 38 | 26 26 26 20 20 20 20 38 Greatest Overweight (x) 19 | . 3 2 3 5 3 19 5 Average Overweight (x) 2 | . 1 1 2 2 2 4 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 25 25 Average Capacity 21 | 7 21 20 20 20 20 21 25 Most Carried 25 | 7 9 11 15 16 18 25 25 Average Carried 13 | 4 5 9 11 15 14 14 21 Final Capacity 25 | 8 20 20 20 20 20 25 25 Final Carried 22 | 7 8 11 14 16 15 22 16 Class Distribution -------------------- 61% | Mutant 24% | Bothacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Matter Collected 3348 | 250 433 154 450 148 240 363 1310 Remotely 1610 | . . . 370 148 240 174 678 Salvage Created 3155 | 96 270 374 689 332 358 213 823 Parts 224 | 4 19 29 48 29 28 13 54 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 56 | . 7 . 14 7 11 8 9 Melee 2 | . . . . . . . 2 Guns 44 | . 5 . 12 5 11 7 4 Cannons 4 | . 2 . 2 . . . . AOE 6 | . . . . 2 . 1 3 Classes Destroyed 12 | 2 4 2 2 . . . 2 Worker 11 | . . 3 1 3 . . 4 Builder 7 | . . 3 1 1 . . 2 Tunneler 9 | 1 . 3 1 1 . . 3 Hauler 2 | . . . 1 . . . 1 Recycler 9 | 1 1 2 1 1 . . 3 Operator 2 | . 1 . . . 1 . . Watcher 5 | . 2 . 1 . 1 . 1 Swarmer 25 | . 6 . 4 5 6 4 . Grunt 21 | . 1 . 6 2 3 4 5 Duelist 2 | . . . . . . . 2 Sentry 6 | . . . 4 . 2 . . Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | 2 3 3 5 3 4 3 6 Combat Bots Only 4 | . 3 . 3 3 4 3 3 Max Kills in Single Turn 4 | 1 1 1 2 2 2 2 4 Gunslinging 1 | . . . . . 1 1 . Exploded 2 | . . . . 2 . 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Damage Taken 3696 | . 162 92 502 137 494 1169 1140 Core 511 | . 35 39 104 9 39 155 130 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 62 . 49 . 54 . Volleys Fired 220 | 6 26 3 55 9 25 38 58 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 56 | 40 55 55 55 46 46 46 56 Shots Fired 389 | 12 47 6 110 17 50 60 87 Gun 322 | 12 26 3 100 16 50 54 61 Cannon 34 | . 21 3 10 . . . . Launcher 14 | . . . . 1 . 5 8 Special 19 | . . . . . . 1 18 Kinetic 356 | 12 47 6 110 16 50 54 61 Thermal . | . . . . . . . . Explosive 14 | . . . . 1 . 5 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 4 6 5 26 5 8 23 16 Robot Miss Streak 5 | 2 5 1 3 2 1 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . . . 1 2 2 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 295 | 7 22 18 78 15 39 42 74 Core Hits 152 | 4 12 6 30 15 24 17 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . 2 . 1 . . . . Destroy 1 | . . . 1 . . . . Blast 2 | . 2 . . . . . . Melee Attacks 108 | . . 13 . 12 . 69 14 Impact . | . . . . . . . . Slashing 108 | . . 13 . 12 . 69 14 Piercing . | . . . . . . . . Sneak Attacks 24 | . . 13 . 5 . . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7188 | 58 381 1010 1327 652 593 693 2474 Guns 3561 | 58 163 19 1077 172 593 610 869 Cannons 388 | . 218 55 115 . . . . Explosions 1316 | . . . 135 116 . 83 982 Melee 1923 | . . 936 . 364 . . 623 Ramming . | . . . . . . . . Kinetic 3949 | 58 381 74 1192 172 593 610 869 Thermal 135 | . . . 135 . . . . Explosive 1181 | . . . . 116 . 83 982 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1923 | . . 936 . 364 . . 623 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 5 1 Average Corruption 4 | . . . . . . 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . . . . 52 6 Message Errors 13 | . . . . . . 10 3 Matter Fused 15 | . . . . . . 15 . Heat Flow Errors 12 | . . . . . . 12 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 5 2 Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 429 | . . 300 10 29 . . 90 Projectiles . | . . . . . . . . Explosions 10 | . . . 