Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.29 @ 21:34:05 Player: alice_fexa Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (261) 1305 Value Destroyed (11780) 11780 Prototype IDs (82) 1640 Alien Tech Used (4) 800 Bonus (9015) 9015 TOTAL SCORE: 32440 Bonus ------- High Alert Combat Kills 2916 Follower Combat Kills 2626 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -1427 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Vortex Chain Reactor Experimental Energy Well (600) Spacefold Activator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Advanced Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Layered Medium Armor Plating Centrium Medium Armor Plating Thermal Barrier > --- WEAPON ----------- Improved KE Penetrator Helical Railgun Hardcell Cannon > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Vortex Chain Reactor Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Energy Well YI-UF0's Bottomless Matter Pit Integrated Singularity Reactor Subatomic Replicator Spacefold Activator Zionite Phaser-M Zionite Phaser-M Light Antimatter Cannon Linear Accelerator Linear Accelerator Linear Accelerator Tiamat Missile Launcher CR-A16's Behemoth Slayer [Rating: 174] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Improved KE Penetrator Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Light Antimatter Cannon Launcher Precision Rocket Launcher Special Weapon Experimental Stasis Projector Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 2 . . . 6 . . . . . . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . . . . 1 . . . . . . . Utility 8 | . . . 1 . . . 3 . . . . . . 1 1 . . . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 408 | 6 19 10 26 8 4 20 17 2 26 10 10 . 11 100 20 5 2 16 13 21 28 34 Power 38 | 1 5 2 2 . . 2 . . 2 . . . 1 5 . . . 2 1 3 8 4 Engine 16 | 1 5 2 2 . . 2 . . 2 . . . . 2 . . . . . . . . Core 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Reactor 20 | . . . . . . . . . . . . . 1 1 . . . 2 1 3 8 4 Propulsion 83 | 2 2 1 5 4 1 4 6 2 4 1 2 . 2 16 8 . . 7 1 9 2 4 Treads 7 | 1 1 1 3 1 . . . . . . . . . . . . . . . . . . Leg 68 | . . . . . 1 3 6 2 4 1 2 . 2 16 8 . . 7 1 9 2 4 Wheel 8 | 1 1 . 2 3 . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 144 | 1 6 3 9 1 . 5 6 . 12 6 4 . 5 41 4 1 . 7 3 5 11 14 Device 95 | . 3 2 2 1 . 4 3 . 8 3 2 . 2 34 2 1 . 3 3 1 8 13 Storage 12 | 1 2 1 2 . . . . . 1 . . . 1 3 . . . 1 . . . . Processor 6 | . 1 . . . . . 1 . . . . . . . 1 . . 1 . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 31 | . . . 5 . . 1 2 . 3 3 2 . 2 4 1 . . 2 . 3 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 6 4 10 3 3 9 5 . 8 3 4 . 3 38 8 4 2 . 8 4 7 12 Energy Gun 41 | 2 . 2 4 1 1 2 1 . 4 1 2 . 2 13 2 1 . . 1 . . 2 Energy Cannon 7 | . . . . . . 1 1 . 1 . . . . 3 1 . . . . . . . Ballistic Gun 43 | . 6 2 5 1 1 . 2 . 2 . . . . 12 1 1 1 . 3 . 3 3 Ballistic Cannon 23 | . . . . 1 1 3 . . . . . . . 3 4 1 . . 1 2 3 4 Launcher 20 | . . . 1 . . 1 1 . 1 1 2 . 1 2 . 1 1 . 2 2 1 3 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . 2 . . . 1 . . . 4 . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 1 . . . . . 8 . . . 2 8 1 1 . 5 3 1 1 4 Corrupted Parts 9 | . . . . . . 3 . . . . . . . 2 . . . 2 1 1 . . System Corruption 48 | . . . . . . 18 . . . . . . . 7 . . . 16 5 2 . . Parts Lost 59 | . . . 1 2 . . 1 1 . 1 4 . 1 3 2 . . . 4 1 9 29 Power 5 | . . . . . . . . . . . . . . 1 . . . . . 1 1 2 Propulsion 18 | . . . . . . . 1 1 . 1 1 . . 2 1 . . . . . 1 10 Utility 23 | . . . 1 . . . . . . . 2 . 1 . . . . . 3 . 5 11 Weapon 13 | . . . . 2 . . . . . . 1 . . . 1 . . . 1 . 2 6 Highest Loss Streak 24 | . . . 1 2 . . 1 1 . 1 2 . 1 1 1 . . . 2 1 3 24 Average Slot Usage (%) 97 | . 98 99 97 99 100 99 92 92 92 92 98 93 99 97 99 99 100 99 99 99 99 88 Engine 5 | . 14 14 11 11 11 11 6 6 6 6 6 6 1 3 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 4 5 5 5 5 5 10 8 8 8 Treads 2 | . 14 14 11 11 6 . . . . . . . . . . . . . . . . . Leg 22 | . . . . . 4 13 32 32 33 32 32 26 32 28 30 31 31 31 31 28 27 23 Wheel 5 | . 14 14 22 22 22 19 . . . . . . . . . . . . . . . . Device 17 | . 11 13 11 11 11 10 13 13 12 5 18 20 20 23 24 21 21 20 20 19 19 18 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 3 Processor 5 | . 2 . . . . . 1 6 6 6 6 6 6 5 6 10 10 10 10 14 14 10 Protection 6 | . . . 