Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 16:42:26 Player: Uranium-235 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3167) 3167 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 7068 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 181 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 93/100 System Corruption 6% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Melee Analysis Suite Particle Charger Relay Coupler [NC] (29) Heavy Particle Cannon Shock Bomb Launcher Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Great Maul Great Maul Katana > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Improved Heat Sink High-capacity Matter Pod Trap Scanner Melee Analysis Suite Particle Charger Relay Coupler [NC] Shock Rifle Pulse Rifle Heavy Particle Cannon Shock Bomb Launcher Rocket Launcher Remote Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Parts Attached 45 | 9 4 1 12 7 7 5 Power 5 | 2 . . 1 1 . 1 Engine 5 | 2 . . 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 2 . 4 2 2 1 Treads 10 | . 2 . 4 2 2 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 11 | 3 1 . 4 2 . 1 Device 6 | 2 . . 2 1 . 1 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 16 | 2 1 1 3 2 5 2 Energy Gun 4 | 1 . 1 1 . 1 . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . . 2 . . . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 14 | . . . . 1 5 8 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . 1 3 Utility 4 | . . . . 1 1 2 Weapon 4 | . . . . . 3 1 Highest Loss Streak 7 | . . . . 1 4 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 5 10 15 14 14 14 14 Power 2 | . 2 4 3 2 2 1 Propulsion 3 | 3 5 5 3 1 . 1 Utility 3 | . 1 2 2 4 5 5 Weapon 4 | 1 2 2 4 6 6 4 Tool/Special . | . . . . . . . Unused Backups 31 | 2 2 1 8 1 1 16 Power 10 | 1 2 . 3 1 . 3 Propulsion 6 | . . 1 2 . . 3 Utility 7 | . . . . . . 7 Weapon 6 | 1 . . 3 . . 2 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 98 | . 100 100 99 98 97 95 Engine 11 | . 14 14 11 9 9 8 Treads 24 | . 22 28 22 26 25 24 Device 15 | . 14 14 23 11 9 16 Storage 11 | . 14 14 11 9 9 9 Processor 5 | . . . 9 9 9 9 Protection 1 | . . . . 6 7 . Energy Gun 5 | . 11 14 1 . 2 . Energy Cannon 2 | . . . . 9 14 . Ballistic Gun 5 | . 14 14 1 . . . Ballistic Cannon 6 | . . . 18 16 4 . Impact Weapon 3 | . . . . . 3 18 Slashing Weapon 1 | . . . . . 1 8 Peak Build Rating 31 | 9 9 10 22 28 28 31 Average Rating 18 | 6 8 9 19 27 27 27 On Entrance 15 | . 8 9 10 22 28 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 52 | 15 30 31 40 51 52 41 Greatest Support 60 | 20 40 40 40 60 60 60 Greatest Overweight (x) 12 | 4 . . . . . 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 Average Carried 14 | 6 10 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 13 15 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Mutant 13% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 1821 | 310 136 52 627 251 324 121 Remotely . | . . . . . . . Salvage Created 3062 | 109 354 238 659 383 676 643 Parts 178 | 8 15 11 46 29 44 25 Haulers Intercepted 3 | . 1 . 1 . . 1 Recyclers Shooed 3 | 1 . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 69 | . 4 3 16 14 18 14 Melee 10 | . . . . . 2 8 Guns 10 | . 4 3 2 . 1 . Cannons 37 | . . . 14 14 9 . AOE 8 | . . . . . 6 2 Classes Destroyed 13 | 2 4 1 4 1 1 . Worker 6 | . . 2 2 1 . 1 Builder 2 | . 1 . 1 . . . Tunneler 4 | 3 . 1 . . . . Hauler 3 | . 1 . 1 . . 1 Recycler 2 | 1 1 . . . . . Operator 2 | . . . 1 1 . . Watcher 3 | . 