Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 13:53:02 Player: Sionnis Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1001) 1001 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2021 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 200/200 System Corruption 0% Temperature Cool (84) Movement Treading (250) Ox1 Location -7/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Improved Treads Spiked Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Subdweller Laser Subdweller Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Subdweller Power Source Subdweller Power Source Light Nuclear Core Improved Treads Improved Treads Improved Treads Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Medium Storage Unit Subdweller Optics Sensor Array Signal Interpreter Targeting Computer Subdweller Machine Gun Ripper Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY -------- Improved Ion Engine Subdweller Power Source Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Subdweller Monowheel Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Medium Storage Unit Sensor Array Signal Interpreter Targeting Computer Heavy Assault Rifle Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 34 | 7 20 7 . Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 6 2 . Treads 8 | 2 4 2 . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device 1 | . 1 . . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 3 8 4 . Energy Gun 6 | 2 3 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 8 | 1 5 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 3 3 . Power 2 | . 1 1 . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 2 | . 2 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 96 99 100 Engine 13 | . 13 13 14 Treads 26 | . 24 28 28 Wheel 1 | . 3 . . Device 2 | . 4 . . Storage 14 | . 14 14 14 Processor 10 | . 5 14 14 Energy Gun 8 | . 4 11 14 Energy Cannon 4 | . . 7 14 Ballistic Gun 14 | . 23 8 . Peak Build Rating 15 | 6 14 15 15 Average Rating 11 | 5 8 14 15 On Entrance 8 | . 6 14 15 Naked Turns . | . . . . Heaviest Build 57 | 13 53 57 57 Greatest Support 46 | 40 46 46 43 Greatest Overweight (x) 4 | 1 4 1 1 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 3 20 20 20 Average Carried 15 | 1 10 19 20 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 3 18 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Rec Matter Collected 980 | 231 489 260 . Remotely . | . . . . Salvage Created 1198 | . 789 409 . Parts 93 | . 65 28 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 14 | . . 14 . Prevented . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 30 | . 19 11 . Guns 29 | . 19 10 . Cannons 1 | . . 1 . Classes Destroyed 8 | . 6 2 . Builder 2 | . 2 . . Hauler 1 | . 1 . . Operator 2 | . 2 . . Turret 2 | . . 2 . Watcher 3 | . 3 . . Swarmer 10 | . 6 4 . Grunt 15 | . 13 2 . Subdweller 5 | . . 5 . Best Kill Streak 5 | . 5 4 . Combat Bots Only 4 | . 4 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 208 | . 87 112 9 Missed 63 | . 23 36 4 Damage Taken 1630 | . 709 898 23 Core 251 | . 131 103 17 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 125 | . 74 50 1 Largest 2 | . 2 2 2 Hottest 140 | . 70 140 140 Shots Fired 247 | . 145 100 2 Gun 222 | . 145 76 1 Cannon 25 | . . 24 1 Launcher . | . . . . Special . | . . . . Kinetic 159 | . 110 49 . Thermal 88 | . 35 51 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 35 | . 16 35 6 Robot Miss Streak 5 | . 4 5 . Penetration Max . | . . . . Secondary Targets 6 | . 4 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 156 | . 98 56 2 Core Hits 63 | . 43 20 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2447 | . 1358 1040 49 Guns 2193 | . 1351 823 19 Cannons 247 | . . 217 30 Explosions . | . . . . Melee . | . . . . Ramming 7 | . 7 . . Kinetic 1640 | . 1052 588 . Thermal 800 | . 299 452 49 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles 7 | . . 7 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 126 | . 99 126 78 Average Temperature 29 | . 35 24 52 Received Heat Transfer 447 | . 297 144 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1595 | . 962 571 62 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Peak Influence 231 | . 231 . 108 Initial 108 | . . . 108 Average 87 | . 90 . 108 Maximum Alert Level 1 | . 1 . . Low Security (%) 94 | 100 93 . 100 Level 1 5 | . 6 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 36 14 1 Peak Tracking Total 5 | . 5 2 1 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Machines Accessed 8 | . 7 1 . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 20 1 . Successful 9 | . 8 1 . Failed 12 | . 12 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 20 | . 20 . . Terminals 19 | . 19 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Robot Analysis 1 | . 1 . . Derelict Proto ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 6 | . 6 . . Botnet 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Rec Turns Passed 4259 | 78 1761 2377 43 Spaces Moved 1672 | 43 718 895 16 Core 3 | 3 . . . Treads 1420 | 40 469 895 16 Legs . | . . . . Wheels 249 | . 249 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 140 160 250 Average Speed 224 | 154 202 244 250 Slowest Speed 320 | 160 320 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 99 40 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile 4 | . . 4 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Rec Total 1936 | 52 879 988 17 Wait 48 | . 24 24 . Move 1669 | 42 717 894 16 Hop . | . . . . Pick Up 30 | 2 22 6 . Fast Attach 22 | 7 10 5 . Attach 6 | . 4 2 . Detach 4 | 1 2 1 . Swap 6 | . 6 . . Drop 23 | . 17 6 . Fire 125 | . 74 50 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 923 | -10/Materials | Core integrity fell below 50% 1003 | -10/Materials | Discovered new exit (range 16) 1254 | -10/Materials | Discovered new exit (range 7) 1410 | -10/Materials | Discovered new exit (range 5) 1556 | -10/Materials | Discovered new exit (range 12) 1642 | -10/Materials | Learned 2 Storage zone layouts 1664 | -10/Materials | Loaded intel: 13 trap records 1676 | -10/Materials | Learned location of 2 exits from Subcaves 1678 | -10/Materials | Loaded intel: 1 repair station location 1706 | -10/Materials | Learned 2 Mines zone layouts 1840 | -10/Materials | Entered Subcaves 1841 | -10/Subcaves | Identified exit to Materials 2614 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2892 | -10/Subcaves | Visited 4L-MR0's lab 4028 | -10/Subcaves | Identified exit to Recycling 4113 | -10/Subcaves | Core integrity fell below 20% 4217 | -10/Subcaves | Entered Recycling 4218 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 4260 | -7/Recycling | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- S-10 Pest destroyed. Subatomizers dissect the Lgt. Assault Rifle. S-10 Pest destroyed. Flight Unit fries itself beyond repair. Subatomizers dissect the Lgt. Ion Engine. Lgt. Ion Engine fries itself beyond repair. Lgt. Assault Rifle fries itself beyond repair. Destroyed Autobeam. Autobeam Turret destroyed. Subatomizers dissect the Autobeam. Autobeam fries itself beyond repair. LOCATION=RECYCLING GOAL=ESCAPE W9-COY(g): "Hey, more reinforcements! Just in time, fall in with us. Squad C will strike the factory from cave 17 first to pull them in that direction, then we hit them from behind. Then God M*bzzt*... right, can't talk about that." ZW-7ZO(l) destroyed. 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""" # Y"#???????? | | ???????????????????????"Y """ " " + ""#???????? | | ??????????????????????#""" """ "Y" # ###???????? | | ??????????????????????#### """ # #?????????? | | ?????????????????????????# # #?????????? | | ?????????????????????????########### #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# +?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSpreadLattice Manual? 0 Play Time 00:19:47 Cumulative 555.0 hours Start 2024.08.10 @ 13:30:32 End 2024.08.10 @ 13:53:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 36 Types 22/2/4/3/1/1/1/1/1 Lore% 95 Gallery% 97 Achievement% 98 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 834c8791-6151-464c-b86e-feb03ad9561e