Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 17:08:15 Player: Lis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3710) 3710 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9105 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 93/100 System Corruption 13% Temperature Cool (0) Movement Hovering (61) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Makeshift Hover Unit Antigrav System > --- UTILITY (7) ------ Medium Storage Unit Spectral Analyzer Advanced Sensor Array 0b10 Decoder Chip [Scout] System Shield > --- WEAPON (3) ------- Dirty Datajack Dirty Datajack > --- INVENTORY (10) --- Neutrino Core Medium Storage Unit Mobile Refinery Mk. CCLXVII Heavy Machine Gun Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Enhanced Optical Array Spectral Analyzer Experimental Core Analyzer Experimental Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Machine Gun CR-A16's Pointy Stick > --- INVENTORY -------- Improved Deuterium Engine Improved VSS Leg Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced ECM Suite Mobile Refinery Mk. CCLXVII Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Improved VSS Leg Treads Armored Treads Leg Improved VSS Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Launcher Concussive RPG Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . 2 . . 1 . . . . . . Utility 5 | . . . 2 2 . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 162 | 7 5 17 38 18 24 2 8 7 10 20 6 Power 21 | 1 2 1 5 4 1 1 1 . 3 2 . Engine 16 | 1 2 1 5 3 1 1 1 . 1 . . Core 5 | . . . . 1 . . . . 2 2 . Reactor . | . . . . . . . . . . . . Propulsion 53 | 2 1 7 11 4 10 . 2 . 3 11 2 Treads 1 | . . . 1 . . . . . . . . Leg 39 | 2 1 7 10 4 10 . 2 . 3 . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 2 2 Flight 9 | . . . . . . . . . . 9 . Utility 45 | 1 2 3 9 6 6 . 3 5 2 6 2 Device 15 | . 1 . 1 4 1 . 1 2 . 5 . Storage 5 | 1 1 1 1 . . . . . . . 1 Processor 8 | . . . 2 1 1 . . 2 2 . . Hackware 5 | . . . 2 . 1 . . 1 . . 1 Protection 12 | . . 2 3 1 3 . 2 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 43 | 3 . 6 13 4 7 1 2 2 2 1 2 Energy Gun 14 | 1 . 3 5 . 3 1 . . 1 . . Energy Cannon 7 | . . 2 1 2 2 . . . . . . Ballistic Gun 14 | 2 . . 5 2 2 . 1 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 1 2 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 Unidentified Prototypes 7 | . . . . . 1 . . 5 . 1 . Parts Lost 74 | . . . 21 8 3 2 8 . 17 15 . Power 10 | . . . 2 1 . 1 1 . 3 2 . Propulsion 29 | . . . 7 3 . . 2 . 8 9 . Utility 19 | . . . 6 3 1 . 3 . 2 4 . Weapon 16 | . . . 6 1 2 1 2 . 4 . . Highest Loss Streak 13 | . . . 5 6 1 2 8 . 8 13 . To Critical Strikes 1 | . . . . 1 . . . . . . . Average Backups 11 | 3 9 14 14 13 14 12 13 9 7 5 4 Power 2 | . 2 5 4 3 2 1 1 1 . . 1 Propulsion 2 | 2 4 3 3 1 2 4 4 1 . . . Utility 3 | . . 2 2 2 4 5 5 4 4 2 1 Weapon 3 | . 1 3 2 5 5 2 2 3 2 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 7 6 9 5 8 . . . 1 1 2 Power 14 | . 2 2 6 1 3 . . . . . . Propulsion 5 | . 4 . . 1 . . . . . . . Utility 7 | . 1 1 2 1 1 . . . . . 1 Weapon 12 | . . 3 1 1 4 . . . 1 1 1 Tool/Special 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 86 | . 97 99 84 93 96 99 93 98 74 56 41 Engine 5 | . 14 11 8 4 6 6 6 6 1 . . Leg 26 | . 28 43 33 29 30 33 30 33 20 3 . Device 6 | . 11 3 8 10 2 . . 7 6 11 6 Storage 7 | . 14 11 10 9 6 6 6 6 4 . 2 Processor 12 | . . . . 18 15 13 13 14 21 20 11 Hackware 2 | . . . . . 3 6 6 6 2 . 4 Protection 4 | . . 7 5 1 10 13 11 3 . . . Energy Gun 3 | . 14 4 4 . 5 5 3 . . . . Energy Cannon 3 | . . 8 3 4 6 6 5 6 . . . Ballistic Gun 6 | . 14 7 7 6 6 5 5 6 6 . . Peak Build Rating 84 | 6 8 13 30 45 74 72 73 84 84 80 53 Average Rating 45 | 4 7 11 18 36 62 70 67 76 62 50 41 On Entrance 37 | . 