Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 17:14:45

Player: amhuman

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (62)      310
Value Destroyed (2296)     2296
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 6234

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Flying (35)
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
               VTOL Module
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Nuclear Core
      Improved Heat Sink
        Medium Armor Plating
  High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
         Medium Treads
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Light Armor Plating
       Improved Medium Armor Plating
   High-powered Tractor Beam
>               --- WEAPON -----------
                Assault Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                VTOL Module
                Xenon Bombardment Thruster
       Improved Heat Sink
  High-capacity Matter Pod
         Medium Armor Plating
       Improved Medium Armor Plating
   High-powered Tractor Beam
[Rating: 43]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Improved Light Armor Plating
  Device                   High-powered Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             71   | 6   1   .   11  1   23  5   .   21  2   1   
  Power                    9    | 1   .   .   1   .   4   2   .   1   .   .   
    Engine                 5    | 1   .   .   .   .   4   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   5   1   7   .   .   6   .   1   
    Treads                 8    | 2   .   .   4   1   .   .   .   1   .   .   
    Leg                    11   | .   .   .   1   .   7   .   .   3   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  20   | 1   1   .   1   .   4   2   .   11  .   .   
    Device                 6    | .   1   .   1   .   1   .   .   3   .   .   
    Storage                3    | 1   .   .   .   .   1   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   3   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   .   .   2   1   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   4   .   8   1   .   3   2   .   
    Energy Gun             9    | 1   .   .   3   .   2   1   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   1   .   2   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   2   1   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   1   .   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   5   .   .   .   .   .   
Parts Lost                 49   | .   .   .   6   .   22  2   1   5   7   6   
  Power                    5    | .   .   .   1   .   3   .   .   .   .   1   
  Propulsion               19   | .   .   .   2   .   11  .   .   2   3   1   
  Utility                  13   | .   .   .   1   .   4   .   1   3   2   2   
  Weapon                   12   | .   .   .   2   .   4   2   .   .   2   2   
  Highest Loss Streak      8    | .   .   .   5   .   8   1   1   3   4   6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     72   | .   88  100 85  100 72  17  3   74  75  39  
  Engine                   2    | .   14  14  1   .   4   .   .   .   .   .   
  Core                     5    | .   .   .   8   11  3   1   .   4   7   4   
  Treads                   12   | .   28  28  27  43  8   .   .   6   5   .   
  Leg                      10   | .   .   .   8   .   26  .   .   11  10  5   
  Wheel                    1    | .   .   .   .   .   .   .   .   7   2   .   
  Device                   7    | .   2   14  10  11  2   .   .   11  11  .   
  Storage                  7    | .   14  14  11  11  8   .   .   4   7   5   
  Protection               6    | .   .   .   .   .   2   .   .   12  15  10  
  Energy Gun               5    | .   14  14  12  11  5   1   .   .   1   5   
  Ballistic Gun            3    | .   14  14  5   11  7   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   8   11  5   
Peak Build Rating          43   | 6   7   7   16  17  29  10  3   43  43  26  
  Average Rating           22   | 4   6   7   11  16  20  7   1   33  35  19  
  On Entrance              11   | .   6   7   7   16  17  3   6   .   41  26  
Naked Turns                37   | .   .   .   .   .   .   .   23  14  .   .   
Heaviest Build             54   | 13  14  14  17  17  52  2   .   52  54  48  
  Greatest Support         83   | 40  40  40  60  83  83  3   3   46  28  18  
  Greatest Overweight (x)  5    | 3   .   .   1   .   5   .   .   4   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  5   5   15  15  15  
  Average Capacity         11   | 7   8   8   8   8   13  5   5   11  15  12  
  Most Carried             10   | 2   4   5   6   6   8   5   3   9   10  10  
  Average Carried          6    | 1   2   4   2   6   6   4   3   6   9   8   
  Final Capacity           15   | 8   8   8   8   8   5   5   5   15  15  5   
  Final Carried            10   | 2   4   5   6   6   5   3   3   7   10  4   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Matter Collected           1920 | 224 61  .   71  176 407 .   .   534 427 20  
  Remotely                 871  | .   .   .   .   .   .   .   .   534 337 .   
Salvage Created            2240 | .   240 92  272 83  783 89  .   379 251 51  
  Parts                    111  | .   15  5   12  8   31  2   .   27  9   2   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   9   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  58   | .   5   2   6   4   17  3   .   13  7   1   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Guns                     27   | .   5   2   6   4   8   2   .   .   .   .   
  Cannons                  21   | .   .   .   .   .   .   .   .   13  7   1   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          11   | .   1   .   1   1   3   .   .   5   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  16   | .   .   .   .   3   3   3   .   7   .   .   
