Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.03 @ 15:59:57 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3559) 3559 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 7843 Bonus ------- High Alert Combat Kills 519 Cogmind --------- Core Integrity 767/850 Matter 300/300 Energy 45/100 System Corruption 4% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY (8) ------ Improved Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Great Axe > --- INVENTORY (6) ---- Airjet Plasma Cannon Shock Bomb Launcher Advanced EMP Blaster Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Microactuators Improved Utility Shielding Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Great Axe > --- INVENTORY -------- Airjet Advanced Sensor Array Plasma Cannon Shock Bomb Launcher Advanced EMP Blaster Precision Grenade Launcher [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Axe Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 109 | 6 3 17 25 42 16 Power 6 | 1 . 1 1 3 . Engine 4 | 1 . 1 . 2 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 31 | 2 1 8 6 9 5 Treads 6 | . . 4 . 2 . Leg 7 | 2 1 4 . . . Wheel . | . . . . . . Hover 18 | . . . 6 7 5 Flight . | . . . . . . Utility 41 | 1 1 3 9 17 10 Device 16 | . . 2 4 5 5 Storage 1 | 1 . . . . . Processor 4 | . . 1 1 1 1 Hackware 1 | . . . . 1 . Protection 19 | . 1 . 4 10 4 Artifact . | . . . . . . Weapon 31 | 2 1 5 9 13 1 Energy Gun 7 | 1 . 2 3 1 . Energy Cannon 5 | . . 1 2 2 . Ballistic Gun 7 | 1 1 2 2 1 . Ballistic Cannon . | . . . . . . Launcher 9 | . . . 2 6 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 1 3 5 . Parts Lost 19 | . . 4 2 8 5 Power 3 | . . 1 1 . 1 Propulsion 3 | . . . . 2 1 Utility 6 | . . 1 . 3 2 Weapon 7 | . . 2 1 3 1 Highest Loss Streak 2 | . . 2 2 2 2 Average Slot Usage (%) 90 | . 87 95 89 90 88 Engine 5 | . 14 10 4 5 . Core 2 | . . . 4 2 3 Treads 4 | . . 11 4 2 . Leg 7 | . 27 22 9 . . Hover 15 | . . . 18 21 21 Device 8 | . . 9 7 6 13 Storage 8 | . 14 11 9 7 6 Processor 6 | . . 2 9 7 10 Hackware 3 | . . . . 5 6 Protection 10 | . 3 5 5 15 11 Energy Gun 3 | . 14 8 5 1 . Energy Cannon 2 | . . 2 3 1 1 Ballistic Gun 4 | . 13 10 5 2 . Launcher 1 | . . . 1 2 3 Slashing Weapon 2 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 53 | 13 14 18 26 44 53 Greatest Support 53 | 20 20 26 34 44 53 Greatest Overweight (x) 4 | . . 1 . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | 4 5 6 6 6 6 Average Carried 5 | 1 4 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 4 5 6 6 6 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2029 | 242 49 334 332 883 189 Remotely . | . . . . . . Salvage Created 4713 | . 93 883 653 2181 903 Parts 216 | . 5 55 30 98 28 Haulers Intercepted 9 | . . 1 2 5 1 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 2 15 9 37 10 Melee 20 | . . . . 18 2 Guns 20 | . 2 12 4 2 . Cannons 5 | . . 3 2 . . AOE 18 | . . . 2 16 . Classes Destroyed 14 | . 1 7 3 3 . Worker 9 | . . 1 . 7 1 Builder 3 | . . . . 1 2 Hauler 9 | . . 1 2 5 1 Recycler 5 | . . 1 . 3 1 Mechanic 1 | . . . . 1 . Operator 4 | . . . 1 3 . Watcher 5 | . . 3 1 1 . Swarmer 13 | . . 3 . 10 . Grunt 33 | . 2 5 2 18 6 Brawler 2 | . . . 1 . 1 Duelist 3 | . . 1 . 1 1 Sentry 16 | . . 6 4 5 1 Hunter 4 | . . . 2 2 . Programmer 2 | . . . . 1 1 Best Kill Streak 10 | . 2 3 4 10 4 Combat Bots Only 6 | . 2 3 3 6 3 Max Kills in Single Turn 4 | . 1 2 1 4 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4424 | . 97 948 615 2167 597 Core 584 | . 28 117 77 279 83 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 88 70 86 60 . Volleys Fired 173 | . 7 58 31 68 9 Largest 2 | . 2 2 2 2 1 Hottest 131 | . 60 83 131 96 36 Shots Fired 285 | . 