Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 16:58:50 // Winter2019/RPGLIKE Player: Gadabout Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (143) 715 Value Destroyed (5171) 5171 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (602) 602 TOTAL SCORE: 13688 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 681 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1100 Cogmind --------- Core Integrity 0/1150 Matter 611/850 Energy 295/295 System Corruption 2% Temperature Cool (39) Movement Treading (210) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (6) --- Armored Treads Heavy Treads Armored Wheel Armored Wheel > --- UTILITY (7) ------ Matter Compressor Enhanced Optical Array Advanced Targeting Computer Target Analyzer Core Analyzer Advanced Transmission Jammer Cloaking Device > --- WEAPON (5) ------- Hypervelocity Gauss Rifle Mass Driver Hypervelocity Gauss Cannon Heavy Rocket Launcher Chainsword > --- INVENTORY (6) ---- Particle Accelerator KE Penetrator Guided Missile Launcher Makeshift Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Heavy Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Matter Compressor Enhanced Optical Array Advanced Targeting Computer Target Analyzer Core Analyzer Advanced Transmission Jammer Cloaking Device > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Mass Driver Hypervelocity Gauss Cannon Chainsword > --- INVENTORY -------- Particle Accelerator Heavy Rocket Launcher Guided Missile Launcher Makeshift Axe Self-destruct Interrupter [Rating: 90] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Makeshift Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Experimental Core Shielding Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 15 | 2 . 1 3 2 1 . . 1 . 3 . 1 . . 1 . Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . 1 . 1 . . . . 1 . . . . 1 . Utility 6 | . . 1 1 1 . . . 1 . 2 . . . . . . Weapon 4 | 1 . . 1 1 . . . . . . . 1 . . . . Parts Attached 102 | 5 2 8 25 8 8 5 . 2 1 12 4 4 2 6 5 5 Power 6 | 1 . 2 1 . 1 . . . . . . . . 1 . . Engine 5 | 1 . 2 1 . 1 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . Propulsion 12 | 2 . . 1 3 . . . . 1 . 2 . . . 1 2 Treads 7 | . . . . 3 . . . . 1 . . . . . 1 2 Leg 3 | 2 . . 1 . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 32 | . 2 3 10 2 . . . 1 . 5 . . 2 5 . 2 Device 20 | . 1 1 9 . . . . 1 . 1 . . 2 4 . 1 Storage 3 | . 1 1 . . . . . . . 1 . . . . . . Processor 8 | . . 1 1 2 . . . . . 3 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 3 13 3 7 5 . 1 . 7 2 4 . . 4 1 Energy Gun 3 | . . . . . . . . . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 32 | 2 . 3 9 2 5 4 . 1 . 2 1 1 . . 2 . Ballistic Cannon 5 | . . . . . . . . . . 1 1 2 . . 1 . Launcher 10 | . . . 4 . 2 1 . . . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 1 . . . . . . . . 1 6 . . Parts Lost 1 | . . . . . . . . . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 95 96 95 92 92 91 92 91 93 90 97 97 99 98 97 94 Engine 6 | . 16 14 12 8 7 7 7 7 7 5 5 5 5 3 . . Treads 18 | . . . . 22 23 23 23 21 22 23 19 16 16 16 17 16 Leg 4 | . 33 28 28 3 . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . 6 11 11 11 10 10 Device 4 | . 1 9 . . . . . 5 7 6 5 5 7 9 8 6 Storage 6 | . 9 14 12 8 7 7 7 7 7 5 5 5 5 5 5 5 Processor 20 | . . . 14 20 23 23 23 21 21 23 29 27 24 22 21 23 Ballistic Gun 21 | . 33 28 27 26 26 29 30 28 28 14 11 10 11 11 10 9 Ballistic Cannon 3 | . . . . . . . . . . 4 2 8 11 11 10 10 Slashing Weapon 1 | . . . . 2 2 . . . . . 5 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 58 | 9 11 18 27 23 29 31 27 32 32 41 42 52 53 58 56 52 Greatest Support 88 | 20 20 20 30 60 60 60 60 60 88 88 88 24 24 24 24 70 Greatest Overweight (x) 3 | 2 . . 