  Grunt                    30   | .   5   2   4   1   9   .   .   3   6   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   2   .   2   .   .   1   .   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   3   2   2   3   5   3   .   5   4   1   
  Combat Bots Only         5    | .   3   2   2   3   4   3   .   5   4   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   .   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        730  | .    15   9    82   24   273  34   2    157  88   46   
  Missed                   226  | .    5    4    14   5    98   10   .    49   25   16   
Damage Taken               6942 | .    117  62   909  161  2461 353  91   1459 785  544  
  Core                     1368 | .    25   13   206  7    413  167  91   152  92   202  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  .    84   .    46   24   .    .    .    .    .    
Volleys Fired              210  | .    15   6    46   7    45   16   .    47   22   6    
  Largest                  2    | .    2    2    2    2    2    1    .    2    2    1    
  Hottest                  98   | .    60   60   60   79   79   55   .    92   98   48   
Shots Fired                363  | .    30   12   68   14   82   16   .    94   41   6    
  Gun                      221  | .    30   12   68   14   72   16   .    .    9    .    
  Cannon                   132  | .    .    .    .    .    .    .    .    94   32   6    
  Launcher                 10   | .    .    .    .    .    10   .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | .    15   6    23   7    45   .    .    94   32   6    
  Thermal                  78   | .    .    .    44   7    27   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          57   | .    15   6    1    .    10   16   .    .    9    .    
  Robot Hit Streak         23   | .    11   8    16   4    23   7    .    7    6    8    
  Robot Miss Streak        10   | .    2    1    3    1    3    2    .    10   2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    1    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           255  | .    22   9    53   9    75   13   .    43   25   6    
  Core Hits                111  | .    10   5    18   4    35   3    .    22   11   3    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    3    1    .    .    .    .    
  Critical Strikes         22   | .    1    .    .    1    5    2    .    8    5    .    
    Burn                   2    | .    .    .    .    1    1    .    .    .    .    .    
    Blast                  13   | .    .    .    .    .    .    .    .    8    5    .    
    Corrupt                2    | .    1    .    .    .    .    1    .    .    .    .    
    Smash                  5    | .    .    .    .    .    4    1    .    .    .    .    
Melee Attacks              29   | .    .    .    .    .    18   11   .    .    .    .    
  Impact                   29   | .    .    .    .    .    18   11   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5204 | .    245  114  602  137  1797 240  .    1195 706  168  
  Guns                     2169 | .    245  114  602  137  852  186  .    .    33   .    
  Cannons                  2036 | .    .    .    .    .    .    .    .    1195 673  168  
  Explosions               554  | .    .    .    .    .    554  .    .    .    .    .    
  Melee                    433  | .    .    .    .    .    381  52   .    .    .    .    
  Ramming                  12   | .    .    .    .    .    10   2    .    .    .    .    
  Kinetic                  2929 | .    90   39   150  46   568  .    .    1195 673  168  
  Thermal                  908  | .    .    .    439  91   378  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          922  | .    155  75   13   .    460  186  .    .    33   .    
  Impact                   433  | .    .    .    .    .    381  52   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    .    .    .    .    
  Average Corruption       5    | .    .    .    .    .    5    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            223  | .    .    .    .    .    181  31   .    .    11   .    
  Projectiles              11   | .    .    .    .    .    .    .    .    .    11   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    212  | .    .    .    .    .    181  31   .    .    .    .    
Knockbacks                 23   | .    .    .    .    .    .    .    .    15   8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    .    .    .    13   7    .    
  Secondary                3    | .    .    .    .    .    .    .    .    2    1    .    
Self-Inflicted Damage      15   | .    .    .    .    .    14   1    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    .    .    .    
Targets Rammed             5    | .    .    .    .    .    3    2    .    .    .    .    
  Kicked                   3    | .    .    .    .    .    3    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426  | .    70   76   108  .    41   .    .    312  426  15   
  Average Temperature      110  | .    35   42   54   .    11   .    .    121  227  8    
  Received Heat Transfer   2373 | .    87   36   441  24   954  .    .    225  363  243  
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    6    1    .    .    .    .    
  Combat Hostiles          7    | .    .    .    .    .    6    1    .    .    .    .    
  Parts Fried              10   | .    .    1    .    .    7    2    .    .    .    .    
  Impact Corruptions       9    | .    .    .    .    .    8    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         2148 | .    .    .    950  296  902  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Peak Influence             552  | .   191 124 213 94  552 306 133 254 .   .   
  Initial                  246  | .   .   74  48  4   36  246 103 86  .   .   
  Average                  152  | .   72  112 107 48  283 256 117 123 .   .   
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   1   .   .   
  Low Security (%)         73   | 100 100 100 78  100 39  .   100 92  .   .   
  Level 1                  17   | .   .   .   21  .   26  100 .   7   .   .   