10 . . . . Melee 419 | . . 300 . 29 . . 90 Knockbacks 5 | . 3 2 . . . . . Impact . | . . . . . . . . Kinetic 5 | . 3 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 273 | . 14 35 36 18 18 273 17 Average Temperature 58 | . 9 16 10 10 7 87 7 Received Heat Transfer 1182 | . 6 51 201 39 225 387 273 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Peak Influence 2094 | 10 321 107 1197 633 730 1502 2094 Initial 788 | . 6 7 . 406 140 377 788 Average 674 | 3 112 28 738 462 429 1033 1385 Maximum Alert Level 5 | . 1 . 4 2 3 4 5 Low Security (%) 28 | 100 89 100 13 . 9 . . Level 1 5 | . 10 . . 21 18 . . Level 2 21 | . . . 21 78 68 15 . Level 3 21 | . . . 44 . 3 44 30 Level 4 17 | . . . 19 . . 39 31 Level 5 4 | . . . . . . . 27 High Security 1 | . . . . . . . 10 Max Security . | . . . . . . . . Squads Dispatched 27 | . 4 . 4 . 3 . 16 Investigation 6 | . 2 . 1 . 1 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 2 . 1 . 1 . 2 Assault 11 | . . . 2 . 1 . 8 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Distress Signals 15 | . . . 7 . 3 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 191 | . 18 2 32 9 29 24 77 Peak Tracking Total 14 | . 3 2 5 3 7 6 14 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Traps Triggered 13 | . 2 . . . 1 7 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Machines Disabled 35 | . 1 . 8 . 2 7 17 Max in Single Turn 5 | . 1 . 5 . . 1 . Garrison Relay 4 | . . . . . . 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Machines Accessed 16 | . 5 . 2 . 5 . 4 Terminals 14 | . 5 . 2 . 4 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 43 | . 14 . 6 . 12 . 11 Successful 20 | . 9 . 3 . 4 . 4 Failed 22 | . 4 . 3 . 8 . 7 Catastrophic 9 | . 1 . 1 . 5 . 2 Database Lockouts 1 | . 1 . . . . . . Manual 37 | . 12 . 6 . 11 . 8 Terminals 39 | . 14 . 6 . 11 . 8 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . 4 . . . . . 1 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 12 | . 5 . 3 . 3 . 1 Terminals 12 | . 5 . 3 . 3 . 1 Assimilate 1 | . . . 1 . . . . Botnet 11 | . 5 . 2 . 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 . 2 . 4 . 4 Full Trace Events 3 | . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 14 | . . . . . . 1 13 Non-combat . | . . . . . . . . Combat 14 | . . . . . . 1 13 Robot Hacks Applied 15 | . . . . . . 1 14 find_shortcuts 1 | . . . . . . . 1 overload_power 1 | . . . . . . . 1 disable_weapons 1 | . . . . . . . 1 overwrite_iff 2 | . . . . . . . 2 formatsys_high 10 | . . . . . . 1 9 Relay Couplers Released 17 | . . . . . . 17 . Machine Destruction 17 | . . . . . . 17 . Attached 8 | . . . . . . 2 6 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Total Allies 17 | . 1 3 . 1 . 1 11 Largest Group 5 | . 1 4 4 2 2 2 5 Highest-Rated Group 183 | . 62 104 108 100 106 99 183 Highest-Rated Ally 99 | . 62 64 69 69 79 84 99 Total Orders 2 | . . 1 1 . . . . GUARD 2 | . . 1 1 . . . . Ally Attacks 264 | . 18 11 50 3 27 25 130 Total Damage 11158 | . 321 184 1423 188 1287 1295 6460 Kills 141 | . 7 4 32 2 15 20 61 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Turns Passed 9125 | 87 1468 990 850 1016 829 2492 1393 Spaces Moved 5750 | 65 1126 839 489 752 527 1149 803 Core 78 | 9 . . . . . 69 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 5672 | 56 1126 839 489 752 527 1080 803 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 110 110 110 110 120 Average Speed 129 | 83 115 108 111 112 114 183 132 Slowest Speed 1000 | 90 135 110 125 155 125 1000 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 65 | 6 99 99 61 99 42 96 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 43 | . . . . 