8 11 11 11 11 6 5 13 6 6 5 4 5 5 5 5 5 9 7 7 Energy Gun 4 | . 6 1 9 7 3 10 7 6 8 12 9 6 11 5 2 . . . . . . . Ballistic Gun 7 | . 20 26 11 11 7 . 5 6 6 6 6 6 6 5 7 4 4 5 5 4 6 7 Ballistic Cannon 3 | . . . . 2 11 5 . . . . . . . 1 4 9 10 10 7 8 6 4 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 129 | 14 28 29 40 40 39 57 79 70 71 74 69 60 65 108 107 107 107 114 117 124 129 122 Greatest Support 172 | 10 20 20 26 26 20 50 80 78 96 96 101 83 98 112 128 128 128 155 163 172 172 169 Greatest Overweight (x) 2 | 1 2 2 1 1 1 2 1 1 . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 19 Most Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 9 14 14 14 14 14 14 14 14 14 14 15 14 19 19 19 20 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Class Distribution -------------------- 42% | Scavenger-Mutant 26% | Scavenger-Tank 24% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Matter Collected 12876 | 248 392 186 718 609 58 972 195 . 369 107 169 . 258 1755 674 70 36 176 379 1052 2668 1785 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10602 | 74 450 219 615 557 . 228 389 . 201 152 453 . 423 1884 196 71 . . 446 926 1830 1488 Parts 510 | 4 30 12 44 28 . 4 11 . 14 10 21 . 14 84 5 3 . . 29 34 90 73 Haulers Intercepted 10 | . 2 . 2 . . . . . 1 . . . . 2 . . . . . 3 . . Recyclers Shooed 8 | . . . . . . 1 . . 2 . . . . 1 . . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 172 | . . . . . . 19 . . . 10 12 . 13 . . 3 3 93 19 . . . Prevented 23 | . . . . . . 13 . . . . . . . . . . . 10 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 200 | . 9 4 14 7 . 2 8 . 4 3 17 . 11 29 4 3 . . 13 12 32 28 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Guns 86 | . 9 4 11 6 . . 3 . 4 2 9 . 3 6 . . . . 1 3 14 11 Cannons 54 | . . . . 1 . . 2 . . . . . . 17 4 1 . . 4 6 13 6 AOE 56 | . . . 3 . . 2 3 . . . 8 . 8 4 . 2 . . 7 3 5 11 Classes Destroyed 19 | 1 5 . 1 2 . 1 1 . . 1 . . . 2 1 . . . . 1 3 . Worker 7 | . 1 . 1 2 . . 2 . . . . . . 1 . . . . . . . . Builder 12 | . . . . 2 . . . . . . . . . 2 . . . . . 1 1 6 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 2 . . . . . 1 . . . . 2 . . . . . 3 . . Recycler 10 | 1 . . . 2 . 1 . . . . . . . 2 . . . . . 1 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 16 | . 2 . 3 . . . . . . . . . . 7 . . . . . . 2 2 Swarmer 61 | . 3 2 7 . . . 3 . 4 2 12 . . 4 . 2 . . 5 4 . 13 Grunt 65 | . 6 2 1 7 . 1 3 . . . 4 . 9 8 . . . . 5 3 14 2 Brawler 4 | . . . . . . 1 1 . . . 1 . 1 . . . . . . . . . Duelist 8 | . . . . . . . 2 . . . . . 1 . . . . . . . 5 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . . 6 . . . . . . . . . . 3 1 1 . . . . . 3 Specialist 4 | . . . . . . . . . . . . . . 2 . . . . . 2 . . Hunter 10 | . . . . . . . . . . . . . . . 1 . . . . 1 4 4 Programmer 30 | . . . . . . . . . . . . . . 11 2 . . . 2 2 8 5 Behemoth 3 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 12 | 1 4 4 3 3 . 2 3 . 4 2 6 . 4 7 2 3 . . 6 3 12 10 Combat Bots Only 11 | . 3 4 3 3 . 2 3 . 4 2 6 . 4 4 2 3 . . 6 3 11 10 Max Kills in Single Turn 4 | 1 1 1 1 1 . 2 2 . 1 1 3 . 2 3 1 2 . . 3 2 3 4 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 4 | . . . 1 . . 2 2 . . . 3 . 2 3 . 2 . . 3 2 3 4 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Damage Taken 17441 | . 390 95 410 298 . 261 700 54 247 884 658 . 289 2703 557 134 59 60 968 979 3336 4359 Core 2163 | . 97 . 107 13 . 76 . . . 102 31 . 37 208 55 . . . 115 63 340 919 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 61 . . . 51 . . . . . . 80 79 . . . . 85 . . . Volleys Fired 634 | 2 44 10 45 30 . 14 36 4 17 3 18 . 13 100 28 2 2 2 13 56 111 84 Largest 3 | 2 2 2 2 2 . 2 3 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 Hottest 240 | 100 70 90 98 98 . 114 240 165 193 165 180 . 180 201 171 152 152 152 168 152 155 171 Shots Fired 1415 | 4 88 20 82 60 . 28 74 6 33 9 42 . 29 224 80 4 6 6 31 122 264 203 Gun 874 | 4 88 20 79 57 . 14 40 2 25 9 36 . 21 156 50 1 2 2 9 33 117 109 Cannon 498 | . . . . 3 . 12 32 4 8 . . . . 67 30 2 4 4 18 85 143 86 Launcher 43 | . . . 3 . . 2 2 . . . 6 . 8 1 . 1 . . 4 4 4 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1036 | . 68 12 42 33 . 12 15 . 8 3 12 . 8 147 70 3 6 6 26 118 260 187 Thermal 292 | 4 20 . 37 27 . 14 57 6 19 3 14 . 13 76 2 . . . . . . . Explosive 43 | . . . 