  Level 2                  8    | .   .   .   .   .   34  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   .   .   4   .   .   5   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   3   .   .   2   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   1   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Distress Signals           9    | .   1   .   3   .   4   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   8   2   14  4   53  4   6   18  8   16  
  Peak Tracking Total      10   | .   4   2   5   3   10  4   6   5   4   8   
  Tactical Retreats        16   | .   1   .   .   .   11  .   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Traps Triggered            3    | .   1   .   1   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Machines Accessed          12   | .   6   .   1   .   3   1   .   1   .   .   
  Terminals                11   | .   6   .   1   .   3   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   14  .   2   .   8   3   .   1   .   .   
  Successful               10   | .   7   .   .   .   2   1   .   .   .   .   
  Failed                   18   | .   7   .   2   .   6   2   .   1   .   .   
    Catastrophic           3    | .   2   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   14  .   3   .   9   3   .   1   .   .   
  Terminals                27   | .   14  .   2   .   8   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   2   1   .   .   .   .   
  Terminals                7    | .   4   .   .   .   2   1   .   .   .   .   
    Botnet                 7    | .   4   .   .   .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   1   .   3   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Turns Passed               3684 | 83  301 33  537 160 658 114 55  605 837 301 
Spaces Moved               2193 | 49  160 10  242 86  365 87  98  406 403 287 
  Core                     338  | 14  .   .   .   .   38  87  98  98  .   3   
  Treads                   703  | 35  160 10  227 86  67  .   .   3   115 .   
  Legs                     470  | .   .   .   15  .   260 .   .   49  63  83  
  Wheels                   481  | .   .   .   .   .   .   .   .   256 225 .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   201  | .   .   .   .   .   .   .   .   .   .   201 
  Fastest Speed            35   | 50  160 160 160 160 50  50  50  50  135 35  
  Average Speed            129  | 148 160 160 161 160 111 50  50  101 188 100 
  Slowest Speed            300  | 200 160 160 190 160 300 50  50  190 260 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   48  6   29  25  42  3   74  13  56  32  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   .   .   1   1   .   
Scrap Searched             4    | .   .   .   .   2   .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          35   | .   .   .   .   .   3   .   .   22  10  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               32   | .   .   .   .   .   .   .   .   22  10  .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Total                      2628 | 56  178 16  321 95  499 126 103 498 441 295 
  Wait                     85   | .   1   .   18  1   37  1   5   12  10  .   
  Move                     2184 | 48  159 9   241 85  364 87  97  405 402 287 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 2   2   1   5   .   5   1   .   9   5   .   
  Fast Attach              44   | 6   1   .   6   1   12  2   .   16  .   .   
  Attach                   19   | .   .   .   4   .   5   2   .   5   2   1   
  Detach                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Swap                     8    | .   .   .   1   .   6   1   .   .   .   .   
  Drop                     12   | .   .   .   .   1   3   2   1   4   .   1   
  Fire                     210  | .   15  6   46  7   45  16  .   47  22  6   
  Melee                    29   | .   .   .   .   .   18  11  .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   2   .   .   .   .   
  Kick                     3    | .   .   .   .   .   3   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   18 | -11/Scrapyard  | Discovered new exit (range 16)
   84 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  371 | -10/Materials  | Discovered new exit (range 7)
  385 | -10/Materials  | Entered Mines
  402 | -10/Mines      | Discovered new exit (range 6)
  418 | -10/Mines      | Entered Materials
  418 | -9/Materials   | Evolved 2 slots: Propulsion x2
  545 | -9/Materials   | Lost 5 parts (1p2n1u1w)
  654 | -9/Materials   | Core integrity fell below 50%
  811 | -9/Materials   | Discovered new exit (range 16)
  868 | -9/Materials   | Build established: Scavenger-Mutant
  955 | -9/Materials   | Entered Mines
 1106 | -9/Mines       | Discovered new exit (range 8)
 1115 | -9/Mines       | Entered Materials
 1115 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1239 | -8/Materials   | Discovered new exit (range 16)
 1326 | -8/Materials   | Lost 7 parts (4n2u1w)
 1444 | -8/Materials   | Lost 5 parts (1p1n2u1w)
 1574 | -8/Materials   | Build established: Mutant
