Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 20:45:45 Player: Origaki Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (2162) 2162 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (919) 919 TOTAL SCORE: 9031 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 659 Aligned with FarCom 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Experimental Sensor Array Hardened Medium Armor Plating Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Particle Charger Hardened Medium Armor Plating Improved Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Dispersion Rifle > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Improved VSS Leg Advanced Power Amplifier Experimental Sensor Array Improved Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Shield Generator Point Defense System Advanced Hacking Suite System Shield Improved Component Analysis Suite Heavy Beamcaster [Rating: 116] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Slots Evolved 12 | . . . . . 4 2 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . Utility 8 | . . . . . 3 1 1 . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 74 | 6 4 5 4 3 17 8 3 3 6 2 2 3 8 Power 14 | 1 1 . . 1 2 2 2 3 1 . . . 1 Engine 5 | 1 1 . . 1 . 2 . . . . . . . Core 6 | . . . . . 2 . 2 1 . . . . 1 Reactor 3 | . . . . . . . . 2 1 . . . . Propulsion 11 | 2 . . 2 . 2 1 . . 1 . . 2 1 Treads . | . . . . . . . . . . . . . . Leg 11 | 2 . . 2 . 2 1 . . 1 . . 2 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 1 1 . 2 1 8 2 1 . 2 2 1 1 5 Device 8 | . 1 . . . 2 1 1 . 1 . . . 2 Storage 7 | 1 . . 2 1 2 . . . . . . 1 . Processor 3 | . . . . . 2 . . . . 1 . . . Hackware 3 | . . . . . . 1 . . 1 . . . 1 Protection 6 | . . . . . 2 . . . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 2 5 . 1 5 3 . . 2 . 1 . 1 Energy Gun 10 | 1 2 1 . . 1 2 . . 1 . 1 . 1 Energy Cannon 7 | . . 2 . . 3 1 . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 4 | . . 2 . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . Parts Lost 32 | . . 1 . 1 8 . . . 2 . . 1 19 Power 5 | . . . . 1 1 . . . 1 . . . 2 Propulsion 5 | . . . . . 1 . . . . . . . 4 Utility 16 | . . . . . 4 . . . 1 . . 1 10 Weapon 6 | . . 1 . . 2 . . . . . . . 3 Highest Loss Streak 17 | . . 1 . 1 4 . . . 2 . . 1 17 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 96 85 99 90 99 92 93 91 100 100 99 92 Engine 4 | . 14 14 14 14 1 7 3 . . . . . . Core 2 | . . . . . 6 7 8 2 . . . . 4 Reactor 4 | . . . . . . . . 10 11 11 11 11 5 Leg 24 | . 28 28 28 28 26 23 20 20 20 23 23 22 19 Device 11 | . 8 14 14 14 13 7 13 13 14 11 11 11 8 Storage 11 | . 14 14 14 14 9 15 13 13 13 11 11 10 9 Processor 7 | . . . . . 5 15 13 13 10 11 11 11 9 Hackware 5 | . . . . . . 6 6 6 6 11 11 11 9 Protection 3 | . . . . . 9 . . . . 5 5 5 9 Energy Gun 9 | . 25 5 . . 5 12 13 13 10 11 11 11 13 Energy Cannon 1 | . . 3 . . 3 2 . . 2 . . . . Special Weapon 5 | . . 15 14 27 8 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 11 14 18 12 18 36 43 56 68 72 73 78 78 90 Greatest Support 93 | 20 20 20 60 60 75 78 78 78 93 93 93 93 90 Greatest Overweight (x) 3 | . . . 3 . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 11 15 15 15 15 15 15 15 14 Most Carried 15 | 3 8 8 8 10 10 9 10 11 15 13 14 15 15 Average Carried 9 | 1 5 7 7 7 7 6 8 9 13 11 11 13 12 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 8 7 9 5 9 9 11 14 11 11 15 4 Class Distribution -------------------- 64% | Mutant 24% | Hacker-Mutant 10% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Matter Collected 1075 | 217 85 54 . 