3 . . 2 2 . . . 6 . 8 1 . 1 . . 4 4 4 8 Electromagnetic 16 | . . 8 . . . . . . . . . . . . 8 . . . . . . . Phasic 28 | . . . . . . . . . 6 3 10 . . . . . . . 1 . . 8 Robot Hit Streak 17 | 2 12 5 12 13 . 6 10 1 5 5 13 . 15 11 6 2 3 5 8 14 17 17 Robot Miss Streak 7 | 1 2 2 3 3 . 4 6 2 6 3 3 . 2 6 5 . 1 1 1 5 4 7 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . . 1 . 1 1 1 Secondary Targets 4 | . . 1 1 . . . . . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 827 | 2 59 10 57 41 . 18 34 2 12 11 28 . 20 142 41 2 4 5 22 64 134 119 Core Hits 487 | 2 24 7 25 19 . 9 21 . 8 3 24 . 30 69 10 3 1 2 21 36 95 78 Critical Kills 13 | . . . . . . . . . . . . . . 2 . . . . 1 1 3 6 Critical Parts Destroyed 28 | . . . . 1 . . . . . . . . . 5 3 . . 1 . 3 9 6 Critical Strikes 93 | . 3 . 5 3 . 1 2 . . 1 . . 2 15 4 . 1 1 2 10 23 20 Burn 20 | . 3 . 5 2 . 1 2 . . 1 . . 2 4 . . . . . . . . Destroy 41 | . . . . 1 . . . . . . . . . 7 3 . . 1 1 4 12 12 Blast 32 | . . . . . . . . . . . . . . 4 1 . 1 . 1 6 11 8 Melee Attacks 24 | . . . . . . 8 . . . 8 . . . 7 . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . 8 . . . 8 . . . 7 . . . . 1 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34190 | 26 747 185 1185 765 . 739 1385 84 296 295 1487 . 1575 6083 1599 186 222 212 1742 2978 6678 5721 Guns 13547 | 26 747 133 1009 702 . 133 536 21 266 129 624 . 352 2360 813 . 60 90 127 626 2453 2340 Cannons 12004 | . . . . 63 . 173 431 63 30 . . . . 2862 786 39 162 122 557 1797 3007 1912 Explosions 8229 | . . 52 176 . . 267 418 . . . 863 . 1223 812 . 147 . . 1058 555 1218 1440 Melee 369 | . . . . . . 166 . . . 166 . . . 37 . . . . . . . . Ramming 41 | . . . . . . . . . . . . . . 12 . . . . . . . 29 Kinetic 20857 | . 531 93 409 264 . 173 193 . 93 23 183 . 160 3996 1485 39 222 212 684 2423 5460 4214 Thermal 4707 | 26 216 52 600 501 . 133 774 84 137 40 210 . 192 1742 . . . . . . . . Explosive 7661 | . . . 176 . . 267 418 . . . 863 . 1223 296 . 147 . . 1058 555 1218 1440 Electromagnetic 154 | . . 40 . . . . . . . . . . . . 114 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 369 | . . . . . . 166 . . . 166 . . . 37 . . . . . . . . Phasic 401 | . . . . . . . . . 66 66 231 . . . . . . . . . . 38 Highest Corruption 22 | . . . . . . 18 . . . . . . . 7 . . . 17 22 2 4 7 Average Corruption 5 | . . . . . . 11 . . . . . . . 3 . . . 15 17 2 2 5 Corruption Purged 10 | . . . . . . . . . . . . . . 10 . . . . . . . . Effects 107 | . . . . . . 7 . . . . . . . 39 . . . 1 29 1 17 13 Message Errors 30 | . . . . . . 2 . . . . . . . 9 . . . . 12 . 4 3 Matter Fused 22 | . . . . . . . . . . . . . . 9 . . . . 6 . 3 4 Heat Flow Errors 17 | . . . . . . 2 . . . . . . . 5 . . . . 4 1 3 2 Energy Discharges 16 | . . . . . . 2 . . . . . . . 8 . . . . 1 . 5 . Data Loss (minor) 9 | . . . . . . 1 . . . . . . . 5 . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . 4 . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 900 | . . . 7 . . 13 42 . . . 66 . 18 216 98 . . . 14 135 104 187 Projectiles 609 | . . . . . . 13 29 . . . . . . 192 98 . . . 5 65 104 103 Explosions 291 | . . . 7 . . . 13 . . . 66 . 18 24 . . . . 9 70 . 84 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 116 | . . . . 1 . 2 . . . . . . . 22 4 . 1 2 7 16 42 19 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 108 | . . . . 1 . 2 . . . . . . . 22 4 . 1 2 7 15 35 19 Secondary 8 | . . . . . . . . . . . . . . . . . . . . 1 7 . Self-Inflicted Damage 490 | . . 58 . . . . . . . . 59 . 40 . . . . . 33 . 140 160 Shots 9 | . . 1 . . . . . . . . 1 . 1 . . . . . 1 . 2 3 Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . . . . . . . 1 . . . . . . . 6 Kicked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 395 | 78 161 72 45 78 . 236 181 . 267 48 56 . 65 395 124 44 53 52 278 214 234 205 Average Temperature 64 | 43 82 33 18 34 . 51 50 . 125 22 27 . 28 100 28 33 30 28 115 68 66 104 Received Heat Transfer 3087 | . 132 12 87 120 . 93 183 . 72 120 108 . 135 705 30 18 9 . 209 192 697 165 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | 1 3 . 8 1 . . 2 . 1 . . . . 9 . . . . . . . . Heat Transferred 9384 | 74 851 50 1517 1036 . 333 1390 137 248 148 383 . 624 2593 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Peak Influence 1483 | 5 184 123 288 177 . . 735 219 348 . . . . 1227 679 . . . . 