1 1 . . . . . . 3 2 2 2 2 2 Average Overweight (x) . | . . . . . . . . . . . . 1 2 1 1 1 Largest Inventory Capacity 6 | 2 2 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 Average Capacity 4 | 1 2 3 4 4 4 5 5 5 5 5 5 5 6 6 6 6 Most Carried 6 | 2 2 4 4 4 5 5 4 5 5 5 5 6 6 6 6 6 Average Carried 4 | 1 2 2 3 4 4 4 4 4 5 4 5 5 5 5 6 6 Final Capacity 6 | 2 2 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 Final Carried 6 | 2 2 4 4 4 5 4 4 5 5 5 5 6 5 6 6 6 Class Distribution -------------------- 55% | Messiah-Gunner 32% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 4497 | 250 330 237 786 225 189 614 15 20 55 299 380 372 131 . 594 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4994 | . 325 333 1095 450 356 598 . . 222 403 286 176 96 . 612 42 Parts 286 | . 21 32 63 23 28 15 3 . 9 29 15 14 2 . 28 4 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . 20 3 . 25 . . 14 2 . 25 . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 119 | . 10 10 20 11 16 12 1 . 2 10 4 7 1 . 13 2 Melee 2 | . . . . . . . . . . . 1 . . . 1 . Guns 77 | . 10 10 12 11 9 6 1 . 2 10 1 1 . . 4 . Cannons 11 | . . . . . . . . . . . 2 2 1 . 5 1 AOE 29 | . . . 8 . 7 6 . . . . . 4 . . 3 1 Classes Destroyed 15 | . 2 3 5 . 2 1 . . 1 . 1 . . . . . Worker 2 | . . . 1 . . . . . . 1 . . . . . . Builder 5 | . . . 2 . 3 . . . . . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . . . . Drone 7 | . . . 4 3 . . . . . . . . . . . . Watcher 4 | . . 1 1 . . . . . . 1 1 . . . . . Swarmer 34 | . 3 3 4 5 7 1 . . . 2 . 4 . . 5 . Grunt 36 | . 7 2 9 3 5 6 . . 1 2 . 1 . . . . Brawler 4 | . . 1 . . . 1 . . . . . . . . 2 . Duelist 5 | . . . . . . 3 . . . . . . . . 2 . Sentry 24 | . . 4 7 3 1 1 1 . . 2 2 . 1 . 1 1 Hunter 7 | . . . . . 1 . . . . 3 . 1 . . 2 . Programmer 6 | . . . . . 2 . . . . 1 2 . . . . 1 Behemoth 3 | . . . . . . . . . 1 . . 1 . . 1 . Z-Light 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 3 4 12 3 8 8 1 . 1 4 2 5 1 . 5 2 Combat Bots Only 10 | . 3 3 10 3 7 8 1 . 1 3 2 5 1 . 5 2 Max Kills in Single Turn 5 | . 1 1 4 2 3 5 1 . 1 2 1 4 1 . 2 1 Gunslinging 1 | . . . . 1 1 . . . . 1 . . . . . . Exploded 5 | . . . 4 . 3 5 . . . . . 4 . . 2 1 Melee 1 | . . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Damage Taken 5717 | . 416 422 417 262 804 672 . . . 530 305 248 . . 1186 455 Core 4627 | . 342 347 340 203 641 532 . . . 423 250 196 . . 998 355 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Core 3766 | . 223 246 256 203 561 469 . . . 382 204 184 . . 683 355 Core Remaining (%) 82 | 100 81 . 94 94 . . . . 97 82 . . . . 29 . Volleys Fired 258 | . 35 34 47 17 28 17 1 . 3 23 9 10 3 . 19 12 Largest 4 | . 2 2 3 3 4 4 4 . 4 4 3 4 4 . 4 2 Hottest 184 | . 40 46 69 73 103 106 106 . 106 136 126 184 184 . 184 94 Shots Fired 663 | . 70 68 102 49 72 42 4 . 12 84 27 36 12 . 66 19 Gun 551 | . 70 68 97 49 63 38 4 . 12 69 19 18 6 . 31 7 Cannon 85 | . . . . . . . . . . 15 8 17 6 . 32 7 Launcher 27 | . . . 5 . 9 4 . . . . . 1 . . 3 5 Special . | . . . . . . . . . . . . . . . . . Kinetic 628 | . 70 68 97 49 63 38 4 . 12 77 26 35 12 . 63 14 Thermal 3 | . . . . . . . . . . 3 . . . . . . Explosive 27 | . . . 5 . 9 4 . . . . . 1 . . 3 5 Electromagnetic 5 | . . . . . . . . . . 4 1 . . . . . Robot Hit Streak 46 | . 15 6 16 16 31 33 37 . 39 33 29 46 6 . 18 10 Robot Miss Streak 14 | . 14 7 5 2 1 1 . . 1 2 . 1 1 . 1 1 Penetration Max 1 | . . . . . . 1 . . 1 . 1 . . . 1 . Secondary Targets 11 | . 1 2 . 2 2 3 . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . 1 . . . . . . Shots Hit Robots 494 | . 41 42 74 37 60 37 4 . 7 69 27 32 7 . 46 11 Core Hits 248 | . 17 17 46 24 36 25 2 . 2 22 11 13 2 . 23 8 Critical Hits 36 | . . 