Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 20:28:43 Player: Xan Kriegor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1148) 1148 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3883 Bonus ------- None Cogmind --------- Core Integrity 226/700 Matter 254/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Light Ion Engine Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Sensor Array Targeting Computer Reaction Control System Light Armor Plating > --- WEAPON ----------- Beam Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cooling System Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Assault Rifle Flak Gun Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 1 . 2 . Utility 3 | . . 1 . . 2 Weapon . | . . . . . . Parts Attached 37 | 6 7 9 . 6 9 Power 6 | 1 1 1 . 2 1 Engine 5 | 1 1 1 . 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 2 3 . 2 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 5 | 2 2 . . . 1 Hover 5 | . . 3 . 2 . Flight . | . . . . . . Utility 11 | 1 2 3 . 1 4 Device 4 | . . 1 . 1 2 Storage 3 | 1 1 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . 1 . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 10 | 2 2 2 . 1 3 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 3 | . . 1 . . 2 Ballistic Cannon 2 | . 1 . . 1 . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 2 3 . . 17 Power 4 | . 1 1 . . 2 Propulsion 8 | . . 2 . . 6 Utility 5 | . . . . . 5 Weapon 5 | . 1 . . . 4 Highest Loss Streak 16 | . 2 2 . . 16 To Critical Strikes . | . . . . . . Average Backups 8 | 3 7 10 10 9 7 Power 1 | . . . 2 2 1 Propulsion 2 | 2 3 2 1 . . Utility 2 | . . 1 3 4 3 Weapon 3 | . 2 4 4 3 2 Tool/Special . | . . . . . . Unused Backups 18 | . 4 7 . 4 3 Power 1 | . . . . 1 . Propulsion 6 | . 3 3 . . . Utility 4 | . . 1 . . 3 Weapon 7 | . 1 3 . 3 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 98 96 100 91 68 Engine 9 | . 14 10 11 5 . Core 1 | . . . . 3 4 Wheel 13 | . 28 13 . . . Hover 16 | . . 16 33 36 20 Device 6 | . . 9 11 9 8 Storage 11 | . 14 11 11 9 7 Processor 6 | . . 10 11 9 5 Hackware 4 | . 12 1 . . . Energy Gun 4 | . 15 . . . . Energy Cannon 7 | . 3 11 11 9 5 Ballistic Cannon 9 | . 9 10 11 9 4 Peak Build Rating 24 | 6 10 13 12 20 24 Average Rating 11 | 5 9 11 12 15 16 On Entrance 10 | . 6 10 12 12 20 Naked Turns . | . . . . . . Heaviest Build 30 | 12 29 30 20 25 28 Greatest Support 33 | 26 26 30 20 33 33 Greatest Overweight (x) 6 | . 1 2 . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 Average Capacity 10 | 7 9 12 10 10 10 Most Carried 13 | 6 9 13 10 10 9 Average Carried 8 | 4 7 10 10 9 7 Final Capacity 15 | 8 15 10 10 10 10 Final Carried 10 | 6 9 10 10 10 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 995 | 214 164 216 8 302 91 Remotely . | . . . . . . Salvage Created 1443 | 30 253 399 . 567 194 Parts 80 | 1 17 22 . 35 5 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . 7 6 . 10 3 Guns 3 | . 3 . . . . Cannons 21 | . 4 6 . 10 1 AOE 2 | . . . . . 2 Classes Destroyed 10 | 1 4 4 . 1 . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 2 | 1 . . . 1 . Hauler 1 | . . . . 1 . Recycler 4 | . 1 1 . 1 1 Operator 1 | . 1 . . . . Watcher 7 | . . 4 . 3 . Swarmer 8 | . 5 . . 3 . Grunt 8 | . 2 2 . 4 . Sentry 10 | . . 4 . 3 3 Best Kill Streak 6 | 1 6 3 . 5 3 Combat Bots Only 6 | . 6 3 . 4 2 Max Kills in Single Turn 2 | 1 1 2 . 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 329 | . 58 21 . 36 214 Missed 93 | . 26 7 . 10 50 Hits 236 | . 32 14 . 26 164 Projectile 236 | . 32 14 . 26 164 Damage Taken 2166 | . 288 198 . 280 1400 Core 688 | . 