725 1070 1483 Initial 601 | . 3 18 . 47 . . 126 219 147 . . . . 46 600 . . . . 40 402 601 Average 447 | 1 86 70 98 80 . . 513 212 222 . . . . 573 607 . . . . 433 682 1089 Maximum Alert Level 4 | . . . 1 . . . 3 1 1 . . . . 4 2 . . . . 3 3 4 Low Security (%) 40 | 100 100 100 88 100 . . 7 . 32 . . . . 41 . . . . . 12 . . Level 1 11 | . . . 11 . . . 25 100 67 . . . . 2 . . . . . 24 4 . Level 2 23 | . . . . . . . 49 . . . . . . 17 100 . . . . 55 53 1 Level 3 14 | . . . . . . . 17 . . . . . . 17 . . . . . 7 41 52 Level 4 8 | . . . . . . . . . . . . . . 21 . . . . . . . 45 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 1 . . . . 3 . 3 . . . . 12 1 . . . . 6 10 10 Investigation 3 | . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Extermination 17 | . . . . . . . 1 . 2 . . . . 7 1 . . . . 2 3 1 Reinforcement 15 | . 2 . . . . . 1 . . . . . . 2 . . . . . 3 1 6 Assault 10 | . . . . . . . . . . . . . . 3 . . . . . . 6 1 Garrison 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Distress Signals 9 | . . . 1 . . 1 2 . 2 . . . . 1 . . . . . . 1 1 Communications Jammed 17 | . . . . . . . . . 1 . . . . 15 1 . . . . . . . Distress Signals 16 | . . . . . . . . . 1 . . . . 14 1 . . . . . . . Times Spotted 371 | . 20 5 19 8 . 15 21 6 15 4 17 . 10 69 10 3 3 12 9 26 50 49 Peak Tracking Total 14 | . 3 4 3 3 . 4 7 6 5 3 4 . 4 14 2 3 3 12 5 4 10 10 Tactical Retreats 14 | . 1 1 1 . . 1 1 . . . . . . 3 . . . 1 . 1 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Traps Triggered 6 | . 1 . . . . . 1 . . . . . . 1 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . 3 . . . 10 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Machines Disabled 41 | . . . . . . . 5 . 6 . . . . 9 1 . . . . 2 10 8 Max in Single Turn 3 | . . . . . . . 2 . 1 . . . . 3 . . . . . 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Machines Accessed 39 | . 6 1 7 . . 1 2 . 3 . . 4 . 5 2 . . 3 . 2 3 . Terminals 11 | . 5 . 6 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . 1 1 . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Garrison Access 8 | . . . . . . . 1 . 1 . . . . 3 1 . . . . 1 1 . Total Hacks 113 | . 21 1 25 . . 1 3 . 5 . . 27 . 10 2 . . 9 . 2 7 . Successful 76 | . 12 1 12 . . 1 3 . 2 . . 27 . 4 1 . . 9 . 1 3 . Failed 36 | . 8 . 13 . . . . . 3 . . . . 6 1 . . . . 1 4 . Catastrophic 5 | . . . 1 . . . . . 2 . . . . 2 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 11 . 19 . . . 7 . 14 . . . . 11 7 . . 1 . 21 25 5 Terminals 42 | . 19 . 23 . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . . . . 4 1 . . . . . . . Repair Stations 9 | . 2 . 2 . . . 2 . 2 . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Scanalyzers 5 | . . . . . . . . . . . . . . 1 . . . . . . 4 . Garrison Access 12 | . . . . . . . 1 . 2 . . . . 5 1 . . . . 1 2 . Terminal Hacks 52 | . 8 1 7 . . . . . . . . 27 . . . . . 9 . . . . Record 19 | . . . . . . . . . . . . 11 . . . . . 8 . . . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 4 . 2 . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . 2 . 2 . . . 2 . 2 . . . . . . . . . . . . . Scan Component 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . Repair 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . Insert Component 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Seal Access 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Unauthorized Hacks 6 | . 2 . 3 . . . . . . . . . . 1 . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 6 . 7 . . . . . 2 . . . . 5 1 . . . . 1 3 . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . . . . . . . . . . . . 6 . . . . . . . 10 53 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . 384 . . . . . . . . Time 204 | . . . . . . . . . . . . . . 204 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . Time 208 | . 26 . 26 . . . 44 . 112 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Total Allies 42 | . . . . . 9 6 3 . 2 . . . 1 5 5 . . . . 5 . 6 Largest Group 9 | . . . . . 9 9 9 . 2 . . . 1 3 3 2 1 1 1 5 . 6 Highest-Rated Group 440 | . . . . . 275 306 306 . 170 . . . 95 170 206 194 103 103 103 440 . 83 Highest-Rated Ally 103 | . . . . . 39 39 39 . 85 . . . 95 85 103 103 103 103 103 103 . 15 Zionite Dispatches 7 | . . . . . . . 1 . 1 . . . . 1 1 . . . . 3 . . Heavy 5 | . . . . . . . . . 1 . . . . 1 1 . . . . 