1 . 1 . . . . . 1 4 11 3 . 11 4 Critical Kills 6 | . . 1 . . . . . . . . . 1 1 . 3 . Critical Parts Destroyed 22 | . . . . 1 . . . . . 1 3 7 2 . 4 4 Melee Attacks 5 | . . . . 1 . . . . . . 3 . . . 1 . Impact . | . . . . . . . . . . . . . . . . . Slashing 5 | . . . . 1 . . . . . . 3 . . . 1 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 3 . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11966 | . 553 552 1731 723 1962 1412 81 . 124 1278 979 775 150 . 1311 335 Guns 6966 | . 553 552 1121 687 887 773 81 . 124 1121 349 223 39 . 421 35 Cannons 1406 | . . . . . . . . . . 157 269 292 111 . 498 79 Explosions 3177 | . . . 610 . 1075 639 . . . . 46 260 . . 326 221 Melee 417 | . . . . 36 . . . . . . 315 . . . 66 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 8188 | . 553 552 1121 687 887 773 81 . 124 1134 578 515 150 . 919 114 Thermal 73 | . . . . . . . . . . 73 . . . . . . Explosive 3177 | . . . 610 . 1075 639 . . . . 46 260 . . 326 221 Electromagnetic 111 | . . . . . . . . . . 71 40 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 417 | . . . . 36 . . . . . . 315 . . . 66 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 2 . . . . . . . . . 1 1 1 1 4 2 Average Corruption 1 | . 2 . . . . . . . . . 1 1 1 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 18 | . 3 . . . . . . . . . 1 7 1 . 6 . Message Errors 8 | . . . . . . . . . . . . 5 1 . 2 . Matter Fused 1 | . . . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 3 | . 2 . . . . . . . . . . 1 . . . . Targeting Errors 3 | . 1 . . . . . . . . . 1 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 113 | . . . 17 . 34 . . . . 13 49 . . . . . Projectiles 21 | . . . . . . . . . . 13 8 . . . . . Explosions 57 | . . . 17 . 34 . . . . . 6 . . . . . Melee 35 | . . . . . . . . . . . 35 . . . . . Knockbacks 9 | . . . . . . . . . . 1 4 1 . . 3 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 1 3 1 . . 3 . Secondary 1 | . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 69 | . . . . . . . . . . . 55 . . . . 14 Shots 2 | . . . . . . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 5 3 67 201 155 80 32 . 32 96 54 226 144 . 569 36 Average Temperature 74 | . 3 2 17 62 55 38 24 . 24 25 19 106 68 . 229 19 Received Heat Transfer 1173 | . 153 153 138 108 132 261 . . . 90 36 21 . . 27 54 Effects 10 | . . . . . . . . . . . . . . . 10 . Shutdowns 4 | . . . . . . . . . . . . . . . 4 . Short Circuit 3 | . . . . . . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . . Heat Transferred 111 | . . . . . . . . . . 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Peak Influence 568 | . 247 333 568 417 345 . . . . 320 382 . . . . 120 Average Influence 169 | . 62 187 353 313 159 . . . . 121 177 . . . . 52 Maximum Alert Level 2 | . 1 1 2 2 1 . . . . 1 1 . . . . . Low Security (%) 63 | 100 95 56 27 . 68 . . . . 75 66 . . . . 100 Level 1 31 | . 4 43 22 95 31 . . . . 24 33 . . . . . Level 2 5 | . . . 49 4 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 . 5 . . . . 10 1 . . . . 3 Investigation 5 | . 2 . . . 2 . . . . 1 . . . . . . Extermination 5 | . . . . . 1 . . . . 2 1 . . . . 1 Reinforcement 10 | . . . 4 . 2 . . . . 4 . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . 3 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . 1 1 5 1 1 . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 175 | . 16 12 28 21 25 14 . . 6 20 10 7 1 . 11 4 Peak Tracking Total 9 | . 6 3 4 4 4 9 . . 6 6 4 4 1 . 5 3 Tactical Retreats 8 | . 2 . . 2 1 1 . . . . 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 7 | . 3 . . . 2 . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 12 | . . . . . 3 2 . . 1 1 3 . 1 . 1 . Max in Single Turn 2 | . . . . . 2 1 . . . 