6 8 12 30 45 69 71 66 84 36 26 Avg Prop Armor Cover (%) 8 | . . . 11 5 2 2 2 . . 15 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 14 31 38 43 62 67 64 64 59 47 36 13 Greatest Support 81 | 20 20 40 50 73 81 80 75 75 75 43 23 Greatest Overweight (x) 8 | 3 1 . 1 1 1 . 1 . 8 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 12 6 7 Most Carried 15 | 6 15 15 15 15 15 15 15 10 11 11 5 Average Carried 11 | 3 9 14 14 13 14 12 13 9 7 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 10 Final Carried 15 | 6 15 15 15 15 15 12 10 10 5 5 5 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 17% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Matter Collected 3536 | 230 168 246 769 440 351 279 172 234 335 160 152 Remotely . | . . . . . . . . . . . . Salvage Created 4157 | . 428 381 1627 243 527 242 276 . 433 . . Parts 237 | . 35 28 90 12 37 6 12 . 17 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 6 9 . 17 . 4 Prevented 3 | . . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 87 | . 12 8 30 7 10 5 7 . 8 . . Melee 1 | . . 1 . . . . . . . . . Guns 54 | . 11 4 18 2 6 3 2 . 8 . . Cannons 23 | . . 3 7 5 4 2 2 . . . . AOE 8 | . 1 . 5 . . . 2 . . . . Classes Destroyed 13 | . 5 2 4 1 . . . . 1 . . Worker 4 | . 1 . 1 . 2 . . . . . . Builder 2 | . . . 1 . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . Watcher 5 | . 1 . 2 . 2 . . . . . . Swarmer 27 | . 8 2 4 4 4 2 2 . 1 . . Grunt 42 | . 4 2 19 2 3 2 4 . 6 . . Brawler 1 | . . . 1 . . . . . . . . Sentry 11 | . . 4 4 . 1 1 1 . . . . Specialist 2 | . . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 3 | . . . . 1 2 . . . . . . Best Kill Streak 6 | . 5 2 5 4 5 5 6 . 3 . . Combat Bots Only 6 | . 5 2 4 4 4 5 6 . 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 . 2 . . . 1 . . . . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Hostile Shots Fired 885 | . 49 56 207 95 56 34 88 . 145 147 8 Missed 231 | . 17 17 44 13 13 4 11 . 47 60 5 Hits 654 | . 32 39 163 82 43 30 77 . 98 87 3 Melee 4 | . . . 4 . . . . . . . . Projectile 650 | . 32 39 159 82 43 30 77 . 98 87 3 AOE 1 | . . . . . . . . . . 1 . Critical Strikes 17 | . 1 2 3 4 . . 1 . 2 4 . Part Disruptions 2 | . . . . . . . . . . 2 . Damage Taken 11455 | . 369 460 2926 1267 967 398 1472 . 1805 1734 57 Core 2559 | . 76 50 544 159 113 26 272 . 312 950 57 Absorbed by Shields 80 | . . . . . 80 . . . . . . Regen/Repaired (Parts) 174 | . . . . 174 . . . . . . . Core Remaining (%) 58 | 100 69 87 1 77 . . . . 14 . . Volleys Fired 342 | . 26 33 136 49 27 9 25 . 37 . . Largest 3 | . 2 2 2 2 3 3 3 . 2 . . Hottest 165 | . 60 108 130 130 163 165 165 . 95 . . Shots Fired 594 | . 52 64 205 87 81 19 37 . 49 . . Gun 413 | . 52 39 154 43 53 11 14 . 47 . . Cannon 163 | . . 25 40 43 28 8 17 . 2 . . Launcher 18 | . . . 11 1 . . 6 . . . . Special . | . . . . . . . . . . . . Kinetic 286 | . 26 22 107 43 28 5 8 . 47 . . Thermal 192 | . . 25 69 43 28 8 17 . 2 . . Explosive 7 | . . . . 1 . . 6 . . . . Electromagnetic 109 | . 26 17 29 . 25 6 6 . . . . Robot Hit Streak 23 | . 9 13 23 7 10 12 9 . 13 . . Robot Miss Streak 7 | . 4 3 3 6 7 2 3 . 7 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . Shots Hit Robots 389 | . 34 46 136 49 51 14 20 . 39 . . Core Hits 208 | . 19 16 74 13 45 8 16 . 17 . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 4 | . . . 2 . 1 . 1 . . . . Burn 1 | . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 1 | . . . . . 1 . . . . . . Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks 8 | . . . . . . . . . 8 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8514 | . 492 711 2696 1168 1434 311 877 . 824 1 . Guns 4147 | . 429 287 1429 389 568 183 161 . 