2 . . Fire 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 296 | . . . . . . 101 38 . 14 . . . 12 22 20 1 3 2 . 55 . 28 Total Damage 11130 | . . . . . . 2091 1827 . 925 . . . 322 954 846 111 260 109 . 3128 . 557 Kills 75 | . . . . . . 12 16 . 9 . . . 1 6 4 . 2 2 . 19 . 4 Allies Corrupted 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . . 2 . . . . . 1 . 2 . . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . 1 . 2 . . . . 1 1 . . . . 3 7 1 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Stockpiles 4 | . . . . . . . 1 . 1 . . . . . . . . . . 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Turns Passed 17403 | 62 876 569 939 801 809 706 600 187 911 498 522 98 611 3394 634 310 195 941 484 969 1469 818 Spaces Moved 12183 | 45 631 448 615 618 765 486 342 135 561 330 379 82 444 2244 425 243 154 747 330 675 1017 467 Core 89 | 4 . . . . . . . . . . . . . . . . . . . . . 85 Treads 5 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . Legs 8522 | . . . . . . 32 342 135 561 330 379 82 444 2244 425 243 154 747 330 675 1017 382 Wheels 3567 | 41 630 446 614 617 765 454 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 105 95 95 95 120 120 116 115 116 120 120 114 118 120 120 113 111 106 106 50 Average Speed 111 | 87 97 110 105 100 95 107 120 120 119 115 119 120 120 119 118 120 120 119 111 109 106 99 Slowest Speed 260 | 95 160 260 260 260 95 200 200 200 120 116 120 120 120 214 120 120 120 120 113 111 108 204 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 93 97 53 98 89 39 10 83 15 56 57 74 70 57 14 51 41 92 51 20 91 26 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 5 | . . 2 . . 2 . . . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . 1 1 1 . 1 . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . . 1 . 1 1 1 1 . Scrap Searched 16 | . . 1 . 1 2 1 . . . 3 3 . 1 . . 1 2 . 1 . . . Spaces Dug 124 | . . . . . . . 11 1 5 . . . 37 10 1 . . . . 32 22 5 Terrain Destroyed 937 | . . 3 38 . . 11 90 2 9 1 91 . 121 68 57 12 2 2 69 77 137 147 Melee 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Projectile 405 | . . . . . . . 31 2 9 1 3 . 1 60 57 3 2 2 18 44 107 65 AOE 529 | . . 3 38 . . 11 59 . . . 88 . 120 5 . 9 . . 51 33 30 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Qua Sec Total 15010 | 60 815 502 844 737 853 635 471 152 784 420 418 81 503 2819 512 258 160 797 422 843 1261 663 Wait 1218 | . 81 20 102 72 70 44 57 11 142 64 9 . 27 244 21 5 3 3 60 69 72 42 Move 12163 | 44 630 447 614 617 764 485 342 134 560 329 378 81 443 2244 424 242 153 746 329 674 1016 467 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 189 | 8 17 5 20 4 6 12 10 1 10 2 1 . 2 42 8 1 . 8 4 7 14 7 Fast Attach 133 | 6 7 2 7 1 2 5 3 1 14 3 3 . 6 31 2 2 . 10 2 1 10 15 Attach 63 | . 1 . 3 2 1 3 6 1 1 1 2 . . 14 4 . . 1 4 3 6 10 Detach 6 | . 1 . 2 . . . . . . . . . . 1 . . . . . . 1 1 Swap 217 | . 11 8 16 5 1 12 8 . 11 6 5 . 5 55 14 3 2 5 7 17 12 14 Drop 329 | . 23 10 35 6 9 23 9 . 29 4 2 . 7 81 11 3 . 22 2 16 19 18 Fire 634 | 2 44 10 45 30 . 14 36 4 17 3 18 . 13 100 28 2 2 2 13 56 111 84 Melee 24 | . . . . . . 8 . . . 8 . . . 7 . . . . 1 . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . 29 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / *Qua) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 12) 322 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Central database locked down 695 | -10/Materials | Discovered new exit (range 9) 752 | -10/Materials | Repaired Assault Rifle 939 | -10/Materials | Entered Mines 949 | -10/Mines | Met a Derelict shopkeep closing up shop 1050 | -10/Mines | Learned Materials trap positions 1070 | -10/Mines | Learned location of Zion (-7) 1096 | -10/Mines | Discovered new exit (range 6) 1324 | -10/Mines | Build established: Scavenger-Mutant 1384 | -10/Mines | Discovered new exit (range 7) 1400 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1421 | -10/Mines | Destroyed YI-UF0 1427 | -10/Mines | Found Prototype Storage 1427 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1508 | -10/Mines | Entered Materials 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -9/Materials | Loaded intel: 16 trap records 2150 | -9/Materials | Discovered new exit (range 3) 2298 | -9/Materials | Repaired Lgt. Armor Plating 2425 | -9/Materials | Discovered new exit (range 14) 2447 | -9/Materials | Entered Mines 2568 | -9/Mines | Discovered new exit (range 15) 2581 | -9/Mines | Assembled infested the area 2755 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2755 | -9/Mines | Discovered new exit (range 5) 3027 | -9/Mines | Discovered new exit (range 5) 3092 | -9/Mines | Found a hidden stash of uninstalled traps 3128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3165 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3248 | -9/Mines | Entered Zion 3303 | -7/Zion | Discovered new exit (range 16) 3364 | -7/Zion | Given the Hacking Drone Bay 3455 | -7/Zion | Learned 8 Factory zone layouts 3518 | -7/Zion | Learned Factory terminal intel 3577 | -7/Zion | Given A8's code to call for help 3640 | -7/Zion | Imprinted 3642 | -7/Zion | Declared Zion's savior 3745 | -7/Zion | Learned location of Quarantine (-3) 3771 | -7/Zion | Found CR-A16's Pointy Stick 3825 | -7/Zion | Gained Derelict followers 3911 | -7/Zion | Learned Factory repair station intel 4057 | -7/Zion | Entered Proximity Caves 4057 | -6/Proximity Caves | Accompanied by 9 allies 4158 | -6/Proximity Caves | Spotted B-75 Beast 4178 | -6/Proximity Caves | Allies destroyed B-75 Beast 4382 | -6/Proximity Caves | Spotted B-75 Beast 4383 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4402 | -6/Proximity Caves | Allies destroyed B-75 Beast 4518 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4550 | -6/Proximity Caves | Discovered new exit (range 15) 4690 | -6/Proximity Caves | System corruption reached 10% 4763 | -6/Proximity Caves | Entered Factory 4763 | -6/Factory | Accompanied by 9 allies 4763 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4764 | -6/Factory | Identified exit to Factory 4765 | -6/Factory | Loaded intel: 20 terminal locations 4766 | -6/Factory | Loaded intel: 6 repair station locations 4945 | -6/Factory | Garrison activated, responded to threat 5127 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5128 | -6/Factory | Zion Fire squad teleported in 5184 | -6/Factory | Repaired Gauss Rifle 5363 | -6/Factory | Sucked down chute 5363 | -6/Factory | Entered Waste 5384 | -6/Waste | Spotted C-40 Crusher 5384 | -6/Waste | Spotted C-40 Crusher 5397 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5463 | -6/Waste | Spotted C-40 Crusher 5473 | -6/Waste | Spotted C-40 Crusher 5502 | -6/Waste | Spotted C-40 Crusher 5513 | -6/Waste | Spotted C-40 Crusher 5521 | -6/Waste | Discovered new exit (range 22) 5550 | -6/Waste | Entered Factory 5788 | -6/Factory | Zion Heavy squad teleported in 6022 | -6/Factory | Discovered exit to Factory (range 17) 6031 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6155 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6289 | -6/Factory | Repaired Broken Prc. Matter Filter? 6368 | -6/Factory | Found Prototype Protection 6368 | -6/Factory | Identified Zio. Weapon Casing 6449 | -6/Factory | Discovered new exit (range 6) 6461 | -6/Factory | Entered Lower Caves 6761 | -6/Lower Caves | Spotted B-75 Beast 6795 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 6799 | -6/Lower Caves | Destroyed B-75 Beast 6943 | -6/Lower Caves | Discovered new exit (range 10) 6959 | -6/Lower Caves | Entered another Lower Caves area 7467 | -6/Lower Caves | Discovered new exit (range 5) 7481 | -6/Lower Caves | Entered Data Miner 7481 | -6/Data Miner | Discovered new exit (range 7) 7497 | -6/Data Miner | Met Data Miner 7525 | -6/Data Miner | Learned location of Section 7 (-3) 7525 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7549 | -6/Data Miner | Received God Mode back door access code from Data Miner 7579 | -6/Data Miner | Entered Proximity Caves 7635 | -5/Proximity Caves | Escorted by Enhanced Grunt 7724 | -5/Proximity Caves | Found Prototype Device 7724 | -5/Proximity Caves | Identified Exp. Thermal Shield 7794 | -5/Proximity Caves | Learned Factory emergency access door positions 7984 | -5/Proximity Caves | Build established: Scavenger-Tank 8178 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8190 | -5/Proximity Caves | Entered Factory 8190 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8625 | -5/Factory | Zion Heavy squad teleported in 8748 | -5/Factory | Discovered new exit (range 12) 9177 | -5/Factory | Retrieved Zion intel report: Main Access 9177 | -5/Factory | Identified exit to Factory 9397 | -5/Factory | Spotted B-75 Beast 9671 | -5/Factory | Local fabrication network quarantined 9676 | -5/Factory | Cargo convoy interrupted 9680 | -5/Factory | Fabricated Exp. Transmission Jammer? 