1 . 1 . . 1 Swarmer 10 | . . . 1 4 5 . Grunt 33 | . 4 3 10 5 2 9 Duelist 4 | . . . 1 1 . 2 Sentry 15 | . . . 4 3 6 2 Hunter 4 | . . . . 1 2 1 Programmer 3 | . . . . . 3 . Best Kill Streak 6 | 2 3 2 4 4 6 5 Combat Bots Only 6 | . 2 2 3 4 6 4 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 315 | . 26 5 18 69 84 113 Missed 92 | . 10 2 5 19 23 33 Hits 223 | . 16 3 13 50 61 80 Melee 3 | . . . . 1 . 2 Projectile 220 | . 16 3 13 49 61 78 Critical Strikes 13 | . . . 1 4 3 5 Damage Taken 3184 | . 222 36 159 694 836 1237 Core 637 | . 53 13 21 108 111 331 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 73 94 . . . Volleys Fired 170 | 10 26 14 54 34 29 3 Largest 3 | 2 2 2 2 3 3 1 Hottest 186 | 70 100 85 85 160 186 33 Shots Fired 378 | 20 48 28 108 102 69 3 Gun 119 | 20 44 28 18 . 9 . Cannon 247 | . . . 90 102 55 . Launcher 8 | . . . . . 5 3 Special 4 | . 4 . . . . . Kinetic 226 | 10 22 14 99 67 14 . Thermal 126 | 10 26 14 9 34 33 . Explosive 3 | . . . . . . 3 Electromagnetic 23 | . . . . 1 22 . Robot Hit Streak 13 | 5 12 13 8 11 9 7 Robot Miss Streak 5 | 2 3 3 4 5 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 257 | 12 27 20 59 56 46 37 Core Hits 119 | 5 16 8 24 23 24 19 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 19 | 1 1 3 4 2 1 7 Burn 5 | 1 1 2 1 . . . Destroy 1 | . . 1 . . . . Blast 6 | . . . 3 2 1 . Smash 7 | . . . . . . 7 Melee Attacks 62 | . . . . . 10 52 Impact 45 | . . . . . 6 39 Slashing 17 | . . . . . 4 13 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 10 | . . . . . . 10 Damage Inflicted 6803 | 146 353 256 1531 1419 1397 1701 Guns 993 | 146 353 256 132 . 106 . Cannons 3589 | . . . 1399 1419 771 . Explosions 563 | . . . . . 314 249 Melee 1658 | . . . . . 206 1452 Ramming . | . . . . . . . Kinetic 2817 | 72 164 88 1455 861 177 . Thermal 1563 | 74 189 168 76 533 523 . Explosive 249 | . . . . . . 249 Electromagnetic 516 | . . . . 25 491 . Impact 1211 | . . . . . 114 1097 Slashing 447 | . . . . . 92 355 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 4 | . . . . . 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . . 5 22 Message Errors 6 | . . . . . . 6 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 4 | . . . . . 1 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 5 Data Loss (major) 1 | . . . . . 1 . Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 325 | . . . 21 11 4 289 Projectiles 32 | . . . 21 11 . . Explosions . | . . . . . . . Melee 293 | . . . . . 4 289 Knockbacks 25 | . . . 11 8 1 5 Impact 5 | . . . . . . 5 Kinetic 18 | . . . 9 8 1 . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 6 | . . . . . 6 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 246 | 54 72 39 14 191 246 11 Average Temperature 45 | 21 27 11 7 50 79 7 Received Heat Transfer 1200 | . 120 21 78 207 99 675 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 3 | . . . . . 2 1 Impact Corruptions 10 | . . . . . 2 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 3 . 1 . 3 . Heat Transferred 3530 | 296 629 629 259 851 866 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . 4 . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 58 | 100 100 100 74 34 . . Level 1 32 | . . . 25 51 32 100 Level 2 9 | . . . . 13 67 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 677 | 5 65 78 341 422 677 409 Initial 329 | . . 12 11 138 247 329 Average 168 | 1 25 13 112 261 513 289 Influence Increases 2581 | 20 181 128 767 479 520 486 Destroy 0b10 Robot/C 1560 | . 