71 40 . 103 474 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 71 . 90 81 . Volleys Fired 118 | 6 20 28 . 43 21 Largest 2 | 2 2 2 . 2 2 Hottest 97 | 90 90 90 . 97 97 Shots Fired 228 | 12 40 55 . 86 35 Gun 44 | 12 22 . . . 10 Cannon 180 | . 18 54 . 86 22 Launcher 4 | . . 1 . . 3 Special . | . . . . . . Kinetic 105 | . 16 27 . 43 19 Thermal 95 | 6 6 27 . 43 13 Explosive 4 | . . 1 . . 3 Electromagnetic 24 | 6 18 . . . . Robot Hit Streak 12 | 3 3 9 . 9 12 Robot Miss Streak 3 | 2 3 3 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 130 | 7 19 29 . 53 22 Core Hits 72 | 1 11 17 . 25 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2495 | 90 271 563 . 1045 526 Guns 425 | 90 159 . . . 176 Cannons 1944 | . 112 563 . 1045 224 Explosions 126 | . . . . . 126 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1248 | . 95 265 . 592 296 Thermal 935 | 37 43 298 . 453 104 Explosive 126 | . . . . . 126 Electromagnetic 186 | 53 133 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 31 | . 11 . . 20 . Projectiles 31 | . 11 . . 20 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . 1 1 . 2 . Impact . | . . . . . . Kinetic 4 | . 1 1 . 2 . Secondary . | . . . . . . Self-Inflicted Damage 110 | . . . . . 110 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | 200 60 110 . 325 330 Average Temperature 90 | 123 19 40 . 119 171 Received Heat Transfer 588 | . 48 81 . 54 405 Effects 4 | . . . . 4 . Interference 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 2035 | 111 111 629 . 962 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 92 100 100 100 100 Level 1 2 | . 7 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 232 | 5 232 77 27 153 80 Initial 58 | . 3 5 27 2 58 Average 36 | . 32 22 21 81 34 Influence Increases 1142 | 5 381 316 . 315 125 Destroy 0b10 Robot/C 520 | . 140 120 . 200 60 Destroy 0b10 Robot/NC 85 | 5 10 35 . 30 5 Destroy Leader 166 | . 20 58 . 58 30 Successful Hack 20 | . 13 . . 7 . Disable Machine 75 | . 15 30 . . 30 Destroy Structure 21 | . 3 13 . 5 . Partial Spotted 60 | . 15 45 . . . Lose Combat Pursuer 195 | . 165 15 . 15 . Influence Decreases 1082 | . 371 260 64 194 193 Entered New Map 131 | . 2 10 44 5 70 Time Decay 644 | . 125 250 20 189 60 Lost Part 83 | . 20 . . . 63 Purge Threat 224 | . 224 . . . . Squads Dispatched 9 | . 3 1 . 1 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 1 . 1 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 2 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 31 15 . 15 6 Peak Tracking Total 8 | . 8 2 . 3 4 Tactical Retreats 6 | . 4 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . 1 2 . . 2 Max in Single Turn 2 | . 1 1 . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 6 4 . 3 1 Terminals 11 | . 5 3 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 38 | . 21 11 . 5 1 Successful 13 | . 6 5 . 2 . Failed 25 | . 15 6 . 3 1 Catastrophic 6 | . 1 2 . 2 1 Database Lockouts . | . . . . . . Manual 25 | . 15 6 . 4 . Terminals 31 | . 20 6 . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 8 | . 5 1 . 2 . Record 1 | . . . . 1 . Branch Access Points 3 | . 1 1 . 1 . Unreport Threat 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 12 | . 4 4 . 3 1 Full Trace Events 4 | . 2 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1173 | . . 675 40 377 81 Sensors 1173 | . . 675 40 377 81 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2033 | 74 553 803 40 393 170 Spaces Moved 2254 | 46 538 923 76 499 172 Core 11 | 3 . . . . 8 Treads . | . . . . . . Legs . | . . . . . . Wheels 895 | 43 538 314 . . . Hover 1348 | . . 