9690 | -5/Factory | First assault squad dispatched 9710 | -5/Factory | Incoming assault squad redirected 9718 | -5/Factory | Found Prototype Device 9718 | -5/Factory | Identified Adv. Kinecellerator 9756 | -5/Factory | Terminal network hard line cut 9840 | -5/Factory | Incoming assault squad redirected 9848 | -5/Factory | Found Adv. Kinecellerator 10348 | -5/Factory | Destroyed B-75 Beast 10862 | -5/Factory | Allied Derelicts emerged from ambush trap array 10909 | -5/Factory | Incoming assault squad redirected 11584 | -5/Factory | Entered another Factory area 11584 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11776 | -4/Factory | Discovered new exit (range 19) 11851 | -4/Factory | Allied Derelicts emerged from ambush trap array 11891 | -4/Factory | Build established: Scavenger-Gunner 12108 | -4/Factory | Retrieved Zion intel report: Branch Access 12108 | -4/Factory | Identified exit to Upper Caves 12108 | -4/Factory | Identified exit to Extension 12108 | -4/Factory | Identified exit to Armory 12109 | -4/Factory | Zion Heavy squad teleported in 12218 | -4/Factory | Entered Upper Caves 12218 | -4/Upper Caves | Accompanied by 2 allies 12308 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12483 | -4/Upper Caves | Discovered new exit (range 9) 12528 | -4/Upper Caves | Entered another Upper Caves area 12528 | -4/Upper Caves | Accompanied by 1 ally 12529 | -4/Upper Caves | Identified exit to Warlord 12625 | -4/Upper Caves | Learned Research interactive machine intel 12650 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12723 | -4/Upper Caves | Entered Warlord 12723 | -4/Warlord | Accompanied by 1 ally 13062 | -4/Warlord | Rebuked by Warlord 13077 | -4/Warlord | Opened Warlord's prototype stash 13085 | -4/Warlord | Found Prototype Reactor 13087 | -4/Warlord | Warlord's base attacked by MAIN.C 13110 | -4/Warlord | Found Prototype Device 13110 | -4/Warlord | Identified Thermal Barrier 13117 | -4/Warlord | Found Prototype Processor 13437 | -4/Warlord | Warlord forces counterattacked 13587 | -4/Warlord | Spotted Striker 13590 | -4/Warlord | Spotted Striker 13636 | -4/Warlord | Discovered new exit (range 16) 13646 | -4/Warlord | System corruption reached 10% 13664 | -4/Warlord | Entered Proximity Caves 13664 | -3/Proximity Caves | Accompanied by 1 ally 13971 | -3/Proximity Caves | Spotted B-86 Titan 13995 | -3/Proximity Caves | Destroyed B-86 Titan 14075 | -3/Proximity Caves | Discovered new exit (range 16) 14148 | -3/Proximity Caves | Entered Research 14148 | -3/Research | Evolved 2 slots: Utility x2 14148 | -3/Research | Identified Exp. Core Analyzer 14149 | -3/Research | Loaded intel: 42 interactive machine locations 14347 | -3/Research | Zion Heavy squad teleported in 14419 | -3/Research | Zion Heavy squad teleported in 14554 | -3/Research | Discovered new exit (range 22) 14616 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14626 | -3/Research | Spotted B-90 Cyclops 14640 | -3/Research | Discovered new exit (range 22) 14647 | -3/Research | Allies destroyed B-90 Cyclops 14664 | -3/Research | Incoming investigation squad redirected 14670 | -3/Research | Retrieved Zion intel report: Active Garrisons 14712 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14713 | -3/Research | Zion Infowar Resupply teleported in 14876 | -3/Research | Found Adv. Kinecellerator 15117 | -3/Research | Entered Quarantine 15151 | -3/Quarantine | Found Imp. Powered Armor 15194 | -3/Quarantine | Identified Vortex Chain Reactor 15234 | -3/Quarantine | Found Alien Artifact 15320 | -3/Quarantine | Discovered new exit (range 16) 15367 | -3/Quarantine | First assault squad dispatched 15383 | -3/Quarantine | Incoming assault squad redirected 15428 | -3/Quarantine | Build established: Scavenger-Mutant 15450 | -3/Quarantine | Incoming assault squad redirected 15589 | -3/Quarantine | Cryocooling Duct disabled 15604 | -3/Quarantine | Ambient heat levels rising (+20) 15604 | -3/Quarantine | Non-combat units ordered to evacuate 15818 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 15841 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 