80 60 460 280 400 280 Destroy 0b10 Robot/NC 130 | 20 20 20 45 10 . 15 Destroy Leader 326 | . 24 20 118 70 20 74 Allied During Kill 100 | . . 13 66 2 19 . Successful Hack 100 | . 23 . 33 5 7 32 Disable Machine 75 | . . 15 30 30 . . Anti-Garrison Action 50 | . . . . . 50 . Destroy Structure 75 | . 4 . 15 22 9 25 Partial Spotted 30 | . 15 . . . . 15 Lose Combat Pursuer 135 | . 15 . . 60 15 45 Influence Decreases 2172 | 20 150 129 468 427 224 754 Entered New Map 711 | . . 19 19 191 134 348 Time Decay 1221 | 20 150 110 409 206 . 326 Lost Part 140 | . . . . 10 50 80 Lost Ally 100 | . . . 40 20 40 . Squads Dispatched 11 | . . 1 5 1 . 4 Investigation 3 | . . 1 1 . . 1 Extermination . | . . . . . . . Reinforcement 6 | . . . 4 1 . 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 5 | . 1 . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 7 2 30 22 18 22 Peak Tracking Total 8 | . 3 2 4 8 7 5 Tactical Retreats 6 | . 1 . . 1 1 3 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 3 | . . . 1 . 2 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 7 | . . 1 2 2 2 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 22 | . 5 1 6 3 2 5 Terminals 20 | . 5 1 5 2 2 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 76 | . 15 4 27 8 6 16 Successful 39 | . 12 . 14 4 1 8 Failed 36 | . 3 4 12 4 5 8 Catastrophic 5 | . . 2 2 . 1 . Database Lockouts 1 | . . . 1 . . . Manual 35 | . 7 . 17 4 . 7 Terminals 73 | . 15 4 26 6 6 16 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 23 | . 7 . 9 1 1 5 Prototype ID Bank 5 | . 1 . 1 1 . 2 Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 6 | . 2 . 2 . . 2 Disarm Traps 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 2 . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . 5 . 5 2 . 3 Terminals 15 | . 5 . 5 2 . 3 Track 1 | . 1 . . . . . Botnet 14 | . 4 . 5 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 4 1 5 3 1 5 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 3 1 2 . Highest-Rated Group 51 | . . 40 40 16 51 . Highest-Rated Ally 31 | . . 16 16 16 31 . Total Orders 4 | . . 2 2 . . . STAY 2 | . . 1 1 . . . FOLLOW 2 | . . 1 1 . . . Ally Attacks 62 | . . 7 41 6 8 . Total Damage 622 | . . 58 390 61 113 . Kills 12 | . . . 10 . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Active Infowar (turns) 4199 | 91 401 1043 988 433 506 737 Optics 2516 | . . . 840 433 506 737 Terrain 948 | 89 . . 148 . 7 704 Seismic 2521 | 2 401 1043 988 87 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 4290 | 182 401 1043 988 433 506 737 Spaces Moved 2063 | 99 192 606 448 170 220 328 Core 20 | 16 . . . . . 4 Treads 1920 | . 152 606 448 170 220 324 Legs 123 | 83 40 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 158 | 132 151 160 160 160 160 166 Slowest Speed 650 | 250 160 160 160 160 160 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 7 41 93 52 23 45 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 6 | . 4 . . . . 2 Terrain Destroyed 62 | . 4 . 11 18 4 25 Melee 2 | . . . . . . 2 Projectile 33 | . 4 . 11 18 . . AOE 27 | . . . . . 4 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 2648 | 128 248 654 619 256 300 443 Wait 204 | . 13 29 73 33 5 51 Move 2058 | 98 191 605 447 170 219 328 Hop . | . . . . . . . Pick Up 48 | 9 9 2 12 5 4 7 Fast Attach 12 | 7 . . . 3 . 2 Attach 10 | . . . 2 2 5 1 Detach 1 | . . . . . . 1 Swap 34 | 2 6 1 13 3 4 5 Drop 41 | 2 3 3 18 6 2 7 Fire 170 | 10 26 14 54 34 29 3 Melee 48 | . . . . . 10 38 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 22 | . . . . . 