 1723 | -8/Materials   | Core integrity fell below 50%
 1725 | -8/Materials   | Garrison activated, responded to threat
 1765 | -8/Materials   | Discovered new exit (range 16)
 1773 | -8/Materials   | Entered Factory
 1773 | -7/Factory     | Evolved 2 slots: Utility x2
 1793 | -7/Factory     | Lost 8 parts (2p5n1w)
 1887 | -7/Factory     | Sucked down chute
 1887 | -7/Factory     | Entered Waste
 1897 | -7/Waste       | Spotted C-40 Crusher
 1905 | -7/Waste       | Spotted C-40 Crusher
 1905 | -7/Waste       | Spotted C-40 Crusher
 1908 | -7/Waste       | Spotted C-40 Crusher
 1919 | -7/Waste       | Crushed by Compactor (1 part destroyed)
 1921 | -7/Waste       | Spotted C-40 Crusher
 1924 | -7/Waste       | Spotted C-40 Crusher
 1937 | -7/Waste       | Discovered new exit (range 11)
 1942 | -7/Waste       | Entered Factory
 2292 | -7/Factory     | Discovered new exit (range 8)
 2300 | -7/Factory     | Garrison activated, responded to threat
 2334 | -7/Factory     | Core integrity fell below 50%
 2469 | -7/Factory     | Discovered new exit (range 11)
 2536 | -7/Factory     | Lost 3 parts (1n2u)
 2547 | -7/Factory     | Entered Lower Caves
 2548 | -7/Lower Caves | Encountered a Warlord checkpoint
 2583 | -7/Lower Caves | Learned 8 Factory zone layouts
 2613 | -7/Lower Caves | Spotted B-75 Beast
 3235 | -7/Lower Caves | Lost 4 parts (1n2u1w)
 3361 | -7/Lower Caves | Discovered new exit (range 10)
 3384 | -7/Lower Caves | Entered another Lower Caves area
 3587 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3610 | -7/Lower Caves | Core integrity fell below 20%
 3645 | -7/Lower Caves | Lost 6 parts (1p1n2u2w)
 3685 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03600_ Imp. Light Armor Plating destroyed.
03602_ Broken Shock Rifle destroyed.
03602_ Penetrated by Slug.
03604_ Imp. Carbon-fiber Leg destroyed.
03604_ C-30 ARC bursts open, deploying its
  payload.
03604_ G-50 Soldier unfolds itself.
03604_ G-47 Trooper unfolds itself. <x2>
03604_ L-41 Fighter unfolds itself.
03604_ M-28 Smith unfolds itself.
03605_ Penetrated by Slug.
03607_ Y-64 Sentinel destroyed.
03609_ Dropped Lrg. Storage Unit.
03611_ Adv. Heat Sink fries itself beyond
  repair.
03612_ Acquired 15 matter.
03614_ Gauss Cannon destroyed.
03615_ Acquired 5 matter.
03662_ L-41 Fighter sneak attacks.
03662_ 8X-DRJ(S) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????## ??????????????????????????????????????? |
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| ???????##  ??????????????????????????????????????? |
| ???????#   ??????????????????????????????????????? |
| ???????#   ???????????????????????????############ |
| ??????##  #####??????????????????????##          # |
| ??????#   ##  ##?????????????????????#           # |
| ??????#        ##??????????????#####?#           # |
| ???###?#        #####????????##    ####  ##      # |
| ??##  ##            ##########      ########     # |
| ??#                                  #?????#     # |
| ???#                               #???????##      |
| ????#                 ########    ##???????##      |
| ?????#              ###?????##   ##???????##       |
| ????##             ##????####   ##???????##        |
| ????#             ##????##     ##???????##         |
| ????#   ##      ###???###     ##???????##  ###     |
| #####  ###   ####??####       #????????#   ###     |
|        #?##  #?????#        gm####?????#           |
| ###    #??####?????##      gg ## #######        ## |
| ""#    ##???????????##           ##            ### |
|   #     #??????#######                        #### |
|  %  %   #??????#           ##           *     ## # |
|   %    ##??????#  ####   @ ###  ####   !%          |
|   #%  ##???????#  #??#     ###  ##?##   ###        |
|   #! ##???????##  ##?#           #??#   #?#        |
| ### =#?????####    #?#           #?##   #?#      # |
|    !!##??###       #?# ##        ###    #?#      # |
| ###!**##?#         #?####       ###     #?#        |
| ##     ###         #???#       ###      #?#        |
|         ##         #####       ###      ###        |
|     ## "%"             ##       ##      ##         |
|    #### "              ##  ###                     |
|    #??##          #### ### #?##                    |
|    #???#           #???#?###??##                   |
|    #???##     ##   #???????????#####               |
|     ????#########  #???????????????#######         |
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| ##    ????????????????  ??????????????????####??#  |
| ?## ##????????????????? ????????????????????????## |
| ???##????????????????????????????????????????????# |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                63
Melee Accuracy             6
Armor Integrity Analysis   30
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SapperIntegritySheargun
  Manual?         0
Play Time         00:47:58
  Cumulative      169.2 hours
  Start           2025.04.12 @ 16:28:32
  End             2025.04.12 @ 17:14:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddf9adfd-6f12-4190-ab4c-d713d6d041be