15892 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 15909 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 16006 | -3/Quarantine | Lost 3 parts (3u) 16009 | -3/Quarantine | Destroyed 11 combat bots 16058 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16133 | -3/Quarantine | Incoming assault squad redirected 16147 | -3/Quarantine | Incoming assault squad redirected 16202 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16312 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 16488 | -3/Quarantine | Spotted Fortress 16569 | -3/Quarantine | Build established: Scavenger-Gunner 16577 | -3/Quarantine | Discovered new exit (range 5) 16586 | -3/Quarantine | Entered Section 7 16612 | -3/Section 7 | Found Alien Artifact 16661 | -3/Section 7 | Spotted S7 Guard 16692 | -3/Section 7 | Destroyed S7 Guard 16770 | -3/Section 7 | Found Alien Artifact 16857 | -3/Section 7 | Spotted B-86 Titan 16882 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 16978 | -3/Section 7 | Found Alien Artifact 16978 | -3/Section 7 | Identified Integrated Dissipator 16978 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17086 | -3/Section 7 | First assault squad dispatched 17113 | -3/Section 7 | Incoming assault squad redirected 17152 | -3/Section 7 | Found Alien Artifact 17152 | -3/Section 7 | Identified Core Reset Matrix 17152 | -3/Section 7 | Identified Integrated Singularity Reactor 17152 | -3/Section 7 | Identified Subatomic Replicator 17152 | -3/Section 7 | Identified Spacefold Activator 17152 | -3/Section 7 | Used Core Reset Matrix 17156 | -3/Section 7 | Sensed 21 artifacts in vicinity 17255 | -3/Section 7 | Garrison activated, responded to threat 17279 | -3/Section 7 | Core integrity fell below 50% 17299 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 17300 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17303 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17315 | -3/Section 7 | Destroyed 10 combat bots 17341 | -3/Section 7 | Emitted hypermatrix ping 17346 | -3/Section 7 | Assembled emerged from beneath the floor 17353 | -3/Section 7 | Released all parts (3) 17375 | -3/Section 7 | Core integrity fell below 20% 17404 | -3/Section 7 | Core destroyed Last Messages --------------- 17372_ as-49572 destroyed. 17372_ Acquired Unknown Device. 17372_ Identified Imp. Maneuvering Thrusters. 17373_ U-05 Engineer lays Concrete. 17374_ Slug penetrates H-77 Assassin. 17374_ Slug penetrates Wall. 17374_ Imp. Maneuvering Thrusters destroyed. 17376_ Acquired 15 matter. 17395_ Slug penetrates as-15498. 17395_ Slug penetrates Wall. 17398_ K-01 Serf collects debris. 17399_ Slammed into C-35 Carver. 17399_ Melee Analysis Suite permanently disabled. 17399_ Destabilizing: Short circuit. 17400_ Slammed into C-35 Carver. 17400_ Destabilizing: Core damaged (-52). 17401_ Slammed into C-35 Carver. 17402_ K-01 Serf collects debris. 17402_ Slammed into C-35 Carver. 17404_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | ?????????# ! #??????????????????????????? | | ????????## ]]!] ????????????????????????????? | | ????????#""""##=%#!####??????????????????????????? | | ?????????# %% !!]* "%#??????????????????????????? | | ?????????# % ]]/ %#?""???????#???????????????? | | ????????## "" =!% % # " #???????????????? | | ????????#" % ! 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""" "" " #??????????????????? | | ????????????#??# # ???????????????????? | | ???????????????#?"#############??????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Coolant Potential 65 Energy Generation 81 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Armor Coverage 825 Resistance: TH 50 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 15 Recoil Reduction 1 Matter Filtering 50 Particle Charging 20 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Subatomic Replicator Integrated Singularity Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessHeavyProjector Manual? 0 Play Time 02:37:57 Cumulative 1104.7 hours Start 2021.09.29 @ 18:49:01 End 2021.09.29 @ 21:34:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 828 Rogue 788 Adventurer 40 Explorer 0 Win Type - Total 125 Types 61/4/38/2/1/4/13/1/1 Lore% 91 Gallery% 96 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01ea2ced-0a5b-4e61-9911-df552250b002