14 114 46 102 9 Gun 194 | . 14 94 21 65 . Cannon 46 | . . 20 15 11 . Launcher 45 | . . . 10 26 9 Special . | . . . . . . Kinetic 115 | . 7 58 10 40 . Thermal 51 | . . 20 20 11 . Explosive 19 | . . . . 19 . Electromagnetic 100 | . 7 36 16 32 9 Robot Hit Streak 11 | . 4 11 10 9 6 Robot Miss Streak 5 | . 1 5 2 4 1 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 257 | . 9 84 31 108 25 Core Hits 142 | . 5 32 21 71 13 Critical Hits 9 | . . 1 2 3 3 Critical Kills 3 | . . . 2 1 . Critical Parts Destroyed 6 | . . 1 . 2 3 Melee Attacks 95 | . . . . 69 26 Impact . | . . . . . . Slashing 95 | . . . . 69 26 Piercing . | . . . . . . Sneak Attacks 16 | . . . . 12 4 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 10162 | . 108 1378 1018 6139 1519 Guns 2134 | . 108 991 292 743 . Cannons 523 | . . 227 143 153 . Explosions 2976 | . . 160 583 1671 562 Melee 4529 | . . . . 3572 957 Ramming . | . . . . . . Kinetic 1437 | . 70 657 162 548 . Thermal 898 | . . 387 308 153 50 Explosive 1517 | . . . . 1517 . Electromagnetic 1781 | . 38 334 548 349 512 Impact . | . . . . . . Slashing 4529 | . . . . 3572 957 Piercing . | . . . . . . Highest Corruption 4 | . . 2 4 . 4 Average Corruption 3 | . . 2 4 . 3 Corruption Purged . | . . . . . . Effects 12 | . . 1 4 . 7 Message Errors 4 | . . 1 . . 3 Matter Fused 4 | . . . 3 . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1442 | . . . 128 1254 60 Projectiles 31 | . . . . 31 . Explosions 225 | . . . 128 87 10 Melee 1186 | . . . . 1136 50 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 215 | . . 79 84 52 . Shots 8 | . . 2 2 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 384 | . 45 54 367 384 258 Average Temperature 93 | . 26 14 94 116 96 Received Heat Transfer 1407 | . 60 285 90 783 189 Effects 1 | . . . . 1 . Shutdowns 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 10 | . . . 1 2 7 Combat Hostiles 9 | . . . 1 1 7 Parts Fried 19 | . . . 4 1 14 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1486 | . . 731 420 285 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 941 | . 80 382 338 941 874 Initial 460 | . . 33 61 153 460 Average 346 | . 26 186 151 437 629 Maximum Alert Level 3 | . . 1 1 3 3 Low Security (%) 46 | 100 100 54 68 44 . Level 1 19 | . . 45 31 13 . Level 2 13 | . . . . 5 61 Level 3 21 | . . . . 37 38 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . . 2 10 5 Investigation 4 | . . . . 1 3 Extermination 2 | . . . . 1 1 Reinforcement 10 | . . . 2 8 . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 4 | . . . . 4 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 2 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 3 26 14 44 25 Peak Tracking Total 5 | . 3 5 3 5 5 Tactical Retreats 12 | . . 3 . 2 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . . 2 6 5 . Max in Single Turn 3 | . . 1 3 2 . Garrison Access 3 | . . . . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills 11 | . . . . . 11 Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 37 | . 4 8 4 13 8 Terminals 28 | . 4 7 4 8 5 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 3 | . . . . 2 1 Total Hacks 118 | . 14 32 13 37 22 Successful 58 | . 4 20 3 20 11 Failed 60 | . 10 12 10 17 11 Catastrophic 8 | . 1 2 1 1 3 Database Lockouts . | . . . . . . Manual 72 | . 12 27 5 15 13 Terminals 87 | . 14 26 13 21 13 Fabricators 5 | . . . . . 5 Repair Stations 8 | . . . . 8 . Recycling Units 8 | . . 6 . 2 . Scanalyzers 3 | . . . . 3 . Garrison Access 7 | . . . . 3 4 Terminal Hacks 18 | . 1 7 1 7 2 Robot Analysis 3 | . . 2 . 1 . Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Alert Level 3 | . 1 . . 1 1 Unreport Threat 2 | . . 1 . 1 . Locate Traps 2 | . . 