15 . 28 . Terrain Destroyed 103 | . . . 20 15 . 39 29 Melee 35 | . . . . 7 . 28 . Projectile 5 | . . . . . . . 5 AOE 63 | . . . 20 8 . 11 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Total 6947 | 84 1245 903 684 891 702 1403 1035 Wait 535 | . 59 38 108 102 128 25 75 Move 5743 | 64 1125 838 488 751 527 1147 803 Hop . | . . . . . . . . Pick Up 62 | 7 10 5 8 4 3 22 3 Fast Attach 31 | 7 3 . 6 1 4 2 8 Attach 24 | . 1 . 4 . . 9 10 Detach 3 | . . . 1 . . 1 1 Swap 75 | . 6 3 4 8 5 21 28 Drop 73 | . 15 3 10 4 10 13 18 Fire 220 | 6 26 3 55 9 25 38 58 Melee 108 | . . 13 . 12 . 69 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 72 | . . . . . . 56 16 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 17) 609 | -10/Materials | Discovered new exit (range 6) 850 | -10/Materials | Discovered new exit (range 18) 1421 | -10/Materials | Central database locked down 1523 | -10/Materials | Identified exit to Mines 1556 | -10/Materials | Entered Mines 1611 | -10/Mines | Met a Derelict bent on vengeance 1658 | -10/Mines | Discovered new exit (range 10) 1775 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2090 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2179 | -10/Mines | Discovered new exit (range 5) 2292 | -10/Mines | Learned location of Zion (-6) 2292 | -10/Mines | Discovered new exit (range 14) 2546 | -10/Mines | Entered Materials 2546 | -9/Materials | Accompanied by 3 allies 2546 | -9/Materials | Evolved 2 slots: Utility x2 2938 | -9/Materials | Discovered new exit (range 14) 2946 | -9/Materials | First assault squad dispatched 3131 | -9/Materials | Lost 3 parts (3u) 3189 | -9/Materials | Discovered new exit (range 5) 3189 | -9/Materials | Discovered new exit (range 13) 3326 | -9/Materials | Discovered new exit (range 15) 3396 | -9/Materials | Entered Mines 3626 | -9/Mines | Discovered new exit (range 5) 3784 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3980 | -9/Mines | Discovered new exit (range 15) 4261 | -9/Mines | Core integrity fell below 50% 4267 | -9/Mines | Escorted by a lone wolf Derelict 4287 | -9/Mines | Learned location of Storage (-9) 4412 | -9/Mines | Entered Materials 4412 | -8/Materials | Accompanied by 1 ally 4412 | -8/Materials | Evolved 2 slots: Utility x2 5212 | -8/Materials | First assault squad dispatched 5241 | -8/Materials | Identified exit to Garrison 5241 | -8/Materials | Entered Garrison 5304 | -8/Garrison | Triggered checkpoint 5558 | -8/Garrison | Triggered checkpoint 5572 | -8/Garrison | Build established: Scavenger-Mutant 5630 | -8/Garrison | Crushed by falling debris 5633 | -8/Garrison | Triggered checkpoint 5668 | -8/Garrison | Lost 3 parts (1p1n1u) 5704 | -8/Garrison | Triggered checkpoint 5751 | -8/Garrison | Lost 3 parts (2n1u) 5859 | -8/Garrison | Garrison Relay disabled 5992 | -8/Garrison | Build established: Mutant 6229 | -8/Garrison | Discovered new exit (range 14) 6419 | -8/Garrison | Installed Relay Interface Framework 6745 | -8/Garrison | Triggered checkpoint 6754 | -8/Garrison | Triggered checkpoint 6834 | -8/Garrison | Discovered new exit (range 10) 6874 | -8/Garrison | Triggered checkpoint 6901 | -8/Garrison | Garrison Relay disabled 7124 | -8/Garrison | Garrison Relay disabled 7211 | -8/Garrison | Build established: Bothacker-Mutant 7528 | -8/Garrison | Triggered checkpoint 7622 | -8/Garrison | Garrison Relay disabled 7705 | -8/Garrison | Discovered