65 133 . . 150 30 . 40 53 248 Remotely . | . . . . . . . . . . . . . . Salvage Created 1442 | . 128 114 . 24 241 . . . 284 . . 207 444 Parts 73 | . 16 7 . . 7 . . . 14 . . 11 18 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Combat Hostiles Destroyed 44 | . 9 5 . 1 11 . . . 7 . . 3 8 Guns 25 | . 9 . . . 4 . . . 3 . . 2 7 Cannons 12 | . . 4 . 1 7 . . . . . . . . AOE 3 | . . . . . . . . . 2 . . . 1 Classes Destroyed 12 | . 1 2 . 1 2 . . . 4 . . 2 . Worker 2 | . . . . . 1 . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . . 1 . Swarmer 16 | . 9 2 . . 4 . . . 1 . . . . Grunt 11 | . . 3 . . 6 . . . 2 . . . . Brawler 1 | . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . Sentry 3 | . . . . . 1 . . . . . . 1 1 Hunter 3 | . . . . . . . . . 1 . . . 2 Programmer 8 | . . . . . . . . . 1 . . 2 5 Martyr 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | . 3 2 . 1 5 . . . 3 . . 2 4 Combat Bots Only 5 | . 3 2 . 1 5 . . . 3 . . 2 4 Max Kills in Single Turn 3 | . 2 1 . 1 2 . . . 3 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Hostile Shots Fired 437 | . 46 41 . 8 107 . . . 32 . . 17 186 Missed 137 | . 22 13 . 1 22 . . . 5 . . 4 70 Damage Taken 5698 | . 187 252 . 122 1265 . . . 717 . . 374 2781 Core 1746 | . 45 59 . 28 287 . . . 107 . . . 1220 Absorbed by Shields 57 | . . . . . . . . . . . . . 57 Redirected to Shielding 42 | . . . . . 42 . . . . . . . . Regen/Repaired (Parts) 260 | . . . . . . . . . 32 . 83 145 . Core Remaining (%) 80 | 100 . . . 47 47 100 . . 87 . . 100 . Volleys Fired 131 | . 15 14 . 4 45 . . . 18 . . 14 21 Largest 3 | . 2 2 . 2 2 . . . 2 . . 2 3 Hottest 250 | . 100 180 . 180 180 . . . 168 . . 169 250 Shots Fired 251 | . 30 19 . 6 83 . . . 36 . . 27 50 Gun 161 | . 30 . . . 29 . . . 25 . . 27 50 Cannon 47 | . . 2 . . 34 . . . 11 . . . . Launcher . | . . . . . . . . . . . . . . Special 43 | . . 17 . 6 20 . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . . . Thermal 232 | . 24 17 . 6 83 . . . 25 . . 27 50 Explosive . | . . . . . . . . . . . . . . Electromagnetic 13 | . . 2 . . . . . . 11 . . . . Robot Hit Streak 12 | . 5 9 . 3 10 . . . 7 . . 9 12 Robot Miss Streak 11 | . 4 4 . 1 11 . . . 5 . . 2 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 171 | . 14 11 . 4 63 . . . 26 . . 18 35 Core Hits 114 | . 9 9 . 2 52 . . . 18 . . 7 17 Critical Kills 3 | . . . . . . . . . 1 . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 13 | . . 2 . 1 1 . . . 1 . . 2 6 Burn 9 | . . 2 . 1 1 . . . . . . 1 4 Destroy 4 | . . . . . . . . . 1 . . 1 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4333 | . 196 201 . 56 1044 . . . 1239 . . 478 1119 Guns 2726 | . 196 . . . 436 . . . 528 . . 467 1099 Cannons 567 | . . . . . 416 . . . 151 . . . . Explosions 560 | . . . . . . . . . 560 . . . . Melee . | . . . . . . . . . . . . . . Ramming 31 | . . . . . . . . . . . . 11 20 Kinetic 45 | . 45 . . . . . . . . . . . . Thermal 3831 | . 151 201 . 56 1044 . . . 813 . . 467 1099 Explosive 275 | . . . . . . . . . 275 . . . . Electromagnetic 151 | . . . . . . . . . 151 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 . . 2 4 Average Corruption 2 | . . . . . . . . . 1 . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . 3 11 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 151 | . . . . . 6 . . . 145 . . . . Projectiles 6 | . . . . . 6 . . . . . . . . Explosions 145 | . . . . . . . . . 145 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . . . . 207 . . . . Shots 4 | . . . . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . 1 1 Kicked 2 | . . . . . . . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 756 | . 100 4 . 7 296 . . . 78 . . 135 756 Average Temperature 131 | . 57 3 . 6 66 . . . 20 . . 44 203 Received Heat Transfer 966 | . . 66 . 54 648 . . . 36 . . 48 114 Effects 31 | . . . . . . . . . . . . . 31 Shutdowns 12 | . . . . . . . . . . . . . 12 Energy Bleed 2 | . . . . . . . . . . . . . 2 Interference 7 | . . . . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . 4 Damage (major) 2 | . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 4 | . . 1 . . . . . . 2 . . 1 . Combat Hostiles 4 | . . 1 . . . . . . 2 . . 1 . Parts Melted 14 | . 1 . . . 3 . . . 3 . . 2 5 Heat Transferred 8155 | . 444 1020 . 450 2613 . . . 1223 . . 740 1665 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Peak Influence 627 | . 290 183 . 71 246 111 53 18 529 195 68 627 358 Initial 306 | . . 54 . . 27 111 53 18 12 195 68 47 306 Average 134 | . 156 94 . 56 75 111 53 18 242 195 68 201 194 Maximum Alert Level 2 | . 1 . . . 1 . . . 2 . . 2 1 Low Security (%) 80 | 100 71 100 . 100 89 100 100 100 42 100 100 73 54 Level 1 11 | . 28 . . . 10 . . . 28 . . . 45 Level 2 7 | . . . . . . . . . 29 . . 25 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 3 . . . 4 . . 2 5 Investigation 6 | . . . . . 2 . . . 1 . . 1 2 Extermination 4 | . . . . . . . . . 1 . . 1 2 Reinforcement 4 | . 1 . . . 1 . . . 1 . . . 1 Assault 1 | . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Distress Signals 10 | . . . . . 4 . . . . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 113 | . 15 8 . 5 27 . . . 11 . . 19 28 Peak Tracking Total 13 | . 3 3 . 3 7 . . . 4 . . 4 13 Tactical Retreats 8 | . 1 2 . . 2 . . . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Traps Triggered 5 | . . . . . 1 . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Machines Disabled 25 | . . . . . 2 . . . 10 . . 12 1 Max in Single Turn 6 | . . . . . . . . . 6 . . 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Machines Accessed 20 | . 5 . . 1 3 1 . . 1 . . 5 4 Terminals 14 | . 3 . . 1 3 1 . . . . . 2 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 56 | . 10 . . 1 8 1 . . 3 . . 22 11 Successful 35 | . 4 . . 1 3 1 . . 2 . . 18 6 Failed 21 | . 6 . . . 5 . . . 1 . . 4 5 Catastrophic 4 | . 2 . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 31 | . 5 . . 1 8 1 . . . . . 5 11 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 3 . . 3 . Recycling Units 5 | . 5 . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . . . . . . 14 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 16 | . 3 . . 1 3 1 . . . . . 2 6 Record 5 | . . . . . 1 . . . . . . 1 3 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . . . Unreport Threat 5 | . 1 . . . 1 . . . . . . 1 2 Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . 2 . . 3 . Scan Component 3 | . . . . . . . . . 1 . . 2 . Repair 2 | . . . . . . . . . 1 . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . . . 13 . Insert Component 4 | . . . . . . . . . . . . 4 . Analyze 9 | . . . . . . . . . . . . 9 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . . 1 2 . . . 1 . . 4 3 Full Trace Events 4 | . . . . . . . . . 1 . . 1 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . 1 . Time 74 | . . . . . . . . . 43 . . 31 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Total Allies 26 | . . . . 3 . . . . . . 20 . 3 Largest Group 20 | . . . . 3 1 . . . . . 20 11 3 Highest-Rated Group 747 | . . . . 