701 . . Cannons 2840 | . . 378 748 767 481 128 284 . 54 . . Explosions 1399 | . 63 . 519 . 385 . 432 . . . . Melee 69 | . . . . . . . . . 69 . . Ramming 59 | . . 46 . 12 . . . . . 1 . Kinetic 2992 | . 147 169 964 389 451 87 84 . 701 . . Thermal 3128 | . 63 378 817 767 637 128 284 . 54 . . Explosive 823 | . . . 162 . 229 . 432 . . . . Electromagnetic 1443 | . 282 118 753 . 117 96 77 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 69 | . . . . . . . . . 69 . . Highest Corruption 13 | . . . 9 4 2 2 2 2 . 13 13 Average Corruption 4 | . . . 8 3 2 2 2 2 . 7 13 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . 18 11 9 7 7 9 . 8 20 Message Errors 24 | . . . 5 3 . 2 2 2 . 5 5 Matter Fused 21 | . . . 5 2 5 1 1 . . . 7 Heat Flow Errors 10 | . . . . 2 1 . . 3 . 1 3 Energy Discharges 9 | . . . 1 1 1 1 1 3 . . 1 Parts Rejected 3 | . . . . 1 . . 1 . . 1 . Parts Fused 2 | . . . 1 . . 1 . . . . . Data Loss (minor) 4 | . . . 2 . . . . . . 1 1 Data Loss (major) 3 | . . . . 1 1 . . . . . 1 Misfires 5 | . . . 2 1 1 . 1 . . . . Alerts 4 | . . . . . . 2 . 1 . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 3 | . . . 2 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 204 | . 2 . 56 31 115 . . . . . . Projectiles 32 | . . . 1 31 . . . . . . . Explosions 172 | . 2 . 55 . 115 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 693 | . 68 . 300 . 322 . 3 . . . . Shots 16 | . 2 . 9 . 4 . 1 . . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 12 | . . 9 . 2 . . . . . 1 . Kicked 11 | . . 9 . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 738 | . 42 425 367 294 637 515 738 241 20 82 150 Average Temperature 161 | . 22 128 133 139 149 272 428 104 4 32 75 Received Heat Transfer 2994 | . 78 231 1233 189 126 63 459 . 594 21 . Effects 58 | . . 4 5 1 10 5 33 . . . . Shutdowns 10 | . . 2 1 . . 1 6 . . . . Energy Bleed 9 | . . . 1 1 1 . 6 . . . . Interference 14 | . . 2 3 . 1 3 5 . . . . Matter Decay 8 | . . . . . 4 . 4 . . . . Short Circuit 4 | . . . . . 1 . 3 . . . . Damage (minor) 8 | . . . . . 2 1 5 . . . . Damage (major) 4 | . . . . . 1 . 3 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 3 | . . 1 2 . . . . . . . . Heat Transferred 5266 | . 150 703 1850 999 742 250 498 . 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 94 | 100 100 100 71 100 100 . . . . 100 . Level 1 5 | . . . 28 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 307 | . 135 91 307 133 197 . . . . 51 . Initial 133 | . . . 20 133 . . . . . . . Average 65 | . 53 30 159 22 69 . . . . 5 . Influence Increases 3048 | . 303 245 978 181 457 100 140 . 360 224 60 Destroy 0b10 Robot/C 1740 | . 240 160 600 140 200 100 140 . 160 . . Destroy 0b10 Robot/NC 80 | . 15 5 30 . 30 . . . . . . Destroy Leader 322 | . 44 50 124 30 54 . . . 20 . . Successful Hack 53 | . . . 5 4 30 . . . . 14 . Disable Machine 195 | . . 15 105 . 75 . . . . . . Destroy Structure 118 | . 4 . 39 7 68 . . . . . . Partial Spotted 30 | . . . 15 . . . . . . 15 . Lose Combat Pursuer 510 | . . 15 60 . . . . . 180 195 60 Influence Decreases 3004 | . 300 199 732 476 374 183 140 . 360 173 67 Entered New Map 245 | . . 3 29 162 . 31 . . . . 20 Time Decay 2161 | . 300 196 493 244 344 132 60 . 245 100 47 Lost Part 598 | . . . 210 70 30 20 80 . 115 73 . Squads Dispatched 20 | . 1 . 3 3 5 . . . 1 7 . Investigation . | . . . . . . . . . . . . Extermination 8 | . . . . 2 3 . . . . 3 . Reinforcement 9 | . 1 . 3 1 2 . . . . 2 . Assault 3 | . . . . . . . . . 1 2 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Distress Signals 5 | . 1 1 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 17 15 57 13 17 5 9 . 21 25 10 Peak Tracking Total 12 | . 5 4 6 4 4 5 7 . 7 12 5 Tactical Retreats 31 | . 