1 2 . 1 . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 30 | . 4 1 6 4 3 . . . . . . . 2 9 . 1 Terminals 17 | . 4 1 6 4 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 103 | . 13 4 12 16 5 . . . . . . . 2 48 . 3 Successful 74 | . 4 2 7 8 2 . . . . . . . 2 48 . 1 Failed 29 | . 9 2 5 8 3 . . . . . . . . . . 2 Catastrophic 2 | . . . . 1 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . 1 . 1 6 . . . . . 5 5 . . . . 2 Terminals 49 | . 13 4 12 16 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Terminal Hacks 69 | . 4 2 7 5 1 . . . . . . . 2 48 . . Record 37 | . . . . . . . . . . . . . 1 36 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . 4 . . Open Door 3 | . . . 2 . . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 . 1 1 . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 5 | . . 1 2 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . 9 . . . . . . . . . . . . Terminals 3 | . . . . 3 . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 4 1 5 4 2 . . . . . . . . . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 20 | . . . . . . 2 . 9 1 2 6 . . . . . Largest Group 11 | . . . . . . 2 2 11 11 3 3 . . . . . Highest-Rated Group 344 | . . . . . . 48 48 344 344 188 210 . . . . . Highest-Rated Ally 94 | . . . . . . 32 32 38 38 94 70 . . . . . Zionite Dispatches 2 | . . . . . . . . . . . 2 . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . Total Orders 3 | . . . . 3 . . . . . . . . . . . . EXPLORE 3 | . . . . 3 . . . . . . . . . . . . Ally Attacks 100 | . . . . . . 1 . . 33 52 14 . . . . . Total Damage 3229 | . . . . . . 35 . . 1741 1183 270 . . . . . Kills 25 | . . . . . . 1 . . 11 10 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . . . . 2 . 2 . . 3 2 . 1 . Drone Launches 13 | . . . 13 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 11427 | 53 504 444 561 541 1008 849 585 1275 564 1753 463 1194 490 348 507 288 Spaces Moved 6939 | 38 298 231 283 285 522 442 338 736 301 900 318 1024 426 300 312 185 Core 20 | 20 . . . . . . . . . . . . . . . . Treads 3709 | . . . . 236 522 442 338 736 301 900 76 . . . 75 83 Legs 879 | 18 298 231 283 49 . . . . . . . . . . . . Wheels 2331 | . . . . . . . . . . . 242 1024 426 300 237 102 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 170 170 170 170 167 167 100 100 110 100 110 110 Average Speed 142 | 117 120 120 120 161 170 170 170 170 169 167 116 106 110 109 131 134 Slowest Speed 210 | 150 120 120 150 190 170 170 170 170 170 167 167 110 110 110 200 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 44 | 2 42 23 60 46 17 62 55 84 50 27 11 96 63 64 55 3 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 8 | . . . . . . . 1 1 1 . . . 1 3 1 . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . 2 1 3 2 . . 4 . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 235 | . . . 24 . 52 26 . . . 14 46 14 2 . 48 9 Melee . | . . . . . . . . . . . . . . . . . Projectile 43 | . . . . . . 2 . . . 14 3 8 2 . 14 . AOE 192 | . . . 24 . 52 24 . . . . 43 6 . . 34 9 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 7989 | 44 374 334 423 333 598 512 347 760 349 1100 386 1104 440 317 363 205 Wait 405 | . 28 31 34 9 18 . . 19 15 143 50 50 5 3 . . Move 6923 | 37 297 230 282 284 521 441 337 735 300 899 317 1023 425 299 311 185 Hop . | . . . . . . . . . . . . . . . . . Pick Up 16 | 2 . 2 . . 4 2 . 2 . 1 . 1 1 1 . . Fast Attach 68 | 5 2 3 17 7 2 1 . 2 1 7 3 2 2 7 3 4 Attach 6 | . . . 1 . . 3 . . . . . . 1 1 . . Detach 10 | . . 2 3 . . 1 . . . 1 . . 1 1 . 1 Swap 31 | . . 5 7 1 6 1 . . . 5 1 2 . . 2 1 Drop 67 | . 1 7 18 5 5 4 . 2 . 10 3 1 2 5 2 2 Fire 258 | . 35 34 47 17 28 17 1 . 3 23 9 10 3 . 19 12 Melee 5 | . . . . 1 . . . . . . 