new exit (range 14) 7733 | -8/Garrison | Entered Factory 7733 | -7/Factory | Accompanied by 1 ally 7733 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8133 | -7/Factory | First assault squad dispatched 8363 | -7/Factory | Fabricated Lrn. Tractor Beam (x2) 8765 | -7/Factory | Discovered new exit (range 8) 8969 | -7/Factory | Garrison activated, responded to threat 8977 | -7/Factory | High security lockdown imminent 9057 | -7/Factory | High security lockdown engaged 9084 | -7/Factory | Core integrity fell below 50% 9113 | -7/Factory | Core integrity fell below 20% 9126 | -7/Factory | Core destroyed Last Messages --------------- 09116_ The unstable cave ceiling collapses. 09116_ Imp. Light Armor Plating crushed. 09118_ L-41 Fighter unfolds itself. 09118_ Slug penetrates G-50 Soldier. 09119_ Acquired 8 matter. 09119_ I-36 Angel suffers critical hit (Burn). 09119_ M-28 Smith destroyed. 09120_ G-47 Trooper destroyed. 09121_ Trooper 4b destroyed. 09121_ G-47 Trooper destroyed. 09121_ Slug penetrates G-50 Soldier. 09122_ Acquired 8 matter. 09122_ Player 2 attaches Hvy. Laser. 09124_ Slug penetrates G-50 Soldier. 09124_ G-50 Soldier destroyed. 09124_ Switching to secondary target: G-50 Soldier. 09124_ Slug penetrates G-47 Trooper. 09125_ Acquired 8 matter. 09125_ Guardian 4c suffers critical hit (Burn). 09125_ Guardian 4c destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# ????????######## | | ????????????????????########### "????#???# ] | | ????????????????????# # """ #???# | | ????????????????????# # """ #???# | | ????????????????????# # #???# | | ????????????????????# # """ #???# | | ????????????????????# # """ #???# | | ????????????????????# # """ #???# | | ????????????????????# # ]#???# | | ???????????? ???????# # #????? ? | | ???????????" ##########;######=#############+### | | ???????????" * * %! %[!!%! | | ?????????? m / = = [ !*%=%!==%= = | | ???????????" i a= = % *=%!=* [%! | | ???????????" %gd%l != [ " | | ???????????" " =l@g % "%" | | ?????????? %####g!] ==####+############ | | ???????????? ???# *== %% # ! #???# | | ?????????????????## ! % ! # #???# | | ?????????????????## # *=@*% #]]] """#???# | | ?????????????????## %%%*= #]]] """#???# | | ?????????????????## ="%" #]] "#???# | | ?????????????????### "G" # "F"#???# | | ?????????????????#?# ! """ # """#???# | | ???????????????????## # ! #???# | | ????????????????????############ ########??## | | ???????????????????????????????###??????????+ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###+#+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 24 Particle Charging 15 Relay Coupler Types 3 Relay Coupler Value 83 Item Schematics ----------------- Lrn. Tractor Beam | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 1 . 1 . 2 . Weapon 2 | . . 1 . 1 . . . Parts Attached 59 | . 11 1 9 1 8 9 20 Parts Lost 21 | . . . 2 . . 1 18 Damage Taken 3819 | . 122 . 389 . 248 385 2675 Core 759 | . 19 . 91 . 14 44 591 Player 2/Cogmind (%) 59 | . 35 . 46 . 26 22 81 Absorbed by Shields . | . . . . . . . . Damage Inflicted 8409 | . 321 62 1201 188 1266 1295 4076 Player 2/Cogmind (%) 53 | . 45 5 47 22 68 65 62 Combat Hostiles Destroyed 82 | . 5 . 18 1 11 20 27 Player 2/Cogmind (%) 59 | . 41 . 56 12 50 71 75 Game ------ Seed CoilOpticalScythe Manual? 0 Play Time 01:28:43 Cumulative 45.6 hours Start 2022.03.29 @ 09:33:22 End 2022.03.29 @ 11:43:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 75 Rogue 47 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bf334dd-9344-4180-ab99-d04adec34222