1 1 12 1 . . . . 7 7 2 ECM-based Alert Blocks 26 | . 1 . 23 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Traps Triggered 3 | . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Disabled 16 | . . 1 7 . 5 . 3 . . . . Max in Single Turn 3 | . . 1 3 . 2 . 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Machines Accessed 29 | . 3 5 3 3 7 1 . . . 6 1 Terminals 16 | . 2 3 2 . 5 . . . . 4 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 3 | . . . . 1 2 . . . . . . Recycling Units 4 | . 1 2 . . . . . . . 1 . Scanalyzers 3 | . . . 1 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 3 5 4 9 13 1 . . . 11 1 Successful 30 | . 2 3 2 6 9 1 . . . 6 1 Failed 16 | . 1 2 1 3 4 . . . . 5 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . 2 3 2 . 10 . . . . 6 . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 8 | . . . . 5 3 . . . . . . Recycling Units 4 | . 1 2 . . . . . . . 1 . Scanalyzers 8 | . . . 2 2 . . . . . 4 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 1 1 1 . 8 1 . . . 2 1 Record 5 | . . . . . 4 . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 2 | . . . . . . 1 . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 3 | . . . . . 2 . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . . . Scan Component 3 | . . . . 2 1 . . . . . . Repair 2 | . . . . 2 . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . . . Report Inventory 3 | . 1 2 . . . . . . . . . Scanalyzer 7 | . . . 1 2 . . . . . 4 . Insert Component 1 | . . . . . . . . . . 1 . Retrieve Study 6 | . . . 1 2 . . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . 1 1 2 3 . . . . 3 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 2 . . . . . 3 . Parts Repaired 2 | . . . . 2 . . . . . . . Time 70 | . . . . 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Active Infowar (turns) 8834 | . 616 142 901 1170 1713 533 414 713 1329 776 527 Optics 7198 | . . . 23 1170 1713 533 414 713 1329 776 527 Sensors 782 | . . . . . . . . . . 594 188 Traps 274 | . . . . 274 . . . . . . . Decoding 1567 | . . . . . . . . . 264 776 527 Triangulation 165 | . . . . . . . . . . 82 83 Jamming 46 | . . . . . . . . . . 46 . ECM 2268 | . 616 142 878 632 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . . 3 . 1 Drone Launches 1 | . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . 16 . Traps 9 | . . . . . . . . . . 9 . Emergency Access 6 | . . . . . . . . . . 6 . Exits 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Turns Passed 10091 | 60 739 636 1337 1170 1713 565 526 713 1329 776 527 Spaces Moved 7149 | 39 428 368 578 638 1168 449 384 446 935 982 734 Core 470 | 11 . . . . . . . . 88 155 216 Treads . | . . . . . . . . . . . . Legs 5589 | 28 428 368 578 638 1168 449 384 446 847 255 . Wheels . | . . . . . . . . . . . . Hover 601 | . . . . . . . . . . 83 518 Flight 489 | . . . . . . . . . . 489 . Fastest Speed 31 | 50 120 120 110 105 93 96 90 90 50 31 50 Average Speed 101 | 114 142 120 123 128 113 96 110 90 100 68 57 Slowest Speed 450 | 200 190 120 190 190 175 97 183 90 450 205 61 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . 10 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 68 41 38 19 24 70 48 29 96 41 78 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . . . . . 4 . 1 . 4 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 161 | . 3 . 45 7 84 . 22 . . . . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . 2 2 . 1 . . . . AOE 156 | . 3 . 45 5 82 . 21 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Total 9438 | 50 516 502 1019 908 1511 563 450 755 1259 1068 837 Wait 1487 | . 29 44 200 154 249 102 18 298 250 50 93 Move 7118 | 38 427 367 577 637 1167 448 383 445 934 961 734 Hop 10 | . . . . . . . . . . 