2 . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 4 | . . 2 . 1 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 3 | . . . . 2 1 Seal Access 3 | . . . . 2 1 Unauthorized Hacks 24 | . 3 11 2 2 6 Terminals 19 | . 3 8 2 2 4 Track 13 | . 3 5 2 . 3 Assimilate 1 | . . . . 1 . Botnet 4 | . . 2 . 1 1 Operators 1 | . . 1 . . . Fabricators 2 | . . . . . 2 Overload 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Monitor 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 35 | . 4 8 4 11 8 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . . 2 Matter 146 | . . . . . 146 Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . . . . 3 . Time 102 | . . . . 102 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 3 | . . 2 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4831 | 63 283 1001 735 1888 861 Spaces Moved 4266 | 45 173 578 665 1893 912 Core 6 | 5 . . . . 1 Treads 162 | . . 14 . 119 29 Legs 983 | 40 173 564 206 . . Wheels . | . . . . . . Hover 3115 | . . . 459 1774 882 Flight . | . . . . . . Fastest Speed 40 | 50 120 120 48 40 48 Average Speed 74 | 112 120 121 71 61 66 Slowest Speed 250 | 120 120 160 120 180 250 Overloaded Moves 32 | . . . . 32 . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 29 47 43 42 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 29 | . . . . 24 5 Terrain Destroyed 145 | . . 5 11 117 12 Melee 13 | . . . . 8 5 Projectile . | . . . . . . AOE 132 | . . 5 11 109 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5438 | 54 233 766 874 2386 1125 Wait 692 | . 50 91 124 276 151 Move 4261 | 44 172 577 664 1892 912 Hop . | . . . . . . Pick Up 34 | 4 1 8 9 10 2 Fast Attach 70 | 6 3 12 13 26 10 Attach 16 | . . 4 3 6 3 Detach 12 | . . 3 4 3 2 Swap 24 | . . 1 9 11 3 Drop 61 | . . 12 17 25 7 Fire 173 | . 7 58 31 68 9 Melee 95 | . . . . 69 26 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1006 | -9/Materials | Discovered new exit (range 15) 1146 | -9/Materials | Build established: Scavenger-Mutant 1325 | -9/Materials | Discovered new exit (range 16) 1342 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1357 | -8/Materials | Identified exit to Factory 1694 | -8/Materials | Build established: Mutant 2083 | -8/Materials | Entered Factory 2083 | -7/Factory | Evolved 2 slots: Utility x2 2239 | -7/Factory | Repaired Airjet 2266 | -7/Factory | Repaired Propulsion Shielding 2306 | -7/Factory | Repaired Adv. Sensor Array 2385 | -7/Factory | Discovered new exit (range 15) 2441 | -7/Factory | Identified exit to Factory 3356 | -7/Factory | Build established: Scavenger-Mutant 3490 | -7/Factory | Discovered exit to Factory (range 12) 3714 | -7/Factory | Build established: Mutant 3971 | -7/Factory | Entered another Factory area 3971 | -6/Factory | Evolved 2 slots: Utility x2 4167 | -6/Factory | Fabricated Airjet (x2) 4321 | -6/Factory | First assault squad dispatched 4832 | -6/Factory | Self-destructed Last Messages --------------- 04633_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 04633_ ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. 04679_ System corrupted: Heat flow error (+294). 04708_ K-01 Serf collects debris. 04709_ G-50 Soldier IFF system glitched. 04719_ R1<8=VE FTXM,DX3OLSPA%6V8DVY 04726_ Sneak attack on G-50 Soldier. 04726_ Hvy. Laser fried. 04726_ Lgt. Angular Momentum Engine fried. 04726_ G-50 Soldier destroyed. 04733_ K-01 Serf collects debris. 04749_ System corrupted: Energy discharge (-39). 04773_ Acquired 10 matter. 04787_ Sneak attack on K-01 Serf. 04787_ K-01 Serf destroyed. 04788_ K-01 Serf collects debris. 04817_ System corrupted: Heat flow error (+271). 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