3 . . . 1 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . 25 . . 14 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 161 | . 11 20 14 9 14 17 9 . 16 11 . 15 . . 25 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 3) 558 | -10/Materials | Entered another Materials area 560 | -9/Materials | Reached level 2 562 | -9/Materials | Upgraded with Utility slot (x1) 572 | -9/Materials | Reached level 3 820 | -9/Materials | Discovered new exit (range 18) 1002 | -9/Materials | Entered Storage 1004 | -9/Storage | Reached level 4 1014 | -9/Storage | Found Prototype Launcher 1014 | -9/Storage | Identified Gui. Missile Launcher 1172 | -9/Storage | Reached level 5 1223 | -9/Storage | Destroyed 10 combat bots 1301 | -9/Storage | Upgraded with Propulsion slot (x1) 1301 | -9/Storage | Upgraded with Utility slot (x1) 1301 | -9/Storage | Upgraded with Weapon slot (x1) 1524 | -9/Storage | Reached level 6 1544 | -9/Storage | Discovered new exit (range 11) 1563 | -9/Storage | Entered Materials 1563 | -8/Materials | Accompanied by 9 allies 1563 | -8/Materials | Upgraded with Utility slot (x1) 1565 | -8/Materials | Reached level 7 1656 | -8/Materials | Build established: Gunner 1851 | -8/Materials | Upgraded with Weapon slot (x1) 2028 | -8/Materials | Reached level 8 2063 | -8/Materials | Discovered new exit (range 18) 2104 | -8/Materials | Entered Factory 2106 | -7/Factory | Reached level 9 2106 | -7/Factory | Upgraded with Propulsion slot (x1) 2843 | -7/Factory | Reached level 10 2867 | -7/Factory | Destroyed 7 combat bots 3013 | -7/Factory | Discovered new exit (range 12) 3021 | -7/Factory | Crushed by falling debris 3021 | -7/Factory | Core integrity fell below 50% 3112 | -7/Factory | Entered Lower Caves 3114 | -7/Lower Caves | Reached level 11 3388 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3438 | -7/Lower Caves | Destroyed 8 combat bots 3655 | -7/Lower Caves | Encountered a Warlord checkpoint 3922 | -7/Lower Caves | Discovered new exit (range 14) 3961 | -7/Lower Caves | Entered another Lower Caves area 3961 | -7/Lower Caves | Accompanied by 2 allies 3963 | -7/Lower Caves | Reached level 12 4193 | -7/Lower Caves | Learned Factory emergency access door positions 4244 | -7/Lower Caves | Spotted B-75 Beast 4495 | -7/Lower Caves | Discovered new exit (range 7) 4546 | -7/Lower Caves | Entered Zion 4546 | -7/Zion | Accompanied by 2 allies 4842 | -7/Zion | Learned Factory emergency access door positions 4890 | -7/Zion | Upgraded with Utility slot (x1) 5107 | -7/Zion | Imprinted 5109 | -7/Zion | Declared Zion's savior 5396 | -7/Zion | Build established: Messiah-Gunner 5467 | -7/Zion | Gained Derelict followers 5770 | -7/Zion | Given A8's code to call for help 5780 | -7/Zion | Discovered new exit (range 12) 5821 | -7/Zion | Entered Proximity Caves 5821 | -6/Proximity Caves | Accompanied by 11 allies 5823 | -6/Proximity Caves | Reached level 13 5862 | -6/Proximity Caves | Reached level 14 6060 | -6/Proximity Caves | Learned Factory trap positions 6087 | -6/Proximity Caves | Reached level 15 6175 | -6/Proximity Caves | Spotted B-75 Beast 6198 | -6/Proximity Caves | Learned location of Extension (-6) 6229 | -6/Proximity Caves | Destroyed B-75 Beast 6360 | -6/Proximity Caves | Discovered new exit (range 5) 6385 | -6/Proximity Caves | Entered Factory 6385 | -6/Factory | Accompanied by 3 allies 6386 | -6/Factory | Loaded intel: 94 trap records 6387 | -6/Factory | Reached level 16 6535 | -6/Factory | Upgraded with Propulsion slot (x1) 6535 | -6/Factory | Upgraded with Utility slot (x2) 6685 | -6/Factory | Garrison activated, responded to threat 7330 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7332 