86 31 . . . . . 747 354 138 Highest-Rated Ally 50 | . . . . 31 31 . . . . . 50 50 46 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 137 | . . . . 10 38 . . . . . . 75 14 Total Damage 4301 | . . . . 126 509 . . . . . . 3400 266 Kills 37 | . . . . 4 3 . . . . . . 29 1 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Turns Passed 5332 | 54 350 534 299 441 669 276 166 185 476 90 258 885 649 Spaces Moved 4249 | 38 245 347 268 383 341 258 140 159 360 84 232 834 560 Core 80 | 4 . . 2 . . . . . . . . . 74 Treads . | . . . . . . . . . . . . . . Legs 4169 | 34 245 347 266 383 341 258 140 159 360 84 232 834 486 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 100 100 100 100 105 105 90 50 Average Speed 99 | 112 120 120 107 90 99 100 100 100 100 105 105 91 85 Slowest Speed 200 | 120 120 120 200 90 100 100 100 100 105 105 105 173 176 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 47 63 63 74 33 10 6 77 9 5 96 33 21 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 75 | . . 4 . 1 1 . . . 66 . . . 3 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . 4 . 1 1 . . . . . . . 3 AOE 66 | . . . . . . . . . 66 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Total 5054 | 46 271 420 278 466 564 274 168 185 434 87 249 925 687 Wait 476 | . . 43 . 68 149 2 16 10 35 . 1 63 89 Move 4238 | 37 244 346 267 382 340 257 140 158 359 84 231 833 560 Hop . | . . . . . . . . . . . . . . Pick Up 76 | 3 6 6 2 6 9 4 4 7 11 . 7 7 4 Fast Attach 23 | 5 1 . 2 1 3 3 2 . 2 . 1 2 1 Attach 25 | 1 . . . 1 10 1 1 . 2 2 1 1 5 Detach 3 | . . . . . . 2 . . . . . 1 . Swap 26 | . 3 5 2 1 4 4 . 3 2 . . . 2 Drop 52 | . 2 6 5 3 4 1 5 5 5 1 8 3 4 Fire 131 | . 15 14 . 4 45 . . . 18 . . 14 21 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / DSF) -6/Factory -6/Waste -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 456 | -10/Mines | Discovered new exit (range 2) 515 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 602 | -10/Mines | Discovered new exit (range 5) 669 | -10/Mines | Learned location of Storage (-9) 939 | -10/Mines | Entered Exiles 959 | -10/Exiles | Discovered new exit (range 15) 986 | -10/Exiles | Met 8R-AWN 1005 | -10/Exiles | Met EX-HEX 1041 | -10/Exiles | Met EX-BIN 1058 | -10/Exiles | Aligned with FarCom system 1059 | -10/Exiles | Given EX-Vault access code 1111 | -10/Exiles | Opened EX-Vault 1126 | -10/Exiles | Found Prototype Leg 1126 | -10/Exiles | Identified Potential Leg 1128 | -10/Exiles | Found Potential Leg 1150 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1176 | -10/Exiles | Met EX-DEC 1228 | -10/Exiles | Discovered new exit (range 14) 1238 | -10/Exiles | Left Exiles lab with Potential Leg 1238 | -10/Exiles | Entered Mines 1241 | -9/Mines | Received a Mining Laser from a helpful Derelict 1526 | -9/Mines | Learned 8 Materials zone layouts 1537 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1538 | -9/Mines | Found Prototype Device 1652 | -9/Mines | Discovered new exit (range 13) 1654 | -9/Mines | Learned Materials stockpile data 1663 | -9/Mines | Core integrity fell below 50% 1679 | -9/Mines | Entered Materials 1679 | -8/Materials | Accompanied by 1 ally 1679 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1680 | -8/Materials | Identified exit to Factory 1684 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1917 | -8/Materials | Lost 3 parts (2u1w) 2227 | -8/Materials | Lost 4 parts (1n2u1w) 2347 | -8/Materials | Core integrity fell below 50% 2348 | -8/Materials | Entered Factory 