22 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 183 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 14) 532 | -10/Materials | Discovered new exit (range 6) 584 | -10/Materials | Entered Mines 589 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 591 | -10/Mines | Learned location of Zion (-6) 688 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 759 | -10/Mines | Discovered new exit (range 7) 804 | -10/Mines | Discovered new exit (range 11) 1627 | -10/Mines | Entered Materials 1627 | -9/Materials | Accompanied by 3 allies 1627 | -9/Materials | Evolved 2 slots: Utility x2 2170 | -9/Materials | Discovered new exit (range 13) 2183 | -9/Materials | Identified exit to Mines 2482 | -9/Materials | Central database locked down 2548 | -9/Materials | Discovered new exit (range 19) 2615 | -9/Materials | Entered another Materials area 2615 | -8/Materials | Accompanied by 1 ally 2615 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3005 | -8/Materials | Build established: Tank 3048 | -8/Materials | Identified exit to Garrison 3048 | -8/Materials | Entered Garrison 3180 | -8/Garrison | Triggered checkpoint 3310 | -8/Garrison | Triggered checkpoint 3371 | -8/Garrison | Garrison Relay disabled 3414 | -8/Garrison | Discovered new exit (range 12) 3511 | -8/Garrison | Lost 4 parts (1n1u2w) 3524 | -8/Garrison | Installed Relay Interface Framework 3554 | -8/Garrison | Entered Materials 3583 | -8/Materials | Discovered new exit (range 12) 3756 | -8/Materials | Build established: Scavenger-Mutant 3993 | -8/Materials | Discovered new exit (range 13) 4077 | -8/Materials | Core integrity fell below 50% 4133 | -8/Materials | Garrison activated, responded to threat 4262 | -8/Materials | Core integrity fell below 20% 4291 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Heat Sink. 04280_ Hadron Collector disabled. 04280_ Great Maul follow-up attack on G-47 Trooper. 04281_ U-05 Engineer builds a Wall. 04284_ G-47 Trooper suffers critical hit (Smash). 04284_ Destroyed Unknown Leg. 04284_ G-47 Trooper system corrupted by crushing effect. 04285_ G-47 Trooper system terminally corrupted. 04287_ U-05 Engineer builds a Wall. 04290_ Great Maul follow-up attack on Y-45 Defender. 04290_ Destroyed Heat Sink. 04290_ Y-45 Defender system corrupted by crushing effect. 04291_ Y-45 Defender system terminally corrupted. 04291_ Heat Sink fried. 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T" #?????# """ # #?????#???????????? | | #??### "" #????## """ # ????#??#?????????? | | #????# #???###] ????????????????? | | #???#########?#???###### # #??????#????????? | | #??#? ? ? ? ?? ????? ?? #% ! #???????????????? | | #??? ???? ? ?????? ?????# = % ???????????????? | | ?????????????? ?? ? ???# ??????????????? | | ???????? ???# ????????? ??????????????? | | ? ?????????????????? ?????????????? | | ## #??????????????????"?? ?????????????? | | ?? #??? ??????????? ?????# # % ????????????? | | ?? #????????????????? ???? ## ????????????? | | ?? #?????????????????????? #?????????????????? | | ?? ?????????????????????? ??????????????????? | | ?? ??????????????????????????????????????????? | | ?? ??????????????????????????????????????????? | | ??#### ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedGaussNanoactuators Manual? 0 Play Time 00:41:24 Cumulative 75.4 hours Start 2025.11.12 @ 16:01:19 End 2025.11.12 @ 16:42:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32fae630-b918-425f-8cca-d8de8b563b75