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7412 | -6/Factory | Reached level 17 7892 | -6/Factory | Terminal network hard line cut 8068 | -6/Factory | Discovered new exit (range 21) 8138 | -6/Factory | Entered another Factory area 8140 | -5/Factory | Reached level 18 8231 | -5/Factory | Zion Fire squad teleported in 8312 | -5/Factory | Reached level 19 8472 | -5/Factory | Zion Light squad teleported in 8584 | -5/Factory | Discovered new exit (range 2) 8601 | -5/Factory | Entered Upper Caves 8601 | -5/Upper Caves | Upgraded with Weapon slot (x1) 8603 | -5/Upper Caves | Reached level 20 8622 | -5/Upper Caves | Learned Factory non-interactive machine intel 8627 | -5/Upper Caves | Encountered a Warlord checkpoint 9043 | -5/Upper Caves | Spotted B-75 Beast 9567 | -5/Upper Caves | Learned 4 Factory zone layouts 9761 | -5/Upper Caves | Destroyed B-75 Beast 9765 | -5/Upper Caves | Discovered new exit (range 15) 9795 | -5/Upper Caves | Entered another Upper Caves area 9795 | -5/Upper Caves | Discovered new exit (range 10) 10035 | -5/Upper Caves | Found Alien Artifact 10038 | -5/Upper Caves | Identified Dimensional Node Initializer 10038 | -5/Upper Caves | Initialized slip node 10129 | -5/Upper Caves | Learned Factory security intel 10150 | -5/Upper Caves | Learned location of Armory (-3) 10155 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10270 | -5/Upper Caves | Discovered new exit (range 12) 10285 | -5/Upper Caves | Entered Zhirov 10285 | -5/Zhirov | Discovered new exit (range 3) 10343 | -5/Zhirov | Met Zhirov 10343 | -5/Zhirov | Reached level 21 10364 | -5/Zhirov | Learned location of Quarantine (-3) 10364 | -5/Zhirov | Learned location of Testing (-2) 10364 | -5/Zhirov | Learned location of Command (-1) 10390 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10417 | -5/Zhirov | Found Alien Artifact 10417 | -5/Zhirov | Identified Transdimensional Reconstructor 10417 | -5/Zhirov | Warped through subspace 10473 | -5/Zhirov | Found Alien Artifact 10473 | -5/Zhirov | Identified Integrated Reactor 10473 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 10633 | -5/Zhirov | Entered Proximity Caves 10684 | -4/Proximity Caves | Reached level 22 10762 | -4/Proximity Caves | Spotted B-86 Titan 10787 | -4/Proximity Caves | Core integrity fell below 50% 10790 | -4/Proximity Caves | Destroyed B-86 Titan 10922 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10946 | -4/Proximity Caves | Core integrity fell below 20% 10984 | -4/Proximity Caves | Upgraded with Propulsion slot (x1) 11118 | -4/Proximity Caves | Discovered new exit (range 10) 11140 | -4/Proximity Caves | Entered Factory 11141 | -4/Factory | Core integrity fell below 50% 11142 | -4/Factory | Reached level 23 11143 | -4/Factory | Loaded intel: 155 non-interactive machine locations 11409 | -4/Factory | Core integrity fell below 20% 11428 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11403_ HV Slug penetrates Wall. 11403_ HV Slug penetrates P-70 Sage. 11403_ P-70 Sage suffers critical hit. 11403_ Destroyed Tesla Rifle. 11406_ HV Slug penetrates Wall. 11406_ HV Slug penetrates Garrison Access. 11406_ HV Slug penetrates Wall. 11409_ Penetrated by Slug. 11413_ P-70 Sage destroyed. 11414_ Penetrated by Slug. 11421_ HV Slug penetrates Garrison Access. 11422_ Y-64 Sentinel emerges from the garrison. 11424_ HV Slug penetrates Y-64 Sentinel. 11424_ HV Slug penetrates Garrison Access. 11425_ Penetrated by Slug. 11427_ HV Slug penetrates Y-64 Sentinel. 11427_ HV Slug penetrates Garrison Access. 11427_ Y-64 Sentinel destroyed. [Achievement: 10k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????? | | #############?????????????# #????????? | | # == #?????