2348 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2384 | -7/Factory | Identified exit to DSF 2574 | -7/Factory | Discovered new exit (range 19) 2624 | -7/Factory | Entered another Factory area 2624 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -6/Factory | Sucked down chute 2790 | -6/Factory | Entered Waste 2790 | -6/Waste | The area was eerily silent 2861 | -6/Waste | Discovered new exit (range 19) 2930 | -6/Waste | A Compactor rumbled back to life 2930 | -6/Waste | Spotted C-40 Crusher 2975 | -6/Waste | Entered Factory 3184 | -6/Factory | Repaired Broken Dispersion Rifle? 3410 | -6/Factory | Discovered new exit (range 7) 3451 | -6/Factory | Entered another Factory area 3451 | -5/Factory | Evolved 2 slots: Utility x2 3506 | -5/Factory | Discovered new exit (range 20) 3541 | -5/Factory | Sucked down chute 3541 | -5/Factory | Entered Waste 3542 | -5/Waste | Joined by Warlord forces that had cleared the area 3636 | -5/Waste | Discovered new exit (range 12) 3646 | -5/Waste | Identified exit to Factory 3731 | -5/Waste | Build established: Hacker-Mutant 3799 | -5/Waste | Entered Factory 3799 | -5/Factory | Accompanied by 11 allies 3816 | -5/Factory | Identified Exp. Sensor Array 3867 | -5/Factory | Repaired Antimatter Reactor 4309 | -5/Factory | Assembled infested ambush trap array 4426 | -5/Factory | Lost 3 allies 4635 | -5/Factory | Discovered new exit (range 13) 4651 | -5/Factory | Identified exit to Factory 4684 | -5/Factory | Entered another Factory area 4684 | -4/Factory | Accompanied by 2 allies 4684 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4697 | -4/Factory | Lost 3 allies 4999 | -4/Factory | Build established: Hacker-Tank 5108 | -4/Factory | Spotted B-86 Titan 5155 | -4/Factory | Allied Derelicts emerged from ambush trap array 5278 | -4/Factory | Lost 3 allies 5299 | -4/Factory | Core integrity fell below 50% 5328 | -4/Factory | Core integrity fell below 20% 5333 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Penetrated by Slug. Slug penetrates H-77 Assassin. H-77 Assassin suffers critical hit (Destroy). Adv. Energy Well destroyed. Adv. Hacking Suite destroyed. R-10 Processor destroyed. Slug penetrates Wall. System corrupted: Matter fused (-5). Penetrated by Slug. Slug penetrates Wall. Connecting with DSF Access... Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Knocked back. Penetrated by Slug. Knocked back. Slug penetrates Wall. Slug penetrates Neutrino Reactor. Penetrated by Slug. 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""" ###???????????????????? | | # ###############?????????????????????? | | ####+### #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ### ##########???????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??#/#????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 51 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 675 Core Shielding 20 Evasion (%) 57 Particle Charging 25 Offensive Hacking 26 Item Schematics ----------------- Exp. Sensor Array | -5/Factory | Scanalyzed Adv. Energy Well | -5/Factory | Scanalyzed Antimatter Reactor | -5/Factory | Scanalyzed Hrd. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Below Part-time Mechanic Respectable Loadout Safety First The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed MakeshiftSiegeRegenerator Manual? 0 Play Time 01:45:52 Cumulative 5.8 hours Start 2024.06.27 @ 18:39:15 End 2024.06.27 @ 20:45:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26e8a957-7a14-4cd0-a3b9-bff3cc859f6f