10 . Pick Up 102 | 5 17 12 24 13 15 . 4 2 3 6 1 Fast Attach 65 | 6 1 2 15 7 5 . 3 1 7 13 5 Attach 60 | . . 2 14 9 2 3 7 1 9 11 2 Detach 21 | . . . 3 2 2 . 1 1 3 8 1 Swap 98 | 1 4 17 22 21 18 . 5 5 2 3 . Drop 111 | . 12 16 28 14 26 . 2 1 6 5 1 Fire 342 | . 26 33 136 49 27 9 25 . 37 . . Melee 8 | . . . . . . . . . 8 . . Ram 1 | . . . . . . . . . . 1 . Kick 11 | . . 9 . 2 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . 1 2 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Discovered new exit (range 9) 713 | -10/Materials | Discovered new exit (range 16) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Propulsion x2 843 | -9/Materials | Discovered new exit (range 16) 1307 | -9/Materials | Build established: Scavenger-Mutant 1336 | -9/Materials | Discovered new exit (range 16) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Utility x2 1754 | -8/Materials | Lost 3 parts (2u1w) 2126 | -8/Materials | Lost 3 parts (1n1u1w) 2395 | -8/Materials | Core integrity fell below 50% 2414 | -8/Materials | Lost 4 parts (1p1n1u1w) 2460 | -8/Materials | Discovered new exit (range 7) 2546 | -8/Materials | Central database locked down 2631 | -8/Materials | Core integrity fell below 20% 2640 | -8/Materials | Lost 5 parts (1p3n1w) 2724 | -8/Materials | Lost 5 parts (2n2u1w) 2773 | -8/Materials | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Utility x2 3348 | -7/Factory | Lost 6 parts (1p1n3u1w) 3619 | -7/Factory | Repaired Aluminum Leg+ 3664 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3767 | -7/Factory | Discovered new exit (range 13) 3943 | -7/Factory | Entered another Factory area 3943 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4268 | -6/Factory | Build established: Scavenger-Gunner 4837 | -6/Factory | Build established: Tank 5512 | -6/Factory | Discovered new exit (range 6) 5656 | -6/Factory | Entered Lower Caves 5677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6049 | -6/Lower Caves | Learned 12 Factory zone layouts 6195 | -6/Lower Caves | Discovered new exit (range 15) 6221 | -6/Lower Caves | Entered another Lower Caves area 6222 | -6/Lower Caves | Discovered new exit (range 8) 6554 | -6/Lower Caves | Attracted the attention of an 0b10 base 6658 | -6/Lower Caves | Lost 8 parts (1p2n3u2w) 6742 | -6/Lower Caves | Discovered new exit (range 6) 6747 | -6/Lower Caves | Entered Zion 6833 | -6/Zion | Found CR-A16's Pointy Stick 6873 | -6/Zion | Build established: Mutant 6885 | -6/Zion | Found Prototype Device 6886 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6974 | -6/Zion | Discovered new exit (range 12) 7034 | -6/Zion | Given the Hacking Drone Bay 7034 | -6/Zion | Found Prototype Device 7034 | -6/Zion | Identified Hacking Drone Bay 7100 | -6/Zion | Found Prototype Processor 7100 | -6/Zion | Identified Spectral Analyzer 7103 | -6/Zion | Found Prototype Processor 7103 | -6/Zion | Identified Exp. Core Analyzer 7106 | -6/Zion | Found Prototype Hackware 7106 | -6/Zion | Identified Exp. Hacking Suite 7196 | -6/Zion | System corruption cleaned by Quarantine Array 7291 | -6/Zion | Received a hallucinogenic algorithm 7460 | -6/Zion | Entered Proximity Caves 7615 | -5/Proximity Caves | Identified exit to Factory 7674 | -5/Proximity Caves | Core integrity fell below 50% 7771 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7904 | -5/Proximity Caves | Learned 4 Factory zone layouts 7954 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8149 | -5/Proximity Caves | Lost 8 parts (2p3n2u1w) 8270 | -5/Proximity Caves | Learned Factory stockpile data 8489 | -5/Proximity Caves | Lost 4 parts (2n2w) 8505 | -5/Proximity Caves | Core integrity fell below 20% 8789 | -5/Proximity Caves | Entered Factory 