#########+#????????? | | # """ " ####### """" #????????? | | # """"" T # # ""R" #????????? | | # """"" " # # "" " #????????? | | # # # #????????? | | # """ # + #????????? | | # """"" + # =!= #????????? | | # """"" # # =!= #????????? | | # # # =!= #????????? | | #* """ # ###########????????? | | # """"" # #??????????????????? | | # """"" !# #??????????????????? | | # # +??????????????????? | | ############# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# #???##########?????? | | ????????????# # =#?????? | | ????????????# #?????? | | ????????????#@ ! +?????? | | ????????????# """" ??????? | | ????????????# """"???????? | | ????????????+ Y """"???????? | | ????????????# % " """"???????? | | ????????????# """ """"???????? | | ????"""?"""?# G """"???????? | | ????"""?"""?# """ """"???????? | | ????"""?"""?# " ?????????? | | ????????????# # ????????? | | ????????????# ###########????????? | | ????????????# #??????????????????? | | ????????????# #??"""""""""???????? | | ????????????# #??????????????????? | | ????????????? #??"""""""""???????? | | ????????????? #??????????????????? | | ????????????? #??"""""""""???????? | | ????????????? #??????????????????? | | ????????????? #??"""""""""???????? | | ????????????? #??????????????????? | | ????????????? #??"""""""""???????? | | ????????????? #??????????????????? | | ????????????? #??????????????????? | | ????????????? ???????????????????? | | ????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 295 Matter Stores 850 Matter Capacity 850 Sight Range 25 Robot Scan Range 22 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 2 Resistance: KI 10 Resistance: TH 10 Resistance: EX 5 Evasion (%) 40 Targeting Accuracy 22 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 30 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Transdimensional Reconstructor Integrated Reactor Achievements -------------- 10k Club A New Friend Adventurer Alien Tech Armchair Analyst Collateral Damage Leap Before You Look Quick And Dirty Release The Drones! Sniper Subspace Traveler The Science Guy This Is Interesting... Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Levels Raised 22 | . . 2 3 2 2 1 1 . 3 2 2 1 . 1 1 1 XP Earned 37203 | 3000 1260 2835 3797 2911 3795 1896 615 800 3444 4028 2740 1088 418 453 2450 1673 XP Spent 32710 | 1900 . 3410 3500 2200 5095 210 . 1400 . 8995 1400 2900 . . 1700 . Upgrades 61 | 5 . 11 5 2 14 3 . 1 . 13 4 2 . . 1 . Propulsion Slot 5 | 1 . . 1 . 1 . . . . 1 . . . . 1 . Utility Slot 6 | . . 1 1 1 . . . 1 . 2 . . . . . . Weapon Slot 4 | 1 . . 1 1 . . . . . . . 1 . . . . Core Integrity 11 | . . 4 . . 4 . . . . 3 . . . . . . Heat Dissipation 3 | . . . . . . 3 . . . . . . . . . . Matter Storage 6 | . . . . . 2 . . . . 4 . . . . . . Inventory Capacity 6 | 2 . 2 . . 1 . . . . . . 1 . . . . Sight Range 3 | . . 2 . . 1 . . . . . . . . . . . Ranged Accuracy 6 | . . 1 2 . . . . . . 3 . . . . . . Melee Accuracy 4 | . . . . . . . . . . . 4 . . . . . KI Resistance % 2 | . . . . . 2 . . . . . . . . . . . TH Resistance % 2 | . . . . . 2 . . . . . . . . . . . EX Resistance % 1 | 1 . . . . . . . . . . . . . . . . KI Damage % 2 | . . 1 . . 1 . . . . . . . . . . . Protomatter Created 1602 | . 76 155 218 77 164 99 70 . . 250 127 130 . . 208 28 Integrity Restored 3524 | . 228 435 320 201 288 354 210 . 339 249 . 315 . . 585 . Core 3524 | . 228 435 320 201 288 354 210 . 339 249 . 315 . . 585 . Protomatter Decayed 581 | . . 10 101 23 35 . . . 98 267 22 25 . . . . Game ------ Seed RemoteShieldTorch Manual? 0 Play Time 01:18:02 Cumulative 6.7 hours Start 2019.12.20 @ 15:38:06 End 2019.12.20 @ 16:58:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3482e68-7e44-4e78-ac92-e25d7fd57bc8