609 76 499 164 Flight . | . . . . . . Fastest Speed 44 | 50 80 52 52 44 44 Average Speed 65 | 87 85 64 52 47 58 Slowest Speed 350 | 90 95 110 52 48 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 68 45 23 46 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . 10 . 3 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 10 | . . 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2588 | 65 595 1079 75 570 204 Wait 115 | 1 13 91 . 10 . Move 2249 | 45 537 922 75 498 172 Hop . | . . . . . . Pick Up 39 | 7 9 17 . 5 1 Fast Attach 11 | 5 2 . . 1 3 Attach 16 | 1 2 5 . 1 7 Detach 1 | . 1 . . . . Swap 14 | . 3 6 . 5 . Drop 25 | . 8 10 . 7 . Fire 118 | 6 20 28 . 43 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered new exit (range 3) 313 | -10/Materials | Build established: Mutant 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -9/Materials | Identified exit to Mines 1065 | -9/Materials | Discovered new exit (range 16) 1431 | -9/Materials | Entered Mines 1432 | -9/Mines | Learned location of Storage (-7) 1436 | -9/Mines | Found a hidden stash of uninstalled traps 1443 | -9/Mines | Discovered new exit (range 14) 1471 | -9/Mines | Entered Materials 1471 | -8/Materials | Evolved 2 slots: Propulsion x2 1847 | -8/Materials | Discovered new exit (range 11) 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Utility x2 2002 | -7/Factory | Core integrity fell below 50% 2029 | -7/Factory | Lost 16 parts (2p6n5u3w) 2034 | -7/Factory | Self-destructed Last Messages --------------- 01985_ Beam Cannon destroyed. 01988_ Y-54 Guardian emerges from the garrison. 01988_ R-06 Scavenger destroyed. 01993_ Acquired Com. Wheel. 01994_ Lgt. Ion Engine destroyed. 01994_ Com. Wheel destroyed. 01997_ Targeting Computer destroyed. 01998_ Flak Gun destroyed. 01998_ Cooling System destroyed. 02001_ Manufacturing Mainframe disabled. 02007_ Y-54 Guardian destroyed. 02012_ Acquired 44 matter. 02015_ Acquired 27 matter. 02020_ Acquired Imp. Light Armor Plating. 02025_ U-05 Engineer lays Concrete. 02027_ Acquired Imp. Heat Sink. 02028_ U-05 Engineer lays Concrete. 02030_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02034_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????# # """""" | | ????????????????????????????????# # """""" | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# ########## | | ????????????????????????????????# #????????# | | ????????????????????????????????# #????????# | | ????????????????????????????????# #????????# | | ??????????????????????????###???# #????????# | | ????????????????###+#######T #### ########## | | ??????????????? # | | ???????????????? # | | ??????????????? + | | ??????????????? # """ "" | | ?????????????? # """ "" | | ?????????????? # """ "" | | ?????????????? #% | | ??????????????????##########+############ """ "" | | ??????????????????# #????????# """ "" | | ??????????????????# #????????# """ "" | | ??????????????????# a"""" #????????# | | ??????????????????# """" #????????# ! | | ??????????????????#! """" #????????########## | | ??????????????????# """ #?????????????????? | | ??????????????????# " % #?????????????????? | | ??????????????????#%""" @""" #?????????????????? | | ??????????????????# Gggg "" #?????????????????? | | ??????????????????# """[ """ #?????????????????? | | ??????????????????#%" """" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeAlloyTrident Manual? 0 Play Time 00:34:07 Cumulative 32.5 hours Start 2025.06.06 @ 19:54:02 End 2025.06.06 @ 20:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4c1a8d-8038-48ce-8401-ab531b5df0de