8789 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8790 | -5/Factory | Identified exit to Upper Caves 9242 | -5/Factory | Discovered new exit (range 24) 9266 | -5/Factory | Discovered new exit (range 23) 9268 | -5/Factory | Identified exit to Factory 9444 | -5/Factory | Core integrity fell below 50% 9495 | -5/Factory | Lost 13 parts (2p7n4u) 9505 | -5/Factory | System corruption reached 10% 9511 | -5/Factory | Discovered exit to Factory (range 5) 9513 | -5/Factory | Core integrity fell below 20% 9513 | -5/Factory | Discovered exit to Factory (range 18) 9565 | -5/Factory | Entered Upper Caves 9574 | -5/Upper Caves | Learned 12 Factory zone layouts 9616 | -5/Upper Caves | Encountered a Warlord checkpoint 10026 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10092 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10007_ System corrupted: Matter fused (-8). 10008_ Acquired 4 matter. 10010_ Acquired 5 matter. 10012_ HT-28U(k) breaks down the debris. 10025_ Slug penetrates Wall. 10026_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10029_ Acquired 1 matter. 10030_ Y-72 Warden: "REQUESTING BACKUP." 10031_ HT-28U(k) breaks down the debris. 10032_ Acquired 1 matter. 10033_ System corrupted: Component data lost. 10043_ Acquired 3 matter. 10044_ Acquired 2 matter. 10058_ System corrupted: IFF burst signal emitted. 10070_ H6-0Y8(k) breaks down the debris. 10081_ B /G8CKDY#VVY&EAQTQNJZLE2XRXZ VXDR 10091_ C-30 ARC bursts open, deploying its payload. 10091_ S-27 Virus unfolds itself. 10091_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#??????????#####???????#####?????# | | ???????????????## ?????###?# ##??????# ##????# | | ???????????# ## ##### ### ##??????# ##??? | | ??????????## #?# ##?????# ###?# | | ??????????# s #??# #?##?## ##? | | ???# ## %ss##### ### ## #? | | ???## ???????????# #s #?# ### ## | | ????????????????# ## ### ##?# # | | ?????????????? #?# ##??## # | | ?????????????# #??# ##????# ## | | ?????????????# ???###@ #?##### ##? | | ???????????? ??????### #### ##? | | ?????????? ????????## ### ## | | ????????? ??????????# ## | | ????????# ??????????# ## ## | | ????????# ???????????# ### ### % | | ??????? ???????# #?## #?# % % # | | ?????? ? ???????# #??#!!### % ### # | | ????? ?? ????# #??#% ## ##?# | | ???? ### ???? ????# #### %# % %####??# | | ????## #??# ????? ???# ##???### | | ?????###??? ??????? ???#### ## ##??## ### | | ??????????# ???????# #?????# #####??## #### | | ??????????##?##?????# ###### ##???## #?## | | ????????????# ????# % #??## #??# | | ????????????# ???## % #### #??# | | ????????? ## ???## ###### ## #??? | | ????????? ???## #???# #??? | | ???????? ???# ???# #### ###### | | ????????? ### ???# #??# ### #??# | | ?????????# #### ##?# #?# #??# # | | ????????????????????# ### #?# #??# # | | ???? ? ????????????## ## #?# #??#%# | | ???? ?????????????## ## #?# #??# # | | ????? ?????????????# #### ### #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 500 Matter Stores 350 Matter Capacity 350 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 63 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- Imp. Trap Scanner | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Proton Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 15% | -7/Factory Imp. Carbon-fiber Leg | 21% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Shotgun | -7/Factory | Hacked Gravmag System | -5/Factory | Hacked Linear Gravjet | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed IntegrityDisintegrationStick Manual? 0 Play Time 03:55:38 Cumulative 35.2 hours Start 2026.10.24 @ 12:21:12 End 2026.10.